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  1. // This file was decompiled using SCM.ini published by GtaForums.com on 25.11.05
  2. DEFINE OBJECTS 186
  3. DEFINE OBJECT SANNY BUILDER 3.2.2
  4. DEFINE OBJECT PLAYERSDOOR // Object number -1
  5. DEFINE OBJECT FAKETARGET // Object number -2
  6. DEFINE OBJECT MISTYDOOR // Object number -3
  7. DEFINE OBJECT LAUNDRTDOOR1 // Object number -4
  8. DEFINE OBJECT JOEY_DOOR1 // Object number -5
  9. DEFINE OBJECT JOEY_DOOR2 // Object number -6
  10. DEFINE OBJECT ELECTRICGATE // Object number -7
  11. DEFINE OBJECT DOGFOODOOR01 // Object number -8
  12. DEFINE OBJECT BANKJOBDOOR // Object number -9
  13. DEFINE OBJECT CHNABANKDOOR // Object number -10
  14. DEFINE OBJECT BACKDOOR // Object number -11
  15. DEFINE OBJECT FUZBALLDOOR // Object number -12
  16. DEFINE OBJECT SUBWAYGATE // Object number -13
  17. DEFINE OBJECT TUNNELENTRANCE // Object number -14
  18. DEFINE OBJECT HELIX_BARRIER // Object number -15
  19. DEFINE OBJECT PLYSAV_LFTDR_LFT // Object number -16
  20. DEFINE OBJECT PLYSAV_LFTDR_RGHT // Object number -17
  21. DEFINE OBJECT FIXED_INSIDE // Object number -18
  22. DEFINE OBJECT FIXED_OUTSIDE // Object number -19
  23. DEFINE OBJECT NEWTOWERDOOR1 // Object number -20
  24. DEFINE OBJECT COLUMBIANGATE // Object number -21
  25. DEFINE OBJECT AIRPORTDOOR1 // Object number -22
  26. DEFINE OBJECT AIRPORTDOOR2 // Object number -23
  27. DEFINE OBJECT BODYARMOUR // Object number -24
  28. DEFINE OBJECT INDHELIX_BARRIER // Object number -25
  29. DEFINE OBJECT LOD_LAND014 // Object number -26
  30. DEFINE OBJECT INFO // Object number -27
  31. DEFINE OBJECT HEALTH // Object number -28
  32. DEFINE OBJECT ADRENALINE // Object number -29
  33. DEFINE OBJECT BRIBE // Object number -30
  34. DEFINE OBJECT KILLFRENZY // Object number -31
  35. DEFINE OBJECT LINE // Object number -32
  36. DEFINE OBJECT BONUS // Object number -33
  37. DEFINE OBJECT BRIDGEFUKA // Object number -34
  38. DEFINE OBJECT BRIDGEFUKB // Object number -35
  39. DEFINE OBJECT TRAFFICLIGHT1 // Object number -36
  40. DEFINE OBJECT RD_SRROAD2A50 // Object number -37
  41. DEFINE OBJECT RD_SRROAD2A20 // Object number -38
  42. DEFINE OBJECT RD_SRROAD2A10 // Object number -39
  43. DEFINE OBJECT RD_CROSSRDA1RW22 // Object number -40
  44. DEFINE OBJECT RD_CROSSROADSA24 // Object number -41
  45. DEFINE OBJECT COM_CUST_ROADS25 // Object number -42
  46. DEFINE OBJECT VEG_TREE3 // Object number -43
  47. DEFINE OBJECT DOUBLESTREETLGHT1 // Object number -44
  48. DEFINE OBJECT VEG_TREEA3 // Object number -45
  49. DEFINE OBJECT VEG_TREENEW17 // Object number -46
  50. DEFINE OBJECT STREETLAMP1 // Object number -47
  51. DEFINE OBJECT BOLLARDLIGHT // Object number -48
  52. DEFINE OBJECT KB_SCRAP_5 // Object number -49
  53. DEFINE OBJECT POLICETENKB1 // Object number -50
  54. DEFINE OBJECT SCRAPERKB3_NIT // Object number -51
  55. DEFINE OBJECT CHUNK5LAND // Object number -52
  56. DEFINE OBJECT POLICEALLY // Object number -53
  57. DEFINE OBJECT POLICE_COM // Object number -54
  58. DEFINE OBJECT RD_CROSSRDA1W22 // Object number -55
  59. DEFINE OBJECT TREEPATCHKB7 // Object number -56
  60. DEFINE OBJECT ROADPLANTERKB3 // Object number -57
  61. DEFINE OBJECT ROADPLANTERKB1 // Object number -58
  62. DEFINE OBJECT RD_ROAD3A50 // Object number -59
  63. DEFINE OBJECT AMCO_FLOOR // Object number -60
  64. DEFINE OBJECT RD_ROAD2A20 // Object number -61
  65. DEFINE OBJECT BROADWAYBUILD2 // Object number -62
  66. DEFINE OBJECT BROADWAYBUILD // Object number -63
  67. DEFINE OBJECT AREA5BUILD2 // Object number -64
  68. DEFINE OBJECT COMSWCENTRALBLD7 // Object number -65
  69. DEFINE OBJECT PAPERMACHN01 // Object number -66
  70. DEFINE OBJECT COMSWCENTRALBLD6 // Object number -67
  71. DEFINE OBJECT COM_21WAY5 // Object number -68
  72. DEFINE OBJECT COM_21WAY50 // Object number -69
  73. DEFINE OBJECT COM_21WAY10 // Object number -70
  74. DEFINE OBJECT CM1WAYCROSSCOM // Object number -71
  75. DEFINE OBJECT COM_21WAY20 // Object number -72
  76. DEFINE OBJECT TW@T_CAFE // Object number -73
  77. DEFINE OBJECT VEG_BUSH14 // Object number -74
  78. DEFINE OBJECT TREEPATCHTTWRS // Object number -75
  79. DEFINE OBJECT FLATIRON1 // Object number -76
  80. DEFINE OBJECT BLOCK4_GROUND01 // Object number -77
  81. DEFINE OBJECT PLANTER_SHORT // Object number -78
  82. DEFINE OBJECT COM_RVROADS52 // Object number -79
  83. DEFINE OBJECT ROAD_BROADWAY04 // Object number -80
  84. DEFINE OBJECT COM_ROADSRV // Object number -81
  85. DEFINE OBJECT RD_ROAD1A20 // Object number -82
  86. DEFINE OBJECT RD_CROSSROADS11 // Object number -83
  87. DEFINE OBJECT OFIS_BILDKB_4 // Object number -84
  88. DEFINE OBJECT RD_ROAD1A10 // Object number -85
  89. DEFINE OBJECT COM_ROADKB23 // Object number -86
  90. DEFINE OBJECT COM_CUST_ROADS57 // Object number -87
  91. DEFINE OBJECT COM_ROADKB22 // Object number -88
  92. DEFINE OBJECT KB_UNDERPASS // Object number -89
  93. DEFINE OBJECT MUSEUM // Object number -90
  94. DEFINE OBJECT NBCOM_ROADKB01 // Object number -91
  95. DEFINE OBJECT BVBRIDGSPPRT01 // Object number -92
  96. DEFINE OBJECT FLATIRON1B // Object number -93
  97. DEFINE OBJECT NBBRIDGCABLS01 // Object number -94
  98. DEFINE OBJECT NBBRIDGERDB // Object number -95
  99. DEFINE OBJECT NBBRIDGERDA // Object number -96
  100. DEFINE OBJECT OVERPASS_COMSE // Object number -97
  101. DEFINE OBJECT COM_LANDNEW221B // Object number -98
  102. DEFINE OBJECT COM_LANDNEW221 // Object number -99
  103. DEFINE OBJECT LODTIRON1B // Object number -100
  104. DEFINE OBJECT KB_OFIS1 // Object number -101
  105. DEFINE OBJECT COMTREEPATCHPRK // Object number -102
  106. DEFINE OBJECT HOTEL2 // Object number -103
  107. DEFINE OBJECT UNDERGROUND_OVER7 // Object number -104
  108. DEFINE OBJECT RD_ROAD1A50 // Object number -105
  109. DEFINE OBJECT KBPLANTER4 // Object number -106
  110. DEFINE OBJECT BLOCK4_SCRAPERL0 // Object number -107
  111. DEFINE OBJECT COM_ROADKB12 // Object number -108
  112. DEFINE OBJECT PLANTERBTM_1 // Object number -109
  113. DEFINE OBJECT LODRIDGSPPRT01 // Object number -110
  114. DEFINE OBJECT LODOM_ROADKB01 // Object number -111
  115. DEFINE OBJECT LODRIDGERDA // Object number -112
  116. DEFINE OBJECT LODRIDGERDB // Object number -113
  117. DEFINE OBJECT LODRIDGCABLS01 // Object number -114
  118. DEFINE OBJECT IND_CUSTOMROAD003 // Object number -115
  119. DEFINE OBJECT KMRICNDO01 // Object number -116
  120. DEFINE OBJECT KMRICNDO02 // Object number -117
  121. DEFINE OBJECT COM_DOCKSAA // Object number -118
  122. DEFINE OBJECT COM_PIER3 // Object number -119
  123. DEFINE OBJECT GRD_OVERPASS19KB // Object number -120
  124. DEFINE OBJECT GRD_OVERPASS19BKB // Object number -121
  125. DEFINE OBJECT COM_DOCKSB // Object number -122
  126. DEFINE OBJECT NEWDOCKBUILDING2 // Object number -123
  127. DEFINE OBJECT NEWDOCKBUILDING // Object number -124
  128. DEFINE OBJECT NBBRIDGFK2 // Object number -125
  129. DEFINE OBJECT DAMGBRIDGERDB // Object number -126
  130. DEFINE OBJECT DAMGBBRIDGERDA // Object number -127
  131. DEFINE OBJECT LODRIDGFK2 // Object number -128
  132. DEFINE OBJECT LODGBRIDGERDB // Object number -129
  133. DEFINE OBJECT LODGBBRIDGERDA // Object number -130
  134. DEFINE OBJECT INDHIBUILD3 // Object number -131
  135. DEFINE OBJECT LUIGICLUBOUT // Object number -132
  136. DEFINE OBJECT LUIGIINEERCLUB // Object number -133
  137. DEFINE OBJECT JOGARAGEEXT // Object number -134
  138. DEFINE OBJECT JOGARAGEINT // Object number -135
  139. DEFINE OBJECT POLICEBALLSIGNS // Object number -136
  140. DEFINE OBJECT NOODLESBOX // Object number -137
  141. DEFINE OBJECT IND_NEWRIZZOS // Object number -138
  142. DEFINE OBJECT BRIEFCASE // Object number -139
  143. DEFINE OBJECT SALVSDETAIL // Object number -140
  144. DEFINE OBJECT SWANK_INSIDE // Object number -141
  145. DEFINE OBJECT FRANKSCLB02 // Object number -142
  146. DEFINE OBJECT FSHFCTRY_DSTRYD // Object number -143
  147. DEFINE OBJECT FISH01 // Object number -144
  148. DEFINE OBJECT FISHFCTORY // Object number -145
  149. DEFINE OBJECT IND_LAND089C // Object number -146
  150. DEFINE OBJECT MAK_SEMTECH // Object number -147
  151. DEFINE OBJECT MAK_BOMB01 // Object number -148
  152. DEFINE OBJECT CS8_DOOR // Object number -149
  153. DEFINE OBJECT BARREL4 // Object number -150
  154. DEFINE OBJECT RUSTSHIP_STRUCTURE // Object number -151
  155. DEFINE OBJECT LODTSHIP_STRUCTURE // Object number -152
  156. DEFINE OBJECT BOATRAMP1 // Object number -153
  157. DEFINE OBJECT DONKEYMAG // Object number -154
  158. DEFINE OBJECT CONDO_IVY // Object number -155
  159. DEFINE OBJECT IND_CUSTOMROAD016 // Object number -156
  160. DEFINE OBJECT POLICE_CELHOLE // Object number -157
  161. DEFINE OBJECT POLICE_CELL_WALL // Object number -158
  162. DEFINE OBJECT CASINO_GARDEN // Object number -159
  163. DEFINE OBJECT RUBBLE01 // Object number -160
  164. DEFINE OBJECT RUBBLE02 // Object number -161
  165. DEFINE OBJECT CONVSTORE01 // Object number -162
  166. DEFINE OBJECT CONVSTRE_DMGE01 // Object number -163
  167. DEFINE OBJECT CONVSTORE01_DOOR // Object number -164
  168. DEFINE OBJECT TOILET // Object number -165
  169. DEFINE OBJECT SAFEHOUSE // Object number -166
  170. DEFINE OBJECT FILES // Object number -167
  171. DEFINE OBJECT TOILET_CUBICLE_DR2 // Object number -168
  172. DEFINE OBJECT BARREL2 // Object number -169
  173. DEFINE OBJECT BODYCAST // Object number -170
  174. DEFINE OBJECT TSHRORCKGRDN // Object number -171
  175. DEFINE OBJECT TSHRORCKGRDN_ALFAS // Object number -172
  176. DEFINE OBJECT DEADMAN1 // Object number -173
  177. DEFINE OBJECT DEADMANOBLOOD // Object number -174
  178. DEFINE OBJECT CSITECUTSCENE // Object number -175
  179. DEFINE OBJECT SCAFFOLDLIFT // Object number -176
  180. DEFINE OBJECT BROKEN_INSIDE // Object number -177
  181. DEFINE OBJECT BROKEN_OUTSIDE // Object number -178
  182. DEFINE OBJECT COFFEE // Object number -179
  183. DEFINE OBJECT PACKAGELARGE // Object number -180
  184. DEFINE OBJECT BOUY // Object number -181
  185. DEFINE OBJECT NEW_COLMANSN // Object number -182
  186. DEFINE OBJECT LANDPART15 // Object number -183
  187. DEFINE OBJECT SECURITY_HUT // Object number -184
  188. DEFINE OBJECT COLUMANSION_WALL // Object number -185
  189.  
  190. DEFINE MISSIONS 0
  191.  
  192. //-------------MAIN---------------
  193. 03A4: name_thread 'MAIN'
  194. 01F0: set_max_wanted_level_to 6
  195. 0111: set_wasted_busted_check_to 0
  196. 00C0: set_current_time 12 0
  197. 03F7: load_island_data 0
  198. 0053: $PLAYER_CHAR = create_player #NULL at 811.875 -939.875 35.75
  199. 0171: set_player $PLAYER_CHAR z_angle_to 180.0
  200. 01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR
  201. 0373: set_camera_directly_behind_player
  202. 0363: toggle_model_render_at 1027.25 -933.6875 15.0 radius 50.0 object #INDHELIX_BARRIER 0
  203. 03B6: replace_model_at 1027.25 -933.6875 15.0 radius 50.0 from #INDHELIX_BARRIER to #LOD_LAND014
  204. 01B6: set_weather 0
  205. 034B: staunton_complete
  206. 034B: staunton_complete
  207. 0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER'
  208. 0353: refresh_actor $PLAYER_ACTOR
  209. 016A: fade 1 1000 ms
  210. 01B4: set_player $PLAYER_CHAR frozen_state 1
  211. 01B7: release_weather
  212. 0109: player $PLAYER_CHAR money += $PLAYER_CHAR
  213. 0054: store_player $PLAYER_CHAR position_to $VAR1 $VAR2 $VAR3
  214. 00D7: create_thread_with_wasted_busted_check @HJ // Special rules for create_thread commands. Read the readme.
  215. 029B: $PLAYER_DOOR = init_object #PLAYERSDOOR at 890.875 -307.6875 8.75
  216. 01C7: remove_object_from_mission_cleanup_list $PLAYER_DOOR
  217. 029B: $FAKETARGET1 = init_object #FAKETARGET at 1078.688 -384.75 15.375
  218. 01C7: remove_object_from_mission_cleanup_list $FAKETARGET1
  219. 029B: $FAKETARGET2 = init_object #FAKETARGET at 1080.5 -384.75 15.375
  220. 01C7: remove_object_from_mission_cleanup_list $FAKETARGET2
  221. 029B: $FAKETARGET3 = init_object #FAKETARGET at 1082.25 -384.75 15.375
  222. 01C7: remove_object_from_mission_cleanup_list $FAKETARGET3
  223. 029B: $MISTY_DOOR1 = init_object #MISTYDOOR at 945.625 -272.25 4.8125
  224. 01C7: remove_object_from_mission_cleanup_list $MISTY_DOOR1
  225. 029B: $MISTY_DOOR2 = init_object #MISTYDOOR at 942.6875 -273.6875 4.8125
  226. 01C7: remove_object_from_mission_cleanup_list $MISTY_DOOR2
  227. 0177: set_object $MISTY_DOOR2 z_angle_to 180.0
  228. 029B: $LAUNDRY_DOOR1 = init_object #LAUNDRTDOOR1 at 845.75 -662.75 15.0625
  229. 01C7: remove_object_from_mission_cleanup_list $LAUNDRY_DOOR1
  230. 029B: $LAUNDRY_DOOR2 = init_object #LAUNDRTDOOR1 at 845.75 -664.8125 15.0625
  231. 01C7: remove_object_from_mission_cleanup_list $LAUNDRY_DOOR2
  232. 0177: set_object $LAUNDRY_DOOR2 z_angle_to 180.0
  233. 029B: $JOEY_DOOR1 = init_object #JOEY_DOOR1 at 1192.188 -867.25 14.0625
  234. 01C7: remove_object_from_mission_cleanup_list $JOEY_DOOR1
  235. 0177: set_object $JOEY_DOOR1 z_angle_to 45.0
  236. 029B: $JOEY_DOOR2 = init_object #JOEY_DOOR2 at 1190.063 -869.3125 14.1875
  237. 01C7: remove_object_from_mission_cleanup_list $JOEY_DOOR2
  238. 0177: set_object $JOEY_DOOR2 z_angle_to 45.0
  239. 029B: $DOGFOOD_FACTORY_GATE = init_object #ELECTRICGATE at 1250.375 -812.0 13.9375
  240. 01C7: remove_object_from_mission_cleanup_list $DOGFOOD_FACTORY_GATE
  241. 0177: set_object $DOGFOOD_FACTORY_GATE z_angle_to 225.0
  242. 029B: $DOGFOOD_DOOR = init_object #DOGFOODOOR01 at 1205.25 -802.875 15.0
  243. 01C7: remove_object_from_mission_cleanup_list $DOGFOOD_DOOR
  244. 0177: set_object $DOGFOOD_DOOR z_angle_to 45.0
  245. 029B: $TRIAD_FISH_FACTORY_GATE = init_object #ELECTRICGATE at 1016.0 -1107.938 12.25
  246. 01C7: remove_object_from_mission_cleanup_list $TRIAD_FISH_FACTORY_GATE
  247. 0177: set_object $TRIAD_FISH_FACTORY_GATE z_angle_to 90.0
  248. 029B: $BANKJOB_DOOR = init_object #BANKJOBDOOR at 1087.5 -233.75 11.0
  249. 01C7: remove_object_from_mission_cleanup_list $BANKJOB_DOOR
  250. 029B: $25 = init_object #CHNABANKDOOR at 1035.563 -700.75 15.3125
  251. 01C7: remove_object_from_mission_cleanup_list $25
  252. 029B: $26 = init_object #CHNABANKDOOR at 1035.563 -699.375 15.3125
  253. 01C7: remove_object_from_mission_cleanup_list $26
  254. 0177: set_object $26 z_angle_to 180.0
  255. 029B: $13 = init_object #BACKDOOR at 891.0 -416.375 14.9375
  256. 01C7: remove_object_from_mission_cleanup_list $13
  257. 029B: $FUZZBALL_DOOR1 = init_object #FUZBALLDOOR at 1001.625 -887.8125 15.75
  258. 0177: set_object $FUZZBALL_DOOR1 z_angle_to 180.0
  259. 01C7: remove_object_from_mission_cleanup_list $FUZZBALL_DOOR1
  260. 029B: $FUZZBALL_DOOR2 = init_object #FUZBALLDOOR at 998.3125 -887.9375 15.75
  261. 0177: set_object $FUZZBALL_DOOR2 z_angle_to 0.0
  262. 01C7: remove_object_from_mission_cleanup_list $FUZZBALL_DOOR2
  263. 029B: $SUBWAYGATE = init_object #SUBWAYGATE at 988.9375 -471.75 5.1875
  264. 01C7: remove_object_from_mission_cleanup_list $SUBWAYGATE
  265. 0177: set_object $SUBWAYGATE z_angle_to 90.0
  266. 029B: $TUNNELENTRANCE = init_object #TUNNELENTRANCE at 730.3125 172.4375 -21.0625
  267. 01C7: remove_object_from_mission_cleanup_list $TUNNELENTRANCE
  268. 029B: $HELIX_BARRIER = init_object #HELIX_BARRIER at -73.125 -630.3125 25.875
  269. 01C7: remove_object_from_mission_cleanup_list $HELIX_BARRIER
  270. 029B: $STAUNTON_HIDEOUT_DOOR1 = init_object #PLYSAV_LFTDR_LFT at 103.8125 -482.75 16.25
  271. 01C7: remove_object_from_mission_cleanup_list $STAUNTON_HIDEOUT_DOOR1
  272. 029B: $STAUNTON_HIDEOUT_DOOR2 = init_object #PLYSAV_LFTDR_RGHT at 102.1875 -482.75 16.25
  273. 01C7: remove_object_from_mission_cleanup_list $STAUNTON_HIDEOUT_DOOR2
  274. 0177: set_object $STAUNTON_HIDEOUT_DOOR2 z_angle_to 180.0
  275. 029B: $STAUNTON_POLICE_GATE_1 = init_object #ELECTRICGATE at 366.125 -1128.5 21.9375
  276. 01C7: remove_object_from_mission_cleanup_list $STAUNTON_POLICE_GATE_1
  277. 0177: set_object $STAUNTON_POLICE_GATE_1 z_angle_to 180.0
  278. 029B: $STAUNTON_POLICE_GATE_2 = init_object #ELECTRICGATE at 326.25 -1128.5 21.9375
  279. 01C7: remove_object_from_mission_cleanup_list $STAUNTON_POLICE_GATE_2
  280. 0177: set_object $STAUNTON_POLICE_GATE_2 z_angle_to 180.0
  281. 029B: $STAUNTON_CARTEL_GATE = init_object #ELECTRICGATE at 91.5625 -318.5625 15.25
  282. 01C7: remove_object_from_mission_cleanup_list $STAUNTON_CARTEL_GATE
  283. 0177: set_object $STAUNTON_CARTEL_GATE z_angle_to 270.0
  284. 029B: $ARMY_BASE_GATE = init_object #ELECTRICGATE at 147.1875 207.3125 10.5625
  285. 01C7: remove_object_from_mission_cleanup_list $ARMY_BASE_GATE
  286. 0177: set_object $ARMY_BASE_GATE z_angle_to 270.0
  287. 029B: $54 = init_object #FIXED_INSIDE at 362.8125 -341.875 17.125
  288. 01C7: remove_object_from_mission_cleanup_list $54
  289. 029B: $55 = init_object #FIXED_OUTSIDE at 360.8125 -391.375 22.5625
  290. 01C7: remove_object_from_mission_cleanup_list $55
  291. 029B: $56 = init_object #NEWTOWERDOOR1 at -664.3125 2.875 19.5
  292. 01C7: remove_object_from_mission_cleanup_list $56
  293. 0177: set_object $56 z_angle_to 180.0
  294. 029B: $CARTEL_MANSION_GATE = init_object #COLUMBIANGATE at -363.0 250.4375 61.3125
  295. 01C7: remove_object_from_mission_cleanup_list $CARTEL_MANSION_GATE
  296. 0177: set_object $CARTEL_MANSION_GATE z_angle_to 180.0
  297. 029B: $AIRPORT_DOOR1 = init_object #AIRPORTDOOR1 at -770.375 -599.25 11.8125
  298. 01C7: remove_object_from_mission_cleanup_list $AIRPORT_DOOR1
  299. 029B: $AIRPORT_DOOR2 = init_object #AIRPORTDOOR2 at -770.375 -601.3125 11.8125
  300. 01C7: remove_object_from_mission_cleanup_list $AIRPORT_DOOR2
  301. 01F0: set_max_wanted_level_to 4
  302. 0219: $PORTLAND_HIDEOUT_GARAGE = create_garage 16 from 891.25 -311.0625 7.6875 898.375 -315.5 12.6875
  303. 0219: $PORTLAND_IE_GARAGE = create_garage 8 from 1496.75 -686.1875 11.0 1523.25 -666.75 17.0
  304. 03DA: set_garage $PORTLAND_IE_GARAGE camera_follows_player
  305. 0219: $PORTLAND_BOMBSHOP_GARAGE = create_garage 3 from 1284.563 -100.5 13.5625 1278.0 -111.0 18.5625
  306. 0219: $PORTLAND_PAYNSPRAY_GARAGE = create_garage 5 from 921.0 -367.5 9.75 928.6875 -355.0625 14.75
  307. 0219: $SALVATORES_GARAGE = create_garage 21 from 1428.75 -187.0 49.6875 1442.5 -179.875 54.6875
  308. 03BB: set_garage $SALVATORES_GARAGE door_type_to_swing_open
  309. 0219: $SECURICAR_GARAGE = create_garage 1 from 1440.688 -805.5625 10.875 1449.75 -782.0625 15.875
  310. 0219: $LUIGIS_LOCKUP_GARAGE = create_garage 1 from 1074.0 -578.0 13.0 1085.0 -568.0 17.0
  311. 0005: $YARDIE_LOCKUP_GARAGE_X1 = 257.0 // floating-point values
  312. 0005: $YARDIE_LOCKUP_GARAGE_Y1 = -803.0 // floating-point values
  313. 0005: $YARDIE_LOCKUP_GARAGE_X2 = 263.0 // floating-point values
  314. 0005: $YARDIE_LOCKUP_GARAGE_Y2 = -795.5 // floating-point values
  315. 0219: $STAUNTON_HIDEOUT_GARAGE = create_garage 17 from 115.0625 -475.25 15.0 106.875 -487.0625 19.0
  316. 0219: $STAUNTON_BOMSHOP_GARAGE = create_garage 2 from 386.0 -573.0 25.1875 376.5625 -580.0625 30.1875
  317. 0219: $STAUNTON_PAYNSPRAY_GARAGE = create_garage 5 from 386.0 -490.0 25.1875 376.5625 -497.0 30.1875
  318. 0219: $RAY_LOCKUP_GARAGE = create_garage 19 from 245.375 -992.1875 20.0 234.375 -1000.5 24.0
  319. 03BB: set_garage $RAY_LOCKUP_GARAGE door_type_to_swing_open
  320. 0219: $WITSEC_HOUSE_GARAGE = create_garage 11 from 375.0 -441.5 20.0625 386.0 -434.0 25.0625
  321. 0219: $KENJI_LOCKUP_GARAGE = create_garage 1 from 377.25 -511.375 25.0625 383.6875 -502.0 30.0
  322. 0219: $COLUMBIAN_GARAGE_1 = create_garage 19 from 63.75 -307.875 15.1875 70.0 -316.6875 19.1875
  323. 0219: $COLUMBIAN_GARAGE_2 = create_garage 19 from 53.0 -308.0 15.1875 60.0 -316.6875 19.1875
  324. 0219: $COLUMBIAN_GARAGE_3 = create_garage 19 from 24.875 -344.0 15.1875 30.5625 -337.0625 19.1875
  325. 0219: $COLUMBIAN_GARAGE_4 = create_garage 19 from 24.5 -355.0 15.1875 30.5625 -346.0 19.1875
  326. 0219: $COLUMBIAN_GARAGE_5 = create_garage 19 from 52.5 -388.0 15.1875 42.0 -374.0625 19.1875
  327. 0219: $YARDIE_LOCKUP_GARAGE = create_garage 1 from $YARDIE_LOCKUP_GARAGE_X1 $YARDIE_LOCKUP_GARAGE_Y1 26.75 $YARDIE_LOCKUP_GARAGE_X2 $YARDIE_LOCKUP_GARAGE_Y2 31.75
  328. 0219: $SHORESIDE_HIDEOUT_GARAGE = create_garage 18 from -662.5 -47.375 17.0 -670.6875 -30.0 22.0
  329. 03BB: set_garage $SHORESIDE_HIDEOUT_GARAGE door_type_to_swing_open
  330. 03DA: set_garage $SHORESIDE_HIDEOUT_GARAGE camera_follows_player
  331. 0219: $SSV_PAYNSPRAY_GARAGE = create_garage 5 from -1139.0 37.75 55.0 -1148.5 32.0625 65.0
  332. 0219: $SSV_BOMBSHOP_GARAGE = create_garage 4 from -1078.875 58.0 56.0 -1086.0 49.0 65.0
  333. 0219: $SHORESIDE_IE_GARAGE = create_garage 9 from -1117.5 150.875 55.0 -1097.688 121.1875 65.0
  334. 03DA: set_garage $SHORESIDE_IE_GARAGE camera_follows_player
  335. 0219: $HOODS_DEFUSAL_GARAGE = create_garage 14 from 1346.875 -315.5 49.0 1352.5 -310.6875 53.0
  336. 0219: $PLATINUM_DROPOFF_GARAGE = create_garage 20 from -824.6875 -165.5 32.75 -843.5 -171.6875 37.0
  337. 0219: $DONALD_LOVES_STASH_GARAGE = create_garage 19 from -1049.125 -77.4375 37.75 -1037.188 -69.125 42.75
  338. 03BB: set_garage $DONALD_LOVES_STASH_GARAGE door_type_to_swing_open
  339. 0368: create_ev_crane 1570.25 -675.375 1565.688 -686.5 1576.75 -706.5625 1639.875 -696.6875 26.0 0.0
  340. 02FB: create_crusher_crane 1119.75 51.75 1135.75 56.0625 1149.75 46.25 1143.0 59.875 5.0 180.0
  341. 015C: set_zone_gang_info 'CITYZON' 1 12 0 0 0 0 0 0 0 20
  342. 015C: set_zone_gang_info 'CITYZON' 0 8 0 0 0 0 0 0 0 10
  343. 0152: set_zone_car_info 'CITYZON' 1 10 0 0 0 0 0 0 0 20 240 240 240 240 0 0
  344. 0152: set_zone_car_info 'CITYZON' 0 8 0 0 0 0 0 0 0 10 240 240 240 240 0 0
  345. 0324: set_zone_pedgroup_info 'CITYZON' 1 0 // Liberty City
  346. 0324: set_zone_pedgroup_info 'CITYZON' 0 0 // Liberty City
  347. 015C: set_zone_gang_info 'IND_ZON' 1 12 0 0 0 0 0 0 0 20
  348. 015C: set_zone_gang_info 'IND_ZON' 0 8 0 0 0 0 0 0 0 10
  349. 0152: set_zone_car_info 'IND_ZON' 1 10 0 0 0 0 0 0 0 20 500 0 0 450 0 0
  350. 0152: set_zone_car_info 'IND_ZON' 0 8 0 0 0 0 0 0 0 10 500 0 0 450 0 0
  351. 0324: set_zone_pedgroup_info 'IND_ZON' 1 11 // Portland
  352. 0324: set_zone_pedgroup_info 'IND_ZON' 0 12 // Portland
  353. 015C: set_zone_gang_info 'COM_ZON' 1 12 0 0 0 0 0 0 0 20
  354. 015C: set_zone_gang_info 'COM_ZON' 0 8 0 0 0 0 0 0 0 10
  355. 0152: set_zone_car_info 'COM_ZON' 1 10 0 0 0 0 0 0 0 20 0 300 450 150 0 0
  356. 0152: set_zone_car_info 'COM_ZON' 0 8 0 0 0 0 0 0 0 10 0 300 450 150 0 0
  357. 0324: set_zone_pedgroup_info 'COM_ZON' 1 0 // Staunton Island
  358. 0324: set_zone_pedgroup_info 'COM_ZON' 0 0 // Staunton Island
  359. 015C: set_zone_gang_info 'SUB_ZON' 1 12 0 0 0 0 0 0 0 20
  360. 015C: set_zone_gang_info 'SUB_ZON' 0 8 0 0 0 0 0 0 0 10
  361. 0152: set_zone_car_info 'SUB_ZON' 1 10 0 0 0 0 0 0 0 20 0 500 450 0 0 0
  362. 0152: set_zone_car_info 'SUB_ZON' 0 8 0 0 0 0 0 0 0 10 0 500 450 0 0 0
  363. 0324: set_zone_pedgroup_info 'SUB_ZON' 1 0 // Shoreside Vale
  364. 0324: set_zone_pedgroup_info 'SUB_ZON' 0 0 // Shoreside Vale
  365. 015C: set_zone_gang_info 'LITTLEI' 1 17 300 0 0 0 0 0 0 20
  366. 015C: set_zone_gang_info 'LITTLEI' 0 11 400 0 0 0 0 0 0 10
  367. 0152: set_zone_car_info 'LITTLEI' 1 10 100 0 0 0 0 0 0 20 400 0 0 350 20 0
  368. 0152: set_zone_car_info 'LITTLEI' 0 8 150 0 0 0 0 0 0 10 550 0 0 150 0 0
  369. 0324: set_zone_pedgroup_info 'LITTLEI' 1 3 // Saint Mark's
  370. 0324: set_zone_pedgroup_info 'LITTLEI' 0 4 // Saint Mark's
  371. 015C: set_zone_gang_info 'CHINA' 1 20 0 300 0 0 0 0 0 20
  372. 015C: set_zone_gang_info 'CHINA' 0 12 0 400 0 0 0 0 0 10
  373. 0152: set_zone_car_info 'CHINA' 1 10 0 100 0 0 0 0 0 10 400 0 0 350 0 0
  374. 0152: set_zone_car_info 'CHINA' 0 8 0 150 0 0 0 0 0 20 550 0 0 200 0 0
  375. 0324: set_zone_pedgroup_info 'CHINA' 1 5 // Chinatown
  376. 0324: set_zone_pedgroup_info 'CHINA' 0 6 // Chinatown
  377. 015C: set_zone_gang_info 'TOWERS' 1 15 0 0 300 0 0 0 0 0
  378. 015C: set_zone_gang_info 'TOWERS' 0 10 0 0 400 0 0 0 0 0
  379. 0152: set_zone_car_info 'TOWERS' 1 8 0 0 100 0 0 0 0 20 400 0 0 350 0 0
  380. 0152: set_zone_car_info 'TOWERS' 0 6 0 0 150 0 0 0 0 10 550 0 0 200 0 0
  381. 0324: set_zone_pedgroup_info 'TOWERS' 1 9 // Hepburn Heights
  382. 0324: set_zone_pedgroup_info 'TOWERS' 0 10 // Hepburn Heights
  383. 015C: set_zone_gang_info 'REDLIGH' 1 6 0 0 0 0 0 0 0 20
  384. 015C: set_zone_gang_info 'REDLIGH' 0 13 0 0 0 0 0 0 0 10
  385. 0152: set_zone_car_info 'REDLIGH' 1 5 0 0 0 0 0 0 0 10 550 0 0 350 0 0
  386. 0152: set_zone_car_info 'REDLIGH' 0 7 0 0 0 0 0 0 0 20 600 0 0 200 0 0
  387. 0324: set_zone_pedgroup_info 'REDLIGH' 1 1 // Red Light District
  388. 0324: set_zone_pedgroup_info 'REDLIGH' 0 2 // Red Light District
  389. 015C: set_zone_gang_info 'PORT_I' 1 10 0 0 0 0 0 0 0 0
  390. 015C: set_zone_gang_info 'PORT_I' 0 7 0 0 0 0 0 0 0 0
  391. 0152: set_zone_car_info 'PORT_I' 1 8 0 0 0 0 0 0 0 20 300 0 0 400 20 0
  392. 0152: set_zone_car_info 'PORT_I' 0 6 0 0 0 0 0 0 0 10 500 0 0 400 0 0
  393. 0324: set_zone_pedgroup_info 'PORT_I' 1 11 // Trenton
  394. 0324: set_zone_pedgroup_info 'PORT_I' 0 12 // Trenton
  395. 015C: set_zone_gang_info 'PORT_E' 1 10 0 0 0 0 0 0 0 0
  396. 015C: set_zone_gang_info 'PORT_E' 0 8 0 0 0 0 0 0 0 0
  397. 0152: set_zone_car_info 'PORT_E' 1 8 0 0 0 0 0 0 0 20 300 0 0 400 20 0
  398. 0152: set_zone_car_info 'PORT_E' 0 6 0 0 0 0 0 0 0 10 500 0 0 400 0 0
  399. 0324: set_zone_pedgroup_info 'PORT_E' 1 7 // Portland Harbor
  400. 0324: set_zone_pedgroup_info 'PORT_E' 0 8 // Portland Harbor
  401. 015C: set_zone_gang_info 'PORT_S' 1 10 0 0 0 0 0 0 0 0
  402. 015C: set_zone_gang_info 'PORT_S' 0 8 0 0 0 0 0 0 0 0
  403. 0152: set_zone_car_info 'PORT_S' 1 8 0 0 0 0 0 0 0 20 300 0 0 500 20 0
  404. 0152: set_zone_car_info 'PORT_S' 0 6 0 0 0 0 0 0 0 10 500 0 0 400 0 0
  405. 0324: set_zone_pedgroup_info 'PORT_S' 1 11 // Atlantic Quays
  406. 0324: set_zone_pedgroup_info 'PORT_S' 0 12 // Atlantic Quays
  407. 015C: set_zone_gang_info 'PORT_W' 1 10 0 10 0 0 0 0 0 0
  408. 015C: set_zone_gang_info 'PORT_W' 0 5 0 10 0 0 0 0 0 0
  409. 0152: set_zone_car_info 'PORT_W' 1 8 0 0 0 0 0 0 0 20 300 0 0 400 0 0
  410. 0152: set_zone_car_info 'PORT_W' 0 6 0 0 0 0 0 0 0 10 500 0 0 400 0 0
  411. 0324: set_zone_pedgroup_info 'PORT_W' 1 11 // Callahan Point
  412. 0324: set_zone_pedgroup_info 'PORT_W' 0 12 // Callahan Point
  413. 015C: set_zone_gang_info 'HARWOOD' 1 10 0 0 0 0 0 0 0 0
  414. 015C: set_zone_gang_info 'HARWOOD' 0 8 0 0 0 0 0 0 0 0
  415. 0152: set_zone_car_info 'HARWOOD' 1 8 0 0 0 0 0 0 0 20 400 0 0 300 0 0
  416. 0152: set_zone_car_info 'HARWOOD' 0 6 0 0 0 0 0 0 0 10 600 0 0 200 0 0
  417. 0324: set_zone_pedgroup_info 'HARWOOD' 1 11 // Harwood
  418. 0324: set_zone_pedgroup_info 'HARWOOD' 0 12 // Harwood
  419. 015C: set_zone_gang_info 'EASTBAY' 1 10 0 0 0 0 0 0 0 0
  420. 015C: set_zone_gang_info 'EASTBAY' 0 5 0 0 0 0 0 0 0 0
  421. 0152: set_zone_car_info 'EASTBAY' 1 5 0 0 0 0 0 0 0 20 500 0 0 480 0 0
  422. 0152: set_zone_car_info 'EASTBAY' 0 4 0 0 0 0 0 0 0 10 500 0 0 490 0 0
  423. 0324: set_zone_pedgroup_info 'EASTBAY' 1 11 // Portland Beach
  424. 0324: set_zone_pedgroup_info 'EASTBAY' 0 12 // Portland Beach
  425. 015C: set_zone_gang_info 'S_VIEW' 1 10 0 0 0 0 0 0 0 30
  426. 015C: set_zone_gang_info 'S_VIEW' 0 8 0 0 0 0 0 0 0 20
  427. 0152: set_zone_car_info 'S_VIEW' 1 10 0 0 0 0 0 0 0 30 400 0 0 300 100 0
  428. 0152: set_zone_car_info 'S_VIEW' 0 8 0 0 0 0 0 0 0 20 500 0 0 200 100 0
  429. 0324: set_zone_pedgroup_info 'S_VIEW' 1 11 // Portland View
  430. 0324: set_zone_pedgroup_info 'S_VIEW' 0 12 // Portland View
  431. 015C: set_zone_gang_info 'COPS_1' 1 10 0 0 0 0 0 0 0 60
  432. 015C: set_zone_gang_info 'COPS_1' 0 8 0 0 0 0 0 0 0 60
  433. 0152: set_zone_car_info 'COPS_1' 1 10 0 0 0 0 0 0 0 90 400 0 0 400 0 0
  434. 0152: set_zone_car_info 'COPS_1' 0 8 0 0 0 0 0 0 0 90 400 0 0 400 0 0
  435. 0324: set_zone_pedgroup_info 'COPS_1' 1 11
  436. 0324: set_zone_pedgroup_info 'COPS_1' 0 12
  437. 015C: set_zone_gang_info 'HOSPI_1' 1 10 0 0 0 0 0 0 0 60
  438. 015C: set_zone_gang_info 'HOSPI_1' 0 8 0 0 0 0 0 0 0 60
  439. 0152: set_zone_car_info 'HOSPI_1' 1 10 0 0 0 0 0 0 0 90 400 0 0 400 0 0
  440. 0152: set_zone_car_info 'HOSPI_1' 0 8 0 0 0 0 0 0 0 90 400 0 0 400 0 0
  441. 0324: set_zone_pedgroup_info 'HOSPI_1' 1 17
  442. 0324: set_zone_pedgroup_info 'HOSPI_1' 0 18
  443. 015C: set_zone_gang_info 'ROADBR1' 1 30 0 0 0 0 0 0 0 0
  444. 015C: set_zone_gang_info 'ROADBR1' 0 20 0 0 0 0 0 0 0 0
  445. 0152: set_zone_car_info 'ROADBR1' 1 12 0 0 0 0 0 0 0 20 400 0 0 400 0 100
  446. 0152: set_zone_car_info 'ROADBR1' 0 10 0 0 0 0 0 0 0 10 400 0 0 400 0 100
  447. 0324: set_zone_pedgroup_info 'ROADBR1' 1 11 // Callahan Bridge
  448. 0324: set_zone_pedgroup_info 'ROADBR1' 0 12 // Callahan Bridge
  449. 015C: set_zone_gang_info 'FISHFAC' 1 2 0 1000 0 0 0 0 0 0
  450. 015C: set_zone_gang_info 'FISHFAC' 0 2 0 1000 0 0 0 0 0 0
  451. 0152: set_zone_car_info 'FISHFAC' 1 6 0 0 0 0 0 0 0 20 200 0 0 600 0 0
  452. 0152: set_zone_car_info 'FISHFAC' 0 4 0 0 0 0 0 0 0 10 200 0 0 600 0 0
  453. 0324: set_zone_pedgroup_info 'FISHFAC' 1 11
  454. 0324: set_zone_pedgroup_info 'FISHFAC' 0 12
  455. 015C: set_zone_gang_info 'FILLIN1' 1 10 0 0 0 0 0 0 0 0
  456. 015C: set_zone_gang_info 'FILLIN1' 0 8 0 0 0 0 0 0 0 0
  457. 0152: set_zone_car_info 'FILLIN1' 1 8 0 0 0 0 0 0 0 20 500 0 0 400 0 0
  458. 0152: set_zone_car_info 'FILLIN1' 0 6 0 0 0 0 0 0 0 10 400 0 0 400 0 0
  459. 0324: set_zone_pedgroup_info 'FILLIN1' 1 11
  460. 0324: set_zone_pedgroup_info 'FILLIN1' 0 12
  461. 015C: set_zone_gang_info 'MAIN_D1' 1 15 0 300 0 0 0 0 0 20
  462. 015C: set_zone_gang_info 'MAIN_D1' 0 10 0 500 0 0 0 0 0 10
  463. 0152: set_zone_car_info 'MAIN_D1' 1 24 0 100 0 0 0 0 0 20 300 0 0 300 20 100
  464. 0152: set_zone_car_info 'MAIN_D1' 0 18 0 150 0 0 0 0 0 10 300 0 0 300 20 100
  465. 0324: set_zone_pedgroup_info 'MAIN_D1' 1 5
  466. 0324: set_zone_pedgroup_info 'MAIN_D1' 0 6
  467. 015C: set_zone_gang_info 'MAIN_D2' 1 15 0 300 0 0 0 0 0 20
  468. 015C: set_zone_gang_info 'MAIN_D2' 0 10 0 400 0 0 0 0 0 10
  469. 0152: set_zone_car_info 'MAIN_D2' 1 24 0 100 0 0 0 0 0 20 300 0 0 300 20 100
  470. 0152: set_zone_car_info 'MAIN_D2' 0 18 0 150 0 0 0 0 0 10 300 0 0 300 20 100
  471. 0324: set_zone_pedgroup_info 'MAIN_D2' 1 5
  472. 0324: set_zone_pedgroup_info 'MAIN_D2' 0 6
  473. 015C: set_zone_gang_info 'MAIN_D3' 1 15 0 300 0 0 0 0 0 20
  474. 015C: set_zone_gang_info 'MAIN_D3' 0 10 0 400 0 0 0 0 0 10
  475. 0152: set_zone_car_info 'MAIN_D3' 1 24 0 100 0 0 0 0 0 20 300 0 0 300 20 100
  476. 0152: set_zone_car_info 'MAIN_D3' 0 18 0 150 0 0 0 0 0 10 300 0 0 300 20 100
  477. 0324: set_zone_pedgroup_info 'MAIN_D3' 1 5
  478. 0324: set_zone_pedgroup_info 'MAIN_D3' 0 6
  479. 015C: set_zone_gang_info 'MAIN_D4' 1 15 0 300 0 0 0 0 0 20
  480. 015C: set_zone_gang_info 'MAIN_D4' 0 10 0 400 0 0 0 0 0 10
  481. 0152: set_zone_car_info 'MAIN_D4' 1 24 0 100 0 0 0 0 0 20 300 0 0 300 20 100
  482. 0152: set_zone_car_info 'MAIN_D4' 0 18 0 150 0 0 0 0 0 10 300 0 0 300 20 100
  483. 0324: set_zone_pedgroup_info 'MAIN_D4' 1 5
  484. 0324: set_zone_pedgroup_info 'MAIN_D4' 0 6
  485. 015C: set_zone_gang_info 'MAIN_D5' 1 15 0 0 0 0 0 0 0 20
  486. 015C: set_zone_gang_info 'MAIN_D5' 0 10 0 0 0 0 0 0 0 10
  487. 0152: set_zone_car_info 'MAIN_D5' 1 24 0 0 0 0 0 0 0 20 400 0 0 300 20 100
  488. 0152: set_zone_car_info 'MAIN_D5' 0 18 0 0 0 0 0 0 0 10 300 0 0 400 20 100
  489. 0324: set_zone_pedgroup_info 'MAIN_D5' 1 1
  490. 0324: set_zone_pedgroup_info 'MAIN_D5' 0 2
  491. 015C: set_zone_gang_info 'MAIN_D6' 1 15 0 0 300 0 0 0 0 20
  492. 015C: set_zone_gang_info 'MAIN_D6' 0 10 0 0 400 0 0 0 0 10
  493. 0152: set_zone_car_info 'MAIN_D6' 1 24 0 0 100 0 0 0 0 20 300 0 0 300 20 100
  494. 0152: set_zone_car_info 'MAIN_D6' 0 18 0 0 150 0 0 0 0 10 300 0 0 300 20 100
  495. 0324: set_zone_pedgroup_info 'MAIN_D6' 1 9
  496. 0324: set_zone_pedgroup_info 'MAIN_D6' 0 10
  497. 01E8: create_forbidden_for_cars_cube 619.5625 -911.5 45.0 834.25 -954.5 32.0
  498. 0426: create_save_cars_between_levels_cube 619.5625 -911.5 45.0 834.25 -954.5 32.0
  499. 01E8: create_forbidden_for_cars_cube 1381.0 -293.6875 48.0 1435.75 -140.0625 58.0
  500. 01E8: create_forbidden_for_cars_cube 1358.875 -901.875 10.0 1609.563 -615.0625 16.0
  501. 01E8: create_forbidden_for_cars_cube 659.5625 200.0 -20.0 945.75 147.5 5.0
  502. 0426: create_save_cars_between_levels_cube 659.5625 200.0 -20.0 945.75 147.5 5.0
  503. 022B: create_forbidden_for_peds_cube 659.5625 200.0 -25.0 945.75 147.5 5.0
  504. 0426: create_save_cars_between_levels_cube 659.5625 200.0 -25.0 945.75 147.5 5.0
  505. 022B: create_forbidden_for_peds_cube 773.5625 191.75 -25.0 819.6875 182.75 5.0
  506. 0426: create_save_cars_between_levels_cube 773.5625 191.75 -25.0 819.6875 182.75 5.0
  507. 022B: create_forbidden_for_peds_cube 1609.0 -896.0 8.0 1393.688 -967.375 30.0
  508. 022B: create_forbidden_for_peds_cube 1048.25 -1103.375 5.0 1040.0 -1074.375 30.0
  509. 022B: create_forbidden_for_peds_cube 900.0625 -297.0 6.0 842.8125 -325.5625 15.0
  510. 022B: create_forbidden_for_peds_cube 900.5 -427.0625 14.0 879.0625 -404.1875 17.0
  511. 022B: create_forbidden_for_peds_cube 847.875 -640.5625 10.0 887.875 -685.75 20.0
  512. 0399: create_forbidden_for_peds_angled_cube 1222.875 -838.375 13.5 1256.25 -804.875 16.0 angle 58.0
  513. 022B: create_forbidden_for_peds_cube 1005.563 -880.9375 12.0 995.875 -893.3125 20.0
  514. 022B: create_forbidden_for_peds_cube 1070.563 -401.5625 10.0 1067.75 -397.1875 25.0
  515. 015C: set_zone_gang_info 'STADIUM' 1 30 0 0 0 0 0 0 0 0
  516. 015C: set_zone_gang_info 'STADIUM' 0 16 0 0 0 0 0 0 0 0
  517. 0152: set_zone_car_info 'STADIUM' 1 20 0 0 0 0 0 0 0 20 300 150 0 250 0 200
  518. 0152: set_zone_car_info 'STADIUM' 0 17 0 0 0 0 0 0 0 10 300 150 0 250 0 200
  519. 0324: set_zone_pedgroup_info 'STADIUM' 1 15 // Aspatria
  520. 0324: set_zone_pedgroup_info 'STADIUM' 0 16 // Aspatria
  521. 015C: set_zone_gang_info 'HOSPI_2' 1 30 0 0 0 0 0 0 0 0
  522. 015C: set_zone_gang_info 'HOSPI_2' 0 16 0 0 0 0 0 0 0 0
  523. 0152: set_zone_car_info 'HOSPI_2' 1 20 0 0 0 0 0 0 0 20 300 150 0 250 0 200
  524. 0152: set_zone_car_info 'HOSPI_2' 0 17 0 0 0 0 0 0 0 10 300 150 0 250 0 200
  525. 0324: set_zone_pedgroup_info 'HOSPI_2' 1 17 // Rockford
  526. 0324: set_zone_pedgroup_info 'HOSPI_2' 0 18 // Rockford
  527. 015C: set_zone_gang_info 'UNIVERS' 1 30 0 0 0 0 0 0 0 20
  528. 015C: set_zone_gang_info 'UNIVERS' 0 16 0 0 0 0 0 0 0 10
  529. 0152: set_zone_car_info 'UNIVERS' 1 20 0 0 0 0 0 0 0 20 300 300 300 0 20 0
  530. 0152: set_zone_car_info 'UNIVERS' 0 17 0 0 0 0 0 0 0 10 300 300 300 0 20 0
  531. 0324: set_zone_pedgroup_info 'UNIVERS' 1 23 // Liberty Campus
  532. 0324: set_zone_pedgroup_info 'UNIVERS' 0 24 // Liberty Campus
  533. 015C: set_zone_gang_info 'CONSTRU' 1 30 0 0 0 0 0 300 0 20
  534. 015C: set_zone_gang_info 'CONSTRU' 0 16 0 0 0 0 0 400 0 10
  535. 0152: set_zone_car_info 'CONSTRU' 1 20 0 0 0 0 0 100 0 20 300 100 0 250 0 150
  536. 0152: set_zone_car_info 'CONSTRU' 0 17 0 0 0 0 0 150 0 10 300 100 0 250 0 150
  537. 0324: set_zone_pedgroup_info 'CONSTRU' 1 19 // Fort Staunton
  538. 0324: set_zone_pedgroup_info 'CONSTRU' 0 20 // Fort Staunton
  539. 015C: set_zone_gang_info 'PARK' 1 30 0 0 0 0 0 0 0 20
  540. 015C: set_zone_gang_info 'PARK' 0 16 0 0 0 0 0 0 0 10
  541. 0152: set_zone_car_info 'PARK' 1 20 0 0 0 0 0 0 0 20 300 300 300 0 0 0
  542. 0152: set_zone_car_info 'PARK' 0 17 0 0 0 0 0 0 0 10 300 300 300 0 0 0
  543. 0324: set_zone_pedgroup_info 'PARK' 1 25 // Belleville Park
  544. 0324: set_zone_pedgroup_info 'PARK' 0 26 // Belleville Park
  545. 015C: set_zone_gang_info 'COM_EAS' 1 30 0 0 0 0 300 0 0 20
  546. 015C: set_zone_gang_info 'COM_EAS' 0 16 0 0 0 0 400 0 0 10
  547. 0152: set_zone_car_info 'COM_EAS' 1 20 0 0 0 0 100 0 0 20 400 250 0 0 0 150
  548. 0152: set_zone_car_info 'COM_EAS' 0 17 0 0 0 0 150 0 0 10 400 250 0 0 0 100
  549. 0324: set_zone_pedgroup_info 'COM_EAS' 1 21 // Newport
  550. 0324: set_zone_pedgroup_info 'COM_EAS' 0 22 // Newport
  551. 015C: set_zone_gang_info 'SHOPING' 1 30 0 0 0 0 0 0 0 20
  552. 015C: set_zone_gang_info 'SHOPING' 0 16 0 0 0 0 0 0 0 10
  553. 0152: set_zone_car_info 'SHOPING' 1 20 0 0 0 0 0 0 0 30 300 250 250 0 0 100
  554. 0152: set_zone_car_info 'SHOPING' 0 17 0 0 0 0 0 0 0 20 300 250 250 0 0 100
  555. 0324: set_zone_pedgroup_info 'SHOPING' 1 21 // Bedford Point
  556. 0324: set_zone_pedgroup_info 'SHOPING' 0 22 // Bedford Point
  557. 015C: set_zone_gang_info 'YAKUSA' 1 30 0 0 0 300 0 0 0 20
  558. 015C: set_zone_gang_info 'YAKUSA' 0 16 0 0 0 400 0 0 0 10
  559. 0152: set_zone_car_info 'YAKUSA' 1 20 0 0 0 100 0 0 0 40 350 200 250 0 0 0
  560. 0152: set_zone_car_info 'YAKUSA' 0 17 0 0 0 150 0 0 0 20 350 200 200 0 0 0
  561. 0324: set_zone_pedgroup_info 'YAKUSA' 1 21 // Torrington
  562. 0324: set_zone_pedgroup_info 'YAKUSA' 0 22 // Torrington
  563. 015C: set_zone_gang_info 'ROADBR2' 1 30 0 0 0 0 0 0 0 20
  564. 015C: set_zone_gang_info 'ROADBR2' 0 20 0 0 0 0 0 0 0 10
  565. 0152: set_zone_car_info 'ROADBR2' 1 20 0 0 0 0 0 0 0 30 300 250 250 0 0 100
  566. 0152: set_zone_car_info 'ROADBR2' 0 17 0 0 0 0 0 0 0 20 300 250 250 0 0 100
  567. 0324: set_zone_pedgroup_info 'ROADBR2' 1 21 // Callahan Bridge
  568. 0324: set_zone_pedgroup_info 'ROADBR2' 0 22 // Callahan Bridge
  569. 022B: create_forbidden_for_peds_cube 106.0625 -1278.25 24.0 96.25 -1273.5 27.0
  570. 022B: create_forbidden_for_peds_cube 120.0 170.0 10.0 190.0 246.0 25.0
  571. 022B: create_forbidden_for_peds_cube 31.0 -317.0 14.0 91.0 -394.0 25.0
  572. 01E8: create_forbidden_for_cars_cube 120.0 170.0 10.0 190.0 246.0 25.0
  573. 01E8: create_forbidden_for_cars_cube 121.8125 -46.375 14.0 363.8125 54.25 20.0
  574. 022B: create_forbidden_for_peds_cube 121.8125 -46.375 14.0 363.8125 54.25 20.0
  575. 01E8: create_forbidden_for_cars_cube 353.5 -459.0 18.0 397.5 -431.5625 30.0
  576. 01E8: create_forbidden_for_cars_cube 465.6875 -634.25 10.0 429.875 -610.0625 25.0
  577. 01E8: create_forbidden_for_cars_cube -46.75 -648.0 39.0 -69.0625 -614.0 50.0
  578. 0426: create_save_cars_between_levels_cube -46.75 -648.0 39.0 -69.0625 -614.0 50.0
  579. 022B: create_forbidden_for_peds_cube 56.5 -1544.188 10.0 87.875 -1556.0 30.0
  580. 022B: create_forbidden_for_peds_cube 413.5 -480.1875 20.0 420.875 -499.0 36.0
  581. 022B: create_forbidden_for_peds_cube 419.5 -708.0625 20.0 412.5 -717.875 36.0
  582. 022B: create_forbidden_for_peds_cube -76.875 -985.375 20.0 -68.75 -992.5625 36.0
  583. 022B: create_forbidden_for_peds_cube -76.5 -934.375 20.0 -70.375 -928.375 36.0
  584. 022B: create_forbidden_for_peds_cube -55.875 -934.5625 20.0 -46.375 -927.1875 36.0
  585. 022B: create_forbidden_for_peds_cube -76.375 -999.5625 20.0 -68.75 -628.5 36.0
  586. 022B: create_forbidden_for_peds_cube 199.25 -935.875 20.0 134.75 -927.375 40.0
  587. 01E8: create_forbidden_for_cars_cube 529.5625 106.5 -30.0 581.375 65.6875 0.0
  588. 015C: set_zone_gang_info 'AIRPORT' 1 20 0 0 0 0 0 0 0 20
  589. 015C: set_zone_gang_info 'AIRPORT' 0 10 0 0 0 0 0 0 0 10
  590. 0152: set_zone_car_info 'AIRPORT' 1 15 0 0 0 0 0 0 0 40 300 300 300 0 0 0
  591. 0152: set_zone_car_info 'AIRPORT' 0 13 0 0 0 0 0 0 0 20 300 300 300 0 0 0
  592. 0324: set_zone_pedgroup_info 'AIRPORT' 1 27 // Francis Intl. Airport
  593. 0324: set_zone_pedgroup_info 'AIRPORT' 0 28 // Francis Intl. Airport
  594. 015C: set_zone_gang_info 'PROJECT' 1 20 0 0 0 0 0 0 300 0
  595. 015C: set_zone_gang_info 'PROJECT' 0 10 0 0 0 0 0 0 400 0
  596. 0152: set_zone_car_info 'PROJECT' 1 15 0 0 0 0 0 0 100 20 500 150 0 150 0 0
  597. 0152: set_zone_car_info 'PROJECT' 0 13 0 0 0 0 0 0 150 10 500 100 0 150 0 0
  598. 0324: set_zone_pedgroup_info 'PROJECT' 1 9 // Wichita Gardens
  599. 0324: set_zone_pedgroup_info 'PROJECT' 0 10 // Wichita Gardens
  600. 015C: set_zone_gang_info 'SUB_IND' 1 20 0 0 0 0 0 0 0 20
  601. 015C: set_zone_gang_info 'SUB_IND' 0 10 0 0 0 0 0 0 0 10
  602. 0152: set_zone_car_info 'SUB_IND' 1 15 0 0 0 0 0 0 0 20 300 300 300 0 0 0
  603. 0152: set_zone_car_info 'SUB_IND' 0 13 0 0 0 0 0 0 0 10 300 300 300 0 0 0
  604. 0324: set_zone_pedgroup_info 'SUB_IND' 1 7 // Pike Creek
  605. 0324: set_zone_pedgroup_info 'SUB_IND' 0 8 // Pike Creek
  606. 015C: set_zone_gang_info 'SWANKS' 1 20 0 0 0 0 0 70 0 30
  607. 015C: set_zone_gang_info 'SWANKS' 0 10 0 0 0 0 0 90 0 20
  608. 0152: set_zone_car_info 'SWANKS' 1 15 0 0 0 0 0 70 0 30 0 400 400 0 20 0
  609. 0152: set_zone_car_info 'SWANKS' 0 13 0 0 0 0 0 90 0 20 0 400 400 0 20 0
  610. 0324: set_zone_pedgroup_info 'SWANKS' 1 29 // Cedar Grove
  611. 0324: set_zone_pedgroup_info 'SWANKS' 0 30 // Cedar Grove
  612. 015C: set_zone_gang_info 'BIG_DAM' 1 8 0 0 0 0 0 0 0 0
  613. 015C: set_zone_gang_info 'BIG_DAM' 0 6 0 0 0 0 0 0 0 0
  614. 0152: set_zone_car_info 'BIG_DAM' 1 8 0 0 0 0 0 0 0 20 300 300 0 300 0 0
  615. 0152: set_zone_car_info 'BIG_DAM' 0 6 0 0 0 0 0 0 0 10 300 300 0 300 0 0
  616. 0324: set_zone_pedgroup_info 'BIG_DAM' 1 11 // Cochrane Dam
  617. 0324: set_zone_pedgroup_info 'BIG_DAM' 0 12 // Cochrane Dam
  618. 015C: set_zone_gang_info 'SUB_ZO2' 1 20 0 0 0 0 0 0 0 20
  619. 015C: set_zone_gang_info 'SUB_ZO2' 0 10 0 0 0 0 0 0 0 10
  620. 0152: set_zone_car_info 'SUB_ZO2' 1 15 0 0 0 0 0 0 0 20 0 500 450 0 0 0
  621. 0152: set_zone_car_info 'SUB_ZO2' 0 13 0 0 0 0 0 0 0 10 0 500 450 0 0 0
  622. 0324: set_zone_pedgroup_info 'SUB_ZO2' 1 0 // Shoreside Vale
  623. 0324: set_zone_pedgroup_info 'SUB_ZO2' 0 0 // Shoreside Vale
  624. 015C: set_zone_gang_info 'SUB_ZO3' 1 20 0 0 0 0 0 0 0 20
  625. 015C: set_zone_gang_info 'SUB_ZO3' 0 10 0 0 0 0 0 0 0 10
  626. 0152: set_zone_car_info 'SUB_ZO3' 1 15 0 0 0 0 0 0 0 20 0 500 450 0 0 0
  627. 0152: set_zone_car_info 'SUB_ZO3' 0 13 0 0 0 0 0 0 0 10 0 500 450 0 0 0
  628. 0324: set_zone_pedgroup_info 'SUB_ZO3' 1 0 // Shoreside Vale
  629. 0324: set_zone_pedgroup_info 'SUB_ZO3' 0 0 // Shoreside Vale
  630. 015C: set_zone_gang_info 'WEE_DAM' 1 8 0 0 0 0 0 100 0 0
  631. 015C: set_zone_gang_info 'WEE_DAM' 0 5 0 0 0 0 0 100 0 0
  632. 0152: set_zone_car_info 'WEE_DAM' 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  633. 0152: set_zone_car_info 'WEE_DAM' 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  634. 0324: set_zone_pedgroup_info 'WEE_DAM' 1 7
  635. 0324: set_zone_pedgroup_info 'WEE_DAM' 0 8
  636. 01E8: create_forbidden_for_cars_cube -1052.625 -78.0 50.0 -988.0 -67.125 30.0
  637. 022B: create_forbidden_for_peds_cube -1052.625 -78.0 50.0 -988.0 -67.125 30.0
  638. 01E8: create_forbidden_for_cars_cube -952.5 361.375 10.0 -939.25 374.0 30.0
  639. 01E8: create_forbidden_for_cars_cube -241.6875 251.75 0.0 -256.1875 241.375 20.0
  640. 01E8: create_forbidden_for_cars_cube -1367.75 -731.4375 20.0 -743.1875 -410.1875 5.0
  641. 01E8: create_forbidden_for_cars_cube -1591.375 -931.5 10.0 -1572.875 -914.5625 25.0
  642. 022B: create_forbidden_for_peds_cube -1310.75 -568.75 5.0 -1224.875 -483.4375 20.0
  643. 01E8: create_forbidden_for_cars_cube 496.6875 75.5 -30.0 484.0 44.1875 0.0
  644. 0426: create_save_cars_between_levels_cube 496.6875 75.5 -30.0 484.0 44.1875 0.0
  645. 01E8: create_forbidden_for_cars_cube -287.75 396.5 70.0 -269.0 418.0 100.0
  646. 01E8: create_forbidden_for_cars_cube -877.0625 545.875 60.0 -901.25 575.0 100.0
  647. 01E8: create_forbidden_for_cars_cube -690.375 101.1875 10.0 -704.375 78.875 30.0
  648. 01E8: create_forbidden_for_cars_cube -1194.063 98.5625 50.0 -1234.0 119.1875 80.0
  649. 01E7: remove_forbidden_for_cars_cube 619.5625 -911.5 45.0 834.25 -954.5 32.0
  650. 01E7: remove_forbidden_for_cars_cube 659.5625 200.0 -20.0 945.75 147.5 5.0
  651. 01E7: remove_forbidden_for_cars_cube 529.5625 106.5 -30.0 581.375 65.6875 0.0
  652. 0004: $FLAG_STAUNTON_OPEN = 1 // integer values
  653. 0004: $FLAG_SHORESIDE_OPEN = 1 // integer values
  654. 004F: create_thread @I_RSTRT
  655. 004F: create_thread @C_RSTRT
  656. 004F: create_thread @S_RSTRT
  657. 004F: create_thread @USJ_5242
  658. 00D7: create_thread_with_wasted_busted_check @USJ // Special rules for create_thread commands. Read the readme.
  659.  
  660. :MAIN_10564
  661. 0001: wait 250 ms
  662. 0002: jump @MAIN_10564
  663.  
  664. :HJ
  665. 0111: set_wasted_busted_check_to 0
  666. 03A4: name_thread 'HJ'
  667. 0004: $DODO_FLIGHTTIME_RECORD = 0 // integer values
  668.  
  669. :HJ_21
  670. 0001: wait 0 ms
  671. 00D6: if
  672. 8256: not player $PLAYER_CHAR defined
  673. 004D: jump_if_false @HJ_48
  674. 0002: jump @HJ_21
  675.  
  676. :HJ_48
  677. 00D6: if
  678. 0445: unknown_cheat_check
  679. 004D: jump_if_false @HJ_68
  680. 0002: jump @HJ_21
  681.  
  682. :HJ_68
  683. 00D6: if
  684. 00E0: player $PLAYER_CHAR driving
  685. 004D: jump_if_false @HJ_929
  686. 03C1: $735 = player $PLAYER_CHAR car
  687. 00D6: if
  688. 829C: not $735 stopped
  689. 004D: jump_if_false @HJ_915
  690. 00D6: if
  691. 01F3: car $735 airborne
  692. 004D: jump_if_false @HJ_901
  693. 0004: $JUMP_ROTATION = 0 // integer values
  694. 0005: $770 = 0.0 // floating-point values
  695. 0004: $JUMP_PERFECT_LANDING = 0 // integer values
  696. 0004: $745 = 0 // integer values
  697. 0004: $JUMP_FLIPS = 0 // integer values
  698. 0004: $740 = 0 // integer values
  699. 0004: $746 = 0 // integer values
  700. 0004: $JUMP_MULTIPLY = 0 // integer values
  701. 0004: $736 = 0 // integer values
  702. 0004: $JUMP_HEIGHT = 0 // integer values
  703. 0005: $HEIGHEST_Z = -100.0 // floating-point values
  704. 0005: $CURRENT_X = 0.0 // floating-point values
  705. 0005: $CURRENT_Y = 0.0 // floating-point values
  706. 0005: $CURRENT_Z = 0.0 // floating-point values
  707. 0005: $FROM_X = 0.0 // floating-point values
  708. 0005: $FROM_Y = 0.0 // floating-point values
  709. 0005: $FROM_Z = 0.0 // floating-point values
  710. 0005: $LAND_X = 0.0 // floating-point values
  711. 0005: $LAND_Y = 0.0 // floating-point values
  712. 0005: $766 = 0.0 // floating-point values
  713. 0005: $767 = 0.0 // floating-point values
  714. 0005: $768 = 0.0 // floating-point values
  715. 0005: $769 = 0.0 // floating-point values
  716. 0004: $JUMP_DIST = 0 // integer values
  717. 0004: $JUMP_DIST_CM = 0 // integer values
  718. 0004: $JUMP_HEIGHT_CM = 0 // integer values
  719. 0005: $LAND_Z = 0.0 // floating-point values
  720. 0005: $773 = 0.0 // floating-point values
  721. 0005: $775 = 0.0 // floating-point values
  722. 0005: $774 = 0.0 // floating-point values
  723. 0005: $772 = 0.0 // floating-point values
  724. 0004: $749 = 0 // integer values
  725. 0004: $DODO_TAKEOFFTIME = 0 // integer values
  726. 0004: $DODO_LANDTIME = 0 // integer values
  727. 0004: $DODO_FLIGHTTIME = 0 // integer values
  728. 0004: $753 = 0 // integer values
  729. 0004: $754 = 0 // integer values
  730. 00D6: if
  731. 0137: car $735 id == #DODO
  732. 004D: jump_if_false @HJ_427
  733. 0002: jump @HJ_2135
  734.  
  735. :HJ_427
  736. 00D6: if or
  737. 01F3: car $735 airborne
  738. 001A: 10 > $754 // integer values
  739. 004D: jump_if_false @HJ_894
  740. 0008: $754 += 1 // integer values
  741. 00AA: store_car $735 position_to $CURRENT_X $CURRENT_Y $CURRENT_Z
  742. 0086: $772 = $770 // floating-point values only
  743. 00D6: if
  744. 0038: $736 == 0 // integer values
  745. 004D: jump_if_false @HJ_536
  746. 0174: $772 = car $735 z_angle
  747. 0086: $FROM_X = $CURRENT_X // floating-point values only
  748. 0086: $FROM_Y = $CURRENT_Y // floating-point values only
  749. 0086: $FROM_Z = $CURRENT_Z // floating-point values only
  750. 0004: $736 = 1 // integer values
  751.  
  752. :HJ_536
  753. 0001: wait 0 ms
  754. 00D6: if
  755. 0119: car $735 wrecked
  756. 004D: jump_if_false @HJ_563
  757. 0002: jump @HJ_21
  758.  
  759. :HJ_563
  760. 00D6: if
  761. 8256: not player $PLAYER_CHAR defined
  762. 004D: jump_if_false @HJ_586
  763. 0002: jump @HJ_21
  764.  
  765. :HJ_586
  766. 00D6: if
  767. 80E0: not player $PLAYER_CHAR driving
  768. 004D: jump_if_false @HJ_609
  769. 0002: jump @HJ_21
  770.  
  771. :HJ_609
  772. 00D6: if and
  773. 820D: not car $735 flipped
  774. 0038: $740 == 0 // integer values
  775. 004D: jump_if_false @HJ_639
  776. 0004: $740 = 1 // integer values
  777.  
  778. :HJ_639
  779. 00D6: if and
  780. 020D: car $735 flipped
  781. 0038: $740 == 1 // integer values
  782. 004D: jump_if_false @HJ_676
  783. 0008: $JUMP_FLIPS += 1 // integer values
  784. 0004: $740 = 0 // integer values
  785.  
  786. :HJ_676
  787. 0174: $770 = car $735 z_angle
  788. 0086: $773 = $770 // floating-point values only
  789. 0061: $773 -= $772 // floating-point values
  790. 00D6: if
  791. 0020: $773 > 180.0 // floating-point values
  792. 004D: jump_if_false @HJ_750
  793. 0086: $774 = $773 // floating-point values only
  794. 0005: $773 = 360.0 // floating-point values
  795. 0061: $773 -= $774 // floating-point values
  796. 0002: jump @HJ_793
  797.  
  798. :HJ_750
  799. 00D6: if
  800. 0022: -180.0 > $773 // floating-point values
  801. 004D: jump_if_false @HJ_793
  802. 0086: $774 = $773 // floating-point values only
  803. 0005: $773 = 360.0 // floating-point values
  804. 0059: $773 += $774 // floating-point values
  805.  
  806. :HJ_793
  807. 00D6: if
  808. 0022: 0.0 > $773 // floating-point values
  809. 004D: jump_if_false @HJ_836
  810. 0086: $774 = $773 // floating-point values only
  811. 0005: $773 = 0.0 // floating-point values
  812. 0061: $773 -= $774 // floating-point values
  813.  
  814. :HJ_836
  815. 0059: $775 += $773 // floating-point values
  816. 008C: $JUMP_ROTATION = float_to_integer $775
  817. 00D6: if
  818. 0024: $CURRENT_Z > $HEIGHEST_Z // floating-point values only
  819. 004D: jump_if_false @HJ_879
  820. 0086: $HEIGHEST_Z = $CURRENT_Z // floating-point values only
  821.  
  822. :HJ_879
  823. 0005: $CURRENT_Z = 0.0 // floating-point values
  824. 0002: jump @HJ_427
  825.  
  826. :HJ_894
  827. 0002: jump @HJ_908
  828.  
  829. :HJ_901
  830. 0002: jump @HJ_21
  831.  
  832. :HJ_908
  833. 0002: jump @HJ_922
  834.  
  835. :HJ_915
  836. 0002: jump @HJ_21
  837.  
  838. :HJ_922
  839. 0002: jump @HJ_936
  840.  
  841. :HJ_929
  842. 0002: jump @HJ_21
  843.  
  844. :HJ_936
  845. 00D6: if
  846. 0038: $736 == 1 // integer values
  847. 004D: jump_if_false @HJ_1283
  848. 00AA: store_car $735 position_to $LAND_X $LAND_Y $LAND_Z
  849.  
  850. :HJ_968
  851. 00D6: if
  852. 001A: 90 > $745 // integer values
  853. 004D: jump_if_false @HJ_1080
  854. 00D6: if
  855. 0119: car $735 wrecked
  856. 004D: jump_if_false @HJ_1016
  857. 0002: jump @HJ_21
  858. 0002: jump @HJ_1039
  859.  
  860. :HJ_1016
  861. 00D6: if
  862. 815E: not car $735 wheels_on_ground
  863. 004D: jump_if_false @HJ_1039
  864. 0008: $746 += 1 // integer values
  865.  
  866. :HJ_1039
  867. 0001: wait 0 ms
  868. 00D6: if
  869. 8256: not player $PLAYER_CHAR defined
  870. 004D: jump_if_false @HJ_1066
  871. 0002: jump @HJ_21
  872.  
  873. :HJ_1066
  874. 0008: $745 += 1 // integer values
  875. 0002: jump @HJ_968
  876.  
  877. :HJ_1080
  878. 0004: $745 = 0 // integer values
  879. 0086: $766 = $FROM_X // floating-point values only
  880. 0061: $766 -= $LAND_X // floating-point values
  881. 0086: $767 = $FROM_Y // floating-point values only
  882. 0061: $767 -= $LAND_Y // floating-point values
  883. 0069: $766 *= $766 // floating-point values
  884. 0069: $767 *= $767 // floating-point values
  885. 0086: $768 = $766 // floating-point values only
  886. 0059: $768 += $767 // floating-point values
  887. 01FB: $769 = square_root $768
  888. 030E: save_jump_distance $769
  889. 008C: $JUMP_DIST = float_to_integer $769
  890. 0061: $HEIGHEST_Z -= $FROM_Z // floating-point values
  891. 030F: save_jump_height $HEIGHEST_Z
  892. 008C: $JUMP_HEIGHT = float_to_integer $HEIGHEST_Z
  893. 008D: $LAND_Z = integer_to_float $JUMP_DIST
  894. 0061: $769 -= $LAND_Z // floating-point values
  895. 0086: $LAND_Z = $769 // floating-point values only
  896. 0011: $LAND_Z *= 100.0 // floating-point values
  897. 008C: $JUMP_DIST_CM = float_to_integer $LAND_Z
  898. 008D: $LAND_Z = integer_to_float $JUMP_HEIGHT
  899. 0061: $HEIGHEST_Z -= $LAND_Z // floating-point values
  900. 0086: $LAND_Z = $HEIGHEST_Z // floating-point values only
  901. 0011: $LAND_Z *= 100.0 // floating-point values
  902. 008C: $JUMP_HEIGHT_CM = float_to_integer $LAND_Z
  903. 0310: save_jump_flips $JUMP_FLIPS
  904. 0311: save_jump_rotation $JUMP_ROTATION
  905.  
  906. :HJ_1283
  907. 00D6: if
  908. 0020: $HEIGHEST_Z > 4.0 // floating-point values
  909. 004D: jump_if_false @HJ_1309
  910. 0008: $JUMP_MULTIPLY += 1 // integer values
  911.  
  912. :HJ_1309
  913. 00D6: if
  914. 0018: $JUMP_DIST > 30 // integer values
  915. 004D: jump_if_false @HJ_1334
  916. 0008: $JUMP_MULTIPLY += 1 // integer values
  917.  
  918. :HJ_1334
  919. 00D6: if
  920. 0018: $JUMP_FLIPS > 0 // integer values
  921. 004D: jump_if_false @HJ_1359
  922. 0008: $JUMP_MULTIPLY += 1 // integer values
  923.  
  924. :HJ_1359
  925. 00D6: if
  926. 0018: $JUMP_ROTATION > 360 // integer values
  927. 004D: jump_if_false @HJ_1385
  928. 0008: $JUMP_MULTIPLY += 1 // integer values
  929.  
  930. :HJ_1385
  931. 00D6: if
  932. 0018: $746 > 60 // integer values
  933. 004D: jump_if_false @HJ_1410
  934. 0004: $JUMP_PERFECT_LANDING = 1 // integer values
  935.  
  936. :HJ_1410
  937. 00D6: if
  938. 0018: $JUMP_MULTIPLY > 0 // integer values
  939. 004D: jump_if_false @HJ_2128
  940. 0084: $JUMP_BONUS = $JUMP_FLIPS // integer values and handles
  941. 0010: $JUMP_BONUS *= 180 // integer values
  942. 0058: $JUMP_BONUS += $JUMP_ROTATION // integer values
  943. 0084: $756 = $JUMP_DIST // integer values and handles
  944. 0010: $756 *= 6 // integer values
  945. 0058: $JUMP_BONUS += $756 // integer values
  946. 0084: $756 = $JUMP_HEIGHT // integer values and handles
  947. 0010: $756 *= 45 // integer values
  948. 0058: $JUMP_BONUS += $756 // integer values
  949. 00D6: if
  950. 0038: $JUMP_PERFECT_LANDING == 1 // integer values
  951. 004D: jump_if_false @HJ_1523
  952. 0010: $JUMP_BONUS *= 2 // integer values
  953.  
  954. :HJ_1523
  955. 0068: $JUMP_BONUS *= $JUMP_MULTIPLY // integer values
  956. 0014: $JUMP_BONUS /= 3 // integer values
  957. 0109: player $PLAYER_CHAR money += $JUMP_BONUS
  958. 00D6: if and
  959. 0038: $JUMP_MULTIPLY == 1 // integer values
  960. 0038: $JUMP_PERFECT_LANDING == 0 // integer values
  961. 004D: jump_if_false @HJ_1593
  962. 01E4: text_1number_lowpriority 'HJ_IS' $JUMP_BONUS 2000 ms 1 // INSANE STUNT BONUS: $~1~
  963. 0312: save_jump_type 1
  964.  
  965. :HJ_1593
  966. 00D6: if and
  967. 0038: $JUMP_MULTIPLY == 1 // integer values
  968. 0038: $JUMP_PERFECT_LANDING == 1 // integer values
  969. 004D: jump_if_false @HJ_1640
  970. 01E4: text_1number_lowpriority 'HJ_PIS' $JUMP_BONUS 2000 ms 1 // PERFECT INSANE STUNT BONUS: $~1~
  971. 0312: save_jump_type 2
  972.  
  973. :HJ_1640
  974. 00D6: if and
  975. 0038: $JUMP_MULTIPLY == 2 // integer values
  976. 0038: $JUMP_PERFECT_LANDING == 0 // integer values
  977. 004D: jump_if_false @HJ_1687
  978. 01E4: text_1number_lowpriority 'HJ_DIS' $JUMP_BONUS 2000 ms 1 // DOUBLE INSANE STUNT BONUS: $~1~
  979. 0312: save_jump_type 3
  980.  
  981. :HJ_1687
  982. 00D6: if and
  983. 0038: $JUMP_MULTIPLY == 2 // integer values
  984. 0038: $JUMP_PERFECT_LANDING == 1 // integer values
  985. 004D: jump_if_false @HJ_1734
  986. 01E4: text_1number_lowpriority 'HJ_PDIS' $JUMP_BONUS 2000 ms 1 // PERFECT DOUBLE INSANE STUNT BONUS: $~1~
  987. 0312: save_jump_type 4
  988.  
  989. :HJ_1734
  990. 00D6: if and
  991. 0038: $JUMP_MULTIPLY == 3 // integer values
  992. 0038: $JUMP_PERFECT_LANDING == 0 // integer values
  993. 004D: jump_if_false @HJ_1781
  994. 01E4: text_1number_lowpriority 'HJ_TIS' $JUMP_BONUS 2000 ms 1 // TRIPLE INSANE STUNT BONUS: $~1~
  995. 0312: save_jump_type 5
  996.  
  997. :HJ_1781
  998. 00D6: if and
  999. 0038: $JUMP_MULTIPLY == 3 // integer values
  1000. 0038: $JUMP_PERFECT_LANDING == 1 // integer values
  1001. 004D: jump_if_false @HJ_1828
  1002. 01E4: text_1number_lowpriority 'HJ_PTIS' $JUMP_BONUS 2000 ms 1 // PERFECT TRIPLE INSANE STUNT BONUS: $~1~
  1003. 0312: save_jump_type 6
  1004.  
  1005. :HJ_1828
  1006. 00D6: if and
  1007. 0038: $JUMP_MULTIPLY == 4 // integer values
  1008. 0038: $JUMP_PERFECT_LANDING == 0 // integer values
  1009. 004D: jump_if_false @HJ_1875
  1010. 01E4: text_1number_lowpriority 'HJ_QIS' $JUMP_BONUS 2000 ms 1 // QUADRUPLE INSANE STUNT BONUS: $~1~
  1011. 0312: save_jump_type 7
  1012.  
  1013. :HJ_1875
  1014. 00D6: if and
  1015. 0038: $JUMP_MULTIPLY == 4 // integer values
  1016. 0038: $JUMP_PERFECT_LANDING == 1 // integer values
  1017. 004D: jump_if_false @HJ_1922
  1018. 01E4: text_1number_lowpriority 'HJ_PQIS' $JUMP_BONUS 3000 ms 1 // PERFECT QUADRUPLE INSANE STUNT BONUS: $~1~
  1019. 0312: save_jump_type 8
  1020.  
  1021. :HJ_1922
  1022. 00D6: if
  1023. 0424: metric
  1024. 004D: jump_if_false @HJ_2033
  1025. 00D6: if
  1026. 0038: $JUMP_PERFECT_LANDING == 1 // integer values
  1027. 004D: jump_if_false @HJ_1993
  1028. 0308: text_6numbers 'HJSTATW' $JUMP_DIST $JUMP_DIST_CM $JUMP_HEIGHT $JUMP_HEIGHT_CM $JUMP_FLIPS $JUMP_ROTATION 5000 ms 5 // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_ And what a great landing!
  1029. 0002: jump @HJ_2026
  1030.  
  1031. :HJ_1993
  1032. 0308: text_6numbers 'HJSTAT' $JUMP_DIST $JUMP_DIST_CM $JUMP_HEIGHT $JUMP_HEIGHT_CM $JUMP_FLIPS $JUMP_ROTATION 5000 ms 5 // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_
  1033.  
  1034. :HJ_2026
  1035. 0002: jump @HJ_2128
  1036.  
  1037. :HJ_2033
  1038. 042D: $JUMP_DIST = metric_to_imperial $JUMP_DIST
  1039. 042D: $JUMP_HEIGHT = metric_to_imperial $JUMP_HEIGHT
  1040. 00D6: if
  1041. 0038: $JUMP_PERFECT_LANDING == 1 // integer values
  1042. 004D: jump_if_false @HJ_2101
  1043. 0302: text_4numbers 'HJSTAWF' $JUMP_DIST $JUMP_HEIGHT $JUMP_FLIPS $JUMP_ROTATION 5000 ms 5 // Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~_ And what a great landing!
  1044. 0002: jump @HJ_2128
  1045.  
  1046. :HJ_2101
  1047. 0302: text_4numbers 'HJSTATF' $JUMP_DIST $JUMP_HEIGHT $JUMP_FLIPS $JUMP_ROTATION 5000 ms 5 // Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~_
  1048.  
  1049. :HJ_2128
  1050. 0002: jump @HJ_21
  1051.  
  1052. :HJ_2135
  1053. 00D6: if
  1054. 01F3: car $735 airborne
  1055. 004D: jump_if_false @HJ_2291
  1056. 00D6: if
  1057. 0038: $749 == 0 // integer values
  1058. 004D: jump_if_false @HJ_2188
  1059. 01BD: $DODO_TAKEOFFTIME = current_time_in_ms
  1060. 0004: $753 = 1 // integer values
  1061. 0004: $749 = 1 // integer values
  1062.  
  1063. :HJ_2188
  1064. 00D6: if
  1065. 02BF: car $735 sunk
  1066. 004D: jump_if_false @HJ_2211
  1067. 0002: jump @HJ_2291
  1068.  
  1069. :HJ_2211
  1070. 0001: wait 0 ms
  1071. 00D6: if
  1072. 0119: car $735 wrecked
  1073. 004D: jump_if_false @HJ_2238
  1074. 0002: jump @HJ_21
  1075.  
  1076. :HJ_2238
  1077. 00D6: if
  1078. 8256: not player $PLAYER_CHAR defined
  1079. 004D: jump_if_false @HJ_2261
  1080. 0002: jump @HJ_21
  1081.  
  1082. :HJ_2261
  1083. 00D6: if
  1084. 80E0: not player $PLAYER_CHAR driving
  1085. 004D: jump_if_false @HJ_2284
  1086. 0002: jump @HJ_21
  1087.  
  1088. :HJ_2284
  1089. 0002: jump @HJ_2135
  1090.  
  1091. :HJ_2291
  1092. 00D6: if
  1093. 0038: $753 == 1 // integer values
  1094. 004D: jump_if_false @HJ_2406
  1095. 01BD: $DODO_LANDTIME = current_time_in_ms
  1096. 0084: $DODO_FLIGHTTIME = $DODO_LANDTIME // integer values and handles
  1097. 0060: $DODO_FLIGHTTIME -= $DODO_TAKEOFFTIME // integer values
  1098. 0014: $DODO_FLIGHTTIME /= 1000 // integer values
  1099. 00D6: if
  1100. 0018: $DODO_FLIGHTTIME > 1 // integer values
  1101. 004D: jump_if_false @HJ_2406
  1102. 00D6: if
  1103. 001C: $DODO_FLIGHTTIME > $DODO_FLIGHTTIME_RECORD // integer values
  1104. 004D: jump_if_false @HJ_2383
  1105. 0084: $DODO_FLIGHTTIME_RECORD = $DODO_FLIGHTTIME // integer values and handles
  1106.  
  1107. :HJ_2383
  1108. 01E5: text_1number_highpriority 'DODO_FT' $DODO_FLIGHTTIME 5000 ms 1 // You flew for ~1~ seconds!
  1109. 0406: save_dodo_flight_time $DODO_FLIGHTTIME
  1110.  
  1111. :HJ_2406
  1112. 0002: jump @HJ_21
  1113. 004E: end_thread
  1114.  
  1115. :I_RSTRT
  1116. 03A4: name_thread 'I_RSTRT'
  1117.  
  1118. :I_RSTRT_10
  1119. 0001: wait 1000 ms
  1120. 00D6: if
  1121. 0256: player $PLAYER_CHAR defined
  1122. 004D: jump_if_false @I_RSTRT_76
  1123. 00D6: if
  1124. 03C6: current_island == 1
  1125. 004D: jump_if_false @I_RSTRT_76
  1126. 016C: restart_if_wasted at 1144.25 -596.875 13.875 90.0
  1127. 016D: restart_if_busted at 1143.875 -675.1875 -100.0 90.0
  1128. 004E: end_thread
  1129.  
  1130. :I_RSTRT_76
  1131. 0002: jump @I_RSTRT_10
  1132.  
  1133. :C_RSTRT
  1134. 03A4: name_thread 'C_RSTRT'
  1135.  
  1136. :C_RSTRT_10
  1137. 0001: wait 1000 ms
  1138. 00D6: if
  1139. 0256: player $PLAYER_CHAR defined
  1140. 004D: jump_if_false @C_RSTRT_98
  1141. 00D6: if
  1142. 03C6: current_island == 2
  1143. 004D: jump_if_false @C_RSTRT_98
  1144. 00D6: if
  1145. 0038: $FLAG_STAUNTON_OPEN == 1 // integer values
  1146. 004D: jump_if_false @C_RSTRT_98
  1147. 016C: restart_if_wasted at 183.5 -17.75 16.1875 180.0
  1148. 016D: restart_if_busted at 340.25 -1123.375 25.0 180.0
  1149. 01F0: set_max_wanted_level_to 5
  1150. 004E: end_thread
  1151.  
  1152. :C_RSTRT_98
  1153. 0002: jump @C_RSTRT_10
  1154.  
  1155. :S_RSTRT
  1156. 03A4: name_thread 'S_RSTRT'
  1157.  
  1158. :S_RSTRT_10
  1159. 0001: wait 1000 ms
  1160. 00D6: if
  1161. 0256: player $PLAYER_CHAR defined
  1162. 004D: jump_if_false @S_RSTRT_98
  1163. 00D6: if
  1164. 03C6: current_island == 3
  1165. 004D: jump_if_false @S_RSTRT_98
  1166. 00D6: if
  1167. 0038: $FLAG_SHORESIDE_OPEN == 1 // integer values
  1168. 004D: jump_if_false @S_RSTRT_98
  1169. 016C: restart_if_wasted at -1253.0 -138.1875 57.75 90.0
  1170. 016D: restart_if_busted at -1259.5 -44.5 57.75 90.0
  1171. 01F0: set_max_wanted_level_to 6
  1172. 004E: end_thread
  1173.  
  1174. :S_RSTRT_98
  1175. 0002: jump @S_RSTRT_10
  1176.  
  1177. :USJ
  1178. 0004: $USJ1_COMPLETE = 0 // integer values
  1179. 0004: $USJ2_COMPLETE = 0 // integer values
  1180. 0004: $USJ3_COMPLETE = 0 // integer values
  1181. 0004: $USJ4_COMPLETE = 0 // integer values
  1182. 0004: $USJ5_COMPLETE = 0 // integer values
  1183. 0004: $USJ6_COMPLETE = 0 // integer values
  1184. 0004: $USJ7_COMPLETE = 0 // integer values
  1185. 0004: $USJ8_COMPLETE = 0 // integer values
  1186. 0004: $USJ9_COMPLETE = 0 // integer values
  1187. 0004: $USJ10_COMPLETE = 0 // integer values
  1188. 0004: $USJ11_COMPLETE = 0 // integer values
  1189. 0004: $USJ12_COMPLETE = 0 // integer values
  1190. 0004: $USJ13_COMPLETE = 0 // integer values
  1191. 0004: $USJ14_COMPLETE = 0 // integer values
  1192. 0004: $USJ15_COMPLETE = 0 // integer values
  1193. 0004: $USJ16_COMPLETE = 0 // integer values
  1194. 0004: $USJ17_COMPLETE = 0 // integer values
  1195. 0004: $USJ18_COMPLETE = 0 // integer values
  1196. 0004: $USJ19_COMPLETE = 0 // integer values
  1197. 0004: $USJ20_COMPLETE = 0 // integer values
  1198. 0004: $VAR_UNIQUE_JUMP_BONUS = 5000 // integer values
  1199. 0004: $CURRENT_USJ_NUMBER = 0 // integer values
  1200. 0004: $VAR_UNIQUE_JUMP_COMPLETE = 0 // integer values
  1201. 0111: set_wasted_busted_check_to 0
  1202. 0314: set_total_unique_jumps_to 20
  1203. 03A4: name_thread 'USJ'
  1204.  
  1205. :USJ_180
  1206. 0001: wait 0 ms
  1207. 00D6: if
  1208. 8256: not player $PLAYER_CHAR defined
  1209. 004D: jump_if_false @USJ_207
  1210. 0002: jump @USJ_180
  1211.  
  1212. :USJ_207
  1213. 00D6: if
  1214. 80E0: not player $PLAYER_CHAR driving
  1215. 004D: jump_if_false @USJ_230
  1216. 0002: jump @USJ_180
  1217.  
  1218. :USJ_230
  1219. 03C1: $USJ_CAR = player $PLAYER_CHAR car
  1220. 00D6: if
  1221. 029C: $USJ_CAR stopped
  1222. 004D: jump_if_false @USJ_261
  1223. 0002: jump @USJ_180
  1224.  
  1225. :USJ_261
  1226. 02E3: $USJ_CAR_SPEED = car $USJ_CAR speed
  1227. 00D6: if
  1228. 8020: not $USJ_CAR_SPEED > 25.0 // floating-point values
  1229. 004D: jump_if_false @USJ_295
  1230. 0002: jump @USJ_180
  1231.  
  1232. :USJ_295
  1233. 00D6: if
  1234. 81F3: not car $USJ_CAR airborne
  1235. 004D: jump_if_false @USJ_318
  1236. 0002: jump @USJ_180
  1237.  
  1238. :USJ_318
  1239. 00D6: if
  1240. 03C6: current_island == 1
  1241. 004D: jump_if_false @USJ_1016
  1242. 00D6: if
  1243. 0121: player $PLAYER_CHAR in_zone 'ROADBR1' // Callahan Bridge
  1244. 004D: jump_if_false @USJ_499
  1245. 00D6: if
  1246. 00E5: player $PLAYER_CHAR 0 940.375 -933.6875 radius 4.0 4.0
  1247. 004D: jump_if_false @USJ_425
  1248. 0004: $CURRENT_USJ_NUMBER = 1 // integer values
  1249. 0005: $USJ_CAMERA_X = 998.0 // floating-point values
  1250. 0005: $USJ_CAMERA_Y = -938.5 // floating-point values
  1251. 0005: $USJ_CAMERA_Z = 19.25 // floating-point values
  1252. 0002: jump @USJ_2051
  1253.  
  1254. :USJ_425
  1255. 00D6: if
  1256. 00F7: player $PLAYER_CHAR 0 793.125 -929.9375 42.125 radius 4.0 2.0 3.0
  1257. 004D: jump_if_false @USJ_499
  1258. 0004: $CURRENT_USJ_NUMBER = 11 // integer values
  1259. 0005: $USJ_CAMERA_X = 841.8125 // floating-point values
  1260. 0005: $USJ_CAMERA_Y = -930.125 // floating-point values
  1261. 0005: $USJ_CAMERA_Z = 34.3125 // floating-point values
  1262. 0002: jump @USJ_2051
  1263.  
  1264. :USJ_499
  1265. 00D6: if
  1266. 0121: player $PLAYER_CHAR in_zone 'PORT_S' // Atlantic Quays
  1267. 004D: jump_if_false @USJ_659
  1268. 00D6: if
  1269. 00E5: player $PLAYER_CHAR 0 1168.938 -1156.875 radius 10.0 7.0
  1270. 004D: jump_if_false @USJ_591
  1271. 0004: $CURRENT_USJ_NUMBER = 2 // integer values
  1272. 0005: $USJ_CAMERA_X = 1217.188 // floating-point values
  1273. 0005: $USJ_CAMERA_Y = -1162.375 // floating-point values
  1274. 0005: $USJ_CAMERA_Z = 15.0 // floating-point values
  1275. 0002: jump @USJ_2051
  1276.  
  1277. :USJ_591
  1278. 00D6: if
  1279. 00E5: player $PLAYER_CHAR 0 1231.813 -1129.813 radius 4.0 2.5
  1280. 004D: jump_if_false @USJ_659
  1281. 0004: $CURRENT_USJ_NUMBER = 5 // integer values
  1282. 0005: $USJ_CAMERA_X = 1201.375 // floating-point values
  1283. 0005: $USJ_CAMERA_Y = -1135.625 // floating-point values
  1284. 0005: $USJ_CAMERA_Z = 19.625 // floating-point values
  1285. 0002: jump @USJ_2051
  1286.  
  1287. :USJ_659
  1288. 00D6: if
  1289. 0121: player $PLAYER_CHAR in_zone 'CHINA' // Chinatown
  1290. 004D: jump_if_false @USJ_825
  1291. 00D6: if
  1292. 00E5: player $PLAYER_CHAR 0 789.6875 -572.25 radius 2.6875 5.0
  1293. 004D: jump_if_false @USJ_751
  1294. 0004: $CURRENT_USJ_NUMBER = 3 // integer values
  1295. 0005: $USJ_CAMERA_X = 779.9375 // floating-point values
  1296. 0005: $USJ_CAMERA_Y = -561.125 // floating-point values
  1297. 0005: $USJ_CAMERA_Z = 25.125 // floating-point values
  1298. 0002: jump @USJ_2051
  1299.  
  1300. :USJ_751
  1301. 00D6: if
  1302. 00F7: player $PLAYER_CHAR 0 991.6875 -470.375 19.75 radius 2.0 4.0 3.0
  1303. 004D: jump_if_false @USJ_825
  1304. 0004: $CURRENT_USJ_NUMBER = 10 // integer values
  1305. 0005: $USJ_CAMERA_X = 987.5 // floating-point values
  1306. 0005: $USJ_CAMERA_Y = -462.5625 // floating-point values
  1307. 0005: $USJ_CAMERA_Z = 21.8125 // floating-point values
  1308. 0002: jump @USJ_2051
  1309.  
  1310. :USJ_825
  1311. 00D6: if
  1312. 0121: player $PLAYER_CHAR in_zone 'PORT_I' // Trenton
  1313. 004D: jump_if_false @USJ_917
  1314. 00D6: if
  1315. 00E5: player $PLAYER_CHAR 0 1136.563 -976.8125 radius 4.0 2.5
  1316. 004D: jump_if_false @USJ_917
  1317. 0004: $CURRENT_USJ_NUMBER = 6 // integer values
  1318. 0005: $USJ_CAMERA_X = 1107.063 // floating-point values
  1319. 0005: $USJ_CAMERA_Y = -964.0 // floating-point values
  1320. 0005: $USJ_CAMERA_Z = 22.9375 // floating-point values
  1321. 0002: jump @USJ_2051
  1322.  
  1323. :USJ_917
  1324. 00D6: if
  1325. 0121: player $PLAYER_CHAR in_zone 'PORT_E' // Portland Harbor
  1326. 004D: jump_if_false @USJ_1009
  1327. 00D6: if
  1328. 00E5: player $PLAYER_CHAR 0 1375.75 -952.125 radius 5.0 5.0
  1329. 004D: jump_if_false @USJ_1009
  1330. 0004: $CURRENT_USJ_NUMBER = 7 // integer values
  1331. 0005: $USJ_CAMERA_X = 1369.25 // floating-point values
  1332. 0005: $USJ_CAMERA_Y = -981.5625 // floating-point values
  1333. 0005: $USJ_CAMERA_Z = 18.6875 // floating-point values
  1334. 0002: jump @USJ_2051
  1335.  
  1336. :USJ_1009
  1337. 0002: jump @USJ_180
  1338.  
  1339. :USJ_1016
  1340. 00D6: if
  1341. 03C6: current_island == 2
  1342. 004D: jump_if_false @USJ_1370
  1343. 00D6: if
  1344. 0121: player $PLAYER_CHAR in_zone 'COM_EAS' // Newport
  1345. 004D: jump_if_false @USJ_1265
  1346. 00D6: if
  1347. 00F7: player $PLAYER_CHAR 0 470.6875 -918.375 19.8125 radius 6.0 3.0 3.0
  1348. 004D: jump_if_false @USJ_1129
  1349. 0004: $CURRENT_USJ_NUMBER = 4 // integer values
  1350. 0005: $USJ_CAMERA_X = 460.9375 // floating-point values
  1351. 0005: $USJ_CAMERA_Y = -947.8125 // floating-point values
  1352. 0005: $USJ_CAMERA_Z = 17.875 // floating-point values
  1353. 0002: jump @USJ_2051
  1354.  
  1355. :USJ_1129
  1356. 00D6: if
  1357. 00E5: player $PLAYER_CHAR 0 271.125 -607.0 radius 4.0 5.0
  1358. 004D: jump_if_false @USJ_1197
  1359. 0004: $CURRENT_USJ_NUMBER = 13 // integer values
  1360. 0005: $USJ_CAMERA_X = 281.8125 // floating-point values
  1361. 0005: $USJ_CAMERA_Y = -626.5 // floating-point values
  1362. 0005: $USJ_CAMERA_Z = 26.9375 // floating-point values
  1363. 0002: jump @USJ_2051
  1364.  
  1365. :USJ_1197
  1366. 00D6: if
  1367. 00E5: player $PLAYER_CHAR 0 320.1875 -896.3125 radius 6.0 5.0
  1368. 004D: jump_if_false @USJ_1265
  1369. 0004: $CURRENT_USJ_NUMBER = 14 // integer values
  1370. 0005: $USJ_CAMERA_X = 332.8125 // floating-point values
  1371. 0005: $USJ_CAMERA_Y = -906.3125 // floating-point values
  1372. 0005: $USJ_CAMERA_Z = 39.75 // floating-point values
  1373. 0002: jump @USJ_2051
  1374.  
  1375. :USJ_1265
  1376. 00D6: if
  1377. 0121: player $PLAYER_CHAR in_zone 'PARK' // Belleville Park
  1378. 004D: jump_if_false @USJ_1363
  1379. 00D6: if
  1380. 00F7: player $PLAYER_CHAR 0 157.5625 -998.1875 30.375 radius 2.5 2.75 2.0
  1381. 004D: jump_if_false @USJ_1363
  1382. 0004: $CURRENT_USJ_NUMBER = 12 // integer values
  1383. 0005: $USJ_CAMERA_X = 141.5 // floating-point values
  1384. 0005: $USJ_CAMERA_Y = -1006.813 // floating-point values
  1385. 0005: $USJ_CAMERA_Z = 26.125 // floating-point values
  1386. 0002: jump @USJ_2051
  1387.  
  1388. :USJ_1363
  1389. 0002: jump @USJ_180
  1390.  
  1391. :USJ_1370
  1392. 00D6: if
  1393. 03C6: current_island == 3
  1394. 004D: jump_if_false @USJ_2044
  1395. 00D6: if
  1396. 0121: player $PLAYER_CHAR in_zone 'SUB_IND' // Pike Creek
  1397. 004D: jump_if_false @USJ_1483
  1398. 00D6: if
  1399. 00F7: player $PLAYER_CHAR 0 -1182.438 22.1875 74.0 radius 3.0 4.0 3.0
  1400. 004D: jump_if_false @USJ_1483
  1401. 0004: $CURRENT_USJ_NUMBER = 8 // integer values
  1402. 0005: $USJ_CAMERA_X = -1204.438 // floating-point values
  1403. 0005: $USJ_CAMERA_Y = -14.6875 // floating-point values
  1404. 0005: $USJ_CAMERA_Z = 62.125 // floating-point values
  1405. 0002: jump @USJ_2051
  1406.  
  1407. :USJ_1483
  1408. 00D6: if
  1409. 0121: player $PLAYER_CHAR in_zone 'BIG_DAM' // Cochrane Dam
  1410. 004D: jump_if_false @USJ_1649
  1411. 00D6: if
  1412. 00F7: player $PLAYER_CHAR 0 -1160.563 105.9375 73.5 radius 4.0 3.5 3.0
  1413. 004D: jump_if_false @USJ_1581
  1414. 0004: $CURRENT_USJ_NUMBER = 9 // integer values
  1415. 0005: $USJ_CAMERA_X = -1137.688 // floating-point values
  1416. 0005: $USJ_CAMERA_Y = 115.125 // floating-point values
  1417. 0005: $USJ_CAMERA_Z = 64.375 // floating-point values
  1418. 0002: jump @USJ_2051
  1419.  
  1420. :USJ_1581
  1421. 00D6: if
  1422. 00E5: player $PLAYER_CHAR 0 -994.75 253.5625 radius 10.0 15.0
  1423. 004D: jump_if_false @USJ_1649
  1424. 0004: $CURRENT_USJ_NUMBER = 15 // integer values
  1425. 0005: $USJ_CAMERA_X = -1014.438 // floating-point values
  1426. 0005: $USJ_CAMERA_Y = 268.125 // floating-point values
  1427. 0005: $USJ_CAMERA_Z = 38.875 // floating-point values
  1428. 0002: jump @USJ_2051
  1429.  
  1430. :USJ_1649
  1431. 00D6: if
  1432. 0121: player $PLAYER_CHAR in_zone 'PROJECT' // Wichita Gardens
  1433. 004D: jump_if_false @USJ_1741
  1434. 00D6: if
  1435. 00E5: player $PLAYER_CHAR 0 -699.0 -172.25 radius 6.0 7.0
  1436. 004D: jump_if_false @USJ_1741
  1437. 0004: $CURRENT_USJ_NUMBER = 16 // integer values
  1438. 0005: $USJ_CAMERA_X = -738.0 // floating-point values
  1439. 0005: $USJ_CAMERA_Y = -132.5625 // floating-point values
  1440. 0005: $USJ_CAMERA_Z = 12.5 // floating-point values
  1441. 0002: jump @USJ_2051
  1442.  
  1443. :USJ_1741
  1444. 00D6: if
  1445. 0121: player $PLAYER_CHAR in_zone 'AIRPORT' // Francis Intl. Airport
  1446. 004D: jump_if_false @USJ_2037
  1447. 00D6: if
  1448. 00E5: player $PLAYER_CHAR 0 -1100.5 -847.4375 radius 4.0 12.0
  1449. 004D: jump_if_false @USJ_1833
  1450. 0004: $CURRENT_USJ_NUMBER = 17 // integer values
  1451. 0005: $USJ_CAMERA_X = -1068.0 // floating-point values
  1452. 0005: $USJ_CAMERA_Y = -863.0 // floating-point values
  1453. 0005: $USJ_CAMERA_Z = 18.375 // floating-point values
  1454. 0002: jump @USJ_2051
  1455.  
  1456. :USJ_1833
  1457. 00D6: if
  1458. 00E5: player $PLAYER_CHAR 0 -1375.75 -848.625 radius 4.0 12.0
  1459. 004D: jump_if_false @USJ_1901
  1460. 0004: $CURRENT_USJ_NUMBER = 18 // integer values
  1461. 0005: $USJ_CAMERA_X = -1337.688 // floating-point values
  1462. 0005: $USJ_CAMERA_Y = -862.9375 // floating-point values
  1463. 0005: $USJ_CAMERA_Z = 18.0 // floating-point values
  1464. 0002: jump @USJ_2051
  1465.  
  1466. :USJ_1901
  1467. 00D6: if
  1468. 00E5: player $PLAYER_CHAR 0 -1379.813 -625.0625 radius 12.0 4.0
  1469. 004D: jump_if_false @USJ_1969
  1470. 0004: $CURRENT_USJ_NUMBER = 19 // integer values
  1471. 0005: $USJ_CAMERA_X = -1397.5 // floating-point values
  1472. 0005: $USJ_CAMERA_Y = -572.0 // floating-point values
  1473. 0005: $USJ_CAMERA_Z = 18.875 // floating-point values
  1474. 0002: jump @USJ_2051
  1475.  
  1476. :USJ_1969
  1477. 00D6: if
  1478. 00E5: player $PLAYER_CHAR 0 -1177.375 -569.875 radius 3.25 2.0
  1479. 004D: jump_if_false @USJ_2037
  1480. 0004: $CURRENT_USJ_NUMBER = 20 // integer values
  1481. 0005: $USJ_CAMERA_X = -1195.125 // floating-point values
  1482. 0005: $USJ_CAMERA_Y = -560.6875 // floating-point values
  1483. 0005: $USJ_CAMERA_Z = 18.875 // floating-point values
  1484. 0002: jump @USJ_2051
  1485.  
  1486. :USJ_2037
  1487. 0002: jump @USJ_180
  1488.  
  1489. :USJ_2044
  1490. 0002: jump @USJ_180
  1491.  
  1492. :USJ_2051
  1493. 0004: $779 = 0 // integer values
  1494. 0004: $780 = 0 // integer values
  1495. 0004: $782 = 0 // integer values
  1496. 015D: set_gamespeed 0.25
  1497. 015F: set_camera_position $USJ_CAMERA_X $USJ_CAMERA_Y $USJ_CAMERA_Z 0.0 0.0 0.0
  1498. 0158: camera_on_vehicle $USJ_CAR 15 2
  1499.  
  1500. :USJ_2106
  1501. 00D6: if or
  1502. 01F3: car $USJ_CAR airborne
  1503. 001A: 10 > $782 // integer values
  1504. 004D: jump_if_false @USJ_3823
  1505. 0008: $782 += 1 // integer values
  1506. 0001: wait 0 ms
  1507. 00D6: if
  1508. 0119: car $USJ_CAR wrecked
  1509. 004D: jump_if_false @USJ_2163
  1510. 0002: jump @USJ_3947
  1511.  
  1512. :USJ_2163
  1513. 00D6: if
  1514. 02BF: car $USJ_CAR sunk
  1515. 004D: jump_if_false @USJ_2186
  1516. 0002: jump @USJ_3947
  1517.  
  1518. :USJ_2186
  1519. 00D6: if
  1520. 8256: not player $PLAYER_CHAR defined
  1521. 004D: jump_if_false @USJ_2209
  1522. 0002: jump @USJ_3947
  1523.  
  1524. :USJ_2209
  1525. 00D6: if
  1526. 80E0: not player $PLAYER_CHAR driving
  1527. 004D: jump_if_false @USJ_2232
  1528. 0002: jump @USJ_3947
  1529.  
  1530. :USJ_2232
  1531. 00D6: if
  1532. 0038: $CURRENT_USJ_NUMBER == 1 // integer values
  1533. 004D: jump_if_false @USJ_2336
  1534. 00D6: if
  1535. 00F7: player $PLAYER_CHAR 0 946.5 -934.0625 26.75 radius 1.0 4.0 6.0
  1536. 004D: jump_if_false @USJ_2293
  1537. 0004: $779 = 1 // integer values
  1538.  
  1539. :USJ_2293
  1540. 00D6: if
  1541. 00F7: player $PLAYER_CHAR 0 993.5 -933.75 21.75 radius 1.0 4.0 6.0
  1542. 004D: jump_if_false @USJ_2336
  1543. 0004: $780 = 1 // integer values
  1544.  
  1545. :USJ_2336
  1546. 00D6: if
  1547. 0038: $CURRENT_USJ_NUMBER == 2 // integer values
  1548. 004D: jump_if_false @USJ_2440
  1549. 00D6: if
  1550. 00F7: player $PLAYER_CHAR 0 1190.0 -1154.0 25.0 radius 1.0 10.0 10.0
  1551. 004D: jump_if_false @USJ_2397
  1552. 0004: $779 = 1 // integer values
  1553.  
  1554. :USJ_2397
  1555. 00D6: if
  1556. 00F7: player $PLAYER_CHAR 0 1243.563 -1154.0 13.5 radius 20.0 15.0 3.0
  1557. 004D: jump_if_false @USJ_2440
  1558. 0004: $780 = 1 // integer values
  1559.  
  1560. :USJ_2440
  1561. 00D6: if
  1562. 0038: $CURRENT_USJ_NUMBER == 3 // integer values
  1563. 004D: jump_if_false @USJ_2544
  1564. 00D6: if
  1565. 00F7: player $PLAYER_CHAR 0 789.3125 -563.25 29.1875 radius 10.0 0.5 5.0
  1566. 004D: jump_if_false @USJ_2501
  1567. 0004: $779 = 1 // integer values
  1568.  
  1569. :USJ_2501
  1570. 00D6: if
  1571. 00F7: player $PLAYER_CHAR 0 789.3125 -558.875 29.1875 radius 10.0 0.5 5.0
  1572. 004D: jump_if_false @USJ_2544
  1573. 0004: $780 = 1 // integer values
  1574.  
  1575. :USJ_2544
  1576. 00D6: if
  1577. 0038: $CURRENT_USJ_NUMBER == 4 // integer values
  1578. 004D: jump_if_false @USJ_2648
  1579. 00D6: if
  1580. 00F7: player $PLAYER_CHAR 0 470.6875 -931.6875 24.8125 radius 9.0 0.5 8.0
  1581. 004D: jump_if_false @USJ_2605
  1582. 0004: $779 = 1 // integer values
  1583.  
  1584. :USJ_2605
  1585. 00D6: if
  1586. 00F7: player $PLAYER_CHAR 0 470.5 -962.8125 16.5625 radius 6.5 14.5 2.0
  1587. 004D: jump_if_false @USJ_2648
  1588. 0004: $780 = 1 // integer values
  1589.  
  1590. :USJ_2648
  1591. 00D6: if
  1592. 0038: $CURRENT_USJ_NUMBER == 5 // integer values
  1593. 004D: jump_if_false @USJ_2752
  1594. 00D6: if
  1595. 00F7: player $PLAYER_CHAR 0 1205.563 -1124.813 25.8125 radius 1.0 15.0 10.0
  1596. 004D: jump_if_false @USJ_2709
  1597. 0004: $779 = 1 // integer values
  1598.  
  1599. :USJ_2709
  1600. 00D6: if
  1601. 00F7: player $PLAYER_CHAR 0 1182.75 -1124.813 25.8125 radius 1.0 15.0 10.0
  1602. 004D: jump_if_false @USJ_2752
  1603. 0004: $780 = 1 // integer values
  1604.  
  1605. :USJ_2752
  1606. 00D6: if
  1607. 0038: $CURRENT_USJ_NUMBER == 6 // integer values
  1608. 004D: jump_if_false @USJ_2856
  1609. 00D6: if
  1610. 00F7: player $PLAYER_CHAR 0 1127.438 -978.875 29.125 radius 1.0 15.0 10.0
  1611. 004D: jump_if_false @USJ_2813
  1612. 0004: $779 = 1 // integer values
  1613.  
  1614. :USJ_2813
  1615. 00D6: if
  1616. 00F7: player $PLAYER_CHAR 0 1104.75 -978.875 29.125 radius 1.0 15.0 10.0
  1617. 004D: jump_if_false @USJ_2856
  1618. 0004: $780 = 1 // integer values
  1619.  
  1620. :USJ_2856
  1621. 00D6: if
  1622. 0038: $CURRENT_USJ_NUMBER == 7 // integer values
  1623. 004D: jump_if_false @USJ_2924
  1624. 00D6: if
  1625. 00F7: player $PLAYER_CHAR 0 1376.938 -984.625 23.5 radius 8.0 0.5 7.5
  1626. 004D: jump_if_false @USJ_2924
  1627. 0004: $779 = 1 // integer values
  1628. 0004: $780 = 1 // integer values
  1629.  
  1630. :USJ_2924
  1631. 00D6: if
  1632. 0038: $CURRENT_USJ_NUMBER == 8 // integer values
  1633. 004D: jump_if_false @USJ_2992
  1634. 00D6: if
  1635. 00F7: player $PLAYER_CHAR 0 -1197.688 -41.8125 63.6875 radius 30.0 5.5 8.0
  1636. 004D: jump_if_false @USJ_2992
  1637. 0004: $779 = 1 // integer values
  1638. 0004: $780 = 1 // integer values
  1639.  
  1640. :USJ_2992
  1641. 00D6: if
  1642. 0038: $CURRENT_USJ_NUMBER == 9 // integer values
  1643. 004D: jump_if_false @USJ_3060
  1644. 00D6: if
  1645. 00F7: player $PLAYER_CHAR 0 -1095.625 116.75 60.25 radius 16.5 4.0 2.5
  1646. 004D: jump_if_false @USJ_3060
  1647. 0004: $779 = 1 // integer values
  1648. 0004: $780 = 1 // integer values
  1649.  
  1650. :USJ_3060
  1651. 00D6: if
  1652. 0038: $CURRENT_USJ_NUMBER == 10 // integer values
  1653. 004D: jump_if_false @USJ_3128
  1654. 00D6: if
  1655. 00F7: player $PLAYER_CHAR 0 995.1875 -440.1875 26.4375 radius 4.25 0.5 5.0
  1656. 004D: jump_if_false @USJ_3128
  1657. 0004: $779 = 1 // integer values
  1658. 0004: $780 = 1 // integer values
  1659.  
  1660. :USJ_3128
  1661. 00D6: if
  1662. 0038: $CURRENT_USJ_NUMBER == 11 // integer values
  1663. 004D: jump_if_false @USJ_3196
  1664. 00D6: if
  1665. 00F7: player $PLAYER_CHAR 0 879.6875 -933.75 26.8125 radius 30.0 5.5 0.5
  1666. 004D: jump_if_false @USJ_3196
  1667. 0004: $779 = 1 // integer values
  1668. 0004: $780 = 1 // integer values
  1669.  
  1670. :USJ_3196
  1671. 00D6: if
  1672. 0038: $CURRENT_USJ_NUMBER == 12 // integer values
  1673. 004D: jump_if_false @USJ_3264
  1674. 00D6: if
  1675. 00F7: player $PLAYER_CHAR 0 130.25 -999.8125 32.375 radius 0.5 6.0 7.5
  1676. 004D: jump_if_false @USJ_3264
  1677. 0004: $779 = 1 // integer values
  1678. 0004: $780 = 1 // integer values
  1679.  
  1680. :USJ_3264
  1681. 00D6: if
  1682. 0038: $CURRENT_USJ_NUMBER == 13 // integer values
  1683. 004D: jump_if_false @USJ_3326
  1684. 00D6: if
  1685. 00E5: player $PLAYER_CHAR 0 271.8125 -656.375 radius 5.0 5.0
  1686. 004D: jump_if_false @USJ_3326
  1687. 0004: $779 = 1 // integer values
  1688. 0004: $780 = 1 // integer values
  1689.  
  1690. :USJ_3326
  1691. 00D6: if
  1692. 0038: $CURRENT_USJ_NUMBER == 14 // integer values
  1693. 004D: jump_if_false @USJ_3388
  1694. 00D6: if
  1695. 00E5: player $PLAYER_CHAR 0 308.1875 -942.1875 radius 23.0 5.0
  1696. 004D: jump_if_false @USJ_3388
  1697. 0004: $779 = 1 // integer values
  1698. 0004: $780 = 1 // integer values
  1699.  
  1700. :USJ_3388
  1701. 00D6: if
  1702. 0038: $CURRENT_USJ_NUMBER == 15 // integer values
  1703. 004D: jump_if_false @USJ_3450
  1704. 00D6: if
  1705. 00E5: player $PLAYER_CHAR 0 -1073.688 246.75 radius 38.0 22.0
  1706. 004D: jump_if_false @USJ_3450
  1707. 0004: $779 = 1 // integer values
  1708. 0004: $780 = 1 // integer values
  1709.  
  1710. :USJ_3450
  1711. 00D6: if
  1712. 0038: $CURRENT_USJ_NUMBER == 16 // integer values
  1713. 004D: jump_if_false @USJ_3512
  1714. 00D6: if
  1715. 00E5: player $PLAYER_CHAR 0 -706.3125 -91.0625 radius 18.0 30.0
  1716. 004D: jump_if_false @USJ_3512
  1717. 0004: $779 = 1 // integer values
  1718. 0004: $780 = 1 // integer values
  1719.  
  1720. :USJ_3512
  1721. 00D6: if
  1722. 0038: $CURRENT_USJ_NUMBER == 17 // integer values
  1723. 004D: jump_if_false @USJ_3580
  1724. 00D6: if
  1725. 00F7: player $PLAYER_CHAR 0 -1067.938 -847.6875 27.5 radius 0.5 14.5 10.0
  1726. 004D: jump_if_false @USJ_3580
  1727. 0004: $779 = 1 // integer values
  1728. 0004: $780 = 1 // integer values
  1729.  
  1730. :USJ_3580
  1731. 00D6: if
  1732. 0038: $CURRENT_USJ_NUMBER == 18 // integer values
  1733. 004D: jump_if_false @USJ_3648
  1734. 00D6: if
  1735. 00F7: player $PLAYER_CHAR 0 -1342.625 -847.8125 26.875 radius 0.5 14.5 10.0
  1736. 004D: jump_if_false @USJ_3648
  1737. 0004: $779 = 1 // integer values
  1738. 0004: $780 = 1 // integer values
  1739.  
  1740. :USJ_3648
  1741. 00D6: if
  1742. 0038: $CURRENT_USJ_NUMBER == 19 // integer values
  1743. 004D: jump_if_false @USJ_3716
  1744. 00D6: if
  1745. 00F7: player $PLAYER_CHAR 0 -1380.25 -573.4375 22.625 radius 14.25 0.5 10.0
  1746. 004D: jump_if_false @USJ_3716
  1747. 0004: $779 = 1 // integer values
  1748. 0004: $780 = 1 // integer values
  1749.  
  1750. :USJ_3716
  1751. 00D6: if
  1752. 0038: $CURRENT_USJ_NUMBER == 20 // integer values
  1753. 004D: jump_if_false @USJ_3784
  1754. 00D6: if
  1755. 00F7: player $PLAYER_CHAR 0 -1184.0 -569.875 24.25 radius 0.5 6.0 8.0
  1756. 004D: jump_if_false @USJ_3784
  1757. 0004: $779 = 1 // integer values
  1758. 0004: $780 = 1 // integer values
  1759.  
  1760. :USJ_3784
  1761. 00D6: if and
  1762. 0038: $779 == 1 // integer values
  1763. 0038: $780 == 1 // integer values
  1764. 004D: jump_if_false @USJ_3816
  1765. 0002: jump @USJ_3961
  1766.  
  1767. :USJ_3816
  1768. 0002: jump @USJ_2106
  1769.  
  1770. :USJ_3823
  1771. 00D6: if
  1772. 01F3: car $USJ_CAR airborne
  1773. 004D: jump_if_false @USJ_3942
  1774. 0001: wait 0 ms
  1775. 00D6: if
  1776. 0119: car $USJ_CAR wrecked
  1777. 004D: jump_if_false @USJ_3866
  1778. 0002: jump @USJ_3947
  1779.  
  1780. :USJ_3866
  1781. 00D6: if
  1782. 02BF: car $USJ_CAR sunk
  1783. 004D: jump_if_false @USJ_3889
  1784. 0002: jump @USJ_3947
  1785.  
  1786. :USJ_3889
  1787. 00D6: if
  1788. 8256: not player $PLAYER_CHAR defined
  1789. 004D: jump_if_false @USJ_3912
  1790. 0002: jump @USJ_3947
  1791.  
  1792. :USJ_3912
  1793. 00D6: if
  1794. 80E0: not player $PLAYER_CHAR driving
  1795. 004D: jump_if_false @USJ_3935
  1796. 0002: jump @USJ_3947
  1797.  
  1798. :USJ_3935
  1799. 0002: jump @USJ_3823
  1800.  
  1801. :USJ_3942
  1802. 0001: wait 600 ms
  1803.  
  1804. :USJ_3947
  1805. 015D: set_gamespeed 1.0
  1806. 02EB: restore_camera_with_jumpcut
  1807. 0002: jump @USJ_180
  1808.  
  1809. :USJ_3961
  1810. 00D6: if
  1811. 01F3: car $USJ_CAR airborne
  1812. 004D: jump_if_false @USJ_4080
  1813. 0001: wait 0 ms
  1814. 00D6: if
  1815. 0119: car $USJ_CAR wrecked
  1816. 004D: jump_if_false @USJ_4004
  1817. 0002: jump @USJ_3947
  1818.  
  1819. :USJ_4004
  1820. 00D6: if
  1821. 02BF: car $USJ_CAR sunk
  1822. 004D: jump_if_false @USJ_4027
  1823. 0002: jump @USJ_3947
  1824.  
  1825. :USJ_4027
  1826. 00D6: if
  1827. 8256: not player $PLAYER_CHAR defined
  1828. 004D: jump_if_false @USJ_4050
  1829. 0002: jump @USJ_3947
  1830.  
  1831. :USJ_4050
  1832. 00D6: if
  1833. 80E0: not player $PLAYER_CHAR driving
  1834. 004D: jump_if_false @USJ_4073
  1835. 0002: jump @USJ_3947
  1836.  
  1837. :USJ_4073
  1838. 0002: jump @USJ_3961
  1839.  
  1840. :USJ_4080
  1841. 0001: wait 600 ms
  1842. 015D: set_gamespeed 1.0
  1843. 02EB: restore_camera_with_jumpcut
  1844. 00D6: if and
  1845. 0038: $CURRENT_USJ_NUMBER == 1 // integer values
  1846. 0038: $USJ1_COMPLETE == 0 // integer values
  1847. 004D: jump_if_false @USJ_4142
  1848. 0004: $USJ1_COMPLETE = 1 // integer values
  1849. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1850. 030C: set_mission_points += 1
  1851. 0002: jump @USJ_5099
  1852.  
  1853. :USJ_4142
  1854. 00D6: if and
  1855. 0038: $CURRENT_USJ_NUMBER == 2 // integer values
  1856. 0038: $USJ2_COMPLETE == 0 // integer values
  1857. 004D: jump_if_false @USJ_4192
  1858. 0004: $USJ2_COMPLETE = 1 // integer values
  1859. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1860. 030C: set_mission_points += 1
  1861. 0002: jump @USJ_5099
  1862.  
  1863. :USJ_4192
  1864. 00D6: if and
  1865. 0038: $CURRENT_USJ_NUMBER == 3 // integer values
  1866. 0038: $USJ3_COMPLETE == 0 // integer values
  1867. 004D: jump_if_false @USJ_4242
  1868. 0004: $USJ3_COMPLETE = 1 // integer values
  1869. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1870. 030C: set_mission_points += 1
  1871. 0002: jump @USJ_5099
  1872.  
  1873. :USJ_4242
  1874. 00D6: if and
  1875. 0038: $CURRENT_USJ_NUMBER == 4 // integer values
  1876. 0038: $USJ4_COMPLETE == 0 // integer values
  1877. 004D: jump_if_false @USJ_4292
  1878. 0004: $USJ4_COMPLETE = 1 // integer values
  1879. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1880. 030C: set_mission_points += 1
  1881. 0002: jump @USJ_5099
  1882.  
  1883. :USJ_4292
  1884. 00D6: if and
  1885. 0038: $CURRENT_USJ_NUMBER == 5 // integer values
  1886. 0038: $USJ5_COMPLETE == 0 // integer values
  1887. 004D: jump_if_false @USJ_4342
  1888. 0004: $USJ5_COMPLETE = 1 // integer values
  1889. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1890. 030C: set_mission_points += 1
  1891. 0002: jump @USJ_5099
  1892.  
  1893. :USJ_4342
  1894. 00D6: if and
  1895. 0038: $CURRENT_USJ_NUMBER == 6 // integer values
  1896. 0038: $USJ6_COMPLETE == 0 // integer values
  1897. 004D: jump_if_false @USJ_4392
  1898. 0004: $USJ6_COMPLETE = 1 // integer values
  1899. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1900. 030C: set_mission_points += 1
  1901. 0002: jump @USJ_5099
  1902.  
  1903. :USJ_4392
  1904. 00D6: if and
  1905. 0038: $CURRENT_USJ_NUMBER == 7 // integer values
  1906. 0038: $USJ7_COMPLETE == 0 // integer values
  1907. 004D: jump_if_false @USJ_4442
  1908. 0004: $USJ7_COMPLETE = 1 // integer values
  1909. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1910. 030C: set_mission_points += 1
  1911. 0002: jump @USJ_5099
  1912.  
  1913. :USJ_4442
  1914. 00D6: if and
  1915. 0038: $CURRENT_USJ_NUMBER == 8 // integer values
  1916. 0038: $USJ8_COMPLETE == 0 // integer values
  1917. 004D: jump_if_false @USJ_4492
  1918. 0004: $USJ8_COMPLETE = 1 // integer values
  1919. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1920. 030C: set_mission_points += 1
  1921. 0002: jump @USJ_5099
  1922.  
  1923. :USJ_4492
  1924. 00D6: if and
  1925. 0038: $CURRENT_USJ_NUMBER == 9 // integer values
  1926. 0038: $USJ9_COMPLETE == 0 // integer values
  1927. 004D: jump_if_false @USJ_4542
  1928. 0004: $USJ9_COMPLETE = 1 // integer values
  1929. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1930. 030C: set_mission_points += 1
  1931. 0002: jump @USJ_5099
  1932.  
  1933. :USJ_4542
  1934. 00D6: if and
  1935. 0038: $CURRENT_USJ_NUMBER == 10 // integer values
  1936. 0038: $USJ10_COMPLETE == 0 // integer values
  1937. 004D: jump_if_false @USJ_4592
  1938. 0004: $USJ10_COMPLETE = 1 // integer values
  1939. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1940. 030C: set_mission_points += 1
  1941. 0002: jump @USJ_5099
  1942.  
  1943. :USJ_4592
  1944. 00D6: if and
  1945. 0038: $CURRENT_USJ_NUMBER == 11 // integer values
  1946. 0038: $USJ11_COMPLETE == 0 // integer values
  1947. 004D: jump_if_false @USJ_4642
  1948. 0004: $USJ11_COMPLETE = 1 // integer values
  1949. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1950. 030C: set_mission_points += 1
  1951. 0002: jump @USJ_5099
  1952.  
  1953. :USJ_4642
  1954. 00D6: if and
  1955. 0038: $CURRENT_USJ_NUMBER == 12 // integer values
  1956. 0038: $USJ12_COMPLETE == 0 // integer values
  1957. 004D: jump_if_false @USJ_4692
  1958. 0004: $USJ12_COMPLETE = 1 // integer values
  1959. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1960. 030C: set_mission_points += 1
  1961. 0002: jump @USJ_5099
  1962.  
  1963. :USJ_4692
  1964. 00D6: if and
  1965. 0038: $CURRENT_USJ_NUMBER == 13 // integer values
  1966. 0038: $USJ13_COMPLETE == 0 // integer values
  1967. 004D: jump_if_false @USJ_4742
  1968. 0004: $USJ13_COMPLETE = 1 // integer values
  1969. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1970. 030C: set_mission_points += 1
  1971. 0002: jump @USJ_5099
  1972.  
  1973. :USJ_4742
  1974. 00D6: if and
  1975. 0038: $CURRENT_USJ_NUMBER == 14 // integer values
  1976. 0038: $USJ14_COMPLETE == 0 // integer values
  1977. 004D: jump_if_false @USJ_4792
  1978. 0004: $USJ14_COMPLETE = 1 // integer values
  1979. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1980. 030C: set_mission_points += 1
  1981. 0002: jump @USJ_5099
  1982.  
  1983. :USJ_4792
  1984. 00D6: if and
  1985. 0038: $CURRENT_USJ_NUMBER == 15 // integer values
  1986. 0038: $USJ15_COMPLETE == 0 // integer values
  1987. 004D: jump_if_false @USJ_4842
  1988. 0004: $USJ15_COMPLETE = 1 // integer values
  1989. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  1990. 030C: set_mission_points += 1
  1991. 0002: jump @USJ_5099
  1992.  
  1993. :USJ_4842
  1994. 00D6: if and
  1995. 0038: $CURRENT_USJ_NUMBER == 16 // integer values
  1996. 0038: $USJ16_COMPLETE == 0 // integer values
  1997. 004D: jump_if_false @USJ_4892
  1998. 0004: $USJ16_COMPLETE = 1 // integer values
  1999. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  2000. 030C: set_mission_points += 1
  2001. 0002: jump @USJ_5099
  2002.  
  2003. :USJ_4892
  2004. 00D6: if and
  2005. 0038: $CURRENT_USJ_NUMBER == 17 // integer values
  2006. 0038: $USJ17_COMPLETE == 0 // integer values
  2007. 004D: jump_if_false @USJ_4942
  2008. 0004: $USJ17_COMPLETE = 1 // integer values
  2009. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  2010. 030C: set_mission_points += 1
  2011. 0002: jump @USJ_5099
  2012.  
  2013. :USJ_4942
  2014. 00D6: if and
  2015. 0038: $CURRENT_USJ_NUMBER == 18 // integer values
  2016. 0038: $USJ18_COMPLETE == 0 // integer values
  2017. 004D: jump_if_false @USJ_4992
  2018. 0004: $USJ18_COMPLETE = 1 // integer values
  2019. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  2020. 030C: set_mission_points += 1
  2021. 0002: jump @USJ_5099
  2022.  
  2023. :USJ_4992
  2024. 00D6: if and
  2025. 0038: $CURRENT_USJ_NUMBER == 19 // integer values
  2026. 0038: $USJ19_COMPLETE == 0 // integer values
  2027. 004D: jump_if_false @USJ_5042
  2028. 0004: $USJ19_COMPLETE = 1 // integer values
  2029. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  2030. 030C: set_mission_points += 1
  2031. 0002: jump @USJ_5099
  2032.  
  2033. :USJ_5042
  2034. 00D6: if and
  2035. 0038: $CURRENT_USJ_NUMBER == 20 // integer values
  2036. 0038: $USJ20_COMPLETE == 0 // integer values
  2037. 004D: jump_if_false @USJ_5092
  2038. 0004: $USJ20_COMPLETE = 1 // integer values
  2039. 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
  2040. 030C: set_mission_points += 1
  2041. 0002: jump @USJ_5099
  2042.  
  2043. :USJ_5092
  2044. 0002: jump @USJ_180
  2045.  
  2046. :USJ_5099
  2047. 00D6: if
  2048. 001A: 20 > $VAR_UNIQUE_JUMP_COMPLETE // integer values
  2049. 004D: jump_if_false @USJ_5165
  2050. 0217: text_styled 'USJ' 5000 ms 5 // UNIQUE STUNT BONUS!
  2051. 01E3: text_1number_styled 'REWARD' $VAR_UNIQUE_JUMP_BONUS 6000 ms 6 // REWARD $~1~
  2052. 0109: player $PLAYER_CHAR money += $VAR_UNIQUE_JUMP_BONUS
  2053. 0002: jump @USJ_5210
  2054.  
  2055. :USJ_5165
  2056. 0217: text_styled 'USJ_ALL' 5000 ms 5 // ALL UNIQUE STUNTS COMPLETED!
  2057. 01E3: text_1number_styled 'REWARD' 1000000 6000 ms 6 // REWARD $~1~
  2058. 0109: player $PLAYER_CHAR money += 1000000
  2059.  
  2060. :USJ_5210
  2061. 018C: play_sound 94 at 0.0 0.0 0.0
  2062. 0313: increment_unique_jumps_found
  2063. 0008: $VAR_UNIQUE_JUMP_BONUS += 5000 // integer values
  2064. 0002: jump @USJ_180
  2065. 004E: end_thread
  2066.  
  2067. :USJ_5242
  2068. 014B: $PORTLAND_AMBULANCE = init_parked_car_generator #AMBULAN -1 -1 0 alarm 0 door_lock 30 0 10000 at 1140.688 -630.1875 -100.0 angle 0.0
  2069. 014B: $PORTLAND_POLICE1 = init_parked_car_generator #POLICE -1 -1 0 alarm 0 door_lock 60 0 10000 at 1139.0 -646.0 -100.0 angle 90.0
  2070. 014B: $PORTLAND_POLICE2 = init_parked_car_generator #POLICE -1 -1 0 alarm 0 door_lock 70 0 10000 at 1139.688 -684.6875 -100.0 angle 270.0
  2071. 014B: $438 = init_parked_car_generator #IDAHO -1 -1 0 alarm 40 door_lock 0 0 10000 at 1284.25 -620.5 11.6875 angle 0.0
  2072. 014B: $439 = init_parked_car_generator #PATRIOT -1 -1 0 alarm 40 door_lock 0 0 10000 at 1299.0 -641.75 11.6875 angle 0.0
  2073. 014B: $440 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 40 door_lock 0 0 10000 at 1265.875 -620.75 11.6875 angle 180.0
  2074. 014B: $440 = init_parked_car_generator #PONY -1 -1 0 alarm 0 door_lock 0 0 10000 at 1378.375 -607.1875 -100.0 angle 180.0
  2075. 014B: $442 = init_parked_car_generator #MOONBEAM -1 -1 0 alarm 90 door_lock 0 0 10000 at 1208.625 -258.25 24.5 angle 270.0
  2076. 014B: $443 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 60 door_lock 0 0 10000 at 1347.0 -448.4375 49.5 angle 0.0
  2077. 014B: $444 = init_parked_car_generator #SENTINEL -1 -1 0 alarm 90 door_lock 0 0 10000 at 1336.0 -452.1875 49.25 angle 270.0
  2078. 014B: $445 = init_parked_car_generator #KURUMA -1 -1 0 alarm 10 door_lock 0 0 10000 at 1223.125 -325.25 25.5625 angle 180.0
  2079. 014B: $446 = init_parked_car_generator #MAFIA -1 -1 0 alarm 90 door_lock 0 0 10000 at 1285.375 -306.125 39.375 angle 270.0
  2080. 014B: $448 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 50 door_lock 0 0 10000 at 1142.125 -95.5625 7.0 angle 180.0
  2081. 014B: $449 = init_parked_car_generator #ESPERANT -1 -1 0 alarm 50 door_lock 0 0 10000 at 1147.313 -95.4375 7.0 angle 0.0
  2082. 014B: $450 = init_parked_car_generator #BANSHEE -1 -1 0 alarm 0 door_lock 0 0 10000 at 1233.063 -127.1875 15.0 angle 38.0
  2083. 014B: $451 = init_parked_car_generator #TAXI -1 -1 0 alarm 0 door_lock 0 0 10000 at 1338.125 -257.0625 49.25 angle 270.0
  2084. 014B: $SALVATORE_CAR1 = init_parked_car_generator #MAFIA -1 -1 0 alarm 0 door_lock 0 0 10000 at 1407.563 -176.0625 -100.0 angle 140.0
  2085. 014B: $SALVATORE_CAR2 = init_parked_car_generator #MAFIA -1 -1 0 alarm 0 door_lock 0 0 10000 at 1405.0 -163.375 -100.0 angle 280.0
  2086. 014B: $452 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 60 door_lock 0 0 10000 at 1217.0 -70.0 -100.0 angle 0.0
  2087. 014B: $453 = init_parked_car_generator #PEREN -1 -1 0 alarm 60 door_lock 0 0 10000 at 1234.0 -97.0 -100.0 angle 0.0
  2088. 014B: $PORTLAND_FIRETRUCK = init_parked_car_generator #FIRETRUK -1 -1 0 alarm 0 door_lock 0 0 10000 at 1107.5 -58.0 -100.0 angle 270.0
  2089. 014B: $455 = init_parked_car_generator #KURUMA -1 -1 0 alarm 0 door_lock 0 0 10000 at 1226.688 -68.0 -100.0 angle 0.0
  2090. 014B: $457 = init_parked_car_generator #MOONBEAM -1 -1 0 alarm 40 door_lock 0 0 10000 at 973.25 -55.0625 -100.0 angle 270.0
  2091. 014B: $458 = init_parked_car_generator #KURUMA -1 -1 0 alarm 90 door_lock 0 0 10000 at 982.125 -36.5625 -100.0 angle 90.0
  2092. 014B: $491 = init_parked_car_generator #RUMPO -1 -1 0 alarm 0 door_lock 0 0 10000 at 1263.5 -69.5 -100.0 angle 270.0
  2093. 014B: $456 = init_parked_car_generator #STALLION -1 -1 0 alarm 10 door_lock 0 0 10000 at 986.1875 -146.25 4.5 angle 270.0
  2094. 014B: $460 = init_parked_car_generator #IDAHO -1 -1 0 alarm 40 door_lock 0 0 10000 at 1027.5 -873.0625 14.5 angle 270.0
  2095. 014B: $461 = init_parked_car_generator #ESPERANT -1 -1 0 alarm 50 door_lock 0 0 10000 at 1006.125 -838.4375 14.5 angle 90.0
  2096. 014B: $462 = init_parked_car_generator #PONY -1 -1 0 alarm 90 door_lock 0 0 10000 at 857.0625 -790.1875 14.5 angle 0.0
  2097. 014B: $463 = init_parked_car_generator #MRWONGS -1 -1 0 alarm 100 door_lock 0 0 10000 at 866.875 -663.6875 -100.0 angle 270.0
  2098. 014B: $485 = init_parked_car_generator #BELLYUP -1 -1 0 alarm 0 door_lock 0 0 10000 at 861.875 -546.0 -100.0 angle 177.0
  2099. 014B: $441 = init_parked_car_generator #PEREN -1 -1 0 alarm 10 door_lock 0 0 10000 at 1119.0 -770.4375 14.25 angle 180.0
  2100. 014B: $464 = init_parked_car_generator #RUMPO -1 -1 0 alarm 90 door_lock 0 0 10000 at 1102.813 -983.5 14.5625 angle 270.0
  2101. 014B: $466 = init_parked_car_generator #CABBIE -1 -1 0 alarm 0 door_lock 0 0 10000 at 1242.875 -730.5 14.75 angle 311.0
  2102. 014B: $468 = init_parked_car_generator #STALLION -1 -1 0 alarm 80 door_lock 0 0 10000 at 1220.875 -899.0 -100.0 angle 177.375
  2103. 014B: $469 = init_parked_car_generator #PONY -1 -1 0 alarm 10 door_lock 0 0 10000 at 1226.375 -882.0625 -100.0 angle 314.875
  2104. 014B: $470 = init_parked_car_generator #COACH -1 -1 0 alarm 100 door_lock 0 0 10000 at 1277.5 -990.0 14.1875 angle 225.0
  2105. 014B: $472 = init_parked_car_generator #COACH -1 -1 0 alarm 100 door_lock 0 0 10000 at 1278.0 -973.25 14.1875 angle 45.0
  2106. 014B: $473 = init_parked_car_generator #PEREN -1 -1 0 alarm 0 door_lock 0 0 10000 at 1427.0 -786.75 -100.0 angle 90.0
  2107. 014B: $474 = init_parked_car_generator #MULE -1 -1 0 alarm 20 door_lock 0 0 10000 at 1407.563 -791.1875 -100.0 angle 270.0
  2108. 014B: $475 = init_parked_car_generator #KURUMA -1 -1 0 alarm 90 door_lock 0 0 10000 at 1427.375 -799.6875 -100.0 angle 270.0
  2109. 014B: $486 = init_parked_car_generator #YANKEE -1 -1 0 alarm 0 door_lock 0 0 10000 at 1545.063 -845.5625 -100.0 angle 269.875
  2110. 014B: $487 = init_parked_car_generator #MULE -1 -1 0 alarm 0 door_lock 0 0 10000 at 1495.063 -810.875 11.875 angle 182.375
  2111. 014B: $488 = init_parked_car_generator #YANKEE -1 -1 0 alarm 0 door_lock 0 0 10000 at 1576.75 -715.0625 -100.0 angle 93.0
  2112. 014B: $465 = init_parked_car_generator #LINERUN -1 -1 0 alarm 0 door_lock 0 0 10000 at 1368.063 -1026.0 -100.0 angle 0.0
  2113. 014B: $476 = init_parked_car_generator #KURUMA -1 -1 0 alarm 0 door_lock 0 0 10000 at 856.375 -993.75 4.5625 angle 0.0
  2114. 014B: $477 = init_parked_car_generator #LINERUN -1 -1 0 alarm 0 door_lock 0 0 10000 at 898.1875 -996.8125 4.5625 angle 90.0
  2115. 014B: $478 = init_parked_car_generator #MOONBEAM -1 -1 0 alarm 0 door_lock 0 0 10000 at 874.25 -983.6875 4.5625 angle 90.0
  2116. 014B: $479 = init_parked_car_generator #BELLYUP -1 -1 0 alarm 0 door_lock 0 0 10000 at 978.5625 -1093.0 13.25 angle 0.0
  2117. 014B: $480 = init_parked_car_generator #BELLYUP -1 -1 0 alarm 100 door_lock 0 0 10000 at 996.25 -1127.5 13.25 angle 270.0
  2118. 014B: $481 = init_parked_car_generator #BELLYUP -1 -1 0 alarm 0 door_lock 0 0 10000 at 1012.5 -1141.0 13.25 angle 180.0
  2119. 014B: $483 = init_parked_car_generator #PEREN -1 -1 0 alarm 0 door_lock 0 0 10000 at 973.0 -420.0 14.5 angle 0.0
  2120. 014B: $484 = init_parked_car_generator #PONY -1 -1 0 alarm 0 door_lock 0 0 10000 at 1111.75 45.0 -100.0 angle 266.0
  2121. 014B: $496 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 0 door_lock 0 0 10000 at 1460.5 -345.0 -100.0 angle 270.0
  2122. 014B: $STAUNTON_POLICE1 = init_parked_car_generator #POLICE -1 -1 0 alarm 0 door_lock 0 0 10000 at 354.1875 -1055.875 -100.0 angle 0.0
  2123. 014B: $STAUNTON_SWAT = init_parked_car_generator #ENFORCER -1 -1 0 alarm 0 door_lock 0 0 10000 at 340.0625 -1055.875 -100.0 angle 90.0
  2124. 014B: $STAUNTON_POLICE2 = init_parked_car_generator #POLICE -1 -1 0 alarm 0 door_lock 0 0 10000 at 356.5 -1170.25 22.0 angle 0.0
  2125. 014B: $525 = init_parked_car_generator #SENTINEL -1 -1 0 alarm 70 door_lock 0 0 10000 at 334.375 -1151.0 22.0 angle 90.0
  2126. 014B: $STAUNTON_AMBULANCE1 = init_parked_car_generator #AMBULAN -1 -1 0 alarm 0 door_lock 0 0 10000 at 194.6875 -41.0625 -100.0 angle 0.0
  2127. 014B: $STAUNTON_AMBULANCE2 = init_parked_car_generator #AMBULAN -1 -1 0 alarm 0 door_lock 0 0 10000 at 216.5 -40.75 -100.0 angle 180.0
  2128. 014B: $503 = init_parked_car_generator #MOONBEAM -1 -1 0 alarm 50 door_lock 0 0 10000 at 315.875 -7.0 -100.0 angle 212.0625
  2129. 014B: $504 = init_parked_car_generator #ESPERANT -1 -1 0 alarm 50 door_lock 0 0 10000 at 216.5 -40.75 -100.0 angle 180.0
  2130. 014B: $505 = init_parked_car_generator #KURUMA -1 -1 0 alarm 50 door_lock 0 0 10000 at 315.875 -7.0 -100.0 angle 212.0625
  2131. 014B: $506 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 50 door_lock 0 0 10000 at 299.25 10.75 -100.0 angle 35.5
  2132. 014B: $507 = init_parked_car_generator #STALLION -1 -1 0 alarm 50 door_lock 0 0 10000 at 338.6875 -4.5625 -100.0 angle 267.6875
  2133. 014B: $508 = init_parked_car_generator #RUMPO -1 -1 0 alarm 50 door_lock 0 0 10000 at 358.6875 11.6875 -100.0 angle 272.6875
  2134. 014B: $510 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 0 door_lock 0 0 10000 at 500.0 -659.375 -100.0 angle 0.0
  2135. 014B: $511 = init_parked_car_generator #BLISTA -1 -1 0 alarm 40 door_lock 0 0 10000 at 486.5 -643.5625 -100.0 angle 180.0
  2136. 014B: $519 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 0 door_lock 0 0 10000 at 475.5 -617.375 15.1875 angle 0.0
  2137. 014B: $520 = init_parked_car_generator #LANDSTAL -1 -1 0 alarm 60 door_lock 0 0 10000 at 485.0 -710.0 -100.0 angle 270.0
  2138. 014B: $526 = init_parked_car_generator #BANSHEE -1 -1 0 alarm 80 door_lock 0 0 10000 at 477.5625 -731.375 -100.0 angle 90.0
  2139. 014B: $527 = init_parked_car_generator #LANDSTAL -1 -1 0 alarm 0 door_lock 0 0 10000 at 63.375 -591.25 25.875 angle 90.0
  2140. 014B: $528 = init_parked_car_generator #MANANA -1 -1 0 alarm 20 door_lock 0 0 10000 at 233.5 -1236.688 20.5 angle 0.0
  2141. 014B: $529 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 60 door_lock 40 0 10000 at 259.1875 -1196.688 20.5 angle 90.0
  2142. 014B: $530 = init_parked_car_generator #BLISTA -1 -1 0 alarm 30 door_lock 40 0 10000 at 228.75 -1205.688 20.5 angle 180.0
  2143. 014B: $531 = init_parked_car_generator #KURUMA -1 -1 0 alarm 20 door_lock 70 0 10000 at 211.5 -1213.5 20.5 angle 90.0
  2144. 014B: $532 = init_parked_car_generator #SENTINEL -1 -1 0 alarm 20 door_lock 70 0 10000 at 458.875 -1503.375 -100.0 angle 0.0
  2145. 014B: $533 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 50 door_lock 50 0 10000 at 442.6875 -1465.688 18.375 angle 180.0
  2146. 014B: $534 = init_parked_car_generator #IDAHO -1 -1 0 alarm 30 door_lock 30 0 10000 at 424.375 -1501.0 -100.0 angle 90.0
  2147. 014B: $535 = init_parked_car_generator #BANSHEE -1 -1 0 alarm 80 door_lock 0 0 10000 at 476.0625 -1496.375 -100.0 angle 220.0
  2148. 014B: $536 = init_parked_car_generator #COLUMB -1 -1 0 alarm 0 door_lock 30 0 10000 at 352.375 -345.5 -100.0 angle 180.0
  2149. 014B: $537 = init_parked_car_generator #COLUMB -1 -1 0 alarm 20 door_lock 30 0 10000 at 394.6875 -171.375 -100.0 angle 295.0
  2150. 014B: $538 = init_parked_car_generator #PANLANT -1 -1 0 alarm 0 door_lock 0 0 10000 at 388.0 -95.0 -100.0 angle 65.0
  2151. 014B: $539 = init_parked_car_generator #PANLANT -1 -1 0 alarm 0 door_lock 0 0 10000 at 302.875 -245.1875 -100.0 angle 270.0
  2152. 014B: $492 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 0 door_lock 0 0 10000 at 339.8125 -290.625 16.0 angle 158.1875
  2153. 014B: $493 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 0 door_lock 0 0 10000 at 359.0625 -291.0625 16.0 angle 146.8125
  2154. 014B: $494 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 0 door_lock 0 0 10000 at 361.875 -339.0625 16.0 angle 339.3125
  2155. 014B: $540 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 30 door_lock 30 0 10000 at -51.5625 -324.0 -100.0 angle 90.0
  2156. 014B: $541 = init_parked_car_generator #IDAHO -1 -1 0 alarm 30 door_lock 30 0 10000 at -40.5 -346.75 -100.0 angle 270.0
  2157. 014B: $542 = init_parked_car_generator #MULE -1 -1 0 alarm 30 door_lock 30 0 10000 at -30.0 -366.875 -100.0 angle 270.0
  2158. 014B: $543 = init_parked_car_generator #BLISTA -1 -1 0 alarm 30 door_lock 30 0 10000 at -62.25 -344.0625 -100.0 angle 90.0
  2159. 014B: $544 = init_parked_car_generator #STALLION -1 -1 0 alarm 30 door_lock 30 0 10000 at -72.1875 -332.5 -100.0 angle 270.0
  2160. 014B: $STAUNTON_FIRETRUCK = init_parked_car_generator #FIRETRUK -1 -1 0 alarm 0 door_lock 0 0 10000 at -83.875 -443.5625 -100.0 angle 90.0
  2161. 014B: $SHORESIDE_POLICE1 = init_parked_car_generator #ESPERANT -1 -1 0 alarm 70 door_lock 0 0 10000 at 301.6875 -582.5 25.875 angle 270.6875
  2162. 014B: $515 = init_parked_car_generator #RUMPO -1 -1 0 alarm 70 door_lock 0 0 10000 at 302.375 -562.5 25.875 angle 88.1875
  2163. 014B: $516 = init_parked_car_generator #STALLION -1 -1 0 alarm 70 door_lock 0 0 10000 at 283.1875 -566.4375 25.875 angle 91.8125
  2164. 014B: $518 = init_parked_car_generator #BLISTA -1 -1 0 alarm 70 door_lock 0 0 10000 at 302.1875 -510.375 25.875 angle 269.5
  2165. 014B: $523 = init_parked_car_generator #BLISTA -1 -1 0 alarm 50 door_lock 0 0 10000 at 324.5 -455.875 22.5 angle 90.0
  2166. 014B: $512 = init_parked_car_generator #SPEEDER -1 -1 0 alarm 0 door_lock 0 0 10000 at 593.25 -664.0 0.0 angle 0.0
  2167. 014B: $522 = init_parked_car_generator #REEFER -1 -1 0 alarm 0 door_lock 0 0 10000 at 568.0 -686.0 0.0 angle 180.0
  2168. 014B: $513 = init_parked_car_generator #REEFER -1 -1 0 alarm 0 door_lock 0 0 10000 at 592.375 -766.6875 0.0 angle 0.0
  2169. 014B: $521 = init_parked_car_generator #PREDATOR -1 -1 0 alarm 0 door_lock 0 0 10000 at 554.75 -767.5625 0.0 angle 0.0
  2170. 014B: $509 = init_parked_car_generator #BARRACKS -1 -1 0 alarm 0 door_lock 0 10000 40000 at 133.5 208.75 11.875 angle 180.0
  2171. 014B: $545 = init_parked_car_generator #MOONBEAM -1 -1 0 alarm 20 door_lock 20 0 10000 at -52.25 -1458.25 26.125 angle 90.0
  2172. 014B: $546 = init_parked_car_generator #KURUMA -1 -1 0 alarm 20 door_lock 20 0 10000 at -77.5 -1485.0 26.0 angle 90.0
  2173. 014B: $547 = init_parked_car_generator #STINGER -1 -1 0 alarm 40 door_lock 40 0 10000 at -70.875 -1443.563 25.75 angle 180.0
  2174. 014B: $548 = init_parked_car_generator #RUMPO -1 -1 0 alarm 40 door_lock 40 0 10000 at 9.5 -1475.688 19.6875 angle 0.0
  2175. 014B: $549 = init_parked_car_generator #RHINO -1 -1 0 alarm 0 door_lock 0 0 10000 at 132.0 173.875 11.5625 angle 0.0
  2176. 014B: $550 = init_parked_car_generator #CHEETAH -1 -1 0 alarm 100 door_lock 0 0 10000 at -458.375 268.0 -100.0 angle 180.0
  2177. 014B: $551 = init_parked_car_generator #LANDSTAL -1 -1 0 alarm 100 door_lock 0 0 10000 at -585.0625 265.0 -100.0 angle 0.0
  2178. 014B: $552 = init_parked_car_generator #STINGER -1 -1 0 alarm 100 door_lock 0 0 10000 at -712.0625 263.5625 -100.0 angle 180.0
  2179. 014B: $SHORESIDE_AMBULANCE = init_parked_car_generator #AMBULAN -1 -1 0 alarm 0 door_lock 0 0 10000 at -1249.063 -92.5 -100.0 angle 90.0
  2180. 014B: $554 = init_parked_car_generator #POLICE -1 -1 0 alarm 0 door_lock 50 0 10000 at -1266.0 -37.6875 -100.0 angle 160.0
  2181. 014B: $555 = init_parked_car_generator #COLUMB -1 -1 0 alarm 0 door_lock 0 0 10000 at -402.0 291.5625 -100.0 angle 252.0
  2182. 014B: $556 = init_parked_car_generator #PATRIOT -1 -1 0 alarm 0 door_lock 0 0 10000 at -218.5 263.6875 3.5 angle 90.0
  2183. 014B: $SHORESIDE_FIRETRUCK = init_parked_car_generator #FIRETRUK -1 -1 0 alarm 0 door_lock 0 0 10000 at -839.375 -463.75 -100.0 angle 90.0
  2184. 014B: $DODO1 = init_parked_car_generator #DODO -1 -1 0 alarm 0 door_lock 0 0 10000 at -1268.438 -528.625 10.1875 angle 180.0
  2185. 014B: $589 = init_parked_car_generator #BANSHEE -1 -1 0 alarm 80 door_lock 0 0 10000 at -755.0 204.25 27.6875 angle 179.8125
  2186. 014B: $590 = init_parked_car_generator #STALLION -1 -1 0 alarm 70 door_lock 5 0 10000 at -724.75 180.1875 27.6875 angle 182.0
  2187. 014B: $591 = init_parked_car_generator #BLISTA -1 -1 0 alarm 70 door_lock 5 0 10000 at -668.25 99.25 17.75 angle 359.5625
  2188. 014B: $592 = init_parked_car_generator #COLUMB -1 -1 0 alarm 70 door_lock 5 0 10000 at -449.9375 -13.1875 2.875 angle 0.625
  2189. 014B: $593 = init_parked_car_generator #LANDSTAL -1 -1 0 alarm 70 door_lock 5 0 10000 at -510.8125 74.5 2.875 angle 0.25
  2190. 014B: $594 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 70 door_lock 2 0 10000 at -217.625 318.75 2.5 angle 358.8125
  2191. 014B: $595 = init_parked_car_generator #KURUMA -1 -1 0 alarm 70 door_lock 1 0 10000 at -561.3125 -6.3125 2.875 angle 91.0
  2192. 014B: $557 = init_parked_car_generator #LANDSTAL -1 -1 0 alarm 20 door_lock 20 0 10000 at -896.625 -414.1875 11.25 angle 90.0
  2193. 014B: $558 = init_parked_car_generator #BLISTA -1 -1 0 alarm 20 door_lock 40 0 10000 at -896.625 -395.1875 11.25 angle 270.0
  2194. 014B: $559 = init_parked_car_generator #STALLION -1 -1 0 alarm 30 door_lock 20 0 10000 at -882.0625 -391.6875 11.0 angle 0.0
  2195. 014B: $560 = init_parked_car_generator #INFERNUS -1 -1 0 alarm 60 door_lock 20 0 10000 at -862.875 -404.375 11.0 angle 180.0
  2196. 014B: $561 = init_parked_car_generator #SENTINEL -1 -1 0 alarm 30 door_lock 40 0 10000 at -846.625 -413.5625 11.0 angle 180.0
  2197. 014B: $562 = init_parked_car_generator #MANANA -1 -1 0 alarm 10 door_lock 20 0 10000 at -814.8125 -372.375 11.0 angle 180.0
  2198. 014B: $563 = init_parked_car_generator #RUMPO -1 -1 0 alarm 10 door_lock 10 0 10000 at -821.1875 -404.6875 11.0 angle 180.0
  2199. 014B: $564 = init_parked_car_generator #TAXI -1 -1 0 alarm 10 door_lock 20 0 10000 at -767.875 -404.625 11.0 angle 0.0
  2200. 014B: $565 = init_parked_car_generator #ESPERANT -1 -1 0 alarm 20 door_lock 20 0 10000 at -773.375 -373.125 11.0 angle 180.0
  2201. 014B: $568 = init_parked_car_generator #TAXI -1 -1 0 alarm 20 door_lock 20 0 10000 at -750.375 -603.125 11.0 angle 270.0
  2202. 014B: $569 = init_parked_car_generator #TAXI -1 -1 0 alarm 20 door_lock 20 0 10000 at -750.375 -567.125 11.0 angle 270.0
  2203. 014B: $566 = init_parked_car_generator #SPEEDER -1 -1 0 alarm 0 door_lock 0 0 10000 at -856.375 -1228.125 1.0 angle 250.0
  2204. 014B: $567 = init_parked_car_generator #PREDATOR -1 -1 0 alarm 0 door_lock 0 0 10000 at -1126.375 -1034.125 1.0 angle 270.0
  2205. 014B: $SHORESIDE_POLICE2 = init_parked_car_generator #POLICE -1 -1 0 alarm 0 door_lock 0 0 10000 at -1574.0 -873.0 11.0 angle 90.0
  2206. 014B: $571 = init_parked_car_generator #RUMPO -1 -1 0 alarm 20 door_lock 10 0 10000 at -1073.0 -753.0 11.0 angle 360.0
  2207. 014B: $572 = init_parked_car_generator #RUMPO -1 -1 0 alarm 20 door_lock 10 0 10000 at -1088.0 -753.0 11.0 angle 360.0
  2208. 014B: $573 = init_parked_car_generator #RUMPO -1 -1 0 alarm 20 door_lock 10 0 10000 at -848.0 -657.0 11.0 angle 90.0
  2209. 014B: $DODO2 = init_parked_car_generator #DODO -1 -1 0 alarm 0 door_lock 0 0 10000 at -847.5625 -753.1875 10.1875 angle 143.6875
  2210. 014B: $DODO3 = init_parked_car_generator #DODO -1 -1 0 alarm 0 door_lock 0 0 10000 at -1525.313 -924.25 10.1875 angle 246.75
  2211. 014B: $TOYZ1 = init_parked_car_generator #TOYZ -1 -1 0 alarm 0 door_lock 0 0 10000 at 1014.0 -120.0 5.0 angle 270.0
  2212. 014B: $TOYZ2 = init_parked_car_generator #TOYZ -1 -1 0 alarm 0 door_lock 0 0 10000 at 1158.0 -309.0 23.0 angle 180.0
  2213. 014B: $TOYZ3 = init_parked_car_generator #TOYZ -1 -1 0 alarm 0 door_lock 0 0 10000 at -633.75 64.5625 19.0 angle 175.0
  2214. 014B: $TOYZ4 = init_parked_car_generator #TOYZ -1 -1 0 alarm 0 door_lock 0 0 10000 at 366.0 -1312.0 26.0 angle 180.0
  2215. 014C: set_parked_car_generator $476 cars_to_generate_to 101
  2216. 014C: set_parked_car_generator $477 cars_to_generate_to 101
  2217. 014C: set_parked_car_generator $478 cars_to_generate_to 101
  2218. 014C: set_parked_car_generator $479 cars_to_generate_to 101
  2219. 014C: set_parked_car_generator $480 cars_to_generate_to 101
  2220. 014C: set_parked_car_generator $481 cars_to_generate_to 101
  2221. 014C: set_parked_car_generator $460 cars_to_generate_to 101
  2222. 014C: set_parked_car_generator $461 cars_to_generate_to 101
  2223. 014C: set_parked_car_generator $PORTLAND_AMBULANCE cars_to_generate_to 101
  2224. 014C: set_parked_car_generator $PORTLAND_POLICE1 cars_to_generate_to 101
  2225. 014C: set_parked_car_generator $PORTLAND_POLICE2 cars_to_generate_to 101
  2226. 014C: set_parked_car_generator $438 cars_to_generate_to 101
  2227. 014C: set_parked_car_generator $439 cars_to_generate_to 101
  2228. 014C: set_parked_car_generator $440 cars_to_generate_to 101
  2229. 014C: set_parked_car_generator $440 cars_to_generate_to 101
  2230. 014C: set_parked_car_generator $442 cars_to_generate_to 101
  2231. 014C: set_parked_car_generator $443 cars_to_generate_to 101
  2232. 014C: set_parked_car_generator $444 cars_to_generate_to 101
  2233. 014C: set_parked_car_generator $445 cars_to_generate_to 101
  2234. 014C: set_parked_car_generator $446 cars_to_generate_to 101
  2235. 014C: set_parked_car_generator $448 cars_to_generate_to 101
  2236. 014C: set_parked_car_generator $449 cars_to_generate_to 101
  2237. 014C: set_parked_car_generator $450 cars_to_generate_to 101
  2238. 014C: set_parked_car_generator $451 cars_to_generate_to 101
  2239. 014C: set_parked_car_generator $SALVATORE_CAR1 cars_to_generate_to 101
  2240. 014C: set_parked_car_generator $SALVATORE_CAR2 cars_to_generate_to 101
  2241. 014C: set_parked_car_generator $452 cars_to_generate_to 101
  2242. 014C: set_parked_car_generator $453 cars_to_generate_to 101
  2243. 014C: set_parked_car_generator $PORTLAND_FIRETRUCK cars_to_generate_to 101
  2244. 014C: set_parked_car_generator $455 cars_to_generate_to 101
  2245. 014C: set_parked_car_generator $457 cars_to_generate_to 101
  2246. 014C: set_parked_car_generator $458 cars_to_generate_to 101
  2247. 014C: set_parked_car_generator $491 cars_to_generate_to 101
  2248. 014C: set_parked_car_generator $456 cars_to_generate_to 101
  2249. 014C: set_parked_car_generator $462 cars_to_generate_to 101
  2250. 014C: set_parked_car_generator $463 cars_to_generate_to 101
  2251. 014C: set_parked_car_generator $485 cars_to_generate_to 101
  2252. 014C: set_parked_car_generator $441 cars_to_generate_to 101
  2253. 014C: set_parked_car_generator $464 cars_to_generate_to 101
  2254. 014C: set_parked_car_generator $466 cars_to_generate_to 101
  2255. 014C: set_parked_car_generator $468 cars_to_generate_to 101
  2256. 014C: set_parked_car_generator $469 cars_to_generate_to 101
  2257. 014C: set_parked_car_generator $470 cars_to_generate_to 101
  2258. 014C: set_parked_car_generator $472 cars_to_generate_to 101
  2259. 014C: set_parked_car_generator $473 cars_to_generate_to 101
  2260. 014C: set_parked_car_generator $474 cars_to_generate_to 101
  2261. 014C: set_parked_car_generator $475 cars_to_generate_to 101
  2262. 014C: set_parked_car_generator $486 cars_to_generate_to 101
  2263. 014C: set_parked_car_generator $487 cars_to_generate_to 101
  2264. 014C: set_parked_car_generator $488 cars_to_generate_to 101
  2265. 014C: set_parked_car_generator $465 cars_to_generate_to 101
  2266. 014C: set_parked_car_generator $483 cars_to_generate_to 101
  2267. 014C: set_parked_car_generator $484 cars_to_generate_to 101
  2268. 014C: set_parked_car_generator $496 cars_to_generate_to 101
  2269. 014C: set_parked_car_generator $STAUNTON_POLICE1 cars_to_generate_to 101
  2270. 014C: set_parked_car_generator $STAUNTON_SWAT cars_to_generate_to 101
  2271. 014C: set_parked_car_generator $STAUNTON_POLICE2 cars_to_generate_to 101
  2272. 014C: set_parked_car_generator $525 cars_to_generate_to 101
  2273. 014C: set_parked_car_generator $STAUNTON_AMBULANCE1 cars_to_generate_to 101
  2274. 014C: set_parked_car_generator $STAUNTON_AMBULANCE2 cars_to_generate_to 101
  2275. 014C: set_parked_car_generator $503 cars_to_generate_to 101
  2276. 014C: set_parked_car_generator $504 cars_to_generate_to 101
  2277. 014C: set_parked_car_generator $505 cars_to_generate_to 101
  2278. 014C: set_parked_car_generator $506 cars_to_generate_to 101
  2279. 014C: set_parked_car_generator $507 cars_to_generate_to 101
  2280. 014C: set_parked_car_generator $508 cars_to_generate_to 101
  2281. 014C: set_parked_car_generator $510 cars_to_generate_to 101
  2282. 014C: set_parked_car_generator $511 cars_to_generate_to 101
  2283. 014C: set_parked_car_generator $519 cars_to_generate_to 101
  2284. 014C: set_parked_car_generator $520 cars_to_generate_to 101
  2285. 014C: set_parked_car_generator $526 cars_to_generate_to 101
  2286. 014C: set_parked_car_generator $527 cars_to_generate_to 101
  2287. 014C: set_parked_car_generator $528 cars_to_generate_to 101
  2288. 014C: set_parked_car_generator $529 cars_to_generate_to 101
  2289. 014C: set_parked_car_generator $530 cars_to_generate_to 101
  2290. 014C: set_parked_car_generator $531 cars_to_generate_to 101
  2291. 014C: set_parked_car_generator $532 cars_to_generate_to 101
  2292. 014C: set_parked_car_generator $533 cars_to_generate_to 101
  2293. 014C: set_parked_car_generator $534 cars_to_generate_to 101
  2294. 014C: set_parked_car_generator $535 cars_to_generate_to 101
  2295. 014C: set_parked_car_generator $536 cars_to_generate_to 101
  2296. 014C: set_parked_car_generator $537 cars_to_generate_to 101
  2297. 014C: set_parked_car_generator $538 cars_to_generate_to 101
  2298. 014C: set_parked_car_generator $539 cars_to_generate_to 101
  2299. 014C: set_parked_car_generator $492 cars_to_generate_to 0
  2300. 014C: set_parked_car_generator $493 cars_to_generate_to 0
  2301. 014C: set_parked_car_generator $494 cars_to_generate_to 0
  2302. 014C: set_parked_car_generator $540 cars_to_generate_to 101
  2303. 014C: set_parked_car_generator $541 cars_to_generate_to 101
  2304. 014C: set_parked_car_generator $542 cars_to_generate_to 101
  2305. 014C: set_parked_car_generator $543 cars_to_generate_to 101
  2306. 014C: set_parked_car_generator $544 cars_to_generate_to 101
  2307. 014C: set_parked_car_generator $STAUNTON_FIRETRUCK cars_to_generate_to 101
  2308. 014C: set_parked_car_generator $SHORESIDE_POLICE1 cars_to_generate_to 101
  2309. 014C: set_parked_car_generator $515 cars_to_generate_to 101
  2310. 014C: set_parked_car_generator $516 cars_to_generate_to 101
  2311. 014C: set_parked_car_generator $518 cars_to_generate_to 101
  2312. 014C: set_parked_car_generator $523 cars_to_generate_to 101
  2313. 014C: set_parked_car_generator $512 cars_to_generate_to 101
  2314. 014C: set_parked_car_generator $522 cars_to_generate_to 0
  2315. 014C: set_parked_car_generator $513 cars_to_generate_to 101
  2316. 014C: set_parked_car_generator $521 cars_to_generate_to 101
  2317. 014C: set_parked_car_generator $509 cars_to_generate_to 101
  2318. 014C: set_parked_car_generator $545 cars_to_generate_to 101
  2319. 014C: set_parked_car_generator $546 cars_to_generate_to 101
  2320. 014C: set_parked_car_generator $547 cars_to_generate_to 101
  2321. 014C: set_parked_car_generator $548 cars_to_generate_to 101
  2322. 014C: set_parked_car_generator $549 cars_to_generate_to 0
  2323. 014C: set_parked_car_generator $550 cars_to_generate_to 101
  2324. 014C: set_parked_car_generator $551 cars_to_generate_to 101
  2325. 014C: set_parked_car_generator $552 cars_to_generate_to 101
  2326. 014C: set_parked_car_generator $SHORESIDE_AMBULANCE cars_to_generate_to 101
  2327. 014C: set_parked_car_generator $554 cars_to_generate_to 101
  2328. 014C: set_parked_car_generator $555 cars_to_generate_to 101
  2329. 014C: set_parked_car_generator $556 cars_to_generate_to 101
  2330. 014C: set_parked_car_generator $SHORESIDE_FIRETRUCK cars_to_generate_to 101
  2331. 014C: set_parked_car_generator $DODO1 cars_to_generate_to 0
  2332. 014C: set_parked_car_generator $589 cars_to_generate_to 101
  2333. 014C: set_parked_car_generator $590 cars_to_generate_to 101
  2334. 014C: set_parked_car_generator $591 cars_to_generate_to 101
  2335. 014C: set_parked_car_generator $592 cars_to_generate_to 101
  2336. 014C: set_parked_car_generator $593 cars_to_generate_to 101
  2337. 014C: set_parked_car_generator $594 cars_to_generate_to 101
  2338. 014C: set_parked_car_generator $595 cars_to_generate_to 101
  2339. 014C: set_parked_car_generator $557 cars_to_generate_to 101
  2340. 014C: set_parked_car_generator $558 cars_to_generate_to 101
  2341. 014C: set_parked_car_generator $559 cars_to_generate_to 101
  2342. 014C: set_parked_car_generator $560 cars_to_generate_to 101
  2343. 014C: set_parked_car_generator $561 cars_to_generate_to 101
  2344. 014C: set_parked_car_generator $562 cars_to_generate_to 101
  2345. 014C: set_parked_car_generator $563 cars_to_generate_to 101
  2346. 014C: set_parked_car_generator $564 cars_to_generate_to 101
  2347. 014C: set_parked_car_generator $565 cars_to_generate_to 101
  2348. 014C: set_parked_car_generator $568 cars_to_generate_to 101
  2349. 014C: set_parked_car_generator $569 cars_to_generate_to 101
  2350. 014C: set_parked_car_generator $566 cars_to_generate_to 101
  2351. 014C: set_parked_car_generator $567 cars_to_generate_to 101
  2352. 014C: set_parked_car_generator $SHORESIDE_POLICE2 cars_to_generate_to 101
  2353. 014C: set_parked_car_generator $571 cars_to_generate_to 101
  2354. 014C: set_parked_car_generator $572 cars_to_generate_to 101
  2355. 014C: set_parked_car_generator $573 cars_to_generate_to 101
  2356. 014C: set_parked_car_generator $DODO2 cars_to_generate_to 101
  2357. 014C: set_parked_car_generator $DODO3 cars_to_generate_to 101
  2358. 014C: set_parked_car_generator $TOYZ1 cars_to_generate_to 101
  2359. 014C: set_parked_car_generator $TOYZ2 cars_to_generate_to 101
  2360. 014C: set_parked_car_generator $TOYZ3 cars_to_generate_to 101
  2361. 014C: set_parked_car_generator $TOYZ4 cars_to_generate_to 101
  2362. 004E: end_thread
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