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Feb 22nd, 2017
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  1. Alien#1:
  2. Stun: takes(27-9water)vs8armor: -10stun
  3. Stun: takes(20-11water)vs8armor: -1stun
  4. Stun: takes35vs8armor: -27stun
  5. Body:takes11vs8armor: -3body
  6. Alien#1: 5 BODY, 2 STUN REMAINING
  7.  
  8. Alien#2:
  9. Stun: takes33vs8armor: -25stun
  10. Body:takes10vs8armor: -2body
  11. Alien#2: 6 BODY, 15 STUN REMAINING
  12.  
  13. Aliens:
  14. CHA/SET STR = 28
  15. CHA/SET DEX = 10
  16. CHA/SET CON = 28
  17. CHA/SET INT = 3
  18. CHA/SET EGO = 18
  19. CHA/SET PRE = 18
  20. CHA/SET OCV = 7
  21. CHA/SET DCV = 7
  22. CHA/SET OMCV = 3
  23. CHA/SET DMCV = 5
  24. CHA/SET SPD = 5
  25. CHA/SET REC = 15
  26. CHA/SET END = 25
  27. CHA/SET BODY = 8
  28. CHA/SET STUN = 40
  29.  
  30. 2d6 "hand" attack
  31. 3 Combat Levels
  32. Deep Sea Pressure -proof Exoskeleton (8 rPD / 4 rED armor)
  33. Immune to water env. penalties (native deep-sea aquatic animal)
  34. Swap Run and Swim (12m swim, 4m run)
  35.  
  36.  
  37.  
  38. Aqua-man: BODY STUN REMAINING
  39. Aqua-man: http://assets2.ignimgs.com/2015/03/17/aquaman-momoa-1280jpg-8ae532_1280w.jpg
  40.  
  41. Use http://www.championsmush.com/wiki/Mentalist
  42. Subtract -10AP (-2DC) from that multipower, +2OverallLvls.
  43. Switch 30m Flight to 30m Swimming
  44.  
  45.  
  46.  
  47. Zero:
  48. Reflex rolls 5.5 D6 using 2D6 Knockback getting Damage: STUN 25 BODY 7
  49. 6.5 D6 using 2D6 Knockback getting Damage: STUN 20 BODY 5
  50. 6.5 D6 using 2D6 Knockback getting Damage: STUN 24 BODY 6
  51. 8D6 using 2D6 Knockback getting Damage: STUN 25 BODY 8
  52. -FULL BODY, down 38 STUN-
  53.  
  54. Reflex:
  55. 5D6 and gets 6 5 1 6 2 = 20
  56. 5D6 and gets 1 4 4 4 4 = 17
  57. 5D6 using 2D6 Knockback getting Damage: STUN 17
  58. -OUT- (Neg 14 Stun)
  59.  
  60.  
  61.  
  62. NOTES:
  63.  
  64. Zero has taken a grand total of 38 STUN, no BODY. Reflex's efforts to pull Z free did more damage than any alien hit(!) A character who holds his breath does not get to Recover, even on Post-Segment 12. Drowning also expends a minimum of 1 END per Phase. may lower his SPD to 2 (see 6E2 17) to reduce the amount of END he uses. All characters drown at a minimum SPD of 2; so even a SPD 1 character must expend 2 END per Turn. (Low SPD individuals react more slowly, but they still have to breathe!)
  65. Zero took 36 BODY worth of the mutagenic neurochemical compound: 4D6 and gets 6 5 6 3 = 20, 4D6 and gets 6 6 1 3 = 16. (requires full phase of skin contact to work)
  66.  
  67.  
  68. Aquaguy had the last action at the bottom of 12. He turned on the robot, took Reflex into the office and locked the door.
  69.  
  70.  
  71. Reflex will have the first action of the next Turn, @seg2. A sleeping or unconscious mind has DMCV 0, so fishman wants to look around in Reflex's memories, asking questions, trying to find out stuff like: Who the heck are you guys? Why are you attacking this warehouse? Why are you killing my pets? Who do you work for? etc. etc. An unconscious target has no surface thoughts or deep, hidden thoughts; the telepath can only read the target’s memories or subconscious thoughts. (Sleeping or unconscious minds have an MCV of 0, but still have any Mental Defense they would while awake.)
  72. rolls 10D6 and gets 3 4 6 2 5 5 2 3 3 3 = 36 > Reflex EGO+20 so that will work
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