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Kamilkime

barConfig.yml

Feb 22nd, 2017
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  1. #####################
  2. # BOSS BAR SETTINGS #
  3. #####################
  4.  
  5. # Config version, do not change this section
  6. # Every config file has its own version, so it may differ across the files
  7. configVersion: 1
  8.  
  9. # Do you want to enable KBossBar?
  10. # If you do not enable it - KCaptcha will not send any messages using the boss bar
  11. enableKBossBar: true
  12.  
  13. # Type of the boss used by KBossBar
  14. # Available types: DRAGON, WITHER
  15. bossType: WITHER
  16.  
  17. # How full should the boss bar be (in percent) after sending to the player
  18. barStartPercent: 100
  19.  
  20. # How long should the bar be displayed to the player (time given in seconds)
  21. barDisplayTime: 10
  22.  
  23. # Should the boss bar be slowly shortened to 0% while being displayed?
  24. barShorten: true
  25.  
  26. # What color should the boss bar be? This feature works only for MC version 1.9 and up
  27. # Available colors: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
  28. barColor: WHITE
  29.  
  30. # What style should the boss bar be? This feature works only for MC version 1.9 and up
  31. # Boss bar can be solid ('normal' looking) or segmented (with black lines dividing the bar into segments)
  32. # Available styles: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
  33. barStyle: SOLID
  34.  
  35. #####################
  36. # BOSS BAR MESSAGES #
  37. #####################
  38.  
  39. # All messages must have 1-64 characters, all longer strings will be trimmed to 64 characters
  40. # Remember to check how long will the CAPTCHA code be!
  41. # Reminder: CAPTCHA length is set in the mainConfig.yml file
  42.  
  43. # All messages support '&' color codes (e.g. &4 for dark red)
  44. # Available message variables:
  45. #   {CAPTCHA} or {CODE}  ->  changed to a CAPTCHA code player has to write
  46.  
  47. # Message shown when the player has to enter the CAPTCHA code
  48. barMessageCompleteCaptcha: "&6&lType &7&l{CODE} &6&lon chat to prove you are a human!"
  49.  
  50. # Message shown when the player has successfully entered the CAPTCHA code
  51. barMessageCaptchaCompleted: "&6&lAccount validated, you can now use chat and commands!"
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