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Mindbuster Frankfurt Twitch

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Jun 13th, 2014
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  1. 19:10:11: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 19:10:11: CUDA loaded successfully
  3. 19:10:11: 1 CUDA capable devices found
  4. 19:10:11: [ GPU #0 - < GeForce GTX 460 > has Compute SM 2.1, NVENC Not Available ]
  5. 19:10:11: No NVENC capable devices found
  6. 19:10:26: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
  7. 19:10:26: -------------------------------
  8. 19:10:26: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  9. 19:10:26: CPU Speed: 3403MHz
  10. 19:10:26: Physical Memory: 4095MB Total, 4095MB Free
  11. 19:10:26: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  12. 19:10:26: monitor 1: pos={0, 0}, size={1920, 1080}
  13. 19:10:26: Windows Version: 6.1 Build 7601 S
  14. 19:10:26: Aero is Enabled
  15. 19:10:26: -------------------------------
  16. 19:10:26: OBS Modules:
  17. 19:10:26: Base Address Module
  18. 19:10:26: 01000000 OBS.exe
  19. 19:10:26: 637B0000 OBSApi.dll
  20. 19:10:26: 65230000 DShowPlugin.dll
  21. 19:10:26: 65200000 GraphicsCapture.dll
  22. 19:10:26: 651D0000 NoiseGate.dll
  23. 19:10:26: 651B0000 PSVPlugin.dll
  24. 19:10:26: ------------------------------------------
  25. 19:10:26: Adapter 1
  26. 19:10:26: Video Adapter: NVIDIA GeForce GTX 460
  27. 19:10:26: Video Adapter Dedicated Video Memory: 1025966080
  28. 19:10:26: Video Adapter Shared System Memory: 3220779008
  29. 19:10:26: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  30. 19:10:26: Using fixed low latency mode, factor 20
  31. 19:10:26: =====Stream Start: 2014-06-13, 19:10:26===============================================
  32. 19:10:26: Multithreaded optimizations: On
  33. 19:10:26: Base resolution: 1920x1080
  34. 19:10:26: Output resolution: 1280x720
  35. 19:10:26: ------------------------------------------
  36. 19:10:26: Loading up D3D10 on NVIDIA GeForce GTX 460 (Adapter 1)...
  37. 19:10:26: ------------------------------------------
  38. 19:10:26: Audio Format: 44100 Hz
  39. 19:10:26: ------------------------------------------
  40. 19:10:26: Audio Channels: 2 Ch
  41. 19:10:26: Playback device Default
  42. 19:10:26: ------------------------------------------
  43. 19:10:26: Using desktop audio input: Lautsprecher (2- Logitech G35 Headset)
  44. 19:10:26: Global Audio time adjust: 0
  45. 19:10:26: Using 7.1 surround speaker setup
  46. 19:10:26: ------------------------------------------
  47. 19:10:26: Audio Encoding: AAC
  48. 19:10:26: bitrate: 128
  49. 19:10:26: Using graphics capture
  50. 19:10:26: Trying to hook process: LoLLauncher.exe
  51. 19:10:26: Scene buffering time set to 400
  52. 19:10:26: ------------------------------------------
  53. 19:10:26: Video Encoding: x264
  54. 19:10:26: fps: 30
  55. 19:10:26: width: 1280, height: 720
  56. 19:10:26: preset: veryfast
  57. 19:10:26: profile: main
  58. 19:10:26: keyint: 60
  59. 19:10:26: CBR: yes
  60. 19:10:26: CFR: yes
  61. 19:10:26: max bitrate: 3500
  62. 19:10:26: buffer size: 3500
  63. 19:10:26: ------------------------------------------
  64. 19:10:27: Using RTMP service: Twitch / Justin.tv
  65. 19:10:27: Server selection: rtmp://live-fra.justin.tv/app
  66. 19:10:27: Interface: Qualcomm Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 1000 mbps)
  67. 19:10:28: Completed handshake with rtmp://live-fra.justin.tv/app in 815 ms.
  68. 19:10:29: SO_SNDBUF was at 8192
  69. 19:10:29: SO_SNDBUF is now 65536
  70. 19:10:35: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  71. 19:10:35: New Scene
  72. 19:10:35: Using Window Capture
  73. 19:11:01: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  74. 19:11:01: New Scene
  75. 19:11:01: Using graphics capture
  76. 19:11:01: Trying to hook process: LoLLauncher.exe
  77. 19:11:09: Trying to hook process: League of Legends.exe
  78. 19:12:03: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  79. 19:12:03: New Scene
  80. 19:12:03: Using Window Capture
  81. 19:12:04: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  82. 19:12:04: New Scene
  83. 19:12:04: Using graphics capture
  84. 19:12:04: Trying to hook process: League of Legends.exe
  85. 19:12:04: SharedTexCapture hooked
  86. 19:12:07: GraphicsCaptureSource::NewCapture: eliminating old capture
  87. 19:12:07: SharedTexCapture hooked
  88. 19:12:13: GraphicsCaptureSource::NewCapture: eliminating old capture
  89. 19:12:13: SharedTexCapture hooked
  90. 19:12:42: GraphicsCaptureSource::NewCapture: eliminating old capture
  91. 19:12:42: SharedTexCapture hooked
  92. 19:12:50: GraphicsCaptureSource::NewCapture: eliminating old capture
  93. 19:12:50: SharedTexCapture hooked
  94. 19:13:08: GraphicsCaptureSource::NewCapture: eliminating old capture
  95. 19:13:08: SharedTexCapture hooked
  96. 19:13:23: GraphicsCaptureSource::NewCapture: eliminating old capture
  97. 19:13:23: SharedTexCapture hooked
  98. 19:13:53: Exit signal received, terminating capture
  99. 19:13:57: Trying to hook process: LoLLauncher.exe
  100. 19:14:12: Total frames encoded: 6769, total frames duplicated: 31 (0.46%)
  101. 19:14:12: Total frames rendered: 6761, number of late frames: 7 (0.10%) (it's okay for some frames to be late)
  102. 19:14:12: RTMPPublisher::SocketLoop: Graceful loop exit
  103. 19:14:12: Average send payload: 22676 bytes, average send interval: 50 ms
  104. 19:14:12: Number of times waited to send: 0, Waited for a total of 0 bytes
  105. 19:14:12: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  106. 19:14:12: Number of bytes sent: 100935022
  107. 19:14:12:
  108. 19:14:12: Profiler time results:
  109. 19:14:12:
  110. 19:14:12: ==============================================================
  111. 19:14:12: video thread frame - [100%] [avg time: 1.018 ms] [children: 43.4%] [unaccounted: 56.6%]
  112. 19:14:12: | scene->Preprocess - [13.1%] [avg time: 0.133 ms]
  113. 19:14:12: | GPU download and conversion - [30.4%] [avg time: 0.309 ms] [children: 13.7%] [unaccounted: 16.7%]
  114. 19:14:12: | | flush - [11.1%] [avg time: 0.113 ms]
  115. 19:14:12: | | CopyResource - [1.87%] [avg time: 0.019 ms]
  116. 19:14:12: | | conversion to 4:2:0 - [0.688%] [avg time: 0.007 ms]
  117. 19:14:12: Convert444Threads - [100%] [avg time: 0.515 ms] [children: 98.6%] [unaccounted: 1.36%]
  118. 19:14:12: | Convert444toNV12 - [98.6%] [avg time: 0.508 ms]
  119. 19:14:12: encoder thread frame - [100%] [avg time: 0.965 ms] [children: 3.42%] [unaccounted: 96.6%]
  120. 19:14:12: | sending stuff out - [3.42%] [avg time: 0.033 ms]
  121. 19:14:12: ==============================================================
  122. 19:14:12:
  123. 19:14:12:
  124. 19:14:12: Profiler CPU results:
  125. 19:14:12:
  126. 19:14:12: ==============================================================
  127. 19:14:12: video thread frame - [cpu time: avg 0.14 ms, total 951.606 ms] [avg calls per frame: 1]
  128. 19:14:12: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  129. 19:14:12: | GPU download and conversion - [cpu time: avg 0.032 ms, total 218.401 ms] [avg calls per frame: 1]
  130. 19:14:12: | | flush - [cpu time: avg 0.023 ms, total 156.001 ms] [avg calls per frame: 1]
  131. 19:14:12: | | CopyResource - [cpu time: avg 0.006 ms, total 46.8 ms] [avg calls per frame: 1]
  132. 19:14:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  133. 19:14:12: Convert444Threads - [cpu time: avg 0.439 ms, total 5928.04 ms] [avg calls per frame: 2]
  134. 19:14:12: | Convert444toNV12 - [cpu time: avg 0.433 ms, total 5850.04 ms] [avg calls per frame: 2]
  135. 19:14:12: encoder thread frame - [cpu time: avg 0.244 ms, total 1653.61 ms] [avg calls per frame: 1]
  136. 19:14:12: | sending stuff out - [cpu time: avg 0.041 ms, total 280.803 ms] [avg calls per frame: 1]
  137. 19:14:12: ==============================================================
  138. 19:14:12:
  139. 19:14:12: =====Stream End: 2014-06-13, 19:14:12=================================================
  140.  
  141.  
  142. Last game capture log:
  143. 2014-06-13, 19:11:09: we're booting up:
  144. 19:11:09: CaptureThread: attached to process League of Legends.exe
  145. 19:11:09: D3D9 Present
  146. 19:11:09: DXGI Present
  147. 19:11:09: GL Present
  148. 19:11:09: (half life scientist) everything.. seems to be in order
  149. 19:11:11: D3D9EndScene called
  150. 19:11:11: D3DPRESENT_PARAMETERS {
  151. 19:11:11: BackBufferWidth: 1920
  152. 19:11:11: BackBufferHeight: 1080
  153. 19:11:11: BackBufferFormat: D3DFMT_X8R8G8B8
  154. 19:11:11: BackBufferCount: 1
  155. 19:11:11: MultiSampleType: D3DMULTISAMPLE_NONE
  156. 19:11:11: MultiSampleQuality: 0
  157. 19:11:11: SwapEffect: D3DSWAPEFFECT_DISCARD
  158. 19:11:11: hDeviceWindow: 3802536
  159. 19:11:11: Windowed: false
  160. 19:11:11: EnableAutoDepthStencil: true
  161. 19:11:11: AutoDepthStencilFormat: D3DFMT_D24S8
  162. 19:11:11: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  163. 19:11:11: FullScreen_RefreshRateInHz: 60
  164. 19:11:11: PresentationInterval: 0
  165. 19:11:11: };
  166. 19:11:11: successfully set up d3d9 hooks
  167. 19:11:11: D3D9Present called
  168. 19:11:11: DoD3D9GPUHook: success
  169. 19:12:04: D3DSURFACE_DESC {
  170. 19:12:04: Format: D3DFMT_X8R8G8B8
  171. 19:12:04: Type: D3DRTYPE_SURFACE
  172. 19:12:04: Usage: D3DUSAGE_RENDERTARGET
  173. 19:12:04: Pool: D3DPOOL_DEFAULT
  174. 19:12:04: MultiSampleType: D3DMULTISAMPLE_NONE
  175. 19:12:04: MultiSampleQuality: 0
  176. 19:12:04: Width: 1920
  177. 19:12:04: Height: 1080
  178. 19:12:04: };
  179. 19:12:04: successfully capturing d3d9 frames via GPU
  180. 19:12:07: D3D9Reset called
  181. 19:12:07: ---------------------- Cleared D3D9 Capture ----------------------
  182. 19:12:07: successfully set up d3d9 hooks
  183. 19:12:07: D3D9EndScene called
  184. 19:12:07: D3D9Present called
  185. 19:12:07: DoD3D9GPUHook: success
  186. 19:12:08: D3DSURFACE_DESC {
  187. 19:12:08: Format: D3DFMT_X8R8G8B8
  188. 19:12:08: Type: D3DRTYPE_SURFACE
  189. 19:12:08: Usage: D3DUSAGE_RENDERTARGET
  190. 19:12:08: Pool: D3DPOOL_DEFAULT
  191. 19:12:08: MultiSampleType: D3DMULTISAMPLE_NONE
  192. 19:12:08: MultiSampleQuality: 0
  193. 19:12:08: Width: 1920
  194. 19:12:08: Height: 1080
  195. 19:12:08: };
  196. 19:12:08: successfully capturing d3d9 frames via GPU
  197. 19:12:13: D3D9Reset called
  198. 19:12:13: ---------------------- Cleared D3D9 Capture ----------------------
  199. 19:12:13: successfully set up d3d9 hooks
  200. 19:12:13: D3D9EndScene called
  201. 19:12:13: D3D9Present called
  202. 19:12:13: DoD3D9GPUHook: success
  203. 19:12:13: D3DSURFACE_DESC {
  204. 19:12:13: Format: D3DFMT_X8R8G8B8
  205. 19:12:13: Type: D3DRTYPE_SURFACE
  206. 19:12:13: Usage: D3DUSAGE_RENDERTARGET
  207. 19:12:13: Pool: D3DPOOL_DEFAULT
  208. 19:12:13: MultiSampleType: D3DMULTISAMPLE_NONE
  209. 19:12:13: MultiSampleQuality: 0
  210. 19:12:13: Width: 1920
  211. 19:12:13: Height: 1080
  212. 19:12:13: };
  213. 19:12:13: successfully capturing d3d9 frames via GPU
  214. 19:12:41: D3D9Reset called
  215. 19:12:41: ---------------------- Cleared D3D9 Capture ----------------------
  216. 19:12:42: successfully set up d3d9 hooks
  217. 19:12:42: D3D9EndScene called
  218. 19:12:42: D3D9Present called
  219. 19:12:42: DoD3D9GPUHook: success
  220. 19:12:42: D3DSURFACE_DESC {
  221. 19:12:42: Format: D3DFMT_X8R8G8B8
  222. 19:12:42: Type: D3DRTYPE_SURFACE
  223. 19:12:42: Usage: D3DUSAGE_RENDERTARGET
  224. 19:12:42: Pool: D3DPOOL_DEFAULT
  225. 19:12:42: MultiSampleType: D3DMULTISAMPLE_NONE
  226. 19:12:42: MultiSampleQuality: 0
  227. 19:12:42: Width: 1920
  228. 19:12:42: Height: 1080
  229. 19:12:42: };
  230. 19:12:42: successfully capturing d3d9 frames via GPU
  231. 19:12:50: D3D9Reset called
  232. 19:12:50: ---------------------- Cleared D3D9 Capture ----------------------
  233. 19:12:50: successfully set up d3d9 hooks
  234. 19:12:50: D3D9EndScene called
  235. 19:12:50: D3D9Present called
  236. 19:12:50: DoD3D9GPUHook: success
  237. 19:12:50: D3DSURFACE_DESC {
  238. 19:12:50: Format: D3DFMT_X8R8G8B8
  239. 19:12:50: Type: D3DRTYPE_SURFACE
  240. 19:12:50: Usage: D3DUSAGE_RENDERTARGET
  241. 19:12:50: Pool: D3DPOOL_DEFAULT
  242. 19:12:50: MultiSampleType: D3DMULTISAMPLE_NONE
  243. 19:12:50: MultiSampleQuality: 0
  244. 19:12:50: Width: 1920
  245. 19:12:50: Height: 1080
  246. 19:12:50: };
  247. 19:12:50: successfully capturing d3d9 frames via GPU
  248. 19:13:07: D3D9Reset called
  249. 19:13:07: ---------------------- Cleared D3D9 Capture ----------------------
  250. 19:13:07: successfully set up d3d9 hooks
  251. 19:13:07: D3D9EndScene called
  252. 19:13:07: D3D9Present called
  253. 19:13:07: DoD3D9GPUHook: success
  254. 19:13:08: D3DSURFACE_DESC {
  255. 19:13:08: Format: D3DFMT_X8R8G8B8
  256. 19:13:08: Type: D3DRTYPE_SURFACE
  257. 19:13:08: Usage: D3DUSAGE_RENDERTARGET
  258. 19:13:08: Pool: D3DPOOL_DEFAULT
  259. 19:13:08: MultiSampleType: D3DMULTISAMPLE_NONE
  260. 19:13:08: MultiSampleQuality: 0
  261. 19:13:08: Width: 1920
  262. 19:13:08: Height: 1080
  263. 19:13:08: };
  264. 19:13:08: successfully capturing d3d9 frames via GPU
  265. 19:13:23: D3D9Reset called
  266. 19:13:23: ---------------------- Cleared D3D9 Capture ----------------------
  267. 19:13:23: successfully set up d3d9 hooks
  268. 19:13:23: D3D9EndScene called
  269. 19:13:23: D3D9Present called
  270. 19:13:23: DoD3D9GPUHook: success
  271. 19:13:23: D3DSURFACE_DESC {
  272. 19:13:23: Format: D3DFMT_X8R8G8B8
  273. 19:13:23: Type: D3DRTYPE_SURFACE
  274. 19:13:23: Usage: D3DUSAGE_RENDERTARGET
  275. 19:13:23: Pool: D3DPOOL_DEFAULT
  276. 19:13:23: MultiSampleType: D3DMULTISAMPLE_NONE
  277. 19:13:23: MultiSampleQuality: 0
  278. 19:13:23: Width: 1920
  279. 19:13:23: Height: 1080
  280. 19:13:23: };
  281. 19:13:23: successfully capturing d3d9 frames via GPU
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