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Jul 21st, 2011
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  1. --lighting effects by aGorm
  2.  
  3. return {
  4. ["lightningflash"] = {
  5. lightningspawn1 = {
  6. ground = true,
  7. air = true,
  8. water = true,
  9. class = [[CExpGenSpawner]],
  10. count = 4,
  11. properties = {
  12. delay = [[0 i2]],
  13. explosiongenerator = [[custom:LIGHTNINGFLASH1]],
  14. pos = [[0, 0, 0]],
  15. },
  16. },
  17. lightningspawn2 = {
  18. ground = true,
  19. air = true,
  20. water = true,
  21. class = [[CExpGenSpawner]],
  22. count = 4,
  23. properties = {
  24. delay = [[1 i2]],
  25. explosiongenerator = [[custom:LIGHTNINGFLASH2]],
  26. pos = [[0, 0, 0]],
  27. },
  28. },
  29. },
  30. ["lightningflash1"] = {
  31. lightning1 = {
  32. ground = true,
  33. air = true,
  34. water = true,
  35. class = [[CBitmapMuzzleFlame]],
  36. count = 5,
  37. underwater = 1,
  38. properties = {
  39. colormap = [[0.8 1 1 0.01 0.8 1 1 0.01 0.8 1 1 0.01]], --Colour map progress from one to next. Colors in RGBA
  40. dir = [[dir]],
  41. frontoffset = 0.1,
  42. fronttexture = [[lightningfront1]],
  43. length = 30,
  44. sidetexture = [[lightningside1]],
  45. size = 10,
  46. sizegrowth = 1,
  47. ttl = 2,
  48. },
  49. },
  50. },
  51. ["lightningflash2"] = {
  52. lightning2 = {
  53. ground = true,
  54. air = true,
  55. water = true,
  56. class = [[CBitmapMuzzleFlame]],
  57. count = 5,
  58. underwater = 1,
  59. properties = {
  60. colormap = [[0.8 1 1 0.01 0.8 1 1 0.01 0.8 1 1 0.01]], --Colour map progress from one to next. Colors in RGBA
  61. dir = [[dir]],
  62. frontoffset = 0.1,
  63. fronttexture = [[lightningfront2]],
  64. length = 30,
  65. sidetexture = [[lightningside2]],
  66. size = 10,
  67. sizegrowth = 1,
  68. ttl = 2,
  69. },
  70. },
  71. },
  72. }
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