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- // This file was decompiled using SCM.ini published by GtaForums.com on 25.11.05
- DEFINE OBJECTS 186
- DEFINE OBJECT SANNY BUILDER 3.2.2
- DEFINE OBJECT PLAYERSDOOR // Object number -1
- DEFINE OBJECT FAKETARGET // Object number -2
- DEFINE OBJECT MISTYDOOR // Object number -3
- DEFINE OBJECT LAUNDRTDOOR1 // Object number -4
- DEFINE OBJECT JOEY_DOOR1 // Object number -5
- DEFINE OBJECT JOEY_DOOR2 // Object number -6
- DEFINE OBJECT ELECTRICGATE // Object number -7
- DEFINE OBJECT DOGFOODOOR01 // Object number -8
- DEFINE OBJECT BANKJOBDOOR // Object number -9
- DEFINE OBJECT CHNABANKDOOR // Object number -10
- DEFINE OBJECT BACKDOOR // Object number -11
- DEFINE OBJECT FUZBALLDOOR // Object number -12
- DEFINE OBJECT SUBWAYGATE // Object number -13
- DEFINE OBJECT TUNNELENTRANCE // Object number -14
- DEFINE OBJECT HELIX_BARRIER // Object number -15
- DEFINE OBJECT PLYSAV_LFTDR_LFT // Object number -16
- DEFINE OBJECT PLYSAV_LFTDR_RGHT // Object number -17
- DEFINE OBJECT FIXED_INSIDE // Object number -18
- DEFINE OBJECT FIXED_OUTSIDE // Object number -19
- DEFINE OBJECT NEWTOWERDOOR1 // Object number -20
- DEFINE OBJECT COLUMBIANGATE // Object number -21
- DEFINE OBJECT AIRPORTDOOR1 // Object number -22
- DEFINE OBJECT AIRPORTDOOR2 // Object number -23
- DEFINE OBJECT BODYARMOUR // Object number -24
- DEFINE OBJECT INDHELIX_BARRIER // Object number -25
- DEFINE OBJECT LOD_LAND014 // Object number -26
- DEFINE OBJECT INFO // Object number -27
- DEFINE OBJECT HEALTH // Object number -28
- DEFINE OBJECT ADRENALINE // Object number -29
- DEFINE OBJECT BRIBE // Object number -30
- DEFINE OBJECT KILLFRENZY // Object number -31
- DEFINE OBJECT LINE // Object number -32
- DEFINE OBJECT BONUS // Object number -33
- DEFINE OBJECT BRIDGEFUKA // Object number -34
- DEFINE OBJECT BRIDGEFUKB // Object number -35
- DEFINE OBJECT TRAFFICLIGHT1 // Object number -36
- DEFINE OBJECT RD_SRROAD2A50 // Object number -37
- DEFINE OBJECT RD_SRROAD2A20 // Object number -38
- DEFINE OBJECT RD_SRROAD2A10 // Object number -39
- DEFINE OBJECT RD_CROSSRDA1RW22 // Object number -40
- DEFINE OBJECT RD_CROSSROADSA24 // Object number -41
- DEFINE OBJECT COM_CUST_ROADS25 // Object number -42
- DEFINE OBJECT VEG_TREE3 // Object number -43
- DEFINE OBJECT DOUBLESTREETLGHT1 // Object number -44
- DEFINE OBJECT VEG_TREEA3 // Object number -45
- DEFINE OBJECT VEG_TREENEW17 // Object number -46
- DEFINE OBJECT STREETLAMP1 // Object number -47
- DEFINE OBJECT BOLLARDLIGHT // Object number -48
- DEFINE OBJECT KB_SCRAP_5 // Object number -49
- DEFINE OBJECT POLICETENKB1 // Object number -50
- DEFINE OBJECT SCRAPERKB3_NIT // Object number -51
- DEFINE OBJECT CHUNK5LAND // Object number -52
- DEFINE OBJECT POLICEALLY // Object number -53
- DEFINE OBJECT POLICE_COM // Object number -54
- DEFINE OBJECT RD_CROSSRDA1W22 // Object number -55
- DEFINE OBJECT TREEPATCHKB7 // Object number -56
- DEFINE OBJECT ROADPLANTERKB3 // Object number -57
- DEFINE OBJECT ROADPLANTERKB1 // Object number -58
- DEFINE OBJECT RD_ROAD3A50 // Object number -59
- DEFINE OBJECT AMCO_FLOOR // Object number -60
- DEFINE OBJECT RD_ROAD2A20 // Object number -61
- DEFINE OBJECT BROADWAYBUILD2 // Object number -62
- DEFINE OBJECT BROADWAYBUILD // Object number -63
- DEFINE OBJECT AREA5BUILD2 // Object number -64
- DEFINE OBJECT COMSWCENTRALBLD7 // Object number -65
- DEFINE OBJECT PAPERMACHN01 // Object number -66
- DEFINE OBJECT COMSWCENTRALBLD6 // Object number -67
- DEFINE OBJECT COM_21WAY5 // Object number -68
- DEFINE OBJECT COM_21WAY50 // Object number -69
- DEFINE OBJECT COM_21WAY10 // Object number -70
- DEFINE OBJECT CM1WAYCROSSCOM // Object number -71
- DEFINE OBJECT COM_21WAY20 // Object number -72
- DEFINE OBJECT TW@T_CAFE // Object number -73
- DEFINE OBJECT VEG_BUSH14 // Object number -74
- DEFINE OBJECT TREEPATCHTTWRS // Object number -75
- DEFINE OBJECT FLATIRON1 // Object number -76
- DEFINE OBJECT BLOCK4_GROUND01 // Object number -77
- DEFINE OBJECT PLANTER_SHORT // Object number -78
- DEFINE OBJECT COM_RVROADS52 // Object number -79
- DEFINE OBJECT ROAD_BROADWAY04 // Object number -80
- DEFINE OBJECT COM_ROADSRV // Object number -81
- DEFINE OBJECT RD_ROAD1A20 // Object number -82
- DEFINE OBJECT RD_CROSSROADS11 // Object number -83
- DEFINE OBJECT OFIS_BILDKB_4 // Object number -84
- DEFINE OBJECT RD_ROAD1A10 // Object number -85
- DEFINE OBJECT COM_ROADKB23 // Object number -86
- DEFINE OBJECT COM_CUST_ROADS57 // Object number -87
- DEFINE OBJECT COM_ROADKB22 // Object number -88
- DEFINE OBJECT KB_UNDERPASS // Object number -89
- DEFINE OBJECT MUSEUM // Object number -90
- DEFINE OBJECT NBCOM_ROADKB01 // Object number -91
- DEFINE OBJECT BVBRIDGSPPRT01 // Object number -92
- DEFINE OBJECT FLATIRON1B // Object number -93
- DEFINE OBJECT NBBRIDGCABLS01 // Object number -94
- DEFINE OBJECT NBBRIDGERDB // Object number -95
- DEFINE OBJECT NBBRIDGERDA // Object number -96
- DEFINE OBJECT OVERPASS_COMSE // Object number -97
- DEFINE OBJECT COM_LANDNEW221B // Object number -98
- DEFINE OBJECT COM_LANDNEW221 // Object number -99
- DEFINE OBJECT LODTIRON1B // Object number -100
- DEFINE OBJECT KB_OFIS1 // Object number -101
- DEFINE OBJECT COMTREEPATCHPRK // Object number -102
- DEFINE OBJECT HOTEL2 // Object number -103
- DEFINE OBJECT UNDERGROUND_OVER7 // Object number -104
- DEFINE OBJECT RD_ROAD1A50 // Object number -105
- DEFINE OBJECT KBPLANTER4 // Object number -106
- DEFINE OBJECT BLOCK4_SCRAPERL0 // Object number -107
- DEFINE OBJECT COM_ROADKB12 // Object number -108
- DEFINE OBJECT PLANTERBTM_1 // Object number -109
- DEFINE OBJECT LODRIDGSPPRT01 // Object number -110
- DEFINE OBJECT LODOM_ROADKB01 // Object number -111
- DEFINE OBJECT LODRIDGERDA // Object number -112
- DEFINE OBJECT LODRIDGERDB // Object number -113
- DEFINE OBJECT LODRIDGCABLS01 // Object number -114
- DEFINE OBJECT IND_CUSTOMROAD003 // Object number -115
- DEFINE OBJECT KMRICNDO01 // Object number -116
- DEFINE OBJECT KMRICNDO02 // Object number -117
- DEFINE OBJECT COM_DOCKSAA // Object number -118
- DEFINE OBJECT COM_PIER3 // Object number -119
- DEFINE OBJECT GRD_OVERPASS19KB // Object number -120
- DEFINE OBJECT GRD_OVERPASS19BKB // Object number -121
- DEFINE OBJECT COM_DOCKSB // Object number -122
- DEFINE OBJECT NEWDOCKBUILDING2 // Object number -123
- DEFINE OBJECT NEWDOCKBUILDING // Object number -124
- DEFINE OBJECT NBBRIDGFK2 // Object number -125
- DEFINE OBJECT DAMGBRIDGERDB // Object number -126
- DEFINE OBJECT DAMGBBRIDGERDA // Object number -127
- DEFINE OBJECT LODRIDGFK2 // Object number -128
- DEFINE OBJECT LODGBRIDGERDB // Object number -129
- DEFINE OBJECT LODGBBRIDGERDA // Object number -130
- DEFINE OBJECT INDHIBUILD3 // Object number -131
- DEFINE OBJECT LUIGICLUBOUT // Object number -132
- DEFINE OBJECT LUIGIINEERCLUB // Object number -133
- DEFINE OBJECT JOGARAGEEXT // Object number -134
- DEFINE OBJECT JOGARAGEINT // Object number -135
- DEFINE OBJECT POLICEBALLSIGNS // Object number -136
- DEFINE OBJECT NOODLESBOX // Object number -137
- DEFINE OBJECT IND_NEWRIZZOS // Object number -138
- DEFINE OBJECT BRIEFCASE // Object number -139
- DEFINE OBJECT SALVSDETAIL // Object number -140
- DEFINE OBJECT SWANK_INSIDE // Object number -141
- DEFINE OBJECT FRANKSCLB02 // Object number -142
- DEFINE OBJECT FSHFCTRY_DSTRYD // Object number -143
- DEFINE OBJECT FISH01 // Object number -144
- DEFINE OBJECT FISHFCTORY // Object number -145
- DEFINE OBJECT IND_LAND089C // Object number -146
- DEFINE OBJECT MAK_SEMTECH // Object number -147
- DEFINE OBJECT MAK_BOMB01 // Object number -148
- DEFINE OBJECT CS8_DOOR // Object number -149
- DEFINE OBJECT BARREL4 // Object number -150
- DEFINE OBJECT RUSTSHIP_STRUCTURE // Object number -151
- DEFINE OBJECT LODTSHIP_STRUCTURE // Object number -152
- DEFINE OBJECT BOATRAMP1 // Object number -153
- DEFINE OBJECT DONKEYMAG // Object number -154
- DEFINE OBJECT CONDO_IVY // Object number -155
- DEFINE OBJECT IND_CUSTOMROAD016 // Object number -156
- DEFINE OBJECT POLICE_CELHOLE // Object number -157
- DEFINE OBJECT POLICE_CELL_WALL // Object number -158
- DEFINE OBJECT CASINO_GARDEN // Object number -159
- DEFINE OBJECT RUBBLE01 // Object number -160
- DEFINE OBJECT RUBBLE02 // Object number -161
- DEFINE OBJECT CONVSTORE01 // Object number -162
- DEFINE OBJECT CONVSTRE_DMGE01 // Object number -163
- DEFINE OBJECT CONVSTORE01_DOOR // Object number -164
- DEFINE OBJECT TOILET // Object number -165
- DEFINE OBJECT SAFEHOUSE // Object number -166
- DEFINE OBJECT FILES // Object number -167
- DEFINE OBJECT TOILET_CUBICLE_DR2 // Object number -168
- DEFINE OBJECT BARREL2 // Object number -169
- DEFINE OBJECT BODYCAST // Object number -170
- DEFINE OBJECT TSHRORCKGRDN // Object number -171
- DEFINE OBJECT TSHRORCKGRDN_ALFAS // Object number -172
- DEFINE OBJECT DEADMAN1 // Object number -173
- DEFINE OBJECT DEADMANOBLOOD // Object number -174
- DEFINE OBJECT CSITECUTSCENE // Object number -175
- DEFINE OBJECT SCAFFOLDLIFT // Object number -176
- DEFINE OBJECT BROKEN_INSIDE // Object number -177
- DEFINE OBJECT BROKEN_OUTSIDE // Object number -178
- DEFINE OBJECT COFFEE // Object number -179
- DEFINE OBJECT PACKAGELARGE // Object number -180
- DEFINE OBJECT BOUY // Object number -181
- DEFINE OBJECT NEW_COLMANSN // Object number -182
- DEFINE OBJECT LANDPART15 // Object number -183
- DEFINE OBJECT SECURITY_HUT // Object number -184
- DEFINE OBJECT COLUMANSION_WALL // Object number -185
- DEFINE MISSIONS 0
- //-------------MAIN---------------
- 03A4: name_thread 'MAIN'
- 01F0: set_max_wanted_level_to 6
- 0111: set_wasted_busted_check_to 0
- 00C0: set_current_time 12 0
- 03F7: load_island_data 0
- 0053: $PLAYER_CHAR = create_player #NULL at 811.875 -939.875 35.75
- 0171: set_player $PLAYER_CHAR z_angle_to 180.0
- 01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR
- 0373: set_camera_directly_behind_player
- 0363: toggle_model_render_at 1027.25 -933.6875 15.0 radius 50.0 object #INDHELIX_BARRIER 0
- 03B6: replace_model_at 1027.25 -933.6875 15.0 radius 50.0 from #INDHELIX_BARRIER to #LOD_LAND014
- 01B6: set_weather 0
- 034B: staunton_complete
- 034B: staunton_complete
- 0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER'
- 0353: refresh_actor $PLAYER_ACTOR
- 016A: fade 1 1000 ms
- 01B4: set_player $PLAYER_CHAR frozen_state 1
- 01B7: release_weather
- 0109: player $PLAYER_CHAR money += $PLAYER_CHAR
- 0054: store_player $PLAYER_CHAR position_to $VAR1 $VAR2 $VAR3
- 00D7: create_thread_with_wasted_busted_check @HJ // Special rules for create_thread commands. Read the readme.
- 029B: $PLAYER_DOOR = init_object #PLAYERSDOOR at 890.875 -307.6875 8.75
- 01C7: remove_object_from_mission_cleanup_list $PLAYER_DOOR
- 029B: $FAKETARGET1 = init_object #FAKETARGET at 1078.688 -384.75 15.375
- 01C7: remove_object_from_mission_cleanup_list $FAKETARGET1
- 029B: $FAKETARGET2 = init_object #FAKETARGET at 1080.5 -384.75 15.375
- 01C7: remove_object_from_mission_cleanup_list $FAKETARGET2
- 029B: $FAKETARGET3 = init_object #FAKETARGET at 1082.25 -384.75 15.375
- 01C7: remove_object_from_mission_cleanup_list $FAKETARGET3
- 029B: $MISTY_DOOR1 = init_object #MISTYDOOR at 945.625 -272.25 4.8125
- 01C7: remove_object_from_mission_cleanup_list $MISTY_DOOR1
- 029B: $MISTY_DOOR2 = init_object #MISTYDOOR at 942.6875 -273.6875 4.8125
- 01C7: remove_object_from_mission_cleanup_list $MISTY_DOOR2
- 0177: set_object $MISTY_DOOR2 z_angle_to 180.0
- 029B: $LAUNDRY_DOOR1 = init_object #LAUNDRTDOOR1 at 845.75 -662.75 15.0625
- 01C7: remove_object_from_mission_cleanup_list $LAUNDRY_DOOR1
- 029B: $LAUNDRY_DOOR2 = init_object #LAUNDRTDOOR1 at 845.75 -664.8125 15.0625
- 01C7: remove_object_from_mission_cleanup_list $LAUNDRY_DOOR2
- 0177: set_object $LAUNDRY_DOOR2 z_angle_to 180.0
- 029B: $JOEY_DOOR1 = init_object #JOEY_DOOR1 at 1192.188 -867.25 14.0625
- 01C7: remove_object_from_mission_cleanup_list $JOEY_DOOR1
- 0177: set_object $JOEY_DOOR1 z_angle_to 45.0
- 029B: $JOEY_DOOR2 = init_object #JOEY_DOOR2 at 1190.063 -869.3125 14.1875
- 01C7: remove_object_from_mission_cleanup_list $JOEY_DOOR2
- 0177: set_object $JOEY_DOOR2 z_angle_to 45.0
- 029B: $DOGFOOD_FACTORY_GATE = init_object #ELECTRICGATE at 1250.375 -812.0 13.9375
- 01C7: remove_object_from_mission_cleanup_list $DOGFOOD_FACTORY_GATE
- 0177: set_object $DOGFOOD_FACTORY_GATE z_angle_to 225.0
- 029B: $DOGFOOD_DOOR = init_object #DOGFOODOOR01 at 1205.25 -802.875 15.0
- 01C7: remove_object_from_mission_cleanup_list $DOGFOOD_DOOR
- 0177: set_object $DOGFOOD_DOOR z_angle_to 45.0
- 029B: $TRIAD_FISH_FACTORY_GATE = init_object #ELECTRICGATE at 1016.0 -1107.938 12.25
- 01C7: remove_object_from_mission_cleanup_list $TRIAD_FISH_FACTORY_GATE
- 0177: set_object $TRIAD_FISH_FACTORY_GATE z_angle_to 90.0
- 029B: $BANKJOB_DOOR = init_object #BANKJOBDOOR at 1087.5 -233.75 11.0
- 01C7: remove_object_from_mission_cleanup_list $BANKJOB_DOOR
- 029B: $25 = init_object #CHNABANKDOOR at 1035.563 -700.75 15.3125
- 01C7: remove_object_from_mission_cleanup_list $25
- 029B: $26 = init_object #CHNABANKDOOR at 1035.563 -699.375 15.3125
- 01C7: remove_object_from_mission_cleanup_list $26
- 0177: set_object $26 z_angle_to 180.0
- 029B: $13 = init_object #BACKDOOR at 891.0 -416.375 14.9375
- 01C7: remove_object_from_mission_cleanup_list $13
- 029B: $FUZZBALL_DOOR1 = init_object #FUZBALLDOOR at 1001.625 -887.8125 15.75
- 0177: set_object $FUZZBALL_DOOR1 z_angle_to 180.0
- 01C7: remove_object_from_mission_cleanup_list $FUZZBALL_DOOR1
- 029B: $FUZZBALL_DOOR2 = init_object #FUZBALLDOOR at 998.3125 -887.9375 15.75
- 0177: set_object $FUZZBALL_DOOR2 z_angle_to 0.0
- 01C7: remove_object_from_mission_cleanup_list $FUZZBALL_DOOR2
- 029B: $SUBWAYGATE = init_object #SUBWAYGATE at 988.9375 -471.75 5.1875
- 01C7: remove_object_from_mission_cleanup_list $SUBWAYGATE
- 0177: set_object $SUBWAYGATE z_angle_to 90.0
- 029B: $TUNNELENTRANCE = init_object #TUNNELENTRANCE at 730.3125 172.4375 -21.0625
- 01C7: remove_object_from_mission_cleanup_list $TUNNELENTRANCE
- 029B: $HELIX_BARRIER = init_object #HELIX_BARRIER at -73.125 -630.3125 25.875
- 01C7: remove_object_from_mission_cleanup_list $HELIX_BARRIER
- 029B: $STAUNTON_HIDEOUT_DOOR1 = init_object #PLYSAV_LFTDR_LFT at 103.8125 -482.75 16.25
- 01C7: remove_object_from_mission_cleanup_list $STAUNTON_HIDEOUT_DOOR1
- 029B: $STAUNTON_HIDEOUT_DOOR2 = init_object #PLYSAV_LFTDR_RGHT at 102.1875 -482.75 16.25
- 01C7: remove_object_from_mission_cleanup_list $STAUNTON_HIDEOUT_DOOR2
- 0177: set_object $STAUNTON_HIDEOUT_DOOR2 z_angle_to 180.0
- 029B: $STAUNTON_POLICE_GATE_1 = init_object #ELECTRICGATE at 366.125 -1128.5 21.9375
- 01C7: remove_object_from_mission_cleanup_list $STAUNTON_POLICE_GATE_1
- 0177: set_object $STAUNTON_POLICE_GATE_1 z_angle_to 180.0
- 029B: $STAUNTON_POLICE_GATE_2 = init_object #ELECTRICGATE at 326.25 -1128.5 21.9375
- 01C7: remove_object_from_mission_cleanup_list $STAUNTON_POLICE_GATE_2
- 0177: set_object $STAUNTON_POLICE_GATE_2 z_angle_to 180.0
- 029B: $STAUNTON_CARTEL_GATE = init_object #ELECTRICGATE at 91.5625 -318.5625 15.25
- 01C7: remove_object_from_mission_cleanup_list $STAUNTON_CARTEL_GATE
- 0177: set_object $STAUNTON_CARTEL_GATE z_angle_to 270.0
- 029B: $ARMY_BASE_GATE = init_object #ELECTRICGATE at 147.1875 207.3125 10.5625
- 01C7: remove_object_from_mission_cleanup_list $ARMY_BASE_GATE
- 0177: set_object $ARMY_BASE_GATE z_angle_to 270.0
- 029B: $54 = init_object #FIXED_INSIDE at 362.8125 -341.875 17.125
- 01C7: remove_object_from_mission_cleanup_list $54
- 029B: $55 = init_object #FIXED_OUTSIDE at 360.8125 -391.375 22.5625
- 01C7: remove_object_from_mission_cleanup_list $55
- 029B: $56 = init_object #NEWTOWERDOOR1 at -664.3125 2.875 19.5
- 01C7: remove_object_from_mission_cleanup_list $56
- 0177: set_object $56 z_angle_to 180.0
- 029B: $CARTEL_MANSION_GATE = init_object #COLUMBIANGATE at -363.0 250.4375 61.3125
- 01C7: remove_object_from_mission_cleanup_list $CARTEL_MANSION_GATE
- 0177: set_object $CARTEL_MANSION_GATE z_angle_to 180.0
- 029B: $AIRPORT_DOOR1 = init_object #AIRPORTDOOR1 at -770.375 -599.25 11.8125
- 01C7: remove_object_from_mission_cleanup_list $AIRPORT_DOOR1
- 029B: $AIRPORT_DOOR2 = init_object #AIRPORTDOOR2 at -770.375 -601.3125 11.8125
- 01C7: remove_object_from_mission_cleanup_list $AIRPORT_DOOR2
- 01F0: set_max_wanted_level_to 4
- 0219: $PORTLAND_HIDEOUT_GARAGE = create_garage 16 from 891.25 -311.0625 7.6875 898.375 -315.5 12.6875
- 0219: $PORTLAND_IE_GARAGE = create_garage 8 from 1496.75 -686.1875 11.0 1523.25 -666.75 17.0
- 03DA: set_garage $PORTLAND_IE_GARAGE camera_follows_player
- 0219: $PORTLAND_BOMBSHOP_GARAGE = create_garage 3 from 1284.563 -100.5 13.5625 1278.0 -111.0 18.5625
- 0219: $PORTLAND_PAYNSPRAY_GARAGE = create_garage 5 from 921.0 -367.5 9.75 928.6875 -355.0625 14.75
- 0219: $SALVATORES_GARAGE = create_garage 21 from 1428.75 -187.0 49.6875 1442.5 -179.875 54.6875
- 03BB: set_garage $SALVATORES_GARAGE door_type_to_swing_open
- 0219: $SECURICAR_GARAGE = create_garage 1 from 1440.688 -805.5625 10.875 1449.75 -782.0625 15.875
- 0219: $LUIGIS_LOCKUP_GARAGE = create_garage 1 from 1074.0 -578.0 13.0 1085.0 -568.0 17.0
- 0005: $YARDIE_LOCKUP_GARAGE_X1 = 257.0 // floating-point values
- 0005: $YARDIE_LOCKUP_GARAGE_Y1 = -803.0 // floating-point values
- 0005: $YARDIE_LOCKUP_GARAGE_X2 = 263.0 // floating-point values
- 0005: $YARDIE_LOCKUP_GARAGE_Y2 = -795.5 // floating-point values
- 0219: $STAUNTON_HIDEOUT_GARAGE = create_garage 17 from 115.0625 -475.25 15.0 106.875 -487.0625 19.0
- 0219: $STAUNTON_BOMSHOP_GARAGE = create_garage 2 from 386.0 -573.0 25.1875 376.5625 -580.0625 30.1875
- 0219: $STAUNTON_PAYNSPRAY_GARAGE = create_garage 5 from 386.0 -490.0 25.1875 376.5625 -497.0 30.1875
- 0219: $RAY_LOCKUP_GARAGE = create_garage 19 from 245.375 -992.1875 20.0 234.375 -1000.5 24.0
- 03BB: set_garage $RAY_LOCKUP_GARAGE door_type_to_swing_open
- 0219: $WITSEC_HOUSE_GARAGE = create_garage 11 from 375.0 -441.5 20.0625 386.0 -434.0 25.0625
- 0219: $KENJI_LOCKUP_GARAGE = create_garage 1 from 377.25 -511.375 25.0625 383.6875 -502.0 30.0
- 0219: $COLUMBIAN_GARAGE_1 = create_garage 19 from 63.75 -307.875 15.1875 70.0 -316.6875 19.1875
- 0219: $COLUMBIAN_GARAGE_2 = create_garage 19 from 53.0 -308.0 15.1875 60.0 -316.6875 19.1875
- 0219: $COLUMBIAN_GARAGE_3 = create_garage 19 from 24.875 -344.0 15.1875 30.5625 -337.0625 19.1875
- 0219: $COLUMBIAN_GARAGE_4 = create_garage 19 from 24.5 -355.0 15.1875 30.5625 -346.0 19.1875
- 0219: $COLUMBIAN_GARAGE_5 = create_garage 19 from 52.5 -388.0 15.1875 42.0 -374.0625 19.1875
- 0219: $YARDIE_LOCKUP_GARAGE = create_garage 1 from $YARDIE_LOCKUP_GARAGE_X1 $YARDIE_LOCKUP_GARAGE_Y1 26.75 $YARDIE_LOCKUP_GARAGE_X2 $YARDIE_LOCKUP_GARAGE_Y2 31.75
- 0219: $SHORESIDE_HIDEOUT_GARAGE = create_garage 18 from -662.5 -47.375 17.0 -670.6875 -30.0 22.0
- 03BB: set_garage $SHORESIDE_HIDEOUT_GARAGE door_type_to_swing_open
- 03DA: set_garage $SHORESIDE_HIDEOUT_GARAGE camera_follows_player
- 0219: $SSV_PAYNSPRAY_GARAGE = create_garage 5 from -1139.0 37.75 55.0 -1148.5 32.0625 65.0
- 0219: $SSV_BOMBSHOP_GARAGE = create_garage 4 from -1078.875 58.0 56.0 -1086.0 49.0 65.0
- 0219: $SHORESIDE_IE_GARAGE = create_garage 9 from -1117.5 150.875 55.0 -1097.688 121.1875 65.0
- 03DA: set_garage $SHORESIDE_IE_GARAGE camera_follows_player
- 0219: $HOODS_DEFUSAL_GARAGE = create_garage 14 from 1346.875 -315.5 49.0 1352.5 -310.6875 53.0
- 0219: $PLATINUM_DROPOFF_GARAGE = create_garage 20 from -824.6875 -165.5 32.75 -843.5 -171.6875 37.0
- 0219: $DONALD_LOVES_STASH_GARAGE = create_garage 19 from -1049.125 -77.4375 37.75 -1037.188 -69.125 42.75
- 03BB: set_garage $DONALD_LOVES_STASH_GARAGE door_type_to_swing_open
- 0368: create_ev_crane 1570.25 -675.375 1565.688 -686.5 1576.75 -706.5625 1639.875 -696.6875 26.0 0.0
- 02FB: create_crusher_crane 1119.75 51.75 1135.75 56.0625 1149.75 46.25 1143.0 59.875 5.0 180.0
- 015C: set_zone_gang_info 'CITYZON' 1 12 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'CITYZON' 0 8 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'CITYZON' 1 10 0 0 0 0 0 0 0 20 240 240 240 240 0 0
- 0152: set_zone_car_info 'CITYZON' 0 8 0 0 0 0 0 0 0 10 240 240 240 240 0 0
- 0324: set_zone_pedgroup_info 'CITYZON' 1 0 // Liberty City
- 0324: set_zone_pedgroup_info 'CITYZON' 0 0 // Liberty City
- 015C: set_zone_gang_info 'IND_ZON' 1 12 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'IND_ZON' 0 8 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'IND_ZON' 1 10 0 0 0 0 0 0 0 20 500 0 0 450 0 0
- 0152: set_zone_car_info 'IND_ZON' 0 8 0 0 0 0 0 0 0 10 500 0 0 450 0 0
- 0324: set_zone_pedgroup_info 'IND_ZON' 1 11 // Portland
- 0324: set_zone_pedgroup_info 'IND_ZON' 0 12 // Portland
- 015C: set_zone_gang_info 'COM_ZON' 1 12 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'COM_ZON' 0 8 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'COM_ZON' 1 10 0 0 0 0 0 0 0 20 0 300 450 150 0 0
- 0152: set_zone_car_info 'COM_ZON' 0 8 0 0 0 0 0 0 0 10 0 300 450 150 0 0
- 0324: set_zone_pedgroup_info 'COM_ZON' 1 0 // Staunton Island
- 0324: set_zone_pedgroup_info 'COM_ZON' 0 0 // Staunton Island
- 015C: set_zone_gang_info 'SUB_ZON' 1 12 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'SUB_ZON' 0 8 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'SUB_ZON' 1 10 0 0 0 0 0 0 0 20 0 500 450 0 0 0
- 0152: set_zone_car_info 'SUB_ZON' 0 8 0 0 0 0 0 0 0 10 0 500 450 0 0 0
- 0324: set_zone_pedgroup_info 'SUB_ZON' 1 0 // Shoreside Vale
- 0324: set_zone_pedgroup_info 'SUB_ZON' 0 0 // Shoreside Vale
- 015C: set_zone_gang_info 'LITTLEI' 1 17 300 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'LITTLEI' 0 11 400 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'LITTLEI' 1 10 100 0 0 0 0 0 0 20 400 0 0 350 20 0
- 0152: set_zone_car_info 'LITTLEI' 0 8 150 0 0 0 0 0 0 10 550 0 0 150 0 0
- 0324: set_zone_pedgroup_info 'LITTLEI' 1 3 // Saint Mark's
- 0324: set_zone_pedgroup_info 'LITTLEI' 0 4 // Saint Mark's
- 015C: set_zone_gang_info 'CHINA' 1 20 0 300 0 0 0 0 0 20
- 015C: set_zone_gang_info 'CHINA' 0 12 0 400 0 0 0 0 0 10
- 0152: set_zone_car_info 'CHINA' 1 10 0 100 0 0 0 0 0 10 400 0 0 350 0 0
- 0152: set_zone_car_info 'CHINA' 0 8 0 150 0 0 0 0 0 20 550 0 0 200 0 0
- 0324: set_zone_pedgroup_info 'CHINA' 1 5 // Chinatown
- 0324: set_zone_pedgroup_info 'CHINA' 0 6 // Chinatown
- 015C: set_zone_gang_info 'TOWERS' 1 15 0 0 300 0 0 0 0 0
- 015C: set_zone_gang_info 'TOWERS' 0 10 0 0 400 0 0 0 0 0
- 0152: set_zone_car_info 'TOWERS' 1 8 0 0 100 0 0 0 0 20 400 0 0 350 0 0
- 0152: set_zone_car_info 'TOWERS' 0 6 0 0 150 0 0 0 0 10 550 0 0 200 0 0
- 0324: set_zone_pedgroup_info 'TOWERS' 1 9 // Hepburn Heights
- 0324: set_zone_pedgroup_info 'TOWERS' 0 10 // Hepburn Heights
- 015C: set_zone_gang_info 'REDLIGH' 1 6 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'REDLIGH' 0 13 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'REDLIGH' 1 5 0 0 0 0 0 0 0 10 550 0 0 350 0 0
- 0152: set_zone_car_info 'REDLIGH' 0 7 0 0 0 0 0 0 0 20 600 0 0 200 0 0
- 0324: set_zone_pedgroup_info 'REDLIGH' 1 1 // Red Light District
- 0324: set_zone_pedgroup_info 'REDLIGH' 0 2 // Red Light District
- 015C: set_zone_gang_info 'PORT_I' 1 10 0 0 0 0 0 0 0 0
- 015C: set_zone_gang_info 'PORT_I' 0 7 0 0 0 0 0 0 0 0
- 0152: set_zone_car_info 'PORT_I' 1 8 0 0 0 0 0 0 0 20 300 0 0 400 20 0
- 0152: set_zone_car_info 'PORT_I' 0 6 0 0 0 0 0 0 0 10 500 0 0 400 0 0
- 0324: set_zone_pedgroup_info 'PORT_I' 1 11 // Trenton
- 0324: set_zone_pedgroup_info 'PORT_I' 0 12 // Trenton
- 015C: set_zone_gang_info 'PORT_E' 1 10 0 0 0 0 0 0 0 0
- 015C: set_zone_gang_info 'PORT_E' 0 8 0 0 0 0 0 0 0 0
- 0152: set_zone_car_info 'PORT_E' 1 8 0 0 0 0 0 0 0 20 300 0 0 400 20 0
- 0152: set_zone_car_info 'PORT_E' 0 6 0 0 0 0 0 0 0 10 500 0 0 400 0 0
- 0324: set_zone_pedgroup_info 'PORT_E' 1 7 // Portland Harbor
- 0324: set_zone_pedgroup_info 'PORT_E' 0 8 // Portland Harbor
- 015C: set_zone_gang_info 'PORT_S' 1 10 0 0 0 0 0 0 0 0
- 015C: set_zone_gang_info 'PORT_S' 0 8 0 0 0 0 0 0 0 0
- 0152: set_zone_car_info 'PORT_S' 1 8 0 0 0 0 0 0 0 20 300 0 0 500 20 0
- 0152: set_zone_car_info 'PORT_S' 0 6 0 0 0 0 0 0 0 10 500 0 0 400 0 0
- 0324: set_zone_pedgroup_info 'PORT_S' 1 11 // Atlantic Quays
- 0324: set_zone_pedgroup_info 'PORT_S' 0 12 // Atlantic Quays
- 015C: set_zone_gang_info 'PORT_W' 1 10 0 10 0 0 0 0 0 0
- 015C: set_zone_gang_info 'PORT_W' 0 5 0 10 0 0 0 0 0 0
- 0152: set_zone_car_info 'PORT_W' 1 8 0 0 0 0 0 0 0 20 300 0 0 400 0 0
- 0152: set_zone_car_info 'PORT_W' 0 6 0 0 0 0 0 0 0 10 500 0 0 400 0 0
- 0324: set_zone_pedgroup_info 'PORT_W' 1 11 // Callahan Point
- 0324: set_zone_pedgroup_info 'PORT_W' 0 12 // Callahan Point
- 015C: set_zone_gang_info 'HARWOOD' 1 10 0 0 0 0 0 0 0 0
- 015C: set_zone_gang_info 'HARWOOD' 0 8 0 0 0 0 0 0 0 0
- 0152: set_zone_car_info 'HARWOOD' 1 8 0 0 0 0 0 0 0 20 400 0 0 300 0 0
- 0152: set_zone_car_info 'HARWOOD' 0 6 0 0 0 0 0 0 0 10 600 0 0 200 0 0
- 0324: set_zone_pedgroup_info 'HARWOOD' 1 11 // Harwood
- 0324: set_zone_pedgroup_info 'HARWOOD' 0 12 // Harwood
- 015C: set_zone_gang_info 'EASTBAY' 1 10 0 0 0 0 0 0 0 0
- 015C: set_zone_gang_info 'EASTBAY' 0 5 0 0 0 0 0 0 0 0
- 0152: set_zone_car_info 'EASTBAY' 1 5 0 0 0 0 0 0 0 20 500 0 0 480 0 0
- 0152: set_zone_car_info 'EASTBAY' 0 4 0 0 0 0 0 0 0 10 500 0 0 490 0 0
- 0324: set_zone_pedgroup_info 'EASTBAY' 1 11 // Portland Beach
- 0324: set_zone_pedgroup_info 'EASTBAY' 0 12 // Portland Beach
- 015C: set_zone_gang_info 'S_VIEW' 1 10 0 0 0 0 0 0 0 30
- 015C: set_zone_gang_info 'S_VIEW' 0 8 0 0 0 0 0 0 0 20
- 0152: set_zone_car_info 'S_VIEW' 1 10 0 0 0 0 0 0 0 30 400 0 0 300 100 0
- 0152: set_zone_car_info 'S_VIEW' 0 8 0 0 0 0 0 0 0 20 500 0 0 200 100 0
- 0324: set_zone_pedgroup_info 'S_VIEW' 1 11 // Portland View
- 0324: set_zone_pedgroup_info 'S_VIEW' 0 12 // Portland View
- 015C: set_zone_gang_info 'COPS_1' 1 10 0 0 0 0 0 0 0 60
- 015C: set_zone_gang_info 'COPS_1' 0 8 0 0 0 0 0 0 0 60
- 0152: set_zone_car_info 'COPS_1' 1 10 0 0 0 0 0 0 0 90 400 0 0 400 0 0
- 0152: set_zone_car_info 'COPS_1' 0 8 0 0 0 0 0 0 0 90 400 0 0 400 0 0
- 0324: set_zone_pedgroup_info 'COPS_1' 1 11
- 0324: set_zone_pedgroup_info 'COPS_1' 0 12
- 015C: set_zone_gang_info 'HOSPI_1' 1 10 0 0 0 0 0 0 0 60
- 015C: set_zone_gang_info 'HOSPI_1' 0 8 0 0 0 0 0 0 0 60
- 0152: set_zone_car_info 'HOSPI_1' 1 10 0 0 0 0 0 0 0 90 400 0 0 400 0 0
- 0152: set_zone_car_info 'HOSPI_1' 0 8 0 0 0 0 0 0 0 90 400 0 0 400 0 0
- 0324: set_zone_pedgroup_info 'HOSPI_1' 1 17
- 0324: set_zone_pedgroup_info 'HOSPI_1' 0 18
- 015C: set_zone_gang_info 'ROADBR1' 1 30 0 0 0 0 0 0 0 0
- 015C: set_zone_gang_info 'ROADBR1' 0 20 0 0 0 0 0 0 0 0
- 0152: set_zone_car_info 'ROADBR1' 1 12 0 0 0 0 0 0 0 20 400 0 0 400 0 100
- 0152: set_zone_car_info 'ROADBR1' 0 10 0 0 0 0 0 0 0 10 400 0 0 400 0 100
- 0324: set_zone_pedgroup_info 'ROADBR1' 1 11 // Callahan Bridge
- 0324: set_zone_pedgroup_info 'ROADBR1' 0 12 // Callahan Bridge
- 015C: set_zone_gang_info 'FISHFAC' 1 2 0 1000 0 0 0 0 0 0
- 015C: set_zone_gang_info 'FISHFAC' 0 2 0 1000 0 0 0 0 0 0
- 0152: set_zone_car_info 'FISHFAC' 1 6 0 0 0 0 0 0 0 20 200 0 0 600 0 0
- 0152: set_zone_car_info 'FISHFAC' 0 4 0 0 0 0 0 0 0 10 200 0 0 600 0 0
- 0324: set_zone_pedgroup_info 'FISHFAC' 1 11
- 0324: set_zone_pedgroup_info 'FISHFAC' 0 12
- 015C: set_zone_gang_info 'FILLIN1' 1 10 0 0 0 0 0 0 0 0
- 015C: set_zone_gang_info 'FILLIN1' 0 8 0 0 0 0 0 0 0 0
- 0152: set_zone_car_info 'FILLIN1' 1 8 0 0 0 0 0 0 0 20 500 0 0 400 0 0
- 0152: set_zone_car_info 'FILLIN1' 0 6 0 0 0 0 0 0 0 10 400 0 0 400 0 0
- 0324: set_zone_pedgroup_info 'FILLIN1' 1 11
- 0324: set_zone_pedgroup_info 'FILLIN1' 0 12
- 015C: set_zone_gang_info 'MAIN_D1' 1 15 0 300 0 0 0 0 0 20
- 015C: set_zone_gang_info 'MAIN_D1' 0 10 0 500 0 0 0 0 0 10
- 0152: set_zone_car_info 'MAIN_D1' 1 24 0 100 0 0 0 0 0 20 300 0 0 300 20 100
- 0152: set_zone_car_info 'MAIN_D1' 0 18 0 150 0 0 0 0 0 10 300 0 0 300 20 100
- 0324: set_zone_pedgroup_info 'MAIN_D1' 1 5
- 0324: set_zone_pedgroup_info 'MAIN_D1' 0 6
- 015C: set_zone_gang_info 'MAIN_D2' 1 15 0 300 0 0 0 0 0 20
- 015C: set_zone_gang_info 'MAIN_D2' 0 10 0 400 0 0 0 0 0 10
- 0152: set_zone_car_info 'MAIN_D2' 1 24 0 100 0 0 0 0 0 20 300 0 0 300 20 100
- 0152: set_zone_car_info 'MAIN_D2' 0 18 0 150 0 0 0 0 0 10 300 0 0 300 20 100
- 0324: set_zone_pedgroup_info 'MAIN_D2' 1 5
- 0324: set_zone_pedgroup_info 'MAIN_D2' 0 6
- 015C: set_zone_gang_info 'MAIN_D3' 1 15 0 300 0 0 0 0 0 20
- 015C: set_zone_gang_info 'MAIN_D3' 0 10 0 400 0 0 0 0 0 10
- 0152: set_zone_car_info 'MAIN_D3' 1 24 0 100 0 0 0 0 0 20 300 0 0 300 20 100
- 0152: set_zone_car_info 'MAIN_D3' 0 18 0 150 0 0 0 0 0 10 300 0 0 300 20 100
- 0324: set_zone_pedgroup_info 'MAIN_D3' 1 5
- 0324: set_zone_pedgroup_info 'MAIN_D3' 0 6
- 015C: set_zone_gang_info 'MAIN_D4' 1 15 0 300 0 0 0 0 0 20
- 015C: set_zone_gang_info 'MAIN_D4' 0 10 0 400 0 0 0 0 0 10
- 0152: set_zone_car_info 'MAIN_D4' 1 24 0 100 0 0 0 0 0 20 300 0 0 300 20 100
- 0152: set_zone_car_info 'MAIN_D4' 0 18 0 150 0 0 0 0 0 10 300 0 0 300 20 100
- 0324: set_zone_pedgroup_info 'MAIN_D4' 1 5
- 0324: set_zone_pedgroup_info 'MAIN_D4' 0 6
- 015C: set_zone_gang_info 'MAIN_D5' 1 15 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'MAIN_D5' 0 10 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'MAIN_D5' 1 24 0 0 0 0 0 0 0 20 400 0 0 300 20 100
- 0152: set_zone_car_info 'MAIN_D5' 0 18 0 0 0 0 0 0 0 10 300 0 0 400 20 100
- 0324: set_zone_pedgroup_info 'MAIN_D5' 1 1
- 0324: set_zone_pedgroup_info 'MAIN_D5' 0 2
- 015C: set_zone_gang_info 'MAIN_D6' 1 15 0 0 300 0 0 0 0 20
- 015C: set_zone_gang_info 'MAIN_D6' 0 10 0 0 400 0 0 0 0 10
- 0152: set_zone_car_info 'MAIN_D6' 1 24 0 0 100 0 0 0 0 20 300 0 0 300 20 100
- 0152: set_zone_car_info 'MAIN_D6' 0 18 0 0 150 0 0 0 0 10 300 0 0 300 20 100
- 0324: set_zone_pedgroup_info 'MAIN_D6' 1 9
- 0324: set_zone_pedgroup_info 'MAIN_D6' 0 10
- 01E8: create_forbidden_for_cars_cube 619.5625 -911.5 45.0 834.25 -954.5 32.0
- 0426: create_save_cars_between_levels_cube 619.5625 -911.5 45.0 834.25 -954.5 32.0
- 01E8: create_forbidden_for_cars_cube 1381.0 -293.6875 48.0 1435.75 -140.0625 58.0
- 01E8: create_forbidden_for_cars_cube 1358.875 -901.875 10.0 1609.563 -615.0625 16.0
- 01E8: create_forbidden_for_cars_cube 659.5625 200.0 -20.0 945.75 147.5 5.0
- 0426: create_save_cars_between_levels_cube 659.5625 200.0 -20.0 945.75 147.5 5.0
- 022B: create_forbidden_for_peds_cube 659.5625 200.0 -25.0 945.75 147.5 5.0
- 0426: create_save_cars_between_levels_cube 659.5625 200.0 -25.0 945.75 147.5 5.0
- 022B: create_forbidden_for_peds_cube 773.5625 191.75 -25.0 819.6875 182.75 5.0
- 0426: create_save_cars_between_levels_cube 773.5625 191.75 -25.0 819.6875 182.75 5.0
- 022B: create_forbidden_for_peds_cube 1609.0 -896.0 8.0 1393.688 -967.375 30.0
- 022B: create_forbidden_for_peds_cube 1048.25 -1103.375 5.0 1040.0 -1074.375 30.0
- 022B: create_forbidden_for_peds_cube 900.0625 -297.0 6.0 842.8125 -325.5625 15.0
- 022B: create_forbidden_for_peds_cube 900.5 -427.0625 14.0 879.0625 -404.1875 17.0
- 022B: create_forbidden_for_peds_cube 847.875 -640.5625 10.0 887.875 -685.75 20.0
- 0399: create_forbidden_for_peds_angled_cube 1222.875 -838.375 13.5 1256.25 -804.875 16.0 angle 58.0
- 022B: create_forbidden_for_peds_cube 1005.563 -880.9375 12.0 995.875 -893.3125 20.0
- 022B: create_forbidden_for_peds_cube 1070.563 -401.5625 10.0 1067.75 -397.1875 25.0
- 015C: set_zone_gang_info 'STADIUM' 1 30 0 0 0 0 0 0 0 0
- 015C: set_zone_gang_info 'STADIUM' 0 16 0 0 0 0 0 0 0 0
- 0152: set_zone_car_info 'STADIUM' 1 20 0 0 0 0 0 0 0 20 300 150 0 250 0 200
- 0152: set_zone_car_info 'STADIUM' 0 17 0 0 0 0 0 0 0 10 300 150 0 250 0 200
- 0324: set_zone_pedgroup_info 'STADIUM' 1 15 // Aspatria
- 0324: set_zone_pedgroup_info 'STADIUM' 0 16 // Aspatria
- 015C: set_zone_gang_info 'HOSPI_2' 1 30 0 0 0 0 0 0 0 0
- 015C: set_zone_gang_info 'HOSPI_2' 0 16 0 0 0 0 0 0 0 0
- 0152: set_zone_car_info 'HOSPI_2' 1 20 0 0 0 0 0 0 0 20 300 150 0 250 0 200
- 0152: set_zone_car_info 'HOSPI_2' 0 17 0 0 0 0 0 0 0 10 300 150 0 250 0 200
- 0324: set_zone_pedgroup_info 'HOSPI_2' 1 17 // Rockford
- 0324: set_zone_pedgroup_info 'HOSPI_2' 0 18 // Rockford
- 015C: set_zone_gang_info 'UNIVERS' 1 30 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'UNIVERS' 0 16 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'UNIVERS' 1 20 0 0 0 0 0 0 0 20 300 300 300 0 20 0
- 0152: set_zone_car_info 'UNIVERS' 0 17 0 0 0 0 0 0 0 10 300 300 300 0 20 0
- 0324: set_zone_pedgroup_info 'UNIVERS' 1 23 // Liberty Campus
- 0324: set_zone_pedgroup_info 'UNIVERS' 0 24 // Liberty Campus
- 015C: set_zone_gang_info 'CONSTRU' 1 30 0 0 0 0 0 300 0 20
- 015C: set_zone_gang_info 'CONSTRU' 0 16 0 0 0 0 0 400 0 10
- 0152: set_zone_car_info 'CONSTRU' 1 20 0 0 0 0 0 100 0 20 300 100 0 250 0 150
- 0152: set_zone_car_info 'CONSTRU' 0 17 0 0 0 0 0 150 0 10 300 100 0 250 0 150
- 0324: set_zone_pedgroup_info 'CONSTRU' 1 19 // Fort Staunton
- 0324: set_zone_pedgroup_info 'CONSTRU' 0 20 // Fort Staunton
- 015C: set_zone_gang_info 'PARK' 1 30 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'PARK' 0 16 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'PARK' 1 20 0 0 0 0 0 0 0 20 300 300 300 0 0 0
- 0152: set_zone_car_info 'PARK' 0 17 0 0 0 0 0 0 0 10 300 300 300 0 0 0
- 0324: set_zone_pedgroup_info 'PARK' 1 25 // Belleville Park
- 0324: set_zone_pedgroup_info 'PARK' 0 26 // Belleville Park
- 015C: set_zone_gang_info 'COM_EAS' 1 30 0 0 0 0 300 0 0 20
- 015C: set_zone_gang_info 'COM_EAS' 0 16 0 0 0 0 400 0 0 10
- 0152: set_zone_car_info 'COM_EAS' 1 20 0 0 0 0 100 0 0 20 400 250 0 0 0 150
- 0152: set_zone_car_info 'COM_EAS' 0 17 0 0 0 0 150 0 0 10 400 250 0 0 0 100
- 0324: set_zone_pedgroup_info 'COM_EAS' 1 21 // Newport
- 0324: set_zone_pedgroup_info 'COM_EAS' 0 22 // Newport
- 015C: set_zone_gang_info 'SHOPING' 1 30 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'SHOPING' 0 16 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'SHOPING' 1 20 0 0 0 0 0 0 0 30 300 250 250 0 0 100
- 0152: set_zone_car_info 'SHOPING' 0 17 0 0 0 0 0 0 0 20 300 250 250 0 0 100
- 0324: set_zone_pedgroup_info 'SHOPING' 1 21 // Bedford Point
- 0324: set_zone_pedgroup_info 'SHOPING' 0 22 // Bedford Point
- 015C: set_zone_gang_info 'YAKUSA' 1 30 0 0 0 300 0 0 0 20
- 015C: set_zone_gang_info 'YAKUSA' 0 16 0 0 0 400 0 0 0 10
- 0152: set_zone_car_info 'YAKUSA' 1 20 0 0 0 100 0 0 0 40 350 200 250 0 0 0
- 0152: set_zone_car_info 'YAKUSA' 0 17 0 0 0 150 0 0 0 20 350 200 200 0 0 0
- 0324: set_zone_pedgroup_info 'YAKUSA' 1 21 // Torrington
- 0324: set_zone_pedgroup_info 'YAKUSA' 0 22 // Torrington
- 015C: set_zone_gang_info 'ROADBR2' 1 30 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'ROADBR2' 0 20 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'ROADBR2' 1 20 0 0 0 0 0 0 0 30 300 250 250 0 0 100
- 0152: set_zone_car_info 'ROADBR2' 0 17 0 0 0 0 0 0 0 20 300 250 250 0 0 100
- 0324: set_zone_pedgroup_info 'ROADBR2' 1 21 // Callahan Bridge
- 0324: set_zone_pedgroup_info 'ROADBR2' 0 22 // Callahan Bridge
- 022B: create_forbidden_for_peds_cube 106.0625 -1278.25 24.0 96.25 -1273.5 27.0
- 022B: create_forbidden_for_peds_cube 120.0 170.0 10.0 190.0 246.0 25.0
- 022B: create_forbidden_for_peds_cube 31.0 -317.0 14.0 91.0 -394.0 25.0
- 01E8: create_forbidden_for_cars_cube 120.0 170.0 10.0 190.0 246.0 25.0
- 01E8: create_forbidden_for_cars_cube 121.8125 -46.375 14.0 363.8125 54.25 20.0
- 022B: create_forbidden_for_peds_cube 121.8125 -46.375 14.0 363.8125 54.25 20.0
- 01E8: create_forbidden_for_cars_cube 353.5 -459.0 18.0 397.5 -431.5625 30.0
- 01E8: create_forbidden_for_cars_cube 465.6875 -634.25 10.0 429.875 -610.0625 25.0
- 01E8: create_forbidden_for_cars_cube -46.75 -648.0 39.0 -69.0625 -614.0 50.0
- 0426: create_save_cars_between_levels_cube -46.75 -648.0 39.0 -69.0625 -614.0 50.0
- 022B: create_forbidden_for_peds_cube 56.5 -1544.188 10.0 87.875 -1556.0 30.0
- 022B: create_forbidden_for_peds_cube 413.5 -480.1875 20.0 420.875 -499.0 36.0
- 022B: create_forbidden_for_peds_cube 419.5 -708.0625 20.0 412.5 -717.875 36.0
- 022B: create_forbidden_for_peds_cube -76.875 -985.375 20.0 -68.75 -992.5625 36.0
- 022B: create_forbidden_for_peds_cube -76.5 -934.375 20.0 -70.375 -928.375 36.0
- 022B: create_forbidden_for_peds_cube -55.875 -934.5625 20.0 -46.375 -927.1875 36.0
- 022B: create_forbidden_for_peds_cube -76.375 -999.5625 20.0 -68.75 -628.5 36.0
- 022B: create_forbidden_for_peds_cube 199.25 -935.875 20.0 134.75 -927.375 40.0
- 01E8: create_forbidden_for_cars_cube 529.5625 106.5 -30.0 581.375 65.6875 0.0
- 015C: set_zone_gang_info 'AIRPORT' 1 20 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'AIRPORT' 0 10 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'AIRPORT' 1 15 0 0 0 0 0 0 0 40 300 300 300 0 0 0
- 0152: set_zone_car_info 'AIRPORT' 0 13 0 0 0 0 0 0 0 20 300 300 300 0 0 0
- 0324: set_zone_pedgroup_info 'AIRPORT' 1 27 // Francis Intl. Airport
- 0324: set_zone_pedgroup_info 'AIRPORT' 0 28 // Francis Intl. Airport
- 015C: set_zone_gang_info 'PROJECT' 1 20 0 0 0 0 0 0 300 0
- 015C: set_zone_gang_info 'PROJECT' 0 10 0 0 0 0 0 0 400 0
- 0152: set_zone_car_info 'PROJECT' 1 15 0 0 0 0 0 0 100 20 500 150 0 150 0 0
- 0152: set_zone_car_info 'PROJECT' 0 13 0 0 0 0 0 0 150 10 500 100 0 150 0 0
- 0324: set_zone_pedgroup_info 'PROJECT' 1 9 // Wichita Gardens
- 0324: set_zone_pedgroup_info 'PROJECT' 0 10 // Wichita Gardens
- 015C: set_zone_gang_info 'SUB_IND' 1 20 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'SUB_IND' 0 10 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'SUB_IND' 1 15 0 0 0 0 0 0 0 20 300 300 300 0 0 0
- 0152: set_zone_car_info 'SUB_IND' 0 13 0 0 0 0 0 0 0 10 300 300 300 0 0 0
- 0324: set_zone_pedgroup_info 'SUB_IND' 1 7 // Pike Creek
- 0324: set_zone_pedgroup_info 'SUB_IND' 0 8 // Pike Creek
- 015C: set_zone_gang_info 'SWANKS' 1 20 0 0 0 0 0 70 0 30
- 015C: set_zone_gang_info 'SWANKS' 0 10 0 0 0 0 0 90 0 20
- 0152: set_zone_car_info 'SWANKS' 1 15 0 0 0 0 0 70 0 30 0 400 400 0 20 0
- 0152: set_zone_car_info 'SWANKS' 0 13 0 0 0 0 0 90 0 20 0 400 400 0 20 0
- 0324: set_zone_pedgroup_info 'SWANKS' 1 29 // Cedar Grove
- 0324: set_zone_pedgroup_info 'SWANKS' 0 30 // Cedar Grove
- 015C: set_zone_gang_info 'BIG_DAM' 1 8 0 0 0 0 0 0 0 0
- 015C: set_zone_gang_info 'BIG_DAM' 0 6 0 0 0 0 0 0 0 0
- 0152: set_zone_car_info 'BIG_DAM' 1 8 0 0 0 0 0 0 0 20 300 300 0 300 0 0
- 0152: set_zone_car_info 'BIG_DAM' 0 6 0 0 0 0 0 0 0 10 300 300 0 300 0 0
- 0324: set_zone_pedgroup_info 'BIG_DAM' 1 11 // Cochrane Dam
- 0324: set_zone_pedgroup_info 'BIG_DAM' 0 12 // Cochrane Dam
- 015C: set_zone_gang_info 'SUB_ZO2' 1 20 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'SUB_ZO2' 0 10 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'SUB_ZO2' 1 15 0 0 0 0 0 0 0 20 0 500 450 0 0 0
- 0152: set_zone_car_info 'SUB_ZO2' 0 13 0 0 0 0 0 0 0 10 0 500 450 0 0 0
- 0324: set_zone_pedgroup_info 'SUB_ZO2' 1 0 // Shoreside Vale
- 0324: set_zone_pedgroup_info 'SUB_ZO2' 0 0 // Shoreside Vale
- 015C: set_zone_gang_info 'SUB_ZO3' 1 20 0 0 0 0 0 0 0 20
- 015C: set_zone_gang_info 'SUB_ZO3' 0 10 0 0 0 0 0 0 0 10
- 0152: set_zone_car_info 'SUB_ZO3' 1 15 0 0 0 0 0 0 0 20 0 500 450 0 0 0
- 0152: set_zone_car_info 'SUB_ZO3' 0 13 0 0 0 0 0 0 0 10 0 500 450 0 0 0
- 0324: set_zone_pedgroup_info 'SUB_ZO3' 1 0 // Shoreside Vale
- 0324: set_zone_pedgroup_info 'SUB_ZO3' 0 0 // Shoreside Vale
- 015C: set_zone_gang_info 'WEE_DAM' 1 8 0 0 0 0 0 100 0 0
- 015C: set_zone_gang_info 'WEE_DAM' 0 5 0 0 0 0 0 100 0 0
- 0152: set_zone_car_info 'WEE_DAM' 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- 0152: set_zone_car_info 'WEE_DAM' 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- 0324: set_zone_pedgroup_info 'WEE_DAM' 1 7
- 0324: set_zone_pedgroup_info 'WEE_DAM' 0 8
- 01E8: create_forbidden_for_cars_cube -1052.625 -78.0 50.0 -988.0 -67.125 30.0
- 022B: create_forbidden_for_peds_cube -1052.625 -78.0 50.0 -988.0 -67.125 30.0
- 01E8: create_forbidden_for_cars_cube -952.5 361.375 10.0 -939.25 374.0 30.0
- 01E8: create_forbidden_for_cars_cube -241.6875 251.75 0.0 -256.1875 241.375 20.0
- 01E8: create_forbidden_for_cars_cube -1367.75 -731.4375 20.0 -743.1875 -410.1875 5.0
- 01E8: create_forbidden_for_cars_cube -1591.375 -931.5 10.0 -1572.875 -914.5625 25.0
- 022B: create_forbidden_for_peds_cube -1310.75 -568.75 5.0 -1224.875 -483.4375 20.0
- 01E8: create_forbidden_for_cars_cube 496.6875 75.5 -30.0 484.0 44.1875 0.0
- 0426: create_save_cars_between_levels_cube 496.6875 75.5 -30.0 484.0 44.1875 0.0
- 01E8: create_forbidden_for_cars_cube -287.75 396.5 70.0 -269.0 418.0 100.0
- 01E8: create_forbidden_for_cars_cube -877.0625 545.875 60.0 -901.25 575.0 100.0
- 01E8: create_forbidden_for_cars_cube -690.375 101.1875 10.0 -704.375 78.875 30.0
- 01E8: create_forbidden_for_cars_cube -1194.063 98.5625 50.0 -1234.0 119.1875 80.0
- 01E7: remove_forbidden_for_cars_cube 619.5625 -911.5 45.0 834.25 -954.5 32.0
- 01E7: remove_forbidden_for_cars_cube 659.5625 200.0 -20.0 945.75 147.5 5.0
- 01E7: remove_forbidden_for_cars_cube 529.5625 106.5 -30.0 581.375 65.6875 0.0
- 0004: $FLAG_STAUNTON_OPEN = 1 // integer values
- 0004: $FLAG_SHORESIDE_OPEN = 1 // integer values
- 004F: create_thread @I_RSTRT
- 004F: create_thread @C_RSTRT
- 004F: create_thread @S_RSTRT
- 004F: create_thread @USJ_5242
- 00D7: create_thread_with_wasted_busted_check @USJ // Special rules for create_thread commands. Read the readme.
- :MAIN_10564
- 0001: wait 250 ms
- 0002: jump @MAIN_10564
- :HJ
- 0111: set_wasted_busted_check_to 0
- 03A4: name_thread 'HJ'
- 0004: $DODO_FLIGHTTIME_RECORD = 0 // integer values
- :HJ_21
- 0001: wait 0 ms
- 00D6: if
- 8256: not player $PLAYER_CHAR defined
- 004D: jump_if_false @HJ_48
- 0002: jump @HJ_21
- :HJ_48
- 00D6: if
- 0445: unknown_cheat_check
- 004D: jump_if_false @HJ_68
- 0002: jump @HJ_21
- :HJ_68
- 00D6: if
- 00E0: player $PLAYER_CHAR driving
- 004D: jump_if_false @HJ_929
- 03C1: $735 = player $PLAYER_CHAR car
- 00D6: if
- 829C: not $735 stopped
- 004D: jump_if_false @HJ_915
- 00D6: if
- 01F3: car $735 airborne
- 004D: jump_if_false @HJ_901
- 0004: $JUMP_ROTATION = 0 // integer values
- 0005: $770 = 0.0 // floating-point values
- 0004: $JUMP_PERFECT_LANDING = 0 // integer values
- 0004: $745 = 0 // integer values
- 0004: $JUMP_FLIPS = 0 // integer values
- 0004: $740 = 0 // integer values
- 0004: $746 = 0 // integer values
- 0004: $JUMP_MULTIPLY = 0 // integer values
- 0004: $736 = 0 // integer values
- 0004: $JUMP_HEIGHT = 0 // integer values
- 0005: $HEIGHEST_Z = -100.0 // floating-point values
- 0005: $CURRENT_X = 0.0 // floating-point values
- 0005: $CURRENT_Y = 0.0 // floating-point values
- 0005: $CURRENT_Z = 0.0 // floating-point values
- 0005: $FROM_X = 0.0 // floating-point values
- 0005: $FROM_Y = 0.0 // floating-point values
- 0005: $FROM_Z = 0.0 // floating-point values
- 0005: $LAND_X = 0.0 // floating-point values
- 0005: $LAND_Y = 0.0 // floating-point values
- 0005: $766 = 0.0 // floating-point values
- 0005: $767 = 0.0 // floating-point values
- 0005: $768 = 0.0 // floating-point values
- 0005: $769 = 0.0 // floating-point values
- 0004: $JUMP_DIST = 0 // integer values
- 0004: $JUMP_DIST_CM = 0 // integer values
- 0004: $JUMP_HEIGHT_CM = 0 // integer values
- 0005: $LAND_Z = 0.0 // floating-point values
- 0005: $773 = 0.0 // floating-point values
- 0005: $775 = 0.0 // floating-point values
- 0005: $774 = 0.0 // floating-point values
- 0005: $772 = 0.0 // floating-point values
- 0004: $749 = 0 // integer values
- 0004: $DODO_TAKEOFFTIME = 0 // integer values
- 0004: $DODO_LANDTIME = 0 // integer values
- 0004: $DODO_FLIGHTTIME = 0 // integer values
- 0004: $753 = 0 // integer values
- 0004: $754 = 0 // integer values
- 00D6: if
- 0137: car $735 id == #DODO
- 004D: jump_if_false @HJ_427
- 0002: jump @HJ_2135
- :HJ_427
- 00D6: if or
- 01F3: car $735 airborne
- 001A: 10 > $754 // integer values
- 004D: jump_if_false @HJ_894
- 0008: $754 += 1 // integer values
- 00AA: store_car $735 position_to $CURRENT_X $CURRENT_Y $CURRENT_Z
- 0086: $772 = $770 // floating-point values only
- 00D6: if
- 0038: $736 == 0 // integer values
- 004D: jump_if_false @HJ_536
- 0174: $772 = car $735 z_angle
- 0086: $FROM_X = $CURRENT_X // floating-point values only
- 0086: $FROM_Y = $CURRENT_Y // floating-point values only
- 0086: $FROM_Z = $CURRENT_Z // floating-point values only
- 0004: $736 = 1 // integer values
- :HJ_536
- 0001: wait 0 ms
- 00D6: if
- 0119: car $735 wrecked
- 004D: jump_if_false @HJ_563
- 0002: jump @HJ_21
- :HJ_563
- 00D6: if
- 8256: not player $PLAYER_CHAR defined
- 004D: jump_if_false @HJ_586
- 0002: jump @HJ_21
- :HJ_586
- 00D6: if
- 80E0: not player $PLAYER_CHAR driving
- 004D: jump_if_false @HJ_609
- 0002: jump @HJ_21
- :HJ_609
- 00D6: if and
- 820D: not car $735 flipped
- 0038: $740 == 0 // integer values
- 004D: jump_if_false @HJ_639
- 0004: $740 = 1 // integer values
- :HJ_639
- 00D6: if and
- 020D: car $735 flipped
- 0038: $740 == 1 // integer values
- 004D: jump_if_false @HJ_676
- 0008: $JUMP_FLIPS += 1 // integer values
- 0004: $740 = 0 // integer values
- :HJ_676
- 0174: $770 = car $735 z_angle
- 0086: $773 = $770 // floating-point values only
- 0061: $773 -= $772 // floating-point values
- 00D6: if
- 0020: $773 > 180.0 // floating-point values
- 004D: jump_if_false @HJ_750
- 0086: $774 = $773 // floating-point values only
- 0005: $773 = 360.0 // floating-point values
- 0061: $773 -= $774 // floating-point values
- 0002: jump @HJ_793
- :HJ_750
- 00D6: if
- 0022: -180.0 > $773 // floating-point values
- 004D: jump_if_false @HJ_793
- 0086: $774 = $773 // floating-point values only
- 0005: $773 = 360.0 // floating-point values
- 0059: $773 += $774 // floating-point values
- :HJ_793
- 00D6: if
- 0022: 0.0 > $773 // floating-point values
- 004D: jump_if_false @HJ_836
- 0086: $774 = $773 // floating-point values only
- 0005: $773 = 0.0 // floating-point values
- 0061: $773 -= $774 // floating-point values
- :HJ_836
- 0059: $775 += $773 // floating-point values
- 008C: $JUMP_ROTATION = float_to_integer $775
- 00D6: if
- 0024: $CURRENT_Z > $HEIGHEST_Z // floating-point values only
- 004D: jump_if_false @HJ_879
- 0086: $HEIGHEST_Z = $CURRENT_Z // floating-point values only
- :HJ_879
- 0005: $CURRENT_Z = 0.0 // floating-point values
- 0002: jump @HJ_427
- :HJ_894
- 0002: jump @HJ_908
- :HJ_901
- 0002: jump @HJ_21
- :HJ_908
- 0002: jump @HJ_922
- :HJ_915
- 0002: jump @HJ_21
- :HJ_922
- 0002: jump @HJ_936
- :HJ_929
- 0002: jump @HJ_21
- :HJ_936
- 00D6: if
- 0038: $736 == 1 // integer values
- 004D: jump_if_false @HJ_1283
- 00AA: store_car $735 position_to $LAND_X $LAND_Y $LAND_Z
- :HJ_968
- 00D6: if
- 001A: 90 > $745 // integer values
- 004D: jump_if_false @HJ_1080
- 00D6: if
- 0119: car $735 wrecked
- 004D: jump_if_false @HJ_1016
- 0002: jump @HJ_21
- 0002: jump @HJ_1039
- :HJ_1016
- 00D6: if
- 815E: not car $735 wheels_on_ground
- 004D: jump_if_false @HJ_1039
- 0008: $746 += 1 // integer values
- :HJ_1039
- 0001: wait 0 ms
- 00D6: if
- 8256: not player $PLAYER_CHAR defined
- 004D: jump_if_false @HJ_1066
- 0002: jump @HJ_21
- :HJ_1066
- 0008: $745 += 1 // integer values
- 0002: jump @HJ_968
- :HJ_1080
- 0004: $745 = 0 // integer values
- 0086: $766 = $FROM_X // floating-point values only
- 0061: $766 -= $LAND_X // floating-point values
- 0086: $767 = $FROM_Y // floating-point values only
- 0061: $767 -= $LAND_Y // floating-point values
- 0069: $766 *= $766 // floating-point values
- 0069: $767 *= $767 // floating-point values
- 0086: $768 = $766 // floating-point values only
- 0059: $768 += $767 // floating-point values
- 01FB: $769 = square_root $768
- 030E: save_jump_distance $769
- 008C: $JUMP_DIST = float_to_integer $769
- 0061: $HEIGHEST_Z -= $FROM_Z // floating-point values
- 030F: save_jump_height $HEIGHEST_Z
- 008C: $JUMP_HEIGHT = float_to_integer $HEIGHEST_Z
- 008D: $LAND_Z = integer_to_float $JUMP_DIST
- 0061: $769 -= $LAND_Z // floating-point values
- 0086: $LAND_Z = $769 // floating-point values only
- 0011: $LAND_Z *= 100.0 // floating-point values
- 008C: $JUMP_DIST_CM = float_to_integer $LAND_Z
- 008D: $LAND_Z = integer_to_float $JUMP_HEIGHT
- 0061: $HEIGHEST_Z -= $LAND_Z // floating-point values
- 0086: $LAND_Z = $HEIGHEST_Z // floating-point values only
- 0011: $LAND_Z *= 100.0 // floating-point values
- 008C: $JUMP_HEIGHT_CM = float_to_integer $LAND_Z
- 0310: save_jump_flips $JUMP_FLIPS
- 0311: save_jump_rotation $JUMP_ROTATION
- :HJ_1283
- 00D6: if
- 0020: $HEIGHEST_Z > 4.0 // floating-point values
- 004D: jump_if_false @HJ_1309
- 0008: $JUMP_MULTIPLY += 1 // integer values
- :HJ_1309
- 00D6: if
- 0018: $JUMP_DIST > 30 // integer values
- 004D: jump_if_false @HJ_1334
- 0008: $JUMP_MULTIPLY += 1 // integer values
- :HJ_1334
- 00D6: if
- 0018: $JUMP_FLIPS > 0 // integer values
- 004D: jump_if_false @HJ_1359
- 0008: $JUMP_MULTIPLY += 1 // integer values
- :HJ_1359
- 00D6: if
- 0018: $JUMP_ROTATION > 360 // integer values
- 004D: jump_if_false @HJ_1385
- 0008: $JUMP_MULTIPLY += 1 // integer values
- :HJ_1385
- 00D6: if
- 0018: $746 > 60 // integer values
- 004D: jump_if_false @HJ_1410
- 0004: $JUMP_PERFECT_LANDING = 1 // integer values
- :HJ_1410
- 00D6: if
- 0018: $JUMP_MULTIPLY > 0 // integer values
- 004D: jump_if_false @HJ_2128
- 0084: $JUMP_BONUS = $JUMP_FLIPS // integer values and handles
- 0010: $JUMP_BONUS *= 180 // integer values
- 0058: $JUMP_BONUS += $JUMP_ROTATION // integer values
- 0084: $756 = $JUMP_DIST // integer values and handles
- 0010: $756 *= 6 // integer values
- 0058: $JUMP_BONUS += $756 // integer values
- 0084: $756 = $JUMP_HEIGHT // integer values and handles
- 0010: $756 *= 45 // integer values
- 0058: $JUMP_BONUS += $756 // integer values
- 00D6: if
- 0038: $JUMP_PERFECT_LANDING == 1 // integer values
- 004D: jump_if_false @HJ_1523
- 0010: $JUMP_BONUS *= 2 // integer values
- :HJ_1523
- 0068: $JUMP_BONUS *= $JUMP_MULTIPLY // integer values
- 0014: $JUMP_BONUS /= 3 // integer values
- 0109: player $PLAYER_CHAR money += $JUMP_BONUS
- 00D6: if and
- 0038: $JUMP_MULTIPLY == 1 // integer values
- 0038: $JUMP_PERFECT_LANDING == 0 // integer values
- 004D: jump_if_false @HJ_1593
- 01E4: text_1number_lowpriority 'HJ_IS' $JUMP_BONUS 2000 ms 1 // INSANE STUNT BONUS: $~1~
- 0312: save_jump_type 1
- :HJ_1593
- 00D6: if and
- 0038: $JUMP_MULTIPLY == 1 // integer values
- 0038: $JUMP_PERFECT_LANDING == 1 // integer values
- 004D: jump_if_false @HJ_1640
- 01E4: text_1number_lowpriority 'HJ_PIS' $JUMP_BONUS 2000 ms 1 // PERFECT INSANE STUNT BONUS: $~1~
- 0312: save_jump_type 2
- :HJ_1640
- 00D6: if and
- 0038: $JUMP_MULTIPLY == 2 // integer values
- 0038: $JUMP_PERFECT_LANDING == 0 // integer values
- 004D: jump_if_false @HJ_1687
- 01E4: text_1number_lowpriority 'HJ_DIS' $JUMP_BONUS 2000 ms 1 // DOUBLE INSANE STUNT BONUS: $~1~
- 0312: save_jump_type 3
- :HJ_1687
- 00D6: if and
- 0038: $JUMP_MULTIPLY == 2 // integer values
- 0038: $JUMP_PERFECT_LANDING == 1 // integer values
- 004D: jump_if_false @HJ_1734
- 01E4: text_1number_lowpriority 'HJ_PDIS' $JUMP_BONUS 2000 ms 1 // PERFECT DOUBLE INSANE STUNT BONUS: $~1~
- 0312: save_jump_type 4
- :HJ_1734
- 00D6: if and
- 0038: $JUMP_MULTIPLY == 3 // integer values
- 0038: $JUMP_PERFECT_LANDING == 0 // integer values
- 004D: jump_if_false @HJ_1781
- 01E4: text_1number_lowpriority 'HJ_TIS' $JUMP_BONUS 2000 ms 1 // TRIPLE INSANE STUNT BONUS: $~1~
- 0312: save_jump_type 5
- :HJ_1781
- 00D6: if and
- 0038: $JUMP_MULTIPLY == 3 // integer values
- 0038: $JUMP_PERFECT_LANDING == 1 // integer values
- 004D: jump_if_false @HJ_1828
- 01E4: text_1number_lowpriority 'HJ_PTIS' $JUMP_BONUS 2000 ms 1 // PERFECT TRIPLE INSANE STUNT BONUS: $~1~
- 0312: save_jump_type 6
- :HJ_1828
- 00D6: if and
- 0038: $JUMP_MULTIPLY == 4 // integer values
- 0038: $JUMP_PERFECT_LANDING == 0 // integer values
- 004D: jump_if_false @HJ_1875
- 01E4: text_1number_lowpriority 'HJ_QIS' $JUMP_BONUS 2000 ms 1 // QUADRUPLE INSANE STUNT BONUS: $~1~
- 0312: save_jump_type 7
- :HJ_1875
- 00D6: if and
- 0038: $JUMP_MULTIPLY == 4 // integer values
- 0038: $JUMP_PERFECT_LANDING == 1 // integer values
- 004D: jump_if_false @HJ_1922
- 01E4: text_1number_lowpriority 'HJ_PQIS' $JUMP_BONUS 3000 ms 1 // PERFECT QUADRUPLE INSANE STUNT BONUS: $~1~
- 0312: save_jump_type 8
- :HJ_1922
- 00D6: if
- 0424: metric
- 004D: jump_if_false @HJ_2033
- 00D6: if
- 0038: $JUMP_PERFECT_LANDING == 1 // integer values
- 004D: jump_if_false @HJ_1993
- 0308: text_6numbers 'HJSTATW' $JUMP_DIST $JUMP_DIST_CM $JUMP_HEIGHT $JUMP_HEIGHT_CM $JUMP_FLIPS $JUMP_ROTATION 5000 ms 5 // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_ And what a great landing!
- 0002: jump @HJ_2026
- :HJ_1993
- 0308: text_6numbers 'HJSTAT' $JUMP_DIST $JUMP_DIST_CM $JUMP_HEIGHT $JUMP_HEIGHT_CM $JUMP_FLIPS $JUMP_ROTATION 5000 ms 5 // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_
- :HJ_2026
- 0002: jump @HJ_2128
- :HJ_2033
- 042D: $JUMP_DIST = metric_to_imperial $JUMP_DIST
- 042D: $JUMP_HEIGHT = metric_to_imperial $JUMP_HEIGHT
- 00D6: if
- 0038: $JUMP_PERFECT_LANDING == 1 // integer values
- 004D: jump_if_false @HJ_2101
- 0302: text_4numbers 'HJSTAWF' $JUMP_DIST $JUMP_HEIGHT $JUMP_FLIPS $JUMP_ROTATION 5000 ms 5 // Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~_ And what a great landing!
- 0002: jump @HJ_2128
- :HJ_2101
- 0302: text_4numbers 'HJSTATF' $JUMP_DIST $JUMP_HEIGHT $JUMP_FLIPS $JUMP_ROTATION 5000 ms 5 // Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~_
- :HJ_2128
- 0002: jump @HJ_21
- :HJ_2135
- 00D6: if
- 01F3: car $735 airborne
- 004D: jump_if_false @HJ_2291
- 00D6: if
- 0038: $749 == 0 // integer values
- 004D: jump_if_false @HJ_2188
- 01BD: $DODO_TAKEOFFTIME = current_time_in_ms
- 0004: $753 = 1 // integer values
- 0004: $749 = 1 // integer values
- :HJ_2188
- 00D6: if
- 02BF: car $735 sunk
- 004D: jump_if_false @HJ_2211
- 0002: jump @HJ_2291
- :HJ_2211
- 0001: wait 0 ms
- 00D6: if
- 0119: car $735 wrecked
- 004D: jump_if_false @HJ_2238
- 0002: jump @HJ_21
- :HJ_2238
- 00D6: if
- 8256: not player $PLAYER_CHAR defined
- 004D: jump_if_false @HJ_2261
- 0002: jump @HJ_21
- :HJ_2261
- 00D6: if
- 80E0: not player $PLAYER_CHAR driving
- 004D: jump_if_false @HJ_2284
- 0002: jump @HJ_21
- :HJ_2284
- 0002: jump @HJ_2135
- :HJ_2291
- 00D6: if
- 0038: $753 == 1 // integer values
- 004D: jump_if_false @HJ_2406
- 01BD: $DODO_LANDTIME = current_time_in_ms
- 0084: $DODO_FLIGHTTIME = $DODO_LANDTIME // integer values and handles
- 0060: $DODO_FLIGHTTIME -= $DODO_TAKEOFFTIME // integer values
- 0014: $DODO_FLIGHTTIME /= 1000 // integer values
- 00D6: if
- 0018: $DODO_FLIGHTTIME > 1 // integer values
- 004D: jump_if_false @HJ_2406
- 00D6: if
- 001C: $DODO_FLIGHTTIME > $DODO_FLIGHTTIME_RECORD // integer values
- 004D: jump_if_false @HJ_2383
- 0084: $DODO_FLIGHTTIME_RECORD = $DODO_FLIGHTTIME // integer values and handles
- :HJ_2383
- 01E5: text_1number_highpriority 'DODO_FT' $DODO_FLIGHTTIME 5000 ms 1 // You flew for ~1~ seconds!
- 0406: save_dodo_flight_time $DODO_FLIGHTTIME
- :HJ_2406
- 0002: jump @HJ_21
- 004E: end_thread
- :I_RSTRT
- 03A4: name_thread 'I_RSTRT'
- :I_RSTRT_10
- 0001: wait 1000 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @I_RSTRT_76
- 00D6: if
- 03C6: current_island == 1
- 004D: jump_if_false @I_RSTRT_76
- 016C: restart_if_wasted at 1144.25 -596.875 13.875 90.0
- 016D: restart_if_busted at 1143.875 -675.1875 -100.0 90.0
- 004E: end_thread
- :I_RSTRT_76
- 0002: jump @I_RSTRT_10
- :C_RSTRT
- 03A4: name_thread 'C_RSTRT'
- :C_RSTRT_10
- 0001: wait 1000 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @C_RSTRT_98
- 00D6: if
- 03C6: current_island == 2
- 004D: jump_if_false @C_RSTRT_98
- 00D6: if
- 0038: $FLAG_STAUNTON_OPEN == 1 // integer values
- 004D: jump_if_false @C_RSTRT_98
- 016C: restart_if_wasted at 183.5 -17.75 16.1875 180.0
- 016D: restart_if_busted at 340.25 -1123.375 25.0 180.0
- 01F0: set_max_wanted_level_to 5
- 004E: end_thread
- :C_RSTRT_98
- 0002: jump @C_RSTRT_10
- :S_RSTRT
- 03A4: name_thread 'S_RSTRT'
- :S_RSTRT_10
- 0001: wait 1000 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @S_RSTRT_98
- 00D6: if
- 03C6: current_island == 3
- 004D: jump_if_false @S_RSTRT_98
- 00D6: if
- 0038: $FLAG_SHORESIDE_OPEN == 1 // integer values
- 004D: jump_if_false @S_RSTRT_98
- 016C: restart_if_wasted at -1253.0 -138.1875 57.75 90.0
- 016D: restart_if_busted at -1259.5 -44.5 57.75 90.0
- 01F0: set_max_wanted_level_to 6
- 004E: end_thread
- :S_RSTRT_98
- 0002: jump @S_RSTRT_10
- :USJ
- 0004: $USJ1_COMPLETE = 0 // integer values
- 0004: $USJ2_COMPLETE = 0 // integer values
- 0004: $USJ3_COMPLETE = 0 // integer values
- 0004: $USJ4_COMPLETE = 0 // integer values
- 0004: $USJ5_COMPLETE = 0 // integer values
- 0004: $USJ6_COMPLETE = 0 // integer values
- 0004: $USJ7_COMPLETE = 0 // integer values
- 0004: $USJ8_COMPLETE = 0 // integer values
- 0004: $USJ9_COMPLETE = 0 // integer values
- 0004: $USJ10_COMPLETE = 0 // integer values
- 0004: $USJ11_COMPLETE = 0 // integer values
- 0004: $USJ12_COMPLETE = 0 // integer values
- 0004: $USJ13_COMPLETE = 0 // integer values
- 0004: $USJ14_COMPLETE = 0 // integer values
- 0004: $USJ15_COMPLETE = 0 // integer values
- 0004: $USJ16_COMPLETE = 0 // integer values
- 0004: $USJ17_COMPLETE = 0 // integer values
- 0004: $USJ18_COMPLETE = 0 // integer values
- 0004: $USJ19_COMPLETE = 0 // integer values
- 0004: $USJ20_COMPLETE = 0 // integer values
- 0004: $VAR_UNIQUE_JUMP_BONUS = 5000 // integer values
- 0004: $CURRENT_USJ_NUMBER = 0 // integer values
- 0004: $VAR_UNIQUE_JUMP_COMPLETE = 0 // integer values
- 0111: set_wasted_busted_check_to 0
- 0314: set_total_unique_jumps_to 20
- 03A4: name_thread 'USJ'
- :USJ_180
- 0001: wait 0 ms
- 00D6: if
- 8256: not player $PLAYER_CHAR defined
- 004D: jump_if_false @USJ_207
- 0002: jump @USJ_180
- :USJ_207
- 00D6: if
- 80E0: not player $PLAYER_CHAR driving
- 004D: jump_if_false @USJ_230
- 0002: jump @USJ_180
- :USJ_230
- 03C1: $USJ_CAR = player $PLAYER_CHAR car
- 00D6: if
- 029C: $USJ_CAR stopped
- 004D: jump_if_false @USJ_261
- 0002: jump @USJ_180
- :USJ_261
- 02E3: $USJ_CAR_SPEED = car $USJ_CAR speed
- 00D6: if
- 8020: not $USJ_CAR_SPEED > 25.0 // floating-point values
- 004D: jump_if_false @USJ_295
- 0002: jump @USJ_180
- :USJ_295
- 00D6: if
- 81F3: not car $USJ_CAR airborne
- 004D: jump_if_false @USJ_318
- 0002: jump @USJ_180
- :USJ_318
- 00D6: if
- 03C6: current_island == 1
- 004D: jump_if_false @USJ_1016
- 00D6: if
- 0121: player $PLAYER_CHAR in_zone 'ROADBR1' // Callahan Bridge
- 004D: jump_if_false @USJ_499
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 940.375 -933.6875 radius 4.0 4.0
- 004D: jump_if_false @USJ_425
- 0004: $CURRENT_USJ_NUMBER = 1 // integer values
- 0005: $USJ_CAMERA_X = 998.0 // floating-point values
- 0005: $USJ_CAMERA_Y = -938.5 // floating-point values
- 0005: $USJ_CAMERA_Z = 19.25 // floating-point values
- 0002: jump @USJ_2051
- :USJ_425
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 793.125 -929.9375 42.125 radius 4.0 2.0 3.0
- 004D: jump_if_false @USJ_499
- 0004: $CURRENT_USJ_NUMBER = 11 // integer values
- 0005: $USJ_CAMERA_X = 841.8125 // floating-point values
- 0005: $USJ_CAMERA_Y = -930.125 // floating-point values
- 0005: $USJ_CAMERA_Z = 34.3125 // floating-point values
- 0002: jump @USJ_2051
- :USJ_499
- 00D6: if
- 0121: player $PLAYER_CHAR in_zone 'PORT_S' // Atlantic Quays
- 004D: jump_if_false @USJ_659
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 1168.938 -1156.875 radius 10.0 7.0
- 004D: jump_if_false @USJ_591
- 0004: $CURRENT_USJ_NUMBER = 2 // integer values
- 0005: $USJ_CAMERA_X = 1217.188 // floating-point values
- 0005: $USJ_CAMERA_Y = -1162.375 // floating-point values
- 0005: $USJ_CAMERA_Z = 15.0 // floating-point values
- 0002: jump @USJ_2051
- :USJ_591
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 1231.813 -1129.813 radius 4.0 2.5
- 004D: jump_if_false @USJ_659
- 0004: $CURRENT_USJ_NUMBER = 5 // integer values
- 0005: $USJ_CAMERA_X = 1201.375 // floating-point values
- 0005: $USJ_CAMERA_Y = -1135.625 // floating-point values
- 0005: $USJ_CAMERA_Z = 19.625 // floating-point values
- 0002: jump @USJ_2051
- :USJ_659
- 00D6: if
- 0121: player $PLAYER_CHAR in_zone 'CHINA' // Chinatown
- 004D: jump_if_false @USJ_825
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 789.6875 -572.25 radius 2.6875 5.0
- 004D: jump_if_false @USJ_751
- 0004: $CURRENT_USJ_NUMBER = 3 // integer values
- 0005: $USJ_CAMERA_X = 779.9375 // floating-point values
- 0005: $USJ_CAMERA_Y = -561.125 // floating-point values
- 0005: $USJ_CAMERA_Z = 25.125 // floating-point values
- 0002: jump @USJ_2051
- :USJ_751
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 991.6875 -470.375 19.75 radius 2.0 4.0 3.0
- 004D: jump_if_false @USJ_825
- 0004: $CURRENT_USJ_NUMBER = 10 // integer values
- 0005: $USJ_CAMERA_X = 987.5 // floating-point values
- 0005: $USJ_CAMERA_Y = -462.5625 // floating-point values
- 0005: $USJ_CAMERA_Z = 21.8125 // floating-point values
- 0002: jump @USJ_2051
- :USJ_825
- 00D6: if
- 0121: player $PLAYER_CHAR in_zone 'PORT_I' // Trenton
- 004D: jump_if_false @USJ_917
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 1136.563 -976.8125 radius 4.0 2.5
- 004D: jump_if_false @USJ_917
- 0004: $CURRENT_USJ_NUMBER = 6 // integer values
- 0005: $USJ_CAMERA_X = 1107.063 // floating-point values
- 0005: $USJ_CAMERA_Y = -964.0 // floating-point values
- 0005: $USJ_CAMERA_Z = 22.9375 // floating-point values
- 0002: jump @USJ_2051
- :USJ_917
- 00D6: if
- 0121: player $PLAYER_CHAR in_zone 'PORT_E' // Portland Harbor
- 004D: jump_if_false @USJ_1009
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 1375.75 -952.125 radius 5.0 5.0
- 004D: jump_if_false @USJ_1009
- 0004: $CURRENT_USJ_NUMBER = 7 // integer values
- 0005: $USJ_CAMERA_X = 1369.25 // floating-point values
- 0005: $USJ_CAMERA_Y = -981.5625 // floating-point values
- 0005: $USJ_CAMERA_Z = 18.6875 // floating-point values
- 0002: jump @USJ_2051
- :USJ_1009
- 0002: jump @USJ_180
- :USJ_1016
- 00D6: if
- 03C6: current_island == 2
- 004D: jump_if_false @USJ_1370
- 00D6: if
- 0121: player $PLAYER_CHAR in_zone 'COM_EAS' // Newport
- 004D: jump_if_false @USJ_1265
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 470.6875 -918.375 19.8125 radius 6.0 3.0 3.0
- 004D: jump_if_false @USJ_1129
- 0004: $CURRENT_USJ_NUMBER = 4 // integer values
- 0005: $USJ_CAMERA_X = 460.9375 // floating-point values
- 0005: $USJ_CAMERA_Y = -947.8125 // floating-point values
- 0005: $USJ_CAMERA_Z = 17.875 // floating-point values
- 0002: jump @USJ_2051
- :USJ_1129
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 271.125 -607.0 radius 4.0 5.0
- 004D: jump_if_false @USJ_1197
- 0004: $CURRENT_USJ_NUMBER = 13 // integer values
- 0005: $USJ_CAMERA_X = 281.8125 // floating-point values
- 0005: $USJ_CAMERA_Y = -626.5 // floating-point values
- 0005: $USJ_CAMERA_Z = 26.9375 // floating-point values
- 0002: jump @USJ_2051
- :USJ_1197
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 320.1875 -896.3125 radius 6.0 5.0
- 004D: jump_if_false @USJ_1265
- 0004: $CURRENT_USJ_NUMBER = 14 // integer values
- 0005: $USJ_CAMERA_X = 332.8125 // floating-point values
- 0005: $USJ_CAMERA_Y = -906.3125 // floating-point values
- 0005: $USJ_CAMERA_Z = 39.75 // floating-point values
- 0002: jump @USJ_2051
- :USJ_1265
- 00D6: if
- 0121: player $PLAYER_CHAR in_zone 'PARK' // Belleville Park
- 004D: jump_if_false @USJ_1363
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 157.5625 -998.1875 30.375 radius 2.5 2.75 2.0
- 004D: jump_if_false @USJ_1363
- 0004: $CURRENT_USJ_NUMBER = 12 // integer values
- 0005: $USJ_CAMERA_X = 141.5 // floating-point values
- 0005: $USJ_CAMERA_Y = -1006.813 // floating-point values
- 0005: $USJ_CAMERA_Z = 26.125 // floating-point values
- 0002: jump @USJ_2051
- :USJ_1363
- 0002: jump @USJ_180
- :USJ_1370
- 00D6: if
- 03C6: current_island == 3
- 004D: jump_if_false @USJ_2044
- 00D6: if
- 0121: player $PLAYER_CHAR in_zone 'SUB_IND' // Pike Creek
- 004D: jump_if_false @USJ_1483
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 -1182.438 22.1875 74.0 radius 3.0 4.0 3.0
- 004D: jump_if_false @USJ_1483
- 0004: $CURRENT_USJ_NUMBER = 8 // integer values
- 0005: $USJ_CAMERA_X = -1204.438 // floating-point values
- 0005: $USJ_CAMERA_Y = -14.6875 // floating-point values
- 0005: $USJ_CAMERA_Z = 62.125 // floating-point values
- 0002: jump @USJ_2051
- :USJ_1483
- 00D6: if
- 0121: player $PLAYER_CHAR in_zone 'BIG_DAM' // Cochrane Dam
- 004D: jump_if_false @USJ_1649
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 -1160.563 105.9375 73.5 radius 4.0 3.5 3.0
- 004D: jump_if_false @USJ_1581
- 0004: $CURRENT_USJ_NUMBER = 9 // integer values
- 0005: $USJ_CAMERA_X = -1137.688 // floating-point values
- 0005: $USJ_CAMERA_Y = 115.125 // floating-point values
- 0005: $USJ_CAMERA_Z = 64.375 // floating-point values
- 0002: jump @USJ_2051
- :USJ_1581
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 -994.75 253.5625 radius 10.0 15.0
- 004D: jump_if_false @USJ_1649
- 0004: $CURRENT_USJ_NUMBER = 15 // integer values
- 0005: $USJ_CAMERA_X = -1014.438 // floating-point values
- 0005: $USJ_CAMERA_Y = 268.125 // floating-point values
- 0005: $USJ_CAMERA_Z = 38.875 // floating-point values
- 0002: jump @USJ_2051
- :USJ_1649
- 00D6: if
- 0121: player $PLAYER_CHAR in_zone 'PROJECT' // Wichita Gardens
- 004D: jump_if_false @USJ_1741
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 -699.0 -172.25 radius 6.0 7.0
- 004D: jump_if_false @USJ_1741
- 0004: $CURRENT_USJ_NUMBER = 16 // integer values
- 0005: $USJ_CAMERA_X = -738.0 // floating-point values
- 0005: $USJ_CAMERA_Y = -132.5625 // floating-point values
- 0005: $USJ_CAMERA_Z = 12.5 // floating-point values
- 0002: jump @USJ_2051
- :USJ_1741
- 00D6: if
- 0121: player $PLAYER_CHAR in_zone 'AIRPORT' // Francis Intl. Airport
- 004D: jump_if_false @USJ_2037
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 -1100.5 -847.4375 radius 4.0 12.0
- 004D: jump_if_false @USJ_1833
- 0004: $CURRENT_USJ_NUMBER = 17 // integer values
- 0005: $USJ_CAMERA_X = -1068.0 // floating-point values
- 0005: $USJ_CAMERA_Y = -863.0 // floating-point values
- 0005: $USJ_CAMERA_Z = 18.375 // floating-point values
- 0002: jump @USJ_2051
- :USJ_1833
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 -1375.75 -848.625 radius 4.0 12.0
- 004D: jump_if_false @USJ_1901
- 0004: $CURRENT_USJ_NUMBER = 18 // integer values
- 0005: $USJ_CAMERA_X = -1337.688 // floating-point values
- 0005: $USJ_CAMERA_Y = -862.9375 // floating-point values
- 0005: $USJ_CAMERA_Z = 18.0 // floating-point values
- 0002: jump @USJ_2051
- :USJ_1901
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 -1379.813 -625.0625 radius 12.0 4.0
- 004D: jump_if_false @USJ_1969
- 0004: $CURRENT_USJ_NUMBER = 19 // integer values
- 0005: $USJ_CAMERA_X = -1397.5 // floating-point values
- 0005: $USJ_CAMERA_Y = -572.0 // floating-point values
- 0005: $USJ_CAMERA_Z = 18.875 // floating-point values
- 0002: jump @USJ_2051
- :USJ_1969
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 -1177.375 -569.875 radius 3.25 2.0
- 004D: jump_if_false @USJ_2037
- 0004: $CURRENT_USJ_NUMBER = 20 // integer values
- 0005: $USJ_CAMERA_X = -1195.125 // floating-point values
- 0005: $USJ_CAMERA_Y = -560.6875 // floating-point values
- 0005: $USJ_CAMERA_Z = 18.875 // floating-point values
- 0002: jump @USJ_2051
- :USJ_2037
- 0002: jump @USJ_180
- :USJ_2044
- 0002: jump @USJ_180
- :USJ_2051
- 0004: $779 = 0 // integer values
- 0004: $780 = 0 // integer values
- 0004: $782 = 0 // integer values
- 015D: set_gamespeed 0.25
- 015F: set_camera_position $USJ_CAMERA_X $USJ_CAMERA_Y $USJ_CAMERA_Z 0.0 0.0 0.0
- 0158: camera_on_vehicle $USJ_CAR 15 2
- :USJ_2106
- 00D6: if or
- 01F3: car $USJ_CAR airborne
- 001A: 10 > $782 // integer values
- 004D: jump_if_false @USJ_3823
- 0008: $782 += 1 // integer values
- 0001: wait 0 ms
- 00D6: if
- 0119: car $USJ_CAR wrecked
- 004D: jump_if_false @USJ_2163
- 0002: jump @USJ_3947
- :USJ_2163
- 00D6: if
- 02BF: car $USJ_CAR sunk
- 004D: jump_if_false @USJ_2186
- 0002: jump @USJ_3947
- :USJ_2186
- 00D6: if
- 8256: not player $PLAYER_CHAR defined
- 004D: jump_if_false @USJ_2209
- 0002: jump @USJ_3947
- :USJ_2209
- 00D6: if
- 80E0: not player $PLAYER_CHAR driving
- 004D: jump_if_false @USJ_2232
- 0002: jump @USJ_3947
- :USJ_2232
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 1 // integer values
- 004D: jump_if_false @USJ_2336
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 946.5 -934.0625 26.75 radius 1.0 4.0 6.0
- 004D: jump_if_false @USJ_2293
- 0004: $779 = 1 // integer values
- :USJ_2293
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 993.5 -933.75 21.75 radius 1.0 4.0 6.0
- 004D: jump_if_false @USJ_2336
- 0004: $780 = 1 // integer values
- :USJ_2336
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 2 // integer values
- 004D: jump_if_false @USJ_2440
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 1190.0 -1154.0 25.0 radius 1.0 10.0 10.0
- 004D: jump_if_false @USJ_2397
- 0004: $779 = 1 // integer values
- :USJ_2397
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 1243.563 -1154.0 13.5 radius 20.0 15.0 3.0
- 004D: jump_if_false @USJ_2440
- 0004: $780 = 1 // integer values
- :USJ_2440
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 3 // integer values
- 004D: jump_if_false @USJ_2544
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 789.3125 -563.25 29.1875 radius 10.0 0.5 5.0
- 004D: jump_if_false @USJ_2501
- 0004: $779 = 1 // integer values
- :USJ_2501
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 789.3125 -558.875 29.1875 radius 10.0 0.5 5.0
- 004D: jump_if_false @USJ_2544
- 0004: $780 = 1 // integer values
- :USJ_2544
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 4 // integer values
- 004D: jump_if_false @USJ_2648
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 470.6875 -931.6875 24.8125 radius 9.0 0.5 8.0
- 004D: jump_if_false @USJ_2605
- 0004: $779 = 1 // integer values
- :USJ_2605
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 470.5 -962.8125 16.5625 radius 6.5 14.5 2.0
- 004D: jump_if_false @USJ_2648
- 0004: $780 = 1 // integer values
- :USJ_2648
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 5 // integer values
- 004D: jump_if_false @USJ_2752
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 1205.563 -1124.813 25.8125 radius 1.0 15.0 10.0
- 004D: jump_if_false @USJ_2709
- 0004: $779 = 1 // integer values
- :USJ_2709
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 1182.75 -1124.813 25.8125 radius 1.0 15.0 10.0
- 004D: jump_if_false @USJ_2752
- 0004: $780 = 1 // integer values
- :USJ_2752
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 6 // integer values
- 004D: jump_if_false @USJ_2856
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 1127.438 -978.875 29.125 radius 1.0 15.0 10.0
- 004D: jump_if_false @USJ_2813
- 0004: $779 = 1 // integer values
- :USJ_2813
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 1104.75 -978.875 29.125 radius 1.0 15.0 10.0
- 004D: jump_if_false @USJ_2856
- 0004: $780 = 1 // integer values
- :USJ_2856
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 7 // integer values
- 004D: jump_if_false @USJ_2924
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 1376.938 -984.625 23.5 radius 8.0 0.5 7.5
- 004D: jump_if_false @USJ_2924
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_2924
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 8 // integer values
- 004D: jump_if_false @USJ_2992
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 -1197.688 -41.8125 63.6875 radius 30.0 5.5 8.0
- 004D: jump_if_false @USJ_2992
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_2992
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 9 // integer values
- 004D: jump_if_false @USJ_3060
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 -1095.625 116.75 60.25 radius 16.5 4.0 2.5
- 004D: jump_if_false @USJ_3060
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_3060
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 10 // integer values
- 004D: jump_if_false @USJ_3128
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 995.1875 -440.1875 26.4375 radius 4.25 0.5 5.0
- 004D: jump_if_false @USJ_3128
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_3128
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 11 // integer values
- 004D: jump_if_false @USJ_3196
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 879.6875 -933.75 26.8125 radius 30.0 5.5 0.5
- 004D: jump_if_false @USJ_3196
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_3196
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 12 // integer values
- 004D: jump_if_false @USJ_3264
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 130.25 -999.8125 32.375 radius 0.5 6.0 7.5
- 004D: jump_if_false @USJ_3264
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_3264
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 13 // integer values
- 004D: jump_if_false @USJ_3326
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 271.8125 -656.375 radius 5.0 5.0
- 004D: jump_if_false @USJ_3326
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_3326
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 14 // integer values
- 004D: jump_if_false @USJ_3388
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 308.1875 -942.1875 radius 23.0 5.0
- 004D: jump_if_false @USJ_3388
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_3388
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 15 // integer values
- 004D: jump_if_false @USJ_3450
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 -1073.688 246.75 radius 38.0 22.0
- 004D: jump_if_false @USJ_3450
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_3450
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 16 // integer values
- 004D: jump_if_false @USJ_3512
- 00D6: if
- 00E5: player $PLAYER_CHAR 0 -706.3125 -91.0625 radius 18.0 30.0
- 004D: jump_if_false @USJ_3512
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_3512
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 17 // integer values
- 004D: jump_if_false @USJ_3580
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 -1067.938 -847.6875 27.5 radius 0.5 14.5 10.0
- 004D: jump_if_false @USJ_3580
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_3580
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 18 // integer values
- 004D: jump_if_false @USJ_3648
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 -1342.625 -847.8125 26.875 radius 0.5 14.5 10.0
- 004D: jump_if_false @USJ_3648
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_3648
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 19 // integer values
- 004D: jump_if_false @USJ_3716
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 -1380.25 -573.4375 22.625 radius 14.25 0.5 10.0
- 004D: jump_if_false @USJ_3716
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_3716
- 00D6: if
- 0038: $CURRENT_USJ_NUMBER == 20 // integer values
- 004D: jump_if_false @USJ_3784
- 00D6: if
- 00F7: player $PLAYER_CHAR 0 -1184.0 -569.875 24.25 radius 0.5 6.0 8.0
- 004D: jump_if_false @USJ_3784
- 0004: $779 = 1 // integer values
- 0004: $780 = 1 // integer values
- :USJ_3784
- 00D6: if and
- 0038: $779 == 1 // integer values
- 0038: $780 == 1 // integer values
- 004D: jump_if_false @USJ_3816
- 0002: jump @USJ_3961
- :USJ_3816
- 0002: jump @USJ_2106
- :USJ_3823
- 00D6: if
- 01F3: car $USJ_CAR airborne
- 004D: jump_if_false @USJ_3942
- 0001: wait 0 ms
- 00D6: if
- 0119: car $USJ_CAR wrecked
- 004D: jump_if_false @USJ_3866
- 0002: jump @USJ_3947
- :USJ_3866
- 00D6: if
- 02BF: car $USJ_CAR sunk
- 004D: jump_if_false @USJ_3889
- 0002: jump @USJ_3947
- :USJ_3889
- 00D6: if
- 8256: not player $PLAYER_CHAR defined
- 004D: jump_if_false @USJ_3912
- 0002: jump @USJ_3947
- :USJ_3912
- 00D6: if
- 80E0: not player $PLAYER_CHAR driving
- 004D: jump_if_false @USJ_3935
- 0002: jump @USJ_3947
- :USJ_3935
- 0002: jump @USJ_3823
- :USJ_3942
- 0001: wait 600 ms
- :USJ_3947
- 015D: set_gamespeed 1.0
- 02EB: restore_camera_with_jumpcut
- 0002: jump @USJ_180
- :USJ_3961
- 00D6: if
- 01F3: car $USJ_CAR airborne
- 004D: jump_if_false @USJ_4080
- 0001: wait 0 ms
- 00D6: if
- 0119: car $USJ_CAR wrecked
- 004D: jump_if_false @USJ_4004
- 0002: jump @USJ_3947
- :USJ_4004
- 00D6: if
- 02BF: car $USJ_CAR sunk
- 004D: jump_if_false @USJ_4027
- 0002: jump @USJ_3947
- :USJ_4027
- 00D6: if
- 8256: not player $PLAYER_CHAR defined
- 004D: jump_if_false @USJ_4050
- 0002: jump @USJ_3947
- :USJ_4050
- 00D6: if
- 80E0: not player $PLAYER_CHAR driving
- 004D: jump_if_false @USJ_4073
- 0002: jump @USJ_3947
- :USJ_4073
- 0002: jump @USJ_3961
- :USJ_4080
- 0001: wait 600 ms
- 015D: set_gamespeed 1.0
- 02EB: restore_camera_with_jumpcut
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 1 // integer values
- 0038: $USJ1_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4142
- 0004: $USJ1_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4142
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 2 // integer values
- 0038: $USJ2_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4192
- 0004: $USJ2_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4192
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 3 // integer values
- 0038: $USJ3_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4242
- 0004: $USJ3_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4242
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 4 // integer values
- 0038: $USJ4_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4292
- 0004: $USJ4_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4292
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 5 // integer values
- 0038: $USJ5_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4342
- 0004: $USJ5_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4342
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 6 // integer values
- 0038: $USJ6_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4392
- 0004: $USJ6_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4392
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 7 // integer values
- 0038: $USJ7_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4442
- 0004: $USJ7_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4442
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 8 // integer values
- 0038: $USJ8_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4492
- 0004: $USJ8_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4492
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 9 // integer values
- 0038: $USJ9_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4542
- 0004: $USJ9_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4542
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 10 // integer values
- 0038: $USJ10_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4592
- 0004: $USJ10_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4592
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 11 // integer values
- 0038: $USJ11_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4642
- 0004: $USJ11_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4642
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 12 // integer values
- 0038: $USJ12_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4692
- 0004: $USJ12_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4692
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 13 // integer values
- 0038: $USJ13_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4742
- 0004: $USJ13_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4742
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 14 // integer values
- 0038: $USJ14_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4792
- 0004: $USJ14_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4792
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 15 // integer values
- 0038: $USJ15_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4842
- 0004: $USJ15_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4842
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 16 // integer values
- 0038: $USJ16_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4892
- 0004: $USJ16_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4892
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 17 // integer values
- 0038: $USJ17_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4942
- 0004: $USJ17_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4942
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 18 // integer values
- 0038: $USJ18_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_4992
- 0004: $USJ18_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_4992
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 19 // integer values
- 0038: $USJ19_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_5042
- 0004: $USJ19_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_5042
- 00D6: if and
- 0038: $CURRENT_USJ_NUMBER == 20 // integer values
- 0038: $USJ20_COMPLETE == 0 // integer values
- 004D: jump_if_false @USJ_5092
- 0004: $USJ20_COMPLETE = 1 // integer values
- 0008: $VAR_UNIQUE_JUMP_COMPLETE += 1 // integer values
- 030C: set_mission_points += 1
- 0002: jump @USJ_5099
- :USJ_5092
- 0002: jump @USJ_180
- :USJ_5099
- 00D6: if
- 001A: 20 > $VAR_UNIQUE_JUMP_COMPLETE // integer values
- 004D: jump_if_false @USJ_5165
- 0217: text_styled 'USJ' 5000 ms 5 // UNIQUE STUNT BONUS!
- 01E3: text_1number_styled 'REWARD' $VAR_UNIQUE_JUMP_BONUS 6000 ms 6 // REWARD $~1~
- 0109: player $PLAYER_CHAR money += $VAR_UNIQUE_JUMP_BONUS
- 0002: jump @USJ_5210
- :USJ_5165
- 0217: text_styled 'USJ_ALL' 5000 ms 5 // ALL UNIQUE STUNTS COMPLETED!
- 01E3: text_1number_styled 'REWARD' 1000000 6000 ms 6 // REWARD $~1~
- 0109: player $PLAYER_CHAR money += 1000000
- :USJ_5210
- 018C: play_sound 94 at 0.0 0.0 0.0
- 0313: increment_unique_jumps_found
- 0008: $VAR_UNIQUE_JUMP_BONUS += 5000 // integer values
- 0002: jump @USJ_180
- 004E: end_thread
- :USJ_5242
- 014B: $PORTLAND_AMBULANCE = init_parked_car_generator #AMBULAN -1 -1 0 alarm 0 door_lock 30 0 10000 at 1140.688 -630.1875 -100.0 angle 0.0
- 014B: $PORTLAND_POLICE1 = init_parked_car_generator #POLICE -1 -1 0 alarm 0 door_lock 60 0 10000 at 1139.0 -646.0 -100.0 angle 90.0
- 014B: $PORTLAND_POLICE2 = init_parked_car_generator #POLICE -1 -1 0 alarm 0 door_lock 70 0 10000 at 1139.688 -684.6875 -100.0 angle 270.0
- 014B: $438 = init_parked_car_generator #IDAHO -1 -1 0 alarm 40 door_lock 0 0 10000 at 1284.25 -620.5 11.6875 angle 0.0
- 014B: $439 = init_parked_car_generator #PATRIOT -1 -1 0 alarm 40 door_lock 0 0 10000 at 1299.0 -641.75 11.6875 angle 0.0
- 014B: $440 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 40 door_lock 0 0 10000 at 1265.875 -620.75 11.6875 angle 180.0
- 014B: $440 = init_parked_car_generator #PONY -1 -1 0 alarm 0 door_lock 0 0 10000 at 1378.375 -607.1875 -100.0 angle 180.0
- 014B: $442 = init_parked_car_generator #MOONBEAM -1 -1 0 alarm 90 door_lock 0 0 10000 at 1208.625 -258.25 24.5 angle 270.0
- 014B: $443 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 60 door_lock 0 0 10000 at 1347.0 -448.4375 49.5 angle 0.0
- 014B: $444 = init_parked_car_generator #SENTINEL -1 -1 0 alarm 90 door_lock 0 0 10000 at 1336.0 -452.1875 49.25 angle 270.0
- 014B: $445 = init_parked_car_generator #KURUMA -1 -1 0 alarm 10 door_lock 0 0 10000 at 1223.125 -325.25 25.5625 angle 180.0
- 014B: $446 = init_parked_car_generator #MAFIA -1 -1 0 alarm 90 door_lock 0 0 10000 at 1285.375 -306.125 39.375 angle 270.0
- 014B: $448 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 50 door_lock 0 0 10000 at 1142.125 -95.5625 7.0 angle 180.0
- 014B: $449 = init_parked_car_generator #ESPERANT -1 -1 0 alarm 50 door_lock 0 0 10000 at 1147.313 -95.4375 7.0 angle 0.0
- 014B: $450 = init_parked_car_generator #BANSHEE -1 -1 0 alarm 0 door_lock 0 0 10000 at 1233.063 -127.1875 15.0 angle 38.0
- 014B: $451 = init_parked_car_generator #TAXI -1 -1 0 alarm 0 door_lock 0 0 10000 at 1338.125 -257.0625 49.25 angle 270.0
- 014B: $SALVATORE_CAR1 = init_parked_car_generator #MAFIA -1 -1 0 alarm 0 door_lock 0 0 10000 at 1407.563 -176.0625 -100.0 angle 140.0
- 014B: $SALVATORE_CAR2 = init_parked_car_generator #MAFIA -1 -1 0 alarm 0 door_lock 0 0 10000 at 1405.0 -163.375 -100.0 angle 280.0
- 014B: $452 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 60 door_lock 0 0 10000 at 1217.0 -70.0 -100.0 angle 0.0
- 014B: $453 = init_parked_car_generator #PEREN -1 -1 0 alarm 60 door_lock 0 0 10000 at 1234.0 -97.0 -100.0 angle 0.0
- 014B: $PORTLAND_FIRETRUCK = init_parked_car_generator #FIRETRUK -1 -1 0 alarm 0 door_lock 0 0 10000 at 1107.5 -58.0 -100.0 angle 270.0
- 014B: $455 = init_parked_car_generator #KURUMA -1 -1 0 alarm 0 door_lock 0 0 10000 at 1226.688 -68.0 -100.0 angle 0.0
- 014B: $457 = init_parked_car_generator #MOONBEAM -1 -1 0 alarm 40 door_lock 0 0 10000 at 973.25 -55.0625 -100.0 angle 270.0
- 014B: $458 = init_parked_car_generator #KURUMA -1 -1 0 alarm 90 door_lock 0 0 10000 at 982.125 -36.5625 -100.0 angle 90.0
- 014B: $491 = init_parked_car_generator #RUMPO -1 -1 0 alarm 0 door_lock 0 0 10000 at 1263.5 -69.5 -100.0 angle 270.0
- 014B: $456 = init_parked_car_generator #STALLION -1 -1 0 alarm 10 door_lock 0 0 10000 at 986.1875 -146.25 4.5 angle 270.0
- 014B: $460 = init_parked_car_generator #IDAHO -1 -1 0 alarm 40 door_lock 0 0 10000 at 1027.5 -873.0625 14.5 angle 270.0
- 014B: $461 = init_parked_car_generator #ESPERANT -1 -1 0 alarm 50 door_lock 0 0 10000 at 1006.125 -838.4375 14.5 angle 90.0
- 014B: $462 = init_parked_car_generator #PONY -1 -1 0 alarm 90 door_lock 0 0 10000 at 857.0625 -790.1875 14.5 angle 0.0
- 014B: $463 = init_parked_car_generator #MRWONGS -1 -1 0 alarm 100 door_lock 0 0 10000 at 866.875 -663.6875 -100.0 angle 270.0
- 014B: $485 = init_parked_car_generator #BELLYUP -1 -1 0 alarm 0 door_lock 0 0 10000 at 861.875 -546.0 -100.0 angle 177.0
- 014B: $441 = init_parked_car_generator #PEREN -1 -1 0 alarm 10 door_lock 0 0 10000 at 1119.0 -770.4375 14.25 angle 180.0
- 014B: $464 = init_parked_car_generator #RUMPO -1 -1 0 alarm 90 door_lock 0 0 10000 at 1102.813 -983.5 14.5625 angle 270.0
- 014B: $466 = init_parked_car_generator #CABBIE -1 -1 0 alarm 0 door_lock 0 0 10000 at 1242.875 -730.5 14.75 angle 311.0
- 014B: $468 = init_parked_car_generator #STALLION -1 -1 0 alarm 80 door_lock 0 0 10000 at 1220.875 -899.0 -100.0 angle 177.375
- 014B: $469 = init_parked_car_generator #PONY -1 -1 0 alarm 10 door_lock 0 0 10000 at 1226.375 -882.0625 -100.0 angle 314.875
- 014B: $470 = init_parked_car_generator #COACH -1 -1 0 alarm 100 door_lock 0 0 10000 at 1277.5 -990.0 14.1875 angle 225.0
- 014B: $472 = init_parked_car_generator #COACH -1 -1 0 alarm 100 door_lock 0 0 10000 at 1278.0 -973.25 14.1875 angle 45.0
- 014B: $473 = init_parked_car_generator #PEREN -1 -1 0 alarm 0 door_lock 0 0 10000 at 1427.0 -786.75 -100.0 angle 90.0
- 014B: $474 = init_parked_car_generator #MULE -1 -1 0 alarm 20 door_lock 0 0 10000 at 1407.563 -791.1875 -100.0 angle 270.0
- 014B: $475 = init_parked_car_generator #KURUMA -1 -1 0 alarm 90 door_lock 0 0 10000 at 1427.375 -799.6875 -100.0 angle 270.0
- 014B: $486 = init_parked_car_generator #YANKEE -1 -1 0 alarm 0 door_lock 0 0 10000 at 1545.063 -845.5625 -100.0 angle 269.875
- 014B: $487 = init_parked_car_generator #MULE -1 -1 0 alarm 0 door_lock 0 0 10000 at 1495.063 -810.875 11.875 angle 182.375
- 014B: $488 = init_parked_car_generator #YANKEE -1 -1 0 alarm 0 door_lock 0 0 10000 at 1576.75 -715.0625 -100.0 angle 93.0
- 014B: $465 = init_parked_car_generator #LINERUN -1 -1 0 alarm 0 door_lock 0 0 10000 at 1368.063 -1026.0 -100.0 angle 0.0
- 014B: $476 = init_parked_car_generator #KURUMA -1 -1 0 alarm 0 door_lock 0 0 10000 at 856.375 -993.75 4.5625 angle 0.0
- 014B: $477 = init_parked_car_generator #LINERUN -1 -1 0 alarm 0 door_lock 0 0 10000 at 898.1875 -996.8125 4.5625 angle 90.0
- 014B: $478 = init_parked_car_generator #MOONBEAM -1 -1 0 alarm 0 door_lock 0 0 10000 at 874.25 -983.6875 4.5625 angle 90.0
- 014B: $479 = init_parked_car_generator #BELLYUP -1 -1 0 alarm 0 door_lock 0 0 10000 at 978.5625 -1093.0 13.25 angle 0.0
- 014B: $480 = init_parked_car_generator #BELLYUP -1 -1 0 alarm 100 door_lock 0 0 10000 at 996.25 -1127.5 13.25 angle 270.0
- 014B: $481 = init_parked_car_generator #BELLYUP -1 -1 0 alarm 0 door_lock 0 0 10000 at 1012.5 -1141.0 13.25 angle 180.0
- 014B: $483 = init_parked_car_generator #PEREN -1 -1 0 alarm 0 door_lock 0 0 10000 at 973.0 -420.0 14.5 angle 0.0
- 014B: $484 = init_parked_car_generator #PONY -1 -1 0 alarm 0 door_lock 0 0 10000 at 1111.75 45.0 -100.0 angle 266.0
- 014B: $496 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 0 door_lock 0 0 10000 at 1460.5 -345.0 -100.0 angle 270.0
- 014B: $STAUNTON_POLICE1 = init_parked_car_generator #POLICE -1 -1 0 alarm 0 door_lock 0 0 10000 at 354.1875 -1055.875 -100.0 angle 0.0
- 014B: $STAUNTON_SWAT = init_parked_car_generator #ENFORCER -1 -1 0 alarm 0 door_lock 0 0 10000 at 340.0625 -1055.875 -100.0 angle 90.0
- 014B: $STAUNTON_POLICE2 = init_parked_car_generator #POLICE -1 -1 0 alarm 0 door_lock 0 0 10000 at 356.5 -1170.25 22.0 angle 0.0
- 014B: $525 = init_parked_car_generator #SENTINEL -1 -1 0 alarm 70 door_lock 0 0 10000 at 334.375 -1151.0 22.0 angle 90.0
- 014B: $STAUNTON_AMBULANCE1 = init_parked_car_generator #AMBULAN -1 -1 0 alarm 0 door_lock 0 0 10000 at 194.6875 -41.0625 -100.0 angle 0.0
- 014B: $STAUNTON_AMBULANCE2 = init_parked_car_generator #AMBULAN -1 -1 0 alarm 0 door_lock 0 0 10000 at 216.5 -40.75 -100.0 angle 180.0
- 014B: $503 = init_parked_car_generator #MOONBEAM -1 -1 0 alarm 50 door_lock 0 0 10000 at 315.875 -7.0 -100.0 angle 212.0625
- 014B: $504 = init_parked_car_generator #ESPERANT -1 -1 0 alarm 50 door_lock 0 0 10000 at 216.5 -40.75 -100.0 angle 180.0
- 014B: $505 = init_parked_car_generator #KURUMA -1 -1 0 alarm 50 door_lock 0 0 10000 at 315.875 -7.0 -100.0 angle 212.0625
- 014B: $506 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 50 door_lock 0 0 10000 at 299.25 10.75 -100.0 angle 35.5
- 014B: $507 = init_parked_car_generator #STALLION -1 -1 0 alarm 50 door_lock 0 0 10000 at 338.6875 -4.5625 -100.0 angle 267.6875
- 014B: $508 = init_parked_car_generator #RUMPO -1 -1 0 alarm 50 door_lock 0 0 10000 at 358.6875 11.6875 -100.0 angle 272.6875
- 014B: $510 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 0 door_lock 0 0 10000 at 500.0 -659.375 -100.0 angle 0.0
- 014B: $511 = init_parked_car_generator #BLISTA -1 -1 0 alarm 40 door_lock 0 0 10000 at 486.5 -643.5625 -100.0 angle 180.0
- 014B: $519 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 0 door_lock 0 0 10000 at 475.5 -617.375 15.1875 angle 0.0
- 014B: $520 = init_parked_car_generator #LANDSTAL -1 -1 0 alarm 60 door_lock 0 0 10000 at 485.0 -710.0 -100.0 angle 270.0
- 014B: $526 = init_parked_car_generator #BANSHEE -1 -1 0 alarm 80 door_lock 0 0 10000 at 477.5625 -731.375 -100.0 angle 90.0
- 014B: $527 = init_parked_car_generator #LANDSTAL -1 -1 0 alarm 0 door_lock 0 0 10000 at 63.375 -591.25 25.875 angle 90.0
- 014B: $528 = init_parked_car_generator #MANANA -1 -1 0 alarm 20 door_lock 0 0 10000 at 233.5 -1236.688 20.5 angle 0.0
- 014B: $529 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 60 door_lock 40 0 10000 at 259.1875 -1196.688 20.5 angle 90.0
- 014B: $530 = init_parked_car_generator #BLISTA -1 -1 0 alarm 30 door_lock 40 0 10000 at 228.75 -1205.688 20.5 angle 180.0
- 014B: $531 = init_parked_car_generator #KURUMA -1 -1 0 alarm 20 door_lock 70 0 10000 at 211.5 -1213.5 20.5 angle 90.0
- 014B: $532 = init_parked_car_generator #SENTINEL -1 -1 0 alarm 20 door_lock 70 0 10000 at 458.875 -1503.375 -100.0 angle 0.0
- 014B: $533 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 50 door_lock 50 0 10000 at 442.6875 -1465.688 18.375 angle 180.0
- 014B: $534 = init_parked_car_generator #IDAHO -1 -1 0 alarm 30 door_lock 30 0 10000 at 424.375 -1501.0 -100.0 angle 90.0
- 014B: $535 = init_parked_car_generator #BANSHEE -1 -1 0 alarm 80 door_lock 0 0 10000 at 476.0625 -1496.375 -100.0 angle 220.0
- 014B: $536 = init_parked_car_generator #COLUMB -1 -1 0 alarm 0 door_lock 30 0 10000 at 352.375 -345.5 -100.0 angle 180.0
- 014B: $537 = init_parked_car_generator #COLUMB -1 -1 0 alarm 20 door_lock 30 0 10000 at 394.6875 -171.375 -100.0 angle 295.0
- 014B: $538 = init_parked_car_generator #PANLANT -1 -1 0 alarm 0 door_lock 0 0 10000 at 388.0 -95.0 -100.0 angle 65.0
- 014B: $539 = init_parked_car_generator #PANLANT -1 -1 0 alarm 0 door_lock 0 0 10000 at 302.875 -245.1875 -100.0 angle 270.0
- 014B: $492 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 0 door_lock 0 0 10000 at 339.8125 -290.625 16.0 angle 158.1875
- 014B: $493 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 0 door_lock 0 0 10000 at 359.0625 -291.0625 16.0 angle 146.8125
- 014B: $494 = init_parked_car_generator #YAKUZA -1 -1 0 alarm 0 door_lock 0 0 10000 at 361.875 -339.0625 16.0 angle 339.3125
- 014B: $540 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 30 door_lock 30 0 10000 at -51.5625 -324.0 -100.0 angle 90.0
- 014B: $541 = init_parked_car_generator #IDAHO -1 -1 0 alarm 30 door_lock 30 0 10000 at -40.5 -346.75 -100.0 angle 270.0
- 014B: $542 = init_parked_car_generator #MULE -1 -1 0 alarm 30 door_lock 30 0 10000 at -30.0 -366.875 -100.0 angle 270.0
- 014B: $543 = init_parked_car_generator #BLISTA -1 -1 0 alarm 30 door_lock 30 0 10000 at -62.25 -344.0625 -100.0 angle 90.0
- 014B: $544 = init_parked_car_generator #STALLION -1 -1 0 alarm 30 door_lock 30 0 10000 at -72.1875 -332.5 -100.0 angle 270.0
- 014B: $STAUNTON_FIRETRUCK = init_parked_car_generator #FIRETRUK -1 -1 0 alarm 0 door_lock 0 0 10000 at -83.875 -443.5625 -100.0 angle 90.0
- 014B: $SHORESIDE_POLICE1 = init_parked_car_generator #ESPERANT -1 -1 0 alarm 70 door_lock 0 0 10000 at 301.6875 -582.5 25.875 angle 270.6875
- 014B: $515 = init_parked_car_generator #RUMPO -1 -1 0 alarm 70 door_lock 0 0 10000 at 302.375 -562.5 25.875 angle 88.1875
- 014B: $516 = init_parked_car_generator #STALLION -1 -1 0 alarm 70 door_lock 0 0 10000 at 283.1875 -566.4375 25.875 angle 91.8125
- 014B: $518 = init_parked_car_generator #BLISTA -1 -1 0 alarm 70 door_lock 0 0 10000 at 302.1875 -510.375 25.875 angle 269.5
- 014B: $523 = init_parked_car_generator #BLISTA -1 -1 0 alarm 50 door_lock 0 0 10000 at 324.5 -455.875 22.5 angle 90.0
- 014B: $512 = init_parked_car_generator #SPEEDER -1 -1 0 alarm 0 door_lock 0 0 10000 at 593.25 -664.0 0.0 angle 0.0
- 014B: $522 = init_parked_car_generator #REEFER -1 -1 0 alarm 0 door_lock 0 0 10000 at 568.0 -686.0 0.0 angle 180.0
- 014B: $513 = init_parked_car_generator #REEFER -1 -1 0 alarm 0 door_lock 0 0 10000 at 592.375 -766.6875 0.0 angle 0.0
- 014B: $521 = init_parked_car_generator #PREDATOR -1 -1 0 alarm 0 door_lock 0 0 10000 at 554.75 -767.5625 0.0 angle 0.0
- 014B: $509 = init_parked_car_generator #BARRACKS -1 -1 0 alarm 0 door_lock 0 10000 40000 at 133.5 208.75 11.875 angle 180.0
- 014B: $545 = init_parked_car_generator #MOONBEAM -1 -1 0 alarm 20 door_lock 20 0 10000 at -52.25 -1458.25 26.125 angle 90.0
- 014B: $546 = init_parked_car_generator #KURUMA -1 -1 0 alarm 20 door_lock 20 0 10000 at -77.5 -1485.0 26.0 angle 90.0
- 014B: $547 = init_parked_car_generator #STINGER -1 -1 0 alarm 40 door_lock 40 0 10000 at -70.875 -1443.563 25.75 angle 180.0
- 014B: $548 = init_parked_car_generator #RUMPO -1 -1 0 alarm 40 door_lock 40 0 10000 at 9.5 -1475.688 19.6875 angle 0.0
- 014B: $549 = init_parked_car_generator #RHINO -1 -1 0 alarm 0 door_lock 0 0 10000 at 132.0 173.875 11.5625 angle 0.0
- 014B: $550 = init_parked_car_generator #CHEETAH -1 -1 0 alarm 100 door_lock 0 0 10000 at -458.375 268.0 -100.0 angle 180.0
- 014B: $551 = init_parked_car_generator #LANDSTAL -1 -1 0 alarm 100 door_lock 0 0 10000 at -585.0625 265.0 -100.0 angle 0.0
- 014B: $552 = init_parked_car_generator #STINGER -1 -1 0 alarm 100 door_lock 0 0 10000 at -712.0625 263.5625 -100.0 angle 180.0
- 014B: $SHORESIDE_AMBULANCE = init_parked_car_generator #AMBULAN -1 -1 0 alarm 0 door_lock 0 0 10000 at -1249.063 -92.5 -100.0 angle 90.0
- 014B: $554 = init_parked_car_generator #POLICE -1 -1 0 alarm 0 door_lock 50 0 10000 at -1266.0 -37.6875 -100.0 angle 160.0
- 014B: $555 = init_parked_car_generator #COLUMB -1 -1 0 alarm 0 door_lock 0 0 10000 at -402.0 291.5625 -100.0 angle 252.0
- 014B: $556 = init_parked_car_generator #PATRIOT -1 -1 0 alarm 0 door_lock 0 0 10000 at -218.5 263.6875 3.5 angle 90.0
- 014B: $SHORESIDE_FIRETRUCK = init_parked_car_generator #FIRETRUK -1 -1 0 alarm 0 door_lock 0 0 10000 at -839.375 -463.75 -100.0 angle 90.0
- 014B: $DODO1 = init_parked_car_generator #DODO -1 -1 0 alarm 0 door_lock 0 0 10000 at -1268.438 -528.625 10.1875 angle 180.0
- 014B: $589 = init_parked_car_generator #BANSHEE -1 -1 0 alarm 80 door_lock 0 0 10000 at -755.0 204.25 27.6875 angle 179.8125
- 014B: $590 = init_parked_car_generator #STALLION -1 -1 0 alarm 70 door_lock 5 0 10000 at -724.75 180.1875 27.6875 angle 182.0
- 014B: $591 = init_parked_car_generator #BLISTA -1 -1 0 alarm 70 door_lock 5 0 10000 at -668.25 99.25 17.75 angle 359.5625
- 014B: $592 = init_parked_car_generator #COLUMB -1 -1 0 alarm 70 door_lock 5 0 10000 at -449.9375 -13.1875 2.875 angle 0.625
- 014B: $593 = init_parked_car_generator #LANDSTAL -1 -1 0 alarm 70 door_lock 5 0 10000 at -510.8125 74.5 2.875 angle 0.25
- 014B: $594 = init_parked_car_generator #BOBCAT -1 -1 0 alarm 70 door_lock 2 0 10000 at -217.625 318.75 2.5 angle 358.8125
- 014B: $595 = init_parked_car_generator #KURUMA -1 -1 0 alarm 70 door_lock 1 0 10000 at -561.3125 -6.3125 2.875 angle 91.0
- 014B: $557 = init_parked_car_generator #LANDSTAL -1 -1 0 alarm 20 door_lock 20 0 10000 at -896.625 -414.1875 11.25 angle 90.0
- 014B: $558 = init_parked_car_generator #BLISTA -1 -1 0 alarm 20 door_lock 40 0 10000 at -896.625 -395.1875 11.25 angle 270.0
- 014B: $559 = init_parked_car_generator #STALLION -1 -1 0 alarm 30 door_lock 20 0 10000 at -882.0625 -391.6875 11.0 angle 0.0
- 014B: $560 = init_parked_car_generator #INFERNUS -1 -1 0 alarm 60 door_lock 20 0 10000 at -862.875 -404.375 11.0 angle 180.0
- 014B: $561 = init_parked_car_generator #SENTINEL -1 -1 0 alarm 30 door_lock 40 0 10000 at -846.625 -413.5625 11.0 angle 180.0
- 014B: $562 = init_parked_car_generator #MANANA -1 -1 0 alarm 10 door_lock 20 0 10000 at -814.8125 -372.375 11.0 angle 180.0
- 014B: $563 = init_parked_car_generator #RUMPO -1 -1 0 alarm 10 door_lock 10 0 10000 at -821.1875 -404.6875 11.0 angle 180.0
- 014B: $564 = init_parked_car_generator #TAXI -1 -1 0 alarm 10 door_lock 20 0 10000 at -767.875 -404.625 11.0 angle 0.0
- 014B: $565 = init_parked_car_generator #ESPERANT -1 -1 0 alarm 20 door_lock 20 0 10000 at -773.375 -373.125 11.0 angle 180.0
- 014B: $568 = init_parked_car_generator #TAXI -1 -1 0 alarm 20 door_lock 20 0 10000 at -750.375 -603.125 11.0 angle 270.0
- 014B: $569 = init_parked_car_generator #TAXI -1 -1 0 alarm 20 door_lock 20 0 10000 at -750.375 -567.125 11.0 angle 270.0
- 014B: $566 = init_parked_car_generator #SPEEDER -1 -1 0 alarm 0 door_lock 0 0 10000 at -856.375 -1228.125 1.0 angle 250.0
- 014B: $567 = init_parked_car_generator #PREDATOR -1 -1 0 alarm 0 door_lock 0 0 10000 at -1126.375 -1034.125 1.0 angle 270.0
- 014B: $SHORESIDE_POLICE2 = init_parked_car_generator #POLICE -1 -1 0 alarm 0 door_lock 0 0 10000 at -1574.0 -873.0 11.0 angle 90.0
- 014B: $571 = init_parked_car_generator #RUMPO -1 -1 0 alarm 20 door_lock 10 0 10000 at -1073.0 -753.0 11.0 angle 360.0
- 014B: $572 = init_parked_car_generator #RUMPO -1 -1 0 alarm 20 door_lock 10 0 10000 at -1088.0 -753.0 11.0 angle 360.0
- 014B: $573 = init_parked_car_generator #RUMPO -1 -1 0 alarm 20 door_lock 10 0 10000 at -848.0 -657.0 11.0 angle 90.0
- 014B: $DODO2 = init_parked_car_generator #DODO -1 -1 0 alarm 0 door_lock 0 0 10000 at -847.5625 -753.1875 10.1875 angle 143.6875
- 014B: $DODO3 = init_parked_car_generator #DODO -1 -1 0 alarm 0 door_lock 0 0 10000 at -1525.313 -924.25 10.1875 angle 246.75
- 014B: $TOYZ1 = init_parked_car_generator #TOYZ -1 -1 0 alarm 0 door_lock 0 0 10000 at 1014.0 -120.0 5.0 angle 270.0
- 014B: $TOYZ2 = init_parked_car_generator #TOYZ -1 -1 0 alarm 0 door_lock 0 0 10000 at 1158.0 -309.0 23.0 angle 180.0
- 014B: $TOYZ3 = init_parked_car_generator #TOYZ -1 -1 0 alarm 0 door_lock 0 0 10000 at -633.75 64.5625 19.0 angle 175.0
- 014B: $TOYZ4 = init_parked_car_generator #TOYZ -1 -1 0 alarm 0 door_lock 0 0 10000 at 366.0 -1312.0 26.0 angle 180.0
- 014C: set_parked_car_generator $476 cars_to_generate_to 101
- 014C: set_parked_car_generator $477 cars_to_generate_to 101
- 014C: set_parked_car_generator $478 cars_to_generate_to 101
- 014C: set_parked_car_generator $479 cars_to_generate_to 101
- 014C: set_parked_car_generator $480 cars_to_generate_to 101
- 014C: set_parked_car_generator $481 cars_to_generate_to 101
- 014C: set_parked_car_generator $460 cars_to_generate_to 101
- 014C: set_parked_car_generator $461 cars_to_generate_to 101
- 014C: set_parked_car_generator $PORTLAND_AMBULANCE cars_to_generate_to 101
- 014C: set_parked_car_generator $PORTLAND_POLICE1 cars_to_generate_to 101
- 014C: set_parked_car_generator $PORTLAND_POLICE2 cars_to_generate_to 101
- 014C: set_parked_car_generator $438 cars_to_generate_to 101
- 014C: set_parked_car_generator $439 cars_to_generate_to 101
- 014C: set_parked_car_generator $440 cars_to_generate_to 101
- 014C: set_parked_car_generator $440 cars_to_generate_to 101
- 014C: set_parked_car_generator $442 cars_to_generate_to 101
- 014C: set_parked_car_generator $443 cars_to_generate_to 101
- 014C: set_parked_car_generator $444 cars_to_generate_to 101
- 014C: set_parked_car_generator $445 cars_to_generate_to 101
- 014C: set_parked_car_generator $446 cars_to_generate_to 101
- 014C: set_parked_car_generator $448 cars_to_generate_to 101
- 014C: set_parked_car_generator $449 cars_to_generate_to 101
- 014C: set_parked_car_generator $450 cars_to_generate_to 101
- 014C: set_parked_car_generator $451 cars_to_generate_to 101
- 014C: set_parked_car_generator $SALVATORE_CAR1 cars_to_generate_to 101
- 014C: set_parked_car_generator $SALVATORE_CAR2 cars_to_generate_to 101
- 014C: set_parked_car_generator $452 cars_to_generate_to 101
- 014C: set_parked_car_generator $453 cars_to_generate_to 101
- 014C: set_parked_car_generator $PORTLAND_FIRETRUCK cars_to_generate_to 101
- 014C: set_parked_car_generator $455 cars_to_generate_to 101
- 014C: set_parked_car_generator $457 cars_to_generate_to 101
- 014C: set_parked_car_generator $458 cars_to_generate_to 101
- 014C: set_parked_car_generator $491 cars_to_generate_to 101
- 014C: set_parked_car_generator $456 cars_to_generate_to 101
- 014C: set_parked_car_generator $462 cars_to_generate_to 101
- 014C: set_parked_car_generator $463 cars_to_generate_to 101
- 014C: set_parked_car_generator $485 cars_to_generate_to 101
- 014C: set_parked_car_generator $441 cars_to_generate_to 101
- 014C: set_parked_car_generator $464 cars_to_generate_to 101
- 014C: set_parked_car_generator $466 cars_to_generate_to 101
- 014C: set_parked_car_generator $468 cars_to_generate_to 101
- 014C: set_parked_car_generator $469 cars_to_generate_to 101
- 014C: set_parked_car_generator $470 cars_to_generate_to 101
- 014C: set_parked_car_generator $472 cars_to_generate_to 101
- 014C: set_parked_car_generator $473 cars_to_generate_to 101
- 014C: set_parked_car_generator $474 cars_to_generate_to 101
- 014C: set_parked_car_generator $475 cars_to_generate_to 101
- 014C: set_parked_car_generator $486 cars_to_generate_to 101
- 014C: set_parked_car_generator $487 cars_to_generate_to 101
- 014C: set_parked_car_generator $488 cars_to_generate_to 101
- 014C: set_parked_car_generator $465 cars_to_generate_to 101
- 014C: set_parked_car_generator $483 cars_to_generate_to 101
- 014C: set_parked_car_generator $484 cars_to_generate_to 101
- 014C: set_parked_car_generator $496 cars_to_generate_to 101
- 014C: set_parked_car_generator $STAUNTON_POLICE1 cars_to_generate_to 101
- 014C: set_parked_car_generator $STAUNTON_SWAT cars_to_generate_to 101
- 014C: set_parked_car_generator $STAUNTON_POLICE2 cars_to_generate_to 101
- 014C: set_parked_car_generator $525 cars_to_generate_to 101
- 014C: set_parked_car_generator $STAUNTON_AMBULANCE1 cars_to_generate_to 101
- 014C: set_parked_car_generator $STAUNTON_AMBULANCE2 cars_to_generate_to 101
- 014C: set_parked_car_generator $503 cars_to_generate_to 101
- 014C: set_parked_car_generator $504 cars_to_generate_to 101
- 014C: set_parked_car_generator $505 cars_to_generate_to 101
- 014C: set_parked_car_generator $506 cars_to_generate_to 101
- 014C: set_parked_car_generator $507 cars_to_generate_to 101
- 014C: set_parked_car_generator $508 cars_to_generate_to 101
- 014C: set_parked_car_generator $510 cars_to_generate_to 101
- 014C: set_parked_car_generator $511 cars_to_generate_to 101
- 014C: set_parked_car_generator $519 cars_to_generate_to 101
- 014C: set_parked_car_generator $520 cars_to_generate_to 101
- 014C: set_parked_car_generator $526 cars_to_generate_to 101
- 014C: set_parked_car_generator $527 cars_to_generate_to 101
- 014C: set_parked_car_generator $528 cars_to_generate_to 101
- 014C: set_parked_car_generator $529 cars_to_generate_to 101
- 014C: set_parked_car_generator $530 cars_to_generate_to 101
- 014C: set_parked_car_generator $531 cars_to_generate_to 101
- 014C: set_parked_car_generator $532 cars_to_generate_to 101
- 014C: set_parked_car_generator $533 cars_to_generate_to 101
- 014C: set_parked_car_generator $534 cars_to_generate_to 101
- 014C: set_parked_car_generator $535 cars_to_generate_to 101
- 014C: set_parked_car_generator $536 cars_to_generate_to 101
- 014C: set_parked_car_generator $537 cars_to_generate_to 101
- 014C: set_parked_car_generator $538 cars_to_generate_to 101
- 014C: set_parked_car_generator $539 cars_to_generate_to 101
- 014C: set_parked_car_generator $492 cars_to_generate_to 0
- 014C: set_parked_car_generator $493 cars_to_generate_to 0
- 014C: set_parked_car_generator $494 cars_to_generate_to 0
- 014C: set_parked_car_generator $540 cars_to_generate_to 101
- 014C: set_parked_car_generator $541 cars_to_generate_to 101
- 014C: set_parked_car_generator $542 cars_to_generate_to 101
- 014C: set_parked_car_generator $543 cars_to_generate_to 101
- 014C: set_parked_car_generator $544 cars_to_generate_to 101
- 014C: set_parked_car_generator $STAUNTON_FIRETRUCK cars_to_generate_to 101
- 014C: set_parked_car_generator $SHORESIDE_POLICE1 cars_to_generate_to 101
- 014C: set_parked_car_generator $515 cars_to_generate_to 101
- 014C: set_parked_car_generator $516 cars_to_generate_to 101
- 014C: set_parked_car_generator $518 cars_to_generate_to 101
- 014C: set_parked_car_generator $523 cars_to_generate_to 101
- 014C: set_parked_car_generator $512 cars_to_generate_to 101
- 014C: set_parked_car_generator $522 cars_to_generate_to 0
- 014C: set_parked_car_generator $513 cars_to_generate_to 101
- 014C: set_parked_car_generator $521 cars_to_generate_to 101
- 014C: set_parked_car_generator $509 cars_to_generate_to 101
- 014C: set_parked_car_generator $545 cars_to_generate_to 101
- 014C: set_parked_car_generator $546 cars_to_generate_to 101
- 014C: set_parked_car_generator $547 cars_to_generate_to 101
- 014C: set_parked_car_generator $548 cars_to_generate_to 101
- 014C: set_parked_car_generator $549 cars_to_generate_to 0
- 014C: set_parked_car_generator $550 cars_to_generate_to 101
- 014C: set_parked_car_generator $551 cars_to_generate_to 101
- 014C: set_parked_car_generator $552 cars_to_generate_to 101
- 014C: set_parked_car_generator $SHORESIDE_AMBULANCE cars_to_generate_to 101
- 014C: set_parked_car_generator $554 cars_to_generate_to 101
- 014C: set_parked_car_generator $555 cars_to_generate_to 101
- 014C: set_parked_car_generator $556 cars_to_generate_to 101
- 014C: set_parked_car_generator $SHORESIDE_FIRETRUCK cars_to_generate_to 101
- 014C: set_parked_car_generator $DODO1 cars_to_generate_to 0
- 014C: set_parked_car_generator $589 cars_to_generate_to 101
- 014C: set_parked_car_generator $590 cars_to_generate_to 101
- 014C: set_parked_car_generator $591 cars_to_generate_to 101
- 014C: set_parked_car_generator $592 cars_to_generate_to 101
- 014C: set_parked_car_generator $593 cars_to_generate_to 101
- 014C: set_parked_car_generator $594 cars_to_generate_to 101
- 014C: set_parked_car_generator $595 cars_to_generate_to 101
- 014C: set_parked_car_generator $557 cars_to_generate_to 101
- 014C: set_parked_car_generator $558 cars_to_generate_to 101
- 014C: set_parked_car_generator $559 cars_to_generate_to 101
- 014C: set_parked_car_generator $560 cars_to_generate_to 101
- 014C: set_parked_car_generator $561 cars_to_generate_to 101
- 014C: set_parked_car_generator $562 cars_to_generate_to 101
- 014C: set_parked_car_generator $563 cars_to_generate_to 101
- 014C: set_parked_car_generator $564 cars_to_generate_to 101
- 014C: set_parked_car_generator $565 cars_to_generate_to 101
- 014C: set_parked_car_generator $568 cars_to_generate_to 101
- 014C: set_parked_car_generator $569 cars_to_generate_to 101
- 014C: set_parked_car_generator $566 cars_to_generate_to 101
- 014C: set_parked_car_generator $567 cars_to_generate_to 101
- 014C: set_parked_car_generator $SHORESIDE_POLICE2 cars_to_generate_to 101
- 014C: set_parked_car_generator $571 cars_to_generate_to 101
- 014C: set_parked_car_generator $572 cars_to_generate_to 101
- 014C: set_parked_car_generator $573 cars_to_generate_to 101
- 014C: set_parked_car_generator $DODO2 cars_to_generate_to 101
- 014C: set_parked_car_generator $DODO3 cars_to_generate_to 101
- 014C: set_parked_car_generator $TOYZ1 cars_to_generate_to 101
- 014C: set_parked_car_generator $TOYZ2 cars_to_generate_to 101
- 014C: set_parked_car_generator $TOYZ3 cars_to_generate_to 101
- 014C: set_parked_car_generator $TOYZ4 cars_to_generate_to 101
- 004E: end_thread
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