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- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:15] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [17:51:16] [Client thread/INFO] [journeymap]: Cached colors from TextureAtlasSprites: 3670
- [17:51:16] [Client thread/INFO] [journeymap]: Initialized 67374 block colors from mods and resource packs in 1196ms
- [17:51:16] [Client thread/INFO] [journeymap]: Color palette file generated with 4955 colors in 623ms for: C:\Users\Steve_000\Documents\Curse\Minecraft\Instances\FTB Presents HermitPack (1)\journeymap\colorpalette.json
- [17:51:16] [Client thread/INFO] [journeymap]: Updated color palette file: C:\Users\Steve_000\Documents\Curse\Minecraft\Instances\FTB Presents HermitPack (1)\journeymap\colorpalette.json
- [17:51:58] [Client thread/INFO] [FML]: InvTweaks: successfully transformed setFocused/func_146195_b
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