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RadicalPolio AutoExec 10/31/14

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  1.  
  2. //######################################
  3. //
  4. // http://KiloSwiss.ch/CSGO/autoexec.cfg
  5. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  6. //
  7. // INSTALL:
  8. // ¯¯¯¯¯¯¯
  9. // Put the File "autoexec.cfg" into the following folder:
  10. //
  11. // ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg
  12. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  13. // Last edit Mai.23.2014
  14.  
  15.  
  16. //  ____________________________
  17. // ( Binds, Scripts and toggles )
  18. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  19.  
  20. bind q "lastinv"
  21.  
  22. //.primsec  // Primary Secondary Weaponswitch to avoid pressing Slot1 or Slot2 when a Plugin triggered vote shows up.
  23. //alias .primsec .sec
  24. //alias .prim  "use weapon_knife; use weapon_mac10; use weapon_mp9; use weapon_bizon; use weapon_ump45; use weapon_mp7; use weapon_p90; use weapon_m249; use weapon_negev; .prim2"
  25. //alias .prim2 "use weapon_galilar; use weapon_famas; use weapon_ak47; use weapon_m4a1; use weapon_sg556; use weapon_aug; use weapon_ssg08; use weapon_awp; .prim3"
  26. //alias .prim3 "use weapon_scar20; use weapon_g3sg1; use weapon_nova; use weapon_sawedoff; use weapon_mag7; use weapon_xm1014; alias .primsec .sec"
  27. //alias .sec   "use weapon_knife; use weapon_hkp2000; use weapon_glock; use weapon_tec9; use weapon_p250; use weapon_fiveseven; use weapon_elite; use weapon_deagle; alias .primsec .prim"
  28.  
  29. bind MOUSE3 .sk  //Use the Knife or a Smokegrenade when pressing Mousewheel.
  30. alias .sk .sk1
  31. alias .sk1 "use weapon_knife; use weapon_smokegrenade; alias .sk .sk2"
  32. alias .sk2 "use weapon_knife; alias .sk .sk1"
  33.  
  34. bind MOUSE1 "+attack"
  35. bind MOUSE2 "+attack2"
  36. bind X      "use weapon_hegrenade"                 // Mouse thumb button "Back" equips Hegrenade
  37. bind MOUSE4 "use weapon_flashbang"                 // Mouse thumb button "Forward" equips Flashbang
  38. bind MWHEELUP invnext                              // Mousewheel Scroll-Up goes to next inventory item.
  39. bind MWHEELDOWN invprev                            // Mousewheel Scroll-Down goes to previous inventory item.
  40.  
  41. bind w     "+forward"                              // Move forward
  42. bind a     "+moveleft"                             // Strafe left
  43. bind s     "+back"                                 // Move back
  44. bind d     "+moveright"                            // Strafe right
  45. bind SHIFT "+speed"                                // Walk (slow)
  46. bind CTRL  "+duck"                                 // Duck/Crouch
  47. bind SPACE "+jump"                                 // Jump
  48.  
  49. bind ALT +voicerecord                              // Activate Voice (hold to speak)
  50. bind j messagemode                                 // Chat ALL
  51. bind k messagemode2                                // Chat TEAM
  52. bind g drop                                        // Drop current Weapon
  53. bind v "use weapon_decoy"                          // Equip the Decoy Grenade
  54. bind c "use weapon_molotov; use weapon_incgrenade" // Equip the Molotov/Incendiary Grenade
  55. bind i ignorerad                                   // Toggle ignoring of radio Messages ("Fire In The Hole" and similar)
  56. //bind § toggleconsole                               // MEH! - Toggle Console on the Key above Tabulator
  57. bind / toggleconsole                               // Toggle Console on the Key above Tabulator
  58. //bind g show_loadout_toggle                         // Toggle showing Your current loadout on the HUD
  59. //bind v "toggle voice_scale 0 0.5 1"                // Toggle incoming Voice volume
  60. //bind n "toggle volume 0.5 0.25 0"                  // Toggle Game Volume  
  61. //bind o "toggle mat_monitorgamma 1.6 1.8 2.0"       // Toggle Gamma (bright to dark)
  62. //bind n "toggle net_graph 0 1"                      // Toggle Netgraph
  63. //bind u "toggle cl_crosshairstyle 0 1 2 3 4"        // Toggle all Crosshairstyles
  64.  
  65. bind F5 radio1 // StandardRadio
  66. bind F6 radio2 // GroupRadio
  67. bind F7 radio3 // ReportRadio
  68.  
  69.  
  70. //  __________
  71. // ( Buybinds )
  72. //  ¯¯¯¯¯¯¯¯¯¯
  73.  
  74. bind KP_HOME       "buy ak47; buy m4a1; buy defuser"
  75. bind KP_UPARROW    "buy galilar; buy famas; buy defuser"
  76. bind KP_PGUP       "buy aug; buy sg556; buy defuser"
  77.  
  78. bind KP_LEFTARROW  "buy deagle"
  79. bind KP_5          "buy vesthelm; buy vest; buy defuser"
  80. bind KP_RIGHTARROW "buy p250"
  81.  
  82. bind KP_END        "buy p90"
  83. bind KP_DOWNARROW  "buy mp7"
  84. bind KP_PGDN       "buy bizon"
  85.  
  86. bind KP_SLASH      "buy hegrenade"
  87. bind KP_MULTIPLY   "buy flashbang"
  88. bind KP_MINUS      "buy smokegrenade"
  89. bind KP_PLUS       "buy molotov; buy incgrenade"
  90.  
  91. bind KP_INS        "buy ak47; buy m4a1; buy vesthelm; buy defuser; buy hegrenade; buy flashbang; buy molotov; buy incgrenade"
  92. bind KP_DEL        "buy ak47; buy m4a1; buy vesthelm; buy defuser; buy hegrenade; buy flashbang"
  93. bind KP_ENTER      "buy awp"
  94.  
  95.  
  96. //  ____________________________________
  97. // ( Network and Interpolation Settings )
  98. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  99.  
  100. rate         80000  // def. 80000 - Maximum Download Bandwidth in byte per second. - RECOMMENDED: 50000 or higher.
  101. cl_cmdrate     128  // def. 64    - Maximum Command Packets per second, sending to the Server. - DO NOT SET THIS HIGHER THAN YOUR MINIMAL FPS!
  102. cl_updaterate  128  // def. 64    - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
  103. cl_interp        0  // def. 0     - DO NOT CHANGE THIS OR A KITTY DIES!
  104. cl_interp_ratio  1  // def. 2     - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms
  105.  
  106.  
  107. //  __________________
  108. // ( fps and netgraph )
  109. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  110. // **HINT** - Netgraph shows You one frame less meaning: fps_max 100 = 99fps showing in netgraph but actually are 100fps rendered by the engine.
  111.  
  112. fps_max                 121  // def. 300  min. 0 - 0=unlimited - Frames Per Second will be capped at this value.
  113. fps_max_menu            120  // def. 120 - fps in main menu when not connected to a server.
  114.  
  115. cl_showfps                2  // def. 0  - Draw fps meter - 1=fps, 2=smooth(min and average), 3=server, 4=Show+LogToFile,
  116.  
  117. net_graph                 0  // def. 0  - Enables Netgraph
  118.                              // 1 = Competitive/Basic Netgraph (allowed under sv_competitive_minspec 1)
  119.                              // 2 = Advanced Netgraph (gives out more information about network status)
  120.                              // 3 = Advanced Netgraph with colored graph
  121.                              
  122. net_graphpos              2  // def.  1 - 1=right  2=center  3=left  Everything above=Position in pixel from the left of Your screen.
  123. net_graphheight        1000  // def. 64 - Position in pixel from the bottom of your screen.
  124. net_graphproportionalfont 1  // def.  1 - 0=small font  1=normal font
  125.  
  126.  
  127. //  _______________________
  128. // ( Mouse and Sensitivity )
  129. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  130.  
  131. sensitivity   2.5                // def. 6  min. 0.0001  max. 10000000  - Mouse Sensitivity
  132. m_rawinput    1                // def. 0 - If set to 1, it ignores the Mouse Driver and Windows Settings.
  133. m_customaccel 0                // def. 3 - Custom Mouse Acceleration (has no effect if m_rawinput is set to 1)
  134. zoom_sensitivity_ratio_mouse 1 // def. 1 - Factor of Sensitivity while zoomed in.  0.5=half of your sens.
  135.  
  136.  
  137. //  ____________________
  138. // ( Gamma \ Brightness )
  139. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  140.  
  141. mat_monitorgamma            1.6 // 1.6=Brightest  2.6=Darkest
  142. mat_monitorgamma_tv_enabled 0   // Gamma Setting for TV (console) ON/OFF
  143.  
  144.  
  145. //  _________________________
  146. // ( Crosshair Customization )
  147. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  148. //############################################
  149. //Options for the new CSGO ScaleForm Crosshair.
  150.  
  151. //cl_crosshairstyle       "1"  // def. 0 - Crosshairstyle
  152.                              // 0=Default         -Crosshair is completely dynamic.
  153.                              // 1=Default Static  -Crosshair is completely static.
  154.  
  155. //cl_fixedcrosshairgap   "-20" // def. 3 - Center gap between Crosshair lines
  156.                              // Also accepts negative Values like -1 / -2 / -3 etc.
  157.                              // This option works only with cl_crosshairstyle 1!
  158.  
  159. //cl_crosshaircolor       "3"  // def. 1 -  1=Green  2=Yellow  3=Blue  4=Cyan  
  160.  
  161.  
  162. //##############################################
  163. //Options for the "old" CSSource Style Crosshair.
  164.  
  165. cl_crosshairstyle       "4"  // 2=Classic         -Crosshair is slightly dynamic (offers the most customization).
  166.                              // 3=Classic Dynamic -Crosshair is very dynamic/expands a lot.
  167.                              // 4=Classic Static  -Crosshair is completely static on movement.
  168.  
  169. cl_crosshair_dynamic_maxdist_splitratio  "0.35" // def. 0.35    min. 0      max. 1 - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
  170. cl_crosshair_dynamic_splitalpha_innermod "1"    // def. 1       min. 0      max. 1 - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
  171. cl_crosshair_dynamic_splitalpha_outermod "0.5"  // def. 0.5     min. 0.3    max. 1 - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
  172. cl_crosshair_dynamic_splitdist  "7"             // def. 7 - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
  173.  
  174. cl_crosshair_drawoutline        "1" //
  175. cl_crosshair_outlinethickness   "1" // def. 1       min. 0.1    max. 3 - Set how thick you want your crosshair outline to draw.
  176.  
  177.                              
  178. cl_crosshairsize        "2.1"  // def. 6   - Length of Crosshair Lines.
  179. cl_crosshairthickness   "1.0"// def. 0.5 - Thickness of Crosshair Lines.
  180. cl_crosshairdot         "0"  // def. 0   - Dot in the Center of the Crosshair.
  181.                              // Size of the Center Dot equals cl_crosshairthickness.
  182.                              
  183. cl_crosshairgap         "1.5" // def. 0 - Center gap between Crosshair lines
  184.                              // Also accepts negative Values like -1 / -2 / -3 etc.
  185.  
  186. cl_crosshairusealpha    "1"  // 0=Solid Crosshair  1=Transparency can be set trough "cl_crosshairalpha".
  187. cl_crosshairalpha     "255"  // min: 0=Complete transparent  -  max: 255=Total solid
  188.  
  189. cl_crosshaircolor       "5"  // 0=Red  1=Green  2=Yellow  3=Blue  4=Cyan
  190.                              // 5=Set your own color trough cl_crosshaircolor_R/_G/_B
  191.  
  192. cl_crosshaircolor_r   "176"  // 0-255  Ammount of RED
  193. cl_crosshaircolor_g   "224"  // 0-255  Ammount of GREEN
  194. cl_crosshaircolor_b   "233"   // 0-255  Ammount of BLUE
  195.  
  196.  
  197. //  ________________
  198. // ( Sound Settings )
  199. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  200.  
  201. volume                 0.05  // min. 0  max. 1 - Overall Game volume.
  202. snd_musicvolume        0    // min. 0  max. 1 - Music Volume.
  203. voice_scale            0.5  // min. 0  max. 1 - Volume of incoming Voice.
  204.  
  205. snd_mute_losefocus     1    // def. 1   -  Mute Ingamesound when tabbing out of the Game
  206.  
  207. windows_speaker_config 1    // def. -1  -  -1=Automatic  1=Headset  4=StereoSpeakers  3=4Speakers  6=5.1 Surround
  208. dsp_enhance_stereo     0    // def. 0   -  Enhanced (Software 3D) Stereo Sound (use with windows_speaker_config 1 or 4)
  209.  
  210. snd_mixahead           0.05 // def. 0.1 -  Soundbuffer size/length.
  211. snd_legacy_surround    0    // def. 0   -  Workaround for people experiencing soundproblems under Windows Vista/7.
  212.  
  213.  
  214. //  ________________
  215. // ( Misc. Settings )
  216. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  217.  
  218. r_drawtracers_firstperson 1     // def. 1 - Toggle visibility of first person weapon tracers.
  219. cl_autowepswitch          0     // def. 1 - Automatically switch to picked up weapons if better.
  220. cl_showloadout            0     // def. 1 - Toggles display of current loadout.
  221. closeonbuy                0     // def. 0 - Close Buymenu after every bought weapon/item.
  222.  
  223. option_duck_method        0     // def. 0 - DuckMode  0=hold  1=toggle
  224. option_speed_method       0     // def. 0 - WalkMode  0=hold  1=toggle
  225.  
  226. gameinstructor_enable     0     // def. 1 - Ingame Instructions (Speech Bubbles).
  227. cl_showhelp               0     // def. 1 - Set to 0 to not show on-screen help.
  228. cl_autohelp               1     // def. 1 - Disables "Switched to Burst Firemode" (and similar) Hints.
  229.  
  230. cl_downloadfilter  nosounds     // "all"      - def. Allows all Downloads.
  231.                                 // "nosounds" - Allow Mapdownload but Block all Sound (.mp3 .wav) downloads.
  232.                                 // "none"     - Blocks all downloads (Maps, Models, Skins, Sounds).
  233.  
  234. cl_showpluginmessages     0     // def. 1 - Allow plugins to display messages to you.
  235. cl_disablehtmlmotd        1     // def. 0 - Disable HTML motd (MessageOfTheDay) welcome Screen on serverjoin.
  236. cl_disablefreezecam       1     // def. 0 - Disable Freezecam after You get killed.
  237. cl_spec_mode              4     // def. 0 - Spectator View Preset:  4=First Person  5=Third Person
  238.  
  239. hud_showtargetid          1     // def. 1 - 0 Disables enemy player Names shown under the Crosshair (for all crosshairstyles 0/1/2/3/4).
  240.                                 // On cl_crosshairstyle 0/1 this disables the Crosshair turning red when aiming at Enemies, and the Green Circle with the X when pointing on Teammates.
  241.  
  242. hud_scaling               0.95 // def. 0.85  min. 0.5  max. 0.95 - Lower values=smaller HUD (Chat, Radar, Killfeed, etc.).
  243. safezonex                 1     // def. 1 - Hud horizontal adjustment.
  244. safezoney                 1     // def. 1 - Hud vertical adjustment
  245.  
  246. mat_queue_mode            2     // WARNING: This setting may Crash the game! Revert it to the default value if CSGO.exe stops working.
  247.                                 // Also revert it to the default value if Your game and/or the Mousemovement feels choppy.
  248.                                 // -1=default (auto select)
  249.                                 //  0=synchronous single thread
  250.                                 //  1=queued single thread
  251.                                 //  2=queued multithreaded
  252.  
  253. cl_forcepreload           1     // def. 0 - Force Data to preload into cache.
  254.  
  255. cl_resend                 2     // def. 6  min. 1.5  max. 20 - Seconds before sending a new connection request to the server.
  256. cl_resend_timeout         6     // def. 60 min. 1.5  max. 20000 - Total time allowed for the client to resend the 'connect' attempt
  257.  
  258. mm_dedicated_search_maxping  90 // def. 150  min. 50  max. 350 - Longest preferred ping to dedicated servers for games
  259.  
  260. cl_teamid_overhead_name_alpha  255 // def. 240  min. 0  max. 255=total solid - The max alpha the overhead ID names will draw as.
  261. cl_teamid_overhead_name_fadetime 1 // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left.
  262.  
  263. player_nevershow_communityservermessage 1 // Disable the "Warning" when going to play on Community Servers.
  264.  
  265. ui_steam_overlay_notification_position "bottomright" // Steam overlay notification position -  topleft / topright / bottomleft / bottomright
  266.  
  267.  
  268. //  _________________________________
  269. // ( Viewmodel \ Weaponhand position )
  270. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  271.  
  272. cl_righthand        1     // def. 1 - Weaponhand  1=Righthand  0=Lefthand
  273.  
  274. viewmodel_presetpos 3     // def. 1 - Viewmodel position preset: 1=Desktop  2=Couch  3=Classic
  275.                           // Available Presets:
  276.                           // (1) DESKTOP =  viewmodel_offset_x 1    viewmodel_offset_y 1  viewmodel_offset_z -1    viewmodel_fow 60
  277.                           // (2) COUCH   =  viewmodel_offset_x 0    viewmodel_offset_y 0  viewmodel_offset_z  0    viewmodel_fow 54
  278.                           // (3) CLASSIC =  viewmodel_offset_x 2.5  viewmodel_offset_y 0  viewmodel_offset_z -1.5  viewmodel_fow 68
  279.                           // (0) CUSTOM  =  Manual viewmodel position adjustment (see below).
  280.  
  281. // Viewmodel Position settings for manually adjustment.
  282. // IMPORTANT: set viewmodel_presetpos 0 in order to use the following CVARs!
  283. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  284. viewmodel_offset_x  2.5 // def.  0  min. -2  max. 2.5 - Higher values=further away from the screen center
  285. viewmodel_offset_y  2   // def.  0  min. -2  max. 2   - Higher values=further away from player - Lower values=closer
  286. viewmodel_offset_z -2   // def.  0  min. -2  max. 2   - Higher values=higher weapon holding position
  287. viewmodel_fov      68   // def. 54  min. 54  max 68   - Viewmodel rendering FieldOfView
  288.  
  289.  
  290. //Viewmodel bobing when moving
  291. cl_bob_lower_amt 21       // def. 21    min. 5    max. 30 - The amount of viewmodel lowers when running.
  292. cl_bobamt_lat    0.4      // def. 0.4   min. 0.1  max.  2 - Amount of viewmodel moves side to side when running.
  293. cl_bobamt_vert   0.15     // def. 0.25  min. 0.1  max.  2 - Amount of viewmodel moves up and down when running.
  294. cl_bobcycle      0.98     // def. 0.98  min. 0.1  max.  2 - Frequency at which the viewmodel bobs.
  295.  
  296. //Viewmodel Shifting when firing the Weapon
  297. cl_viewmodel_shift_left_amt  1.5  // def 1.5   min 0.5   max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
  298. cl_viewmodel_shift_right_amt 0.55 // def 0.75  min 0.25  max 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy).
  299.  
  300.  
  301. //#############################################
  302. echo "#";echo "# KiloSwiss Autoexec.cfg loaded."
  303. host_writeconfig //Saves Config changes into the config.cfg
  304. echo "# Config changes saved.";echo "#"
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