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- //######################################
- //
- // http://KiloSwiss.ch/CSGO/autoexec.cfg
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- //
- // INSTALL:
- // ¯¯¯¯¯¯¯
- // Put the File "autoexec.cfg" into the following folder:
- //
- // ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // Last edit Mai.23.2014
- // ____________________________
- // ( Binds, Scripts and toggles )
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- bind q "lastinv"
- //.primsec // Primary Secondary Weaponswitch to avoid pressing Slot1 or Slot2 when a Plugin triggered vote shows up.
- //alias .primsec .sec
- //alias .prim "use weapon_knife; use weapon_mac10; use weapon_mp9; use weapon_bizon; use weapon_ump45; use weapon_mp7; use weapon_p90; use weapon_m249; use weapon_negev; .prim2"
- //alias .prim2 "use weapon_galilar; use weapon_famas; use weapon_ak47; use weapon_m4a1; use weapon_sg556; use weapon_aug; use weapon_ssg08; use weapon_awp; .prim3"
- //alias .prim3 "use weapon_scar20; use weapon_g3sg1; use weapon_nova; use weapon_sawedoff; use weapon_mag7; use weapon_xm1014; alias .primsec .sec"
- //alias .sec "use weapon_knife; use weapon_hkp2000; use weapon_glock; use weapon_tec9; use weapon_p250; use weapon_fiveseven; use weapon_elite; use weapon_deagle; alias .primsec .prim"
- bind MOUSE3 .sk //Use the Knife or a Smokegrenade when pressing Mousewheel.
- alias .sk .sk1
- alias .sk1 "use weapon_knife; use weapon_smokegrenade; alias .sk .sk2"
- alias .sk2 "use weapon_knife; alias .sk .sk1"
- bind MOUSE1 "+attack"
- bind MOUSE2 "+attack2"
- bind X "use weapon_hegrenade" // Mouse thumb button "Back" equips Hegrenade
- bind MOUSE4 "use weapon_flashbang" // Mouse thumb button "Forward" equips Flashbang
- bind MWHEELUP invnext // Mousewheel Scroll-Up goes to next inventory item.
- bind MWHEELDOWN invprev // Mousewheel Scroll-Down goes to previous inventory item.
- bind w "+forward" // Move forward
- bind a "+moveleft" // Strafe left
- bind s "+back" // Move back
- bind d "+moveright" // Strafe right
- bind SHIFT "+speed" // Walk (slow)
- bind CTRL "+duck" // Duck/Crouch
- bind SPACE "+jump" // Jump
- bind ALT +voicerecord // Activate Voice (hold to speak)
- bind j messagemode // Chat ALL
- bind k messagemode2 // Chat TEAM
- bind g drop // Drop current Weapon
- bind v "use weapon_decoy" // Equip the Decoy Grenade
- bind c "use weapon_molotov; use weapon_incgrenade" // Equip the Molotov/Incendiary Grenade
- bind i ignorerad // Toggle ignoring of radio Messages ("Fire In The Hole" and similar)
- //bind § toggleconsole // MEH! - Toggle Console on the Key above Tabulator
- bind / toggleconsole // Toggle Console on the Key above Tabulator
- //bind g show_loadout_toggle // Toggle showing Your current loadout on the HUD
- //bind v "toggle voice_scale 0 0.5 1" // Toggle incoming Voice volume
- //bind n "toggle volume 0.5 0.25 0" // Toggle Game Volume
- //bind o "toggle mat_monitorgamma 1.6 1.8 2.0" // Toggle Gamma (bright to dark)
- //bind n "toggle net_graph 0 1" // Toggle Netgraph
- //bind u "toggle cl_crosshairstyle 0 1 2 3 4" // Toggle all Crosshairstyles
- bind F5 radio1 // StandardRadio
- bind F6 radio2 // GroupRadio
- bind F7 radio3 // ReportRadio
- // __________
- // ( Buybinds )
- // ¯¯¯¯¯¯¯¯¯¯
- bind KP_HOME "buy ak47; buy m4a1; buy defuser"
- bind KP_UPARROW "buy galilar; buy famas; buy defuser"
- bind KP_PGUP "buy aug; buy sg556; buy defuser"
- bind KP_LEFTARROW "buy deagle"
- bind KP_5 "buy vesthelm; buy vest; buy defuser"
- bind KP_RIGHTARROW "buy p250"
- bind KP_END "buy p90"
- bind KP_DOWNARROW "buy mp7"
- bind KP_PGDN "buy bizon"
- bind KP_SLASH "buy hegrenade"
- bind KP_MULTIPLY "buy flashbang"
- bind KP_MINUS "buy smokegrenade"
- bind KP_PLUS "buy molotov; buy incgrenade"
- bind KP_INS "buy ak47; buy m4a1; buy vesthelm; buy defuser; buy hegrenade; buy flashbang; buy molotov; buy incgrenade"
- bind KP_DEL "buy ak47; buy m4a1; buy vesthelm; buy defuser; buy hegrenade; buy flashbang"
- bind KP_ENTER "buy awp"
- // ____________________________________
- // ( Network and Interpolation Settings )
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- rate 80000 // def. 80000 - Maximum Download Bandwidth in byte per second. - RECOMMENDED: 50000 or higher.
- cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. - DO NOT SET THIS HIGHER THAN YOUR MINIMAL FPS!
- cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
- cl_interp 0 // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
- cl_interp_ratio 1 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms
- // __________________
- // ( fps and netgraph )
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // **HINT** - Netgraph shows You one frame less meaning: fps_max 100 = 99fps showing in netgraph but actually are 100fps rendered by the engine.
- fps_max 121 // def. 300 min. 0 - 0=unlimited - Frames Per Second will be capped at this value.
- fps_max_menu 120 // def. 120 - fps in main menu when not connected to a server.
- cl_showfps 2 // def. 0 - Draw fps meter - 1=fps, 2=smooth(min and average), 3=server, 4=Show+LogToFile,
- net_graph 0 // def. 0 - Enables Netgraph
- // 1 = Competitive/Basic Netgraph (allowed under sv_competitive_minspec 1)
- // 2 = Advanced Netgraph (gives out more information about network status)
- // 3 = Advanced Netgraph with colored graph
- net_graphpos 2 // def. 1 - 1=right 2=center 3=left Everything above=Position in pixel from the left of Your screen.
- net_graphheight 1000 // def. 64 - Position in pixel from the bottom of your screen.
- net_graphproportionalfont 1 // def. 1 - 0=small font 1=normal font
- // _______________________
- // ( Mouse and Sensitivity )
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- sensitivity 2.5 // def. 6 min. 0.0001 max. 10000000 - Mouse Sensitivity
- m_rawinput 1 // def. 0 - If set to 1, it ignores the Mouse Driver and Windows Settings.
- m_customaccel 0 // def. 3 - Custom Mouse Acceleration (has no effect if m_rawinput is set to 1)
- zoom_sensitivity_ratio_mouse 1 // def. 1 - Factor of Sensitivity while zoomed in. 0.5=half of your sens.
- // ____________________
- // ( Gamma \ Brightness )
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- mat_monitorgamma 1.6 // 1.6=Brightest 2.6=Darkest
- mat_monitorgamma_tv_enabled 0 // Gamma Setting for TV (console) ON/OFF
- // _________________________
- // ( Crosshair Customization )
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- //############################################
- //Options for the new CSGO ScaleForm Crosshair.
- //cl_crosshairstyle "1" // def. 0 - Crosshairstyle
- // 0=Default -Crosshair is completely dynamic.
- // 1=Default Static -Crosshair is completely static.
- //cl_fixedcrosshairgap "-20" // def. 3 - Center gap between Crosshair lines
- // Also accepts negative Values like -1 / -2 / -3 etc.
- // This option works only with cl_crosshairstyle 1!
- //cl_crosshaircolor "3" // def. 1 - 1=Green 2=Yellow 3=Blue 4=Cyan
- //##############################################
- //Options for the "old" CSSource Style Crosshair.
- cl_crosshairstyle "4" // 2=Classic -Crosshair is slightly dynamic (offers the most customization).
- // 3=Classic Dynamic -Crosshair is very dynamic/expands a lot.
- // 4=Classic Static -Crosshair is completely static on movement.
- cl_crosshair_dynamic_maxdist_splitratio "0.35" // def. 0.35 min. 0 max. 1 - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
- cl_crosshair_dynamic_splitalpha_innermod "1" // def. 1 min. 0 max. 1 - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
- cl_crosshair_dynamic_splitalpha_outermod "0.5" // def. 0.5 min. 0.3 max. 1 - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
- cl_crosshair_dynamic_splitdist "7" // def. 7 - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
- cl_crosshair_drawoutline "1" //
- cl_crosshair_outlinethickness "1" // def. 1 min. 0.1 max. 3 - Set how thick you want your crosshair outline to draw.
- cl_crosshairsize "2.1" // def. 6 - Length of Crosshair Lines.
- cl_crosshairthickness "1.0"// def. 0.5 - Thickness of Crosshair Lines.
- cl_crosshairdot "0" // def. 0 - Dot in the Center of the Crosshair.
- // Size of the Center Dot equals cl_crosshairthickness.
- cl_crosshairgap "1.5" // def. 0 - Center gap between Crosshair lines
- // Also accepts negative Values like -1 / -2 / -3 etc.
- cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha".
- cl_crosshairalpha "255" // min: 0=Complete transparent - max: 255=Total solid
- cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Cyan
- // 5=Set your own color trough cl_crosshaircolor_R/_G/_B
- cl_crosshaircolor_r "176" // 0-255 Ammount of RED
- cl_crosshaircolor_g "224" // 0-255 Ammount of GREEN
- cl_crosshaircolor_b "233" // 0-255 Ammount of BLUE
- // ________________
- // ( Sound Settings )
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- volume 0.05 // min. 0 max. 1 - Overall Game volume.
- snd_musicvolume 0 // min. 0 max. 1 - Music Volume.
- voice_scale 0.5 // min. 0 max. 1 - Volume of incoming Voice.
- snd_mute_losefocus 1 // def. 1 - Mute Ingamesound when tabbing out of the Game
- windows_speaker_config 1 // def. -1 - -1=Automatic 1=Headset 4=StereoSpeakers 3=4Speakers 6=5.1 Surround
- dsp_enhance_stereo 0 // def. 0 - Enhanced (Software 3D) Stereo Sound (use with windows_speaker_config 1 or 4)
- snd_mixahead 0.05 // def. 0.1 - Soundbuffer size/length.
- snd_legacy_surround 0 // def. 0 - Workaround for people experiencing soundproblems under Windows Vista/7.
- // ________________
- // ( Misc. Settings )
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- r_drawtracers_firstperson 1 // def. 1 - Toggle visibility of first person weapon tracers.
- cl_autowepswitch 0 // def. 1 - Automatically switch to picked up weapons if better.
- cl_showloadout 0 // def. 1 - Toggles display of current loadout.
- closeonbuy 0 // def. 0 - Close Buymenu after every bought weapon/item.
- option_duck_method 0 // def. 0 - DuckMode 0=hold 1=toggle
- option_speed_method 0 // def. 0 - WalkMode 0=hold 1=toggle
- gameinstructor_enable 0 // def. 1 - Ingame Instructions (Speech Bubbles).
- cl_showhelp 0 // def. 1 - Set to 0 to not show on-screen help.
- cl_autohelp 1 // def. 1 - Disables "Switched to Burst Firemode" (and similar) Hints.
- cl_downloadfilter nosounds // "all" - def. Allows all Downloads.
- // "nosounds" - Allow Mapdownload but Block all Sound (.mp3 .wav) downloads.
- // "none" - Blocks all downloads (Maps, Models, Skins, Sounds).
- cl_showpluginmessages 0 // def. 1 - Allow plugins to display messages to you.
- cl_disablehtmlmotd 1 // def. 0 - Disable HTML motd (MessageOfTheDay) welcome Screen on serverjoin.
- cl_disablefreezecam 1 // def. 0 - Disable Freezecam after You get killed.
- cl_spec_mode 4 // def. 0 - Spectator View Preset: 4=First Person 5=Third Person
- hud_showtargetid 1 // def. 1 - 0 Disables enemy player Names shown under the Crosshair (for all crosshairstyles 0/1/2/3/4).
- // On cl_crosshairstyle 0/1 this disables the Crosshair turning red when aiming at Enemies, and the Green Circle with the X when pointing on Teammates.
- hud_scaling 0.95 // def. 0.85 min. 0.5 max. 0.95 - Lower values=smaller HUD (Chat, Radar, Killfeed, etc.).
- safezonex 1 // def. 1 - Hud horizontal adjustment.
- safezoney 1 // def. 1 - Hud vertical adjustment
- mat_queue_mode 2 // WARNING: This setting may Crash the game! Revert it to the default value if CSGO.exe stops working.
- // Also revert it to the default value if Your game and/or the Mousemovement feels choppy.
- // -1=default (auto select)
- // 0=synchronous single thread
- // 1=queued single thread
- // 2=queued multithreaded
- cl_forcepreload 1 // def. 0 - Force Data to preload into cache.
- cl_resend 2 // def. 6 min. 1.5 max. 20 - Seconds before sending a new connection request to the server.
- cl_resend_timeout 6 // def. 60 min. 1.5 max. 20000 - Total time allowed for the client to resend the 'connect' attempt
- mm_dedicated_search_maxping 90 // def. 150 min. 50 max. 350 - Longest preferred ping to dedicated servers for games
- cl_teamid_overhead_name_alpha 255 // def. 240 min. 0 max. 255=total solid - The max alpha the overhead ID names will draw as.
- cl_teamid_overhead_name_fadetime 1 // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left.
- player_nevershow_communityservermessage 1 // Disable the "Warning" when going to play on Community Servers.
- ui_steam_overlay_notification_position "bottomright" // Steam overlay notification position - topleft / topright / bottomleft / bottomright
- // _________________________________
- // ( Viewmodel \ Weaponhand position )
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- cl_righthand 1 // def. 1 - Weaponhand 1=Righthand 0=Lefthand
- viewmodel_presetpos 3 // def. 1 - Viewmodel position preset: 1=Desktop 2=Couch 3=Classic
- // Available Presets:
- // (1) DESKTOP = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fow 60
- // (2) COUCH = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fow 54
- // (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fow 68
- // (0) CUSTOM = Manual viewmodel position adjustment (see below).
- // Viewmodel Position settings for manually adjustment.
- // IMPORTANT: set viewmodel_presetpos 0 in order to use the following CVARs!
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- viewmodel_offset_x 2.5 // def. 0 min. -2 max. 2.5 - Higher values=further away from the screen center
- viewmodel_offset_y 2 // def. 0 min. -2 max. 2 - Higher values=further away from player - Lower values=closer
- viewmodel_offset_z -2 // def. 0 min. -2 max. 2 - Higher values=higher weapon holding position
- viewmodel_fov 68 // def. 54 min. 54 max 68 - Viewmodel rendering FieldOfView
- //Viewmodel bobing when moving
- cl_bob_lower_amt 21 // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running.
- cl_bobamt_lat 0.4 // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running.
- cl_bobamt_vert 0.15 // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up and down when running.
- cl_bobcycle 0.98 // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs.
- //Viewmodel Shifting when firing the Weapon
- cl_viewmodel_shift_left_amt 1.5 // def 1.5 min 0.5 max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
- cl_viewmodel_shift_right_amt 0.55 // def 0.75 min 0.25 max 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy).
- //#############################################
- echo "#";echo "# KiloSwiss Autoexec.cfg loaded."
- host_writeconfig //Saves Config changes into the config.cfg
- echo "# Config changes saved.";echo "#"
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