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- on first join:
- if player has permission "admin.admin":
- set {player.ip} to player ip
- on join:
- set {_lul} to player ip
- if player has permission "admin.admin":
- if {_lul} is {player.ip}:
- send "&aPomyslnie zalogowano"
- else:
- kick player due to "&cWeryfikacja ip nie powiodla sie."
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