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- NOTE: Some of this skill data is incomplete. Several of these skills scale with the character's level, but said data unfortunately isn't listed within the game files. I'll do a touched up version once the game comes out in NA.
- LEVEL 1
- =====
- Grace of the Wind
- Type: Race
- Whenever the character uses a basic skill in combat, they have a small chance (exact chance currently unknown) to recover some TP. TP restoration is equal to (TP cost of skill used / 5) + 1.
- Gathering
- Type: Race
- Enables the party to get additional materials from gathering points. (Exact data unknown.)
- Animal Husbandry
- Type: Race
- Enables the party to raise livestock acquired from events.
- Analyze
- Type: Union
- People Required: 1
- Temporarily adds an enemy's data to the Monstrous Codex.
- Double Attack
- Type: Union
- People Required: 2
- Participants attack an enemy with their weapons twice. Deals STR-based damage. Damage type properties take any buffs from oils into account. The skill has a melee range, meaning that even if the initiator has a ranged weapon, they cannot target the enemy's back row, if they are in the back row themselves. Damage scales with the characters levels. Exact thresholds for the scaling are currently unknown. The Union Gauges of the participants (Not the initiator) are left at 40% after use.
- Has an accuracy modifier of +10.
- Threshold 1: 150% damage per hit. 300% total damage
- Threshold 2: 275% damage per hit. 550% total damage
- Threshold 3: 400% damage per hit. 800% total damage
- Full Speed Escape
- Type: Union
- People Required: 3
- 100% chance of escaping from battle when used. Sends the party back to the start of the floor. Only works if the battle can even be escaped from. Usable even if the initiator's legs are bound.
- Magic Heal
- Type: Union
- People Required: 4
- Restores the party's TP. TP restoration is equal to 3% of max TP + 6.
- Defense Order
- Type: Union
- People Required: 2
- Reduces the damage that all allies take by 50% for the current turn.
- LEVEL 5
- ==========
- Serving Power
- Type: Race
- Increases the user's resistance to petrify, curse, sleep, panic, paralyze, poison, and blind by 10%.
- Fishing
- Type: Race
- Enables the party to catch fish at fishing spots.
- Knowledge of Medicinal Plants
- Type: Race
- Increases healing done by recovery items in battle by 50%.
- Fast as Lightning
- Type: Union
- People Required: 3
- Gives the party priority for the current turn.
- LEVEL 10
- ==========
- Organizational Skills
- Type: Race
- Max item capacity increases by 5 for each character with this skill. Also increases the user's VIT by 3 from levels 1 to 10.
- Barrier of Selflessness
- Type: Race
- Increases the user's resistance to Fire, Ice, and Volt attacks by 5%.
- Acrobatics
- Type: Race
- Enables the user to respond with agility to deal with crises (Adventure episode related.) Also increases the user's evasion by +30.
- Taboo Method
- Type: Union
- People Required: 3
- Buffs and debuffs on everyone (Both allies and enemies) are forced to last for one more turn.
- LEVEL 15
- ==========
- Body Improvement
- Type: Race
- Increases the user's STR and VIT by 3 from levels 1 to 10.
- Athletic Training
- Type: Race
- Increases the user's AGI and LUC by 3 from levels 1 to 10.
- Self Study
- Type: Race
- Increases the user's INT and WIS by 3 from levels 1 to 10.
- Hygieia's Cup
- Type: Union
- People Required: 4
- Fully heals the party, dispels all ailments and binds, and revives any dead party members.
- LEVEL 20
- ==========
- The Wind's Favor
- Type: Race
- Whenever the character uses a master skill in combat, they have a small chance (exact chance currently unknown) to recover some TP. TP restoration is equal to (TP cost of skill used / 5) + 1.
- Haggling
- Type: Race
- Lowers the shop's prices by 5%. This effect does not stack with any other characters that know this skill. Also increases the user's WIS by 3 from levels 1 to 10.
- Gourmet
- Type: Race
- Doubles the HP and TP recovery from food used on the party members that know this skill.
- Aegis Shield
- Type: Union
- People Required: 5
- Nullifies all attacks directed at allies this turn.
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