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  1.  
  2.  
  3. =====================================================================
  4. == D:\TCAFiles\Users\AidynO\10030\arma2oaserver.exe
  5. == "D:\TCAFiles\Users\AidynO\10030\arma2oaserver.exe" -ip=103.62.50.1 -port=2322 -server -nosplash -cpuCount=2 -noPause -noSound -config=server.cfg -cfg=basic.cfg -profiles=Profile -world="Empty" -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;
  6. =====================================================================
  7. Exe timestamp: 2016/02/03 02:42:47
  8. Current time: 2016/02/04 11:50:22
  9.  
  10. Version 1.63.131129
  11. Item STR_EQUIP_NAME_41 listed twice
  12. Item STR_EQUIP_DESC_41 listed twice
  13. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  14. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  15. Unsupported language English in stringtable
  16. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  17. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  18. <English>From world.guns.ru: &lt'
  19. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  20. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  21. <Italian>From world.guns.ru: &lt'
  22. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  23. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  24. <Spanish>From world.guns.ru: &lt'
  25. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  26. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  27. <French>From world.guns.ru: &lt'
  28. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  29. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  30. <Czech>From world.guns.ru: &lt'
  31. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  32. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  33. <Russian>From world.guns.ru: &lt'
  34. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  35. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  36. <Polish>From world.guns.ru: &lt'
  37. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  38. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  39. <Hungarian>From world.guns.ru: &lt'
  40. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  41. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  42. </Key>
  43. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  44. <German>Compact assault rifle with silenced grenade launcher&lt'
  45. Item STR_VIL_DN_BS1 listed twice
  46. Item STR_AUTHOR_VILAS listed twice
  47. Item STR_VIL_EASTERN listed twice
  48. Item STR_VIL_WEAPONS listed twice
  49. Item str_dss_10rnd_vss listed twice
  50. Item str_dss_20rnd_vss listed twice
  51. Item str_dn_20rnd_9x39_sp5_vss listed twice
  52. Item str_dn_ak_107_gl_pso listed twice
  53. Item str_dn_ak_107_kobra listed twice
  54. Item str_dn_M40A3 listed twice
  55. Item str_dn_rpk_74 listed twice
  56. Item str_ep1_dn_fn_fal listed twice
  57. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  58. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  59. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  60. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  61. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  62. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  63. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  64. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  65. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  66. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  67. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  68. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  69. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  70. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  71. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  72. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  73. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  74. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  75. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  76. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  77. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  78. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  79. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  80. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  81. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  84. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  85. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  86. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  87. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  89. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  90. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  91. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  92. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  93. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  94. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  95. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  96. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  97. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  98. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  99. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  100. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  101. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  102. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  103. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  104. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  105. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  106. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  107. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  108. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  109. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  110. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  111. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  112. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  113. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  114. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  115. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  116. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  117. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  118. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  119. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  120. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  121. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  122. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  123. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  124. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  125. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  126. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  127. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  128. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  129. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  130. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  131. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  132. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  133. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  134. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  135. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  136. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  137. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  138. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  139. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  140. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  141. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  142. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  143. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  144. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  145. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  146. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  147. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  148. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  149. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  150. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  151. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  152. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  153. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  154. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  155. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  175. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  176. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  180. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  181. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  182. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  183. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  184. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  185. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  186. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  187. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  188. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  189. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  190. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  191. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  192. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  212. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  213. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  214. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  215. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  216. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  217. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  218. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  219. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  220. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  221. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  222. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  223. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  224. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  225. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  226. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  227. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  228. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  229. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  230. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  231. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  232. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  233. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  234. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  235. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  236. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  237. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  238. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  239. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  240. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  241. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  242. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  243. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  244. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  245. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  246. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  247. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  248. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  249. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  250. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  251. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  252. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  253. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  254. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  255. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  256. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  257. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  258. 11:50:28 Initializing Steam server - Game Port: 2322, Steam Query Port: 2323
  259. 11:50:29 Connected to Steam servers
  260. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  261. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  262. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  263. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  264. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  265. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  266. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  267. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  268. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  269. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  270. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  271. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  272. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  273. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  274. 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
  275. 11:52:00 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  276. 11:52:01 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  277. 11:52:01 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  278. 11:52:01 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  279. 11:52:01 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  280. 11:52:01 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  281. 11:52:01 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  282. 11:52:01 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  283. 11:52:01 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  284. 11:52:01 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  285. 11:52:01 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  286. 11:52:01 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  287. 11:52:01 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  288. 11:52:01 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  289. 11:52:01 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  290. 11:52:01 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  291. 11:52:01 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  292. 11:52:01 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  293. 11:52:01 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  294. 11:52:01 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  295. 11:52:01 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  296. 11:52:01 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  297. 11:52:01 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  298. 11:52:01 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  299. 11:52:01 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  300. 11:52:01 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  301. 11:52:01 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  302. 11:52:01 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  303. 11:52:01 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  304. 11:52:01 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  305. 11:52:01 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  306. 11:52:01 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  307. 11:52:01 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  308. 11:52:01 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  309. 11:52:01 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  310. 11:52:01 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  311. 11:52:01 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  312. 11:52:01 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  313. 11:52:01 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  314. 11:52:01 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  315. 11:52:01 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  316. 11:52:01 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  317. 11:52:01 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  318. 11:52:01 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  319. 11:52:01 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  320. 11:52:01 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  321. 11:52:01 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  322. 11:52:01 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  323. 11:52:01 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  324. 11:52:01 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  325. 11:52:01 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  326. 11:52:01 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  327. 11:52:01 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  328. 11:52:01 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  329. 11:52:01 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  330. 11:52:01 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  331. 11:52:01 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  332. 11:52:01 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  333. 11:52:01 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  334. 11:52:01 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  335. 11:52:01 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  336. 11:52:01 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  337. 11:52:01 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  338. 11:52:01 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  339. 11:52:01 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  340. 11:52:01 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  341. 11:52:01 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  342. 11:52:01 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  343. 11:52:01 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  344. 11:52:01 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  345. 11:52:01 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  346. 11:52:01 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  347. 11:52:01 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  348. 11:52:01 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  349. 11:52:01 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  350. 11:52:01 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  351. 11:52:01 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  352. 11:52:01 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  353. 11:52:01 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  354. 11:52:01 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  355. 11:52:01 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  356. 11:52:01 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  357. 11:52:01 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  358. 11:52:01 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  359. 11:52:01 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  360. 11:52:01 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  361. 11:52:01 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  362. 11:52:01 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  363. 11:52:01 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  364. 11:52:01 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  365. 11:52:01 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  366. 11:52:03 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  367. 11:52:03 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  368. 11:52:03 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  369. 11:52:03 "DayZ Epoch: MPframework inited"
  370. 11:52:04 "infiSTAR.de - Waiting for BIS_fnc_init..."
  371. 11:52:09 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  372. 11:52:09 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  373. 11:52:09 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  374. 11:52:09 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  375. 11:52:09 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  376. 11:52:09 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  377. 11:52:09 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  378. 11:52:09 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  379. 11:52:09 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  380. 11:52:09 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  381. 11:52:09 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  382. 11:52:09 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  383. 11:52:09 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  384. 11:52:09 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  385. 11:52:09 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  386. 11:52:09 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  387. 11:52:09 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  388. 11:52:09 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  389. 11:52:09 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  390. 11:52:09 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  391. 11:52:09 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  392. 11:52:09 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  393. 11:52:09 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  394. 11:52:09 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  395. 11:52:09 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  396. 11:52:09 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  397. 11:52:09 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  398. 11:52:09 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  399. 11:52:09 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  400. 11:52:09 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  401. 11:52:09 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  402. 11:52:09 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  403. 11:52:09 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  404. 11:52:09 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  405. 11:52:09 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  406. 11:52:09 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  407. 11:52:09 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  408. 11:52:09 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  409. 11:52:09 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  410. 11:52:09 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  411. 11:52:18 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
  412. 11:52:18 Warning Message: Script low_admins.sqf not found
  413. 11:52:18 Warning Message: Script normal_admins.sqf not found
  414. 11:52:18 Warning Message: Script super_admins.sqf not found
  415. 11:52:18 Warning Message: Script blacklist.sqf not found
  416. 11:52:18 "infiSTAR.de - iproductVersion: 27012016-v1429A | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  417. 11:52:18 "infiSTAR.de - _fnc_RandomGen: {
  418. _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
  419. _gen = _abc select (random ((count _abc)-1));
  420. _arr = ['X','y','t','n','6','2','4','8','Z','g','p','D','Y','f','Z','V','y','B','K','D','P','h','i','q','S','h','k','I','k','F'];
  421. for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
  422. _gen
  423. }"
  424. 11:52:18 "infiSTAR.de - _simple: c4Z7f2K4h3p9D2S5Z6Y5S1Z"
  425. 11:52:18 "infiSTAR.de - _dialogIds: h768F3p6t445k2h5f3X"
  426. 11:52:18 "infiSTAR.de - _badtxts: v4n342B9g9n2q2B389h8P7n"
  427. 11:52:18 "infiSTAR.de - _randvar1: l3n3p3f227K6D2Z7B0f1f4f3p"
  428. 11:52:18 "infiSTAR.de - _randvar2: a7h9k1p8Z7P943Z3Z043f"
  429. 11:52:18 "infiSTAR.de - _randvar0: i1g2f7f7Z582S5V1Z1B"
  430. 11:52:18 "infiSTAR.de - _randvar3: e7Z6S5h1S7n4P2f4h7P"
  431. 11:52:18 "infiSTAR.de - _randvar4: i1q2g5Z4D683F8k3k9V"
  432. 11:52:18 "infiSTAR.de - _randvar5: w3f6h6Z6I9D7h4V7P8S"
  433. 11:52:18 "infiSTAR.de - _randvar6: z6g961P6B3t6t9q2Z8h52"
  434. 11:52:18 "infiSTAR.de - _randvar8: h2B3h6h847h9D6F1K68"
  435. 11:52:18 "infiSTAR.de - _randvar11: e0K7S3V6I98825I8B9D8h5k"
  436. 11:52:18 "infiSTAR.de - _randvar12: b0D2y425t6k1B8I8h6Z"
  437. 11:52:18 "infiSTAR.de - _randvar13: w8n6t4D9n2D2y8i3y1S0y"
  438. 11:52:18 "infiSTAR.de - _randvar19: c6Y3h5B2S8V8P1X7K7D"
  439. 11:52:18 "infiSTAR.de - _randvar20: r3t9B226i8h1B0X2Y2y4k"
  440. 11:52:18 "infiSTAR.de - _randvar27: w348n0D5k9I4D7k440B043Y"
  441. 11:52:18 "infiSTAR.de - _randvar26: p0k4S8h7K8p2k7y5Y5n6n"
  442. 11:52:18 "infiSTAR.de - _randvar25: w0Y3t5Y0Y862S8V264I4I"
  443. 11:52:18 "infiSTAR.de - _randvar29: v7h6F1S444D0i3X8P3q0q2Z"
  444. 11:52:18 "infiSTAR.de - _randvar30: l1f2k4i2q7k3y862Y4D9K"
  445. 11:52:18 "infiSTAR.de - _randvar31: x464V4Z4V8k8V247h123h"
  446. 11:52:18 "infiSTAR.de - _randvar32: b861f5V2i3y1i5t1D1B1F"
  447. 11:52:18 "infiSTAR.de - _randvar33: v1y685i2S4k5y9q2y74047g6V"
  448. 11:52:18 "infiSTAR.de - _randvar34: d8f9Z4h241n8Z0P584n"
  449. 11:52:18 "infiSTAR.de - _randvar35: w1K5p8n7V0V4h6I342K7S4D"
  450. 11:52:18 "infiSTAR.de - _randvar36: v2k721q1Y4Z8I7k4k5D1Z"
  451. 11:52:18 "infiSTAR.de - _randvar320637: x3i8k58281Y3P1h1V5I7B1t32"
  452. 11:52:18 "infiSTAR.de - _randvar38: q3k7h1K3V8K1i7g3P0y6Z7I"
  453. 11:52:18 "infiSTAR.de - _randvar39: l4i024Z4g3P2h1X8S4t"
  454. 11:52:18 "infiSTAR.de - _clickOnMapTimer: d8p9p6q726D1D7y3t5i8B5P8k"
  455. 11:52:18 "infiSTAR.de - _clickOnMapCaught: w6q8D7h5y1g788F2V6n1p"
  456. 11:52:18 "infiSTAR.de - _fnc_handlerandvar10: n5p8Z7y1g5k6Y644P6y1D6p"
  457. 11:52:18 "infiSTAR.de - _remark: y7Z6h7n4I8i9i2V5I181f"
  458. 11:52:18 "infiSTAR.de - _AHpos: y4t0678649Y5F128D124k8k4Y"
  459. 11:52:18 "infiSTAR.de - _loadedcheckpos: d3P3B168y4g7D4D1y1P0t"
  460. 11:52:18 "infiSTAR.de - _loadedchecktime: f9i3P5Y4h4p8I2g2y7k8V"
  461. 11:52:18 "infiSTAR.de - _MenuChecksRunningx: u9n7h5f5V6q2n462V9Y"
  462. 11:52:18 "infiSTAR.de - _oneachframe: r1K3k3n5g7h4D686q3B1Z"
  463. 11:52:18 "infiSTAR.de - _anotherloop: l860f2Z763B7B8q8Z5g3Z8F82"
  464. 11:52:18 "infiSTAR.de - _clientoncetwo: l4D5k6h5k7q2h6n748D"
  465. 11:52:18 "infiSTAR.de - _lastUnlock: v7h847P4X7k762Z6X1y729V"
  466. 11:52:18 "infiSTAR.de - _AdminReqCheck: c3t9p3S6i1n2h1h7Y4y3t6S"
  467. 11:52:18 "infiSTAR.de - _antidupeCheckVar: l0V5K1y5Z5Z8D221y0K2I6f"
  468. 11:52:18 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_s2i9X2B68267Z4h3I7g1k2S"
  469. 11:52:18 "infiSTAR.de - _antidupePVResVar: PVAHR_0_m4f844F2Z2k3K5Z4B8n8D5K"
  470. 11:52:18 "infiSTAR.de - _antiantihack_rndvar: PVAHR_0_j768D2t9f4618622i4q5q"
  471. 11:52:18 "infiSTAR.de - _randvar320610: PVAHR_0_u6V0Y324k3B065888888k76"
  472. 11:52:18 "infiSTAR.de - AntiHack LOADED!"
  473. 11:52:18 "infiSTAR.de - CREATING AdminMenu"
  474. 11:52:18 "infiSTAR.de - AdminMenu LOADED!"
  475. 11:52:18 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  476. 11:52:18 "infiSTAR.de - AntiHack FULLY LOADED"
  477. 11:52:18 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  478. 11:52:19 "Res3tting B!S effects..."
  479. 11:52:19 Error in expression <e "Move";
  480. _this setMarkerBrush "Solid";
  481. _marker setMarkerSize [2500,2600];
  482. _mark>
  483. 11:52:19 Error position: <_marker setMarkerSize [2500,2600];
  484. _mark>
  485. 11:52:19 Error Undefined variable in expression: _marker
  486. 11:52:19 File mpmissions\DayZ_Epoch_11.Chernarus\gold\addbankmarkers.sqf, line 5
  487. 11:52:20 "HIVE: Starting"
  488. 11:52:20 "HIVE: trying to get objects"
  489. 11:52:20 "HIVE: found 118 objects"
  490. 11:52:20 "HIVE: Commence Object Streaming..."
  491. 11:52:20 "HIVE: got 54 Epoch Objects and 64 Vehicles"
  492. 11:52:20 "[OzGT] Starting Trader City Safezone Commander!"
  493. 11:52:20 "Error: Attempting to start AGN products on a server where it should not be!"
  494. 11:52:20 Cannot create entity with abstract type ArmoredSUV_Base_PMC (scope = private?)
  495. 11:52:20 Cannot create non-ai vehicle ArmoredSUV_Base_PMC,
  496. 11:52:20 "HIVE: Vehicle Spawn limit reached!"
  497. 11:52:20 "HIVE: Spawning # of Debris: 100"
  498. 11:52:20 "HIVE: Spawning # of Ammo Boxes: 3"
  499. 11:52:20 "HIVE: Spawning # of Veins: 50"
  500. 11:52:20 "Total Number of spawn locations 5"
  501. 11:52:20 "HIVE: Starting"
  502. 11:52:22 "infiSTAR.de - remExServer modified: {}"
  503. 11:52:28 "EPOCH EVENTS INIT"
  504. 11:52:34 "infiSTAR.de - Player-Log: [OzGT] AiiDynBrus(76561198041576290) - 0h 00min | ******ADMIN******"
  505. 11:52:50 "infiSTAR.de PlayerConnected: ["76561198041576290","[OzGT] AiiDynBrus"]"
  506. 11:52:50 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
  507. 11:52:54 "TIME SYNC: Local Time set to [2013,8,3,13,52]"
  508. 11:53:08 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 ([OzGT] AiiDynBrus) REMOTE,"76561198041576290"]"
  509. 11:53:08 "infiSTAR.de ******ADMIN-LOGIN******: [OzGT] AiiDynBrus(76561198041576290)"
  510. 11:53:08 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 ([OzGT] AiiDynBrus) REMOTE,"76561198041576290"]"
  511. 11:53:33 "infiSTAR.de PlayerDisconnected: _uid: 76561198041576290 _name: [OzGT] AiiDynBrus"
  512. 11:53:33 "get: STRING (76561198041576290), sent: STRING (76561198041576290)"
  513. 11:53:33 "DISCONNECT: [OzGT] AiiDynBrus (76561198041576290) Object: B 1-1-B:1 ([OzGT] AiiDynBrus) REMOTE, _characterID: 37 at loc [11457.7,11351.9,0.00146484]"
  514. 11:53:33 Client: Remote object 3:5 not found
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