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- on break:
- add location of event-block to {locations.blocks::*}
- add type of event-block to {type.blocks::*}
- set {blockadded::%location of loop-block%} to true
- #Tu mets ceci à la fin de ton jeu pour regen:
- loop {locations.blocks::*}:
- set {_loc} to loop-value
- set block at {_loc} to {type.blocks::%loop-index%}
- delete {locations.blocks::*}
- delete {type.blocks::*}
- delete {blockadded::%location of loop-block%}
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