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Guluitine Cross Job Change

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Jun 21st, 2012
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  1. //===== rAthena Script =======================================
  2. // Guillotine Cross Job change Quest
  3. //===== By: ==================================================
  4. //= Oshinoke
  5. //===== Current Version: =====================================
  6. //= 1.0
  7. //===== Compatible With: =====================================
  8. //= Any rAthena / brAthena / eAthena / Cronus Renewal SVN
  9. //===== Description: =========================================
  10. //= [CUSTOM Conversion]
  11. //= Job change Quest from Assassin / Assassin Cross -> Glt. Cross.
  12. //===== Additional Comments: =================================
  13. //= 1.0 First Version.
  14. //============================================================`
  15.  
  16. que_job01,75,96,3 script Member of the Guild#H-1 997,{
  17. if (Class == 4013 || Class == 12 || Class == 4035) {
  18. if ((BaseLevel == 99) && (JobLevel > 49)) {
  19. if (job_guillotine == 0) {
  20. mes "[mercenary Ahcart]";
  21. mes "I see that you belong to a guild of mercenaries.";
  22. mes "Would you like to do a particular task on behalf of the guild of assassins?";
  23. next;
  24. mes "[mercenary Ahcart]";
  25. mes "Currently, the guild of assassins that need help to solve a problem in Veins...";
  26. next;
  27. mes "[mercenary Ahcart]";
  28. mes "There is a priest of this Arunafeltz wanting to get rid of the guild of assassins.";
  29. next;
  30. mes "[mercenary Ahcart]";
  31. mes "All you need do is to collect clues about where the priest of Arunafeltz hides.";
  32. next;
  33. mes "[mercenary Ahcart]";
  34. mes "When you find the site, you need to eliminate it.";
  35. next;
  36. mes "[mercenary Ahcart]";
  37. mes "I know this task is not easy, but I believe you will achieve.";
  38. mes "The guild is in veins of the Sicarii. when you get there, talk to Daora.";
  39. next;
  40. mes "[mercenary Ahcart]";
  41. mes "She will tell you what you need to do after that.";
  42. next;
  43. mes "[mercenary Ahcart]";
  44. mes "good luck.";
  45. set job_guillotine,1;
  46. setquest 7101;
  47. close;
  48. }
  49. }
  50. }
  51. if ((job_guillotine > 0) && (job_guillotine < 20)) {
  52. mes "[mercenary Ahcart]";
  53. mes "good luck.";
  54. close;
  55. }
  56. if (job_guillotine == 20) {
  57. mes "[mercenary Ahcart]";
  58. mes "Congratulations on becoming a Hit Man.";
  59. mes "Now you belong to Elite Mercenary Guild.";
  60. close;
  61. }
  62. else {
  63. mes "[mercenary Ahcart]";
  64. mes "Um, here drinks at the bar of mercenaries";
  65. mes "are always the best.";
  66. close;
  67. }
  68. }
  69.  
  70. job3_guil02,51,43,3 Script Man in Black#H-2 456,{
  71. if (job_guillotine == 10) {
  72. mes "you find a man dressed in black who appears to be dead.";
  73. next;
  74. mes "By examining the pockets of your clothes, you find a key.";
  75. getitem 6150,1;
  76. getitem 12379,5;
  77. set job_guillotine,11;
  78. completequest 7107;
  79. setquest 7108;
  80. next;
  81. mes "["+strcharinfo(0)+"]";
  82. mes "Hmm, a key to a mansion...";
  83. next;
  84. mes "["+strcharinfo(0)+"]";
  85. mes "Maybe I should ask someone about this switch for rachel.";
  86. close;
  87. }
  88. if (job_guillotine == 11) {
  89. mes "["+strcharinfo(0)+"]";
  90. mes "Since there's nothing I can do here.";
  91. mes "I better go to rachel discover information about this key.";
  92. close2;
  93. warp "veins",205,52;
  94. end;
  95. }
  96. else {
  97. mes "[Dangerous man]";
  98. mes "No! I do not want ... be...";
  99. mes "possessed again ... argh...";
  100. mes "let me ... alone...";
  101. mes "leave me, leave me alone!";
  102. mes "Argh! ugh ... Argh...";
  103. mes "I do not wanna be mean ... again..";
  104. mes "leave me, leave me, leave me in peace!";
  105. next;
  106. mes "This guy seems to be panicking.";
  107. mes "it's like he was being";
  108. mes "possessed by an evil spirit...";
  109. mes "or would it be... ?";
  110. next;
  111. mes "Let's get out and leave it alone.";
  112. close;
  113. }
  114. }
  115.  
  116. ve_fild05,327,305,3 script Guillotine Cross#H-3 466,{
  117. if (job_guillotine == 13) {
  118. mes "[Guillotine Cross Member of the Guild]";
  119. mes "Welcome. I was waiting for you.";
  120. next;
  121. mes "[Guillotine Cross Member of the Guild]";
  122. mes "His mission now is to eliminate the priest who is inside of this mansion.";
  123. mes "Be very careful, there are many aggressive dogs within this mansion.";
  124. next;
  125. mes "[Guillotine Cross Member of the Guild]";
  126. mes "E tambem existem Fogos Reveladores que podem detectar você, fique atento.";
  127. mes "There are also some members of the organization Dandelion who were hired by the priest. do not pity them.";
  128. next;
  129. mes "[Guillotine Cross Member of the Guild]";
  130. mes "When you remove the priest, out the door, and then go back to the guild of Sicarii.";
  131. next;
  132. mes "[Guillotine Cross Member of the Guild]";
  133. mes "good luck.";
  134. set job_guillotine,14;
  135. completequest 7095;
  136. setquest 7110;
  137. close;
  138. }
  139. if (job_guillotine == 14) {
  140. mes "[Guillotine Cross Member of the Guild]";
  141. mes "Remember: you must remove the priest, then return to the Guild Sicarii.";
  142. close;
  143. }
  144. else {
  145. mes "[Guillotine Cross Member of the Guild]";
  146. mes "Argh, where the hell are they anyway?";
  147. mes "They'll never get here?!";
  148. next;
  149. mes "[Guillotine Cross Member of the Guild]";
  150. mes "Yeah, I'm looking for other members of the guild of assassins";
  151. mes "So if you're not a guild member";
  152. mes "Please leave me alone.";
  153. close;
  154. }
  155. }
  156.  
  157. job3_guil03,111,47,5 script Wicked Priest#H-4 928,{
  158. if (job_guillotine == 14) {
  159. mes "[Wicked Priest]";
  160. mes "Huh? but who are you?";
  161. next;
  162. mes "[Wicked Priest]";
  163. mes "Wait, these clothes ... what?! you are a member of the Guild of Mercenaries!?";
  164. next;
  165. mes "["+strcharinfo(0)+"]";
  166. mes "Yes! and my duty is to stop you!";
  167. next;
  168. mes "[Wicked Priest]";
  169. mes "Ahhhh, can not be!";
  170. mes "Wait, no, please do not kill me!!";
  171. mes "Ahhhhhh !!!";
  172. next;
  173. mes "...................";
  174. mes "..................";
  175. mes "................";
  176. next;
  177. mes "["+strcharinfo(0)+"]";
  178. mes "There, I completed my goal. ";
  179. mes "Now I must go back to the guild of Sicarii in veins, and report my mission.";
  180. getitem 12379,10;
  181. set job_guillotine,15;
  182. completequest 7110;
  183. setquest 7100;
  184. close;
  185. }
  186. if (job_guillotine == 15) {
  187. mes "["+strcharinfo(0)+"]";
  188. mes "I have finished my mission, I'd better go back to the Guild Guillotine Cross in Veins.";
  189. close;
  190. }
  191. if (job_guillotine == 20) {
  192. mes "He is dead now...";
  193. close;
  194. }
  195. else {
  196. mes "[Wicked Priest]";
  197. mes "Wow, how to tell zeny.";
  198. mes "My plan is going well";
  199. mes "Muahahahaha, they will pay for everything they";
  200. mes "made me...";
  201. next;
  202. mes "[Wicked Priest]";
  203. mes "Arunafeltz Just wait, just wait...";
  204. mes "you will get the punishment they deserve as soon as possible.";
  205. mes "Muahahahahaha!!";
  206. next;
  207. mes "[Wicked Priest]";
  208. mes "Who the hell are you?!";
  209. mes "Get out of my mansion now!!";
  210. close;
  211. }
  212. }
  213.  
  214. job3_guil01,83,95,3 Waitress script#H-5 940,{
  215. if (job_guillotine == 1) {
  216. mes "[Daora]";
  217. mes "You have been sent by the Guild of Mercenaries?";
  218. mes "Please ask in the first quarter Mayshell funds.";
  219. set job_guillotine,2;
  220. completequest 7101;
  221. setquest 7102;
  222. close;
  223. }
  224. if (job_guillotine == 2) {
  225. mes "[Daora]";
  226. mes "Mayshell is waiting for you in the first quarter funds.";
  227. close;
  228. }
  229. if (job_guillotine == 20) {
  230. mes "[Daora]";
  231. mes "Congratulations. now you're an assassin.";
  232. close;
  233. }
  234. else {
  235. mes "[Daora]";
  236. mes "Welcome to the tavern's secret assassins.";
  237. close;
  238. }
  239. }
  240.  
  241. job3_guil01,17,20,5 Clerk of the script Taverna#H-6 894,{
  242. if (job_guillotine == 2) {
  243. mes "[Mayshell]";
  244. mes "Welcome. Your task now is to find clues about the whereabouts of the priest of Arunafeltz.";
  245. next;
  246. mes "[Mayshell]";
  247. mes "Please look for information with some city residents.";
  248. set job_guillotine,3;
  249. completequest 7102;
  250. setquest 7103;
  251. close;
  252. }
  253. if (job_guillotine == 3) {
  254. mes "[Mayshell]";
  255. mes "Please look for information with some of the townsfolk.";
  256. close;
  257. }
  258. if (job_guillotine == 20) {
  259. mes "[Mayshell]";
  260. mes "Congratulations on becoming a Hit Man.";
  261. close;
  262. }
  263. else {
  264. mes "[Mayshell]";
  265. mes "Welcome.";
  266. mes "That is the inn's secret assassins.";
  267. close;
  268. }
  269. }
  270.  
  271. veins,291,214,3 Vigilante script#H-7 939,{
  272. if (job_guillotine == 3) {
  273. mes "[Trovan]";
  274. mes "You are searching for information about a Priest Arunafeltz?";
  275. mes "Sorry but I have no useful information...";
  276. next;
  277. mes "[Trovan]";
  278. mes "It would be better if you asked for a merchant that is in the veins of Supermarket.";
  279. set job_guillotine,4;
  280. completequest 7103;
  281. setquest 7091;
  282. close;
  283. }
  284. if (job_guillotine == 4) {
  285. mes "[Trovan]";
  286. mes "Please ask the Young Merchant who is in the supermarket veins.";
  287. close;
  288. }
  289. else {
  290. mes "[Trovan]";
  291. mes "Welcome to the desert city of arunafeltz, Veins.";
  292. mes "I am one of the officers of this city, so if you encounter";
  293. mes "anything suspicious please let me know.";
  294. close;
  295. }
  296. }
  297.  
  298. ve_in,246,303,3 script Young Merchant#H-8 930,{
  299. if (job_guillotine == 4) {
  300. mes "[merchant]";
  301. mes "You are searching for information about a Priest Arunafeltz?";
  302. mes "Sorry but I have no useful information...";
  303. next;
  304. mes "[merchant]";
  305. mes "It would be better if you ask for a waitress who works at the bar Veins.";
  306. set job_guillotine,5;
  307. completequest 7091;
  308. setquest 7115;
  309. close;
  310. }
  311. if (job_guillotine == 5) {
  312. mes "[merchant]";
  313. mes "Please ask the waitress who works at the bar of veins.";
  314. close;
  315. }
  316. else {
  317. mes "[merchant]";
  318. mes "Welcome to the super market Veins.";
  319. close;
  320. }
  321. }
  322.  
  323. ve_in,228,107,3 Waitress script#H-9 80,{
  324. if (job_guillotine == 5) {
  325. mes "[Madelle]";
  326. mes "You are searching for information about a Priest Arunafeltz?";
  327. mes "Sorry but I have no useful information...";
  328. next;
  329. mes "[Madelle]";
  330. mes "It would be better if you asked for a street vendor who is in the market Veins.";
  331. set job_guillotine,6;
  332. setquest 7112;
  333. close;
  334. }
  335. if (job_guillotine == 6) {
  336. mes "[Madelle]";
  337. mes "Please ask for the Seller which is in the Outpatient Market Veins.";
  338. close;
  339. }
  340. else {
  341. mes "[Madelle]";
  342. mes "Welcome to the best bar and restaurant veins.";
  343. mes "I would ask a lunch?";
  344. close;
  345. }
  346. }
  347.  
  348. veins,187,142,5 Seller script#H-10 892,{
  349. if (job_guillotine == 6) {
  350. mes "[Seller Walking]";
  351. mes "You are searching for information about a Priest Arunafeltz?";
  352. mes "Sorry but I have no useful information...";
  353. next;
  354. mes "[Seller Walking]";
  355. mes "It would be better if you asked for a Lord of Ages that lies in the Plaza of Veins.";
  356. set job_guillotine,7;
  357. setquest 7113;
  358. close;
  359. }
  360. if (job_guillotine == 7) {
  361. mes "[Seller Walking]";
  362. mes "Please ask the Lord of Age who sits near the Plaza de Veins.";
  363. close;
  364. }
  365. else {
  366. mes "[Seller Walking]";
  367. mes "Welcome to my store.";
  368. mes "I would buy something useful for you?";
  369. close;
  370. }
  371. }
  372.  
  373. veins,231,125,3 Elderly Man script#H-11 945,{
  374. if (job_guillotine == 7) {
  375. mes "[Lord of Ages]";
  376. mes "You are searching for information about a Priest Arunafeltz?";
  377. mes "Sorry but I have no useful information...";
  378. next;
  379. mes "[Lord of Ages]";
  380. mes "It would be better if you ask for a little girl that is in the highest place in this city.";
  381. set job_guillotine,8;
  382. completequest 7115;
  383. completequest 7112;
  384. completequest 7113;
  385. setquest 7092;
  386. close;
  387. }
  388. if (job_guillotine == 8) {
  389. mes "[Lord of Ages]";
  390. mes "Please ask for the little girl who stands in the city's tallest.";
  391. close;
  392. }
  393. else {
  394. mes "[Lord of Ages]";
  395. mes "Oh, how I would like to be young again ...";
  396. close;
  397. }
  398. }
  399.  
  400. veins,223,179,3 script Girl#H-12 941,{
  401. if (job_guillotine == 8) {
  402. mes "[Little girl]";
  403. mes "You are searching for information about a Priest Arunafeltz?";
  404. mes "Sorry but I have no useful information...";
  405. next;
  406. mes "[Little girl]";
  407. mes "It would be better if you asked for a woman who is in an alley on the right side of the city.";
  408. set job_guillotine,9;
  409. completequest 7092;
  410. setquest 7104;
  411. close;
  412. }
  413. if (job_guillotine == 9) {
  414. mes "[Little girl]";
  415. mes "Please ask for a woman who is in an alley on the right side of the city.";
  416. close;
  417. }
  418. else {
  419. mes "[Little girl]";
  420. mes "Wow, how high is the view from up here!";
  421. close;
  422. }
  423. }
  424.  
  425. veins,341,286,3 script Estilda#H-13 919,{
  426. if (job_guillotine == 9) {
  427. mes "[Estilda]";
  428. mes "You are searching for information about a Priest Arunafeltz?";
  429. mes "It has a weird black clothes on a deposit which is south of Veins.";
  430. next;
  431. mes "[Estilda]";
  432. mes "Maybe if you talk to him you get useful information about this Priest.";
  433. set job_guillotine,10;
  434. completequest 7104;
  435. setquest 7107;
  436. close;
  437. }
  438. if (job_guillotine == 10) {
  439. mes "[Estilda]";
  440. mes "It has a weird black clothes that sits in a warehouse south of veins. if you talk to him you might get better information about the Priest
  441. .";
  442. close;
  443. }
  444. else {
  445. mes "[Estilda]";
  446. mes "I wonder where he is?";
  447. mes "He's taking too long...";
  448. close;
  449. }
  450. }
  451.  
  452. rachel,115,76,3 Girke script#H-14 85,{
  453. if (job_guillotine == 11) {
  454. mes "[Girke]";
  455. mes "Hello, how may I help you?";
  456. next;
  457. mes "["+strcharinfo(0)+"]";
  458. mes "Did you know who is this key?";
  459. next;
  460. mes "[Girke]";
  461. mes "Key? that you're holding in your hands?";
  462. next;
  463. mes "[Girke]";
  464. mes "Let me see...";
  465. next;
  466. mes "[Girke]";
  467. mes "Um, I do not know who this could be key, but maybe you can find information in one Keychain aki which is rachel. if he who made this key, he will surely know who is.";
  468. next;
  469. mes "["+strcharinfo(0)+"]";
  470. mes "Oh yeah? understood. thank you for your help.";
  471. next;
  472. mes "[Girke]";
  473. mes "No problem.";
  474. set job_guillotine,12;
  475. completequest 7108;
  476. setquest 7109;
  477. close;
  478. }
  479. if (job_guillotine == 12) {
  480. mes "[Girke]";
  481. mes "The locksmith who lives here in rachel might know who this is key. go talk to him.";
  482. close;
  483. }
  484. else {
  485. mes "[Girke]";
  486. mes "We like this very hot today.";
  487. close;
  488. }
  489. }
  490.  
  491. ra_in01,175,195,3 Rava script Oresa#H-15 866,{
  492. if (job_guillotine == 12) {
  493. mes "[Rava Oresa]";
  494. mes "Hello Adventurer, which can be useful?";
  495. next;
  496. mes "["+strcharinfo(0)+"]";
  497. mes "Did you know this key?";
  498. next;
  499. mes "[Rava Oresa]";
  500. mes "Key? Let me see...";
  501. next;
  502. mes "[Rava Oresa]";
  503. mes "Hmm, I remember this key. it belongs to a Priest Arunafeltz who lives in a mansion that sits between Veins and Rachel.";
  504. next;
  505. mes "["+strcharinfo(0)+"]";
  506. mes "Ah, I see. you happen to know where exactly is that this mansion is?";
  507. next;
  508. mes "[Rava Oresa]";
  509. mes "If I remember correctly, her entry is a map in the map below the volcano thor.";
  510. next;
  511. mes "["+strcharinfo(0)+"]";
  512. mes "Ah, now I know where it is.";
  513. mes "Thank you for your help.";
  514. next;
  515. mes "[Rava Oresa]";
  516. mes "Now, nothing. it's always good to help the most jovems.";
  517. delitem 6150,1;
  518. set job_guillotine,13;
  519. completequest 7109;
  520. setquest 7095;
  521. close;
  522. }
  523. if (job_guillotine == 13) {
  524. mes "[Rava Oresa]";
  525. mes "Good Luck on your Journey, adventurer.";
  526. close;
  527. }
  528. else {
  529. mes "[Rava Oresa]";
  530. mes "Wow, making keys actually requires much time and effort.";
  531. close;
  532. }
  533. }
  534.  
  535. ve_fild02,330,384,3 script Guillotine Cross#H-16 466,{
  536. mes "[Guillotine Cross Member of the Guild]";
  537. mes "Argh, where the hell are they anyway?";
  538. mes "They'll never get here?!";
  539. next;
  540. mes "[Guillotine Cross Member of the Guild]";
  541. mes "Yeah, I'm looking for other members of the guild of assassins";
  542. mes "So if you're not a guild member";
  543. mes "Please leave me alone.";
  544. close;
  545. }
  546.  
  547. // Mob Spawn
  548.  
  549. job3_guil03,0,0,0,0 monster Dandelion 1985,10,0,0
  550. job3_guil03,0,0,0,0 monster Cão de Guarda 1866,10,0,0
  551. job3_guil03,0,0,0,0 monster Fogo Revelador 1129,15,0,0
  552.  
  553. // Job Change Npc
  554.  
  555. job3_guil01,84,19,3 Master script Hit Man 467,{
  556.  
  557. set .@name$,"[Bercasel]";
  558.  
  559. if ((Class == Job_Guillotine_Cross) || (Class == Job_Guillotine_Cross_T) || (Class == Job_Baby_Cross)) goto L_class;
  560. if (job_guillotine < 15) goto L_wat;
  561. mes .@name$;
  562. mes "I'm so tired...";
  563. mes "You have been sent by Mayshell?";
  564. mes "Tell me why you came here to see me.";
  565. next;
  566. if ((BaseLevel < 99) && (JobLevel < 50)) goto L_level;
  567. menu "I want to be a Hit Man. "-" Nothing. "L_End;
  568. mes .@name$;
  569. mes "You will not regret?";
  570. mes "The enforcers are Sicarii.";
  571. mes "Living weapons and aggressive...";
  572. mes "...called?";
  573. next;
  574. mes .@name$;
  575. mes "Who is the natural enemy of a mercenary?";
  576. mes "A Sword? A Priest? a Witch?";
  577. mes "Evil things in abundance?";
  578. next;
  579. mes .@name$;
  580. mes "No, the natural enemy of a mercenary is a mercenary.";
  581. mes "The biggest threat to us is ourselves.";
  582. next;
  583. mes .@name$;
  584. mes "In the Darkness of the guild, in the shadows, we are the Sicarii.";
  585. mes "Maintain law and order within the Guild of Mercenaries.";
  586. next;
  587. mes .@name$;
  588. mes "Sometimes, we give the example to our colleagues at other times put swords in their neck on behalf of the Guild.";
  589. mes "We are the Sicarii, the swords of the Guild of Mercenaries.";
  590. next;
  591. mes .@name$;
  592. mes "Then we have the ability to find peers who are in darkness, but you are being too insistent.";
  593. next;
  594. mes .@name$;
  595. mes "We have very advanced combat skills.";
  596. next;
  597. mes .@name$;
  598. mes "You can become a living weapon and aggressive.";
  599. mes "You really want to become a Hit Man?";
  600. next;
  601. menu "Yes, change my class. "-" I need to rethink this. "L_End;
  602. mes .@name$;
  603. mes "So this is your final decision?";
  604. mes "optimum.";
  605. next;
  606. mes .@name$;
  607. mes "Now you are a mercenary, but is no longer a mercenary.";
  608. mes "You're in the shadows, but shadows are different from other.";
  609. next;
  610. mes .@name$;
  611. mes "Your enemy is anything that you can see.";
  612. mes "Do not forget.";
  613. mes "The blood will pass on their weapons.";
  614. next;
  615. mes .@name$;
  616. mes "Sure, change your clothes and put your new uniform.";
  617. mes "You are now a Hit Man.";
  618. next;
  619. if (Weight == 50000) goto LWeight;
  620. if(SkillPoint > 0) goto LSkillPoints;
  621. if ((Class != 4013) && (Class != 12) && (Class != 4035)) goto L_cant;
  622. if (class == 4013) {
  623. jobchange 4065;
  624. set JobLevel, 1;
  625. nude;
  626. getitem 2795,1;
  627. getitem 5755,1;
  628. }
  629. else if (class == 12) {
  630. jobchange 4059;
  631. set JobLevel, 1;
  632. nude;
  633. getitem 2795,1;
  634. getitem 5755,1;
  635. }
  636. else {
  637. jobchange 4101;
  638. set JobLevel, 1;
  639. nude;
  640. getitem 2795,1;
  641. getitem 5755,1;
  642. }
  643. mes .@name$;
  644. mes "A sword of shadows...";
  645. set job_guillotine,20;
  646. completequest 7100;
  647. next;
  648. mes .@name$;
  649. mes "E. .. receive a mask and a ring to compensate for this the fact that you have become a Hit Man.";
  650. next;
  651. mes .@name$;
  652. mes "Unfortunately, we have to offer new weapons this time.";
  653. close;
  654.  
  655. L_level:
  656. mes .@name$;
  657. mes "Sorry, but make sure that you're";
  658. mes "Base Lvl. 99 / Job Lvl. 50 minimun and set all your Skillpoints.";
  659. close;
  660.  
  661. L_cant:
  662. mes .@name$;
  663. mes "Sorry, but you can't change from that Class.";
  664. close;
  665.  
  666. LWeight:
  667. mes .@name$;
  668. mes "Sorry, but you're overweight,";
  669. mes "please put first some of your Items into your storage.";
  670. close;
  671.  
  672. LSkillPoints:
  673. mes .@name$;
  674. mes "Please distribute all your Skillpoints,";
  675. mes "otherweise i can't let you change.";
  676. close;
  677.  
  678. L_End:
  679. mes .@name$;
  680. mes "Why the hell did you come here then?";
  681. close;
  682.  
  683. L_class:
  684. mes .@name$;
  685. mes "Do not go far behind the force. You will get bored. Is not it better to live. If you are looking only for power...";
  686. next;
  687. mes .@name$;
  688. mes "Someday, all this back to you.";
  689. mes "Well, I'm just a gun, I do not have the right to talk about life.";
  690. close;
  691.  
  692. L_wat:
  693. mes .@name$;
  694. mes "Who the hell are you? get out of here immediately!";
  695. close;
  696. }
  697.  
  698. // Warps
  699.  
  700. // Pub Guild (Glt. Cross Guild)
  701.  
  702. veins,256,256,0 warp ve_guil1-1 1,1,job3_guil01,11,93
  703. job3_guil01,7,93,0 warp ve_guil1-2 1,1,veins,255,251
  704. job3_guil01,17,48,0 warp ve_guil2-1 1,1,job3_guil01,67,92
  705. job3_guil01,67,95,0 warp ve_guil2-2 1,1,job3_guil01,17,53
  706. job3_guil01,80,77,0 script #ve_guil3-1 45,1,1,{
  707. if((Class == Job_Assassin) || (Class == Job_Assassin_Cross) || (Class == Job_Guillotine_Cross) || (Class == Job_Guillotine_Cross_T) || (Class == Job_Baby_Assassin) || (Class == Job_Baby_Cross)) {
  708. warp "job3_guil01",62,49;
  709. end;
  710. }
  711. else {
  712. mes "[Daora]";
  713. mes "Hey you there, without invading the privacy of the tavern!!";
  714. close2;
  715. warp "job3_guil01",84,77;
  716. end;
  717. }
  718. }
  719.  
  720. job3_guil01,65,49,0 warp ve_guil3-2 1,1,job3_guil01,84,77
  721. job3_guil01,51,54,0 warp ve_guil4-1 1,1,job3_guil01,12,7
  722. job3_guil01,12,4,0 warp ve_guil4-2 1,1,job3_guil01,51,51
  723. job3_guil01,52,44,0 warp ve_guil5-1 1,1,job3_guil01,80,21
  724. job3_guil01,80,27,0 warp ve_guil5-2 1,1,job3_guil01,52,48
  725.  
  726. // Abandoned House in Veins (Dandelion's Refuge)
  727.  
  728. veins,205,56,0 warp ve_guil6-1 1,1,job3_guil02,35,44
  729. job3_guil02,30,43,0 warp ve_guil6-2 1,1,veins,205,52
  730.  
  731. // Abandoned Mansion in Veins Field (Hibram's Mansion)
  732.  
  733. ve_fild05,328,310,0 warp ve_mansion1-1 1,1,job3_guil03,30,66
  734. job3_guil03,22,66,0 warp ve_mansion1-2 1,1,ve_fild05,328,305
  735. job3_guil03,54,64,0 warp ve_mansion2-1 1,1,job3_guil03,61,64
  736. job3_guil03,57,64,0 warp ve_mansion2-2 1,1,job3_guil03,48,64
  737. job3_guil03,131,50,0 warp ve_mansion3-1 1,1,job3_guil03,122,50
  738. job3_guil03,126,51,0 warp ve_mansion3-2 1,1,job3_guil03,136,51
  739. job3_guil03,147,66,0 warp ve_mansion4-1 1,1,ve_fild04,76,144
  740. ve_fild04,72,141,0 warp ve_mansion4-2 1,1,job3_guil03,142,66
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