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- --lighting effects by aGorm
- return {
- ["lightningflash"] = {
- lightningspawn1 = {
- ground = true,
- air = true,
- water = true,
- class = [[CExpGenSpawner]],
- count = 4,
- properties = {
- delay = [[0 i2]],
- explosiongenerator = [[custom:LIGHTNINGFLASH1]],
- pos = [[0, 0, 0]],
- },
- },
- lightningspawn2 = {
- ground = true,
- air = true,
- water = true,
- class = [[CExpGenSpawner]],
- count = 4,
- properties = {
- delay = [[1 i2]],
- explosiongenerator = [[custom:LIGHTNINGFLASH2]],
- pos = [[0, 0, 0]],
- },
- },
- },
- ["lightningflash1"] = {
- lightning1 = {
- ground = true,
- air = true,
- water = true,
- class = [[CBitmapMuzzleFlame]],
- count = 5,
- underwater = 1,
- properties = {
- colormap = [[0.8 1 1 0.01 0.8 1 1 0.01 0.8 1 1 0.01]], --Colour map progress from one to next. Colors in RGBA
- dir = [[dir]],
- frontoffset = 0.1,
- fronttexture = [[lightningfront1]],
- length = 30,
- sidetexture = [[lightningside1]],
- size = 10,
- sizegrowth = 1,
- ttl = 2,
- },
- },
- },
- ["lightningflash2"] = {
- lightning2 = {
- ground = true,
- air = true,
- water = true,
- class = [[CBitmapMuzzleFlame]],
- count = 5,
- underwater = 1,
- properties = {
- colormap = [[0.8 1 1 0.01 0.8 1 1 0.01 0.8 1 1 0.01]], --Colour map progress from one to next. Colors in RGBA
- dir = [[dir]],
- frontoffset = 0.1,
- fronttexture = [[lightningfront2]],
- length = 30,
- sidetexture = [[lightningside2]],
- size = 10,
- sizegrowth = 1,
- ttl = 2,
- },
- },
- },
- }
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