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- local tArgs = {...}
- local tunnels
- local length
- local tunnels = tonumber(tArgs[1])
- local length = tonumber(tArgs[2])
- local counter = 0
- function gridMine()
- for i = 0, tunnels - 1 do
- for z = 0, length do
- dig()
- digUp()
- if z ~= 0 and z % 6 == 0 then
- turtle.up()
- turtle.turnRight()
- turtle.dig()
- turtle.select(1)
- turtle.place()
- turtle.turnLeft()
- turtle.down()
- elseif z == length then
- turtle.up()
- turtle.dig()
- turtle.select(1)
- turtle.place()
- turtle.down()
- end
- end
- if (i % 2 == 0) then
- turtle.turnRight()
- else
- checkInventory()
- turtle.turnLeft()
- end
- if i == 1 then
- for x = 0, 2 do
- dig()
- digUp()
- end
- end
- turtle.turnLeft()
- turtle.turnLeft()
- for x = 0, 2 do
- dig()
- digUp()
- end
- for z = 0, 6 do
- dig()
- digUp()
- end
- turtle.turnRight()
- turtle.turnRight()
- for z = 0, 2 do
- turtle.forward()
- end
- if (i % 2 == 0) then
- turtle.turnRight()
- else
- turtle.turnLeft()
- end
- end
- turtle.turnLeft()
- while not turtle.detect() do
- turtle.forward()
- end
- end
- function dig()
- while not turtle.forward() do
- turtle.dig()
- sleep(.25)
- end
- end
- function digUp()
- turtle.digUp()
- sleep(.25)
- end
- function checkInventory()
- turtle.select(16)
- if turtle.getItemCount() > 0 then
- turtle.turnLeft()
- while not turtle.detect() do
- turtle.forward()
- counter = counter + 1
- end
- for i = 2, 16 do
- turtle.select(i)
- turtle.drop()
- end
- turtle.turnLeft()
- turtle.turnLeft()
- for i = 0, counter - 1 do
- turtle.forward()
- end
- turtle.turnLeft()
- end
- end
- gridMine()
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