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expired6978

Female Skeleton

Dec 8th, 2015
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  1. F4SE runtime: initialize (version = 0.1.3 01020250 01D1322579640395, os = 6.2 (9200))
  2. imagebase = 0000000140000000
  3. reloc mgr imagebase = 0000000140000000
  4. plugin directory = C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\F4SE\Plugins\
  5. dispatch message (0) to plugin listeners
  6. no listeners registered
  7. dispatch message (1) to plugin listeners
  8. no listeners registered
  9. init complete
  10. ScaleformInitHook
  11. ScaleformInitHook
  12. ScaleformInitHook
  13. ScaleformInitHook
  14. RegisterPapyrusFunctions_Hook
  15. ScaleformInitHook
  16. ScaleformInitHook
  17. ScaleformInitHook
  18. ScaleformInitHook
  19. ScaleformInitHook
  20. ScaleformInitHook
  21. {BSFadeNode} {skeleton.nif} {000000010B94B6C0}
  22. {BSXFlags} {BSX} {000000010B94B6C0}
  23. {BSBound} {BBX} {000000010B94B6C0}
  24. {BSConnectPoint::Parents} {CPA} {000000010B94B6C0}
  25. {BSBoneLODExtraData} {BSBoneLOD} {000000010B94B6C0}
  26. {BSBoneMap} {BOM} {000000010B94B6C0}
  27. {NiExtraData} {ColObjLink} {000000010B94B6C0}
  28. {BSFlattenedBoneTree} {Root} {000000010B33A780}
  29. {BSXFlags} {BSX} {000000010B33A780}
  30. {NiNode} {COM} {000000010B9B7B80}
  31. {NiNode} {Pelvis} {000000010B9B7A40}
  32. {NiNode} {LLeg_Thigh} {000000010B9B7900}
  33. {NiNode} {LLeg_Calf} {000000010B9B77C0}
  34. {NiNode} {LLeg_Foot} {000000010B9B7680}
  35. {NiNode} {LLeg_Toe1} {000000010B9BC280}
  36. {NiNode} {LLeg_Calf_Low_skin} {000000010B9BC500}
  37. {NiNode} {LLeg_Calf_skin} {000000010B9BC3C0}
  38. {NiNode} {LLeg_Thigh_Fat_skin} {000000010B9BC140}
  39. {NiNode} {LLeg_Thigh_Low_skin} {000000010B9BC000}
  40. {NiNode} {Bone_Cloth_H_001} {000000010B9BFE00}
  41. {NiNode} {Bone_Cloth_H_002} {000000010B9BFCC0}
  42. {NiNode} {Bone_Cloth_H_003} {000000010B9BFB80}
  43. {NiNode} {Bone_Cloth_H_004} {000000010B9BFA40}
  44. {NiNode} {Bone_Cloth_I_001} {000000010B9BF900}
  45. {NiNode} {Bone_Cloth_I_002} {000000010B9BF7C0}
  46. {NiNode} {Bone_Cloth_I_003} {000000010B9BF680}
  47. {NiNode} {Bone_Cloth_I_004} {000000010B9BF540}
  48. {NiNode} {Bone_Cloth_J_001} {000000010B9BF400}
  49. {NiNode} {Bone_Cloth_J_002} {000000010B9BF2C0}
  50. {NiNode} {Bone_Cloth_J_003} {000000010B9BF180}
  51. {NiNode} {Bone_Cloth_J_004} {000000010B9BF040}
  52. {NiNode} {Bone_Cloth_L_001} {000000010B9BEF00}
  53. {NiNode} {Bone_Cloth_L_002} {000000010B9BEDC0}
  54. {NiNode} {Bone_Cloth_L_003} {000000010B9BEC80}
  55. {NiNode} {Bone_Cloth_L_004} {000000010B9BEB40}
  56. {NiNode} {Bone_Cloth_M_001} {000000010B9BEA00}
  57. {NiNode} {Bone_Cloth_M_002} {000000010B9BE8C0}
  58. {NiNode} {Bone_Cloth_M_003} {000000010B9BE780}
  59. {NiNode} {Bone_Cloth_M_004} {000000010B9BE640}
  60. {NiNode} {Bone_Cloth_O_001} {000000010B9BE500}
  61. {NiNode} {Bone_Cloth_O_002} {000000010B9BE3C0}
  62. {NiNode} {Bone_Cloth_O_003} {000000010B9BE280}
  63. {NiNode} {Bone_Cloth_O_004} {000000010B9BE140}
  64. {NiNode} {Bone_Cloth_P_001} {000000010B9BE000}
  65. {NiNode} {Bone_Cloth_P_002} {000000010B9C1E00}
  66. {NiNode} {Bone_Cloth_P_003} {000000010B9C1CC0}
  67. {NiNode} {Bone_Cloth_P_004} {000000010B9C1B80}
  68. {NiNode} {LLeg_Thigh_skin} {000000010B9C1A40}
  69. {NiNode} {RLeg_Thigh} {000000010B9B6B40}
  70. {NiNode} {RLeg_Calf} {000000010B9B6A00}
  71. {NiNode} {RLeg_Foot} {000000010B9B68C0}
  72. {NiNode} {RLeg_Toe1} {000000010B9C12C0}
  73. {NiNode} {RLeg_Calf_Low_skin} {000000010B9C1540}
  74. {NiNode} {RLeg_Calf_skin} {000000010B9C1400}
  75. {NiNode} {RLeg_Thigh_Fat_skin} {000000010B9C1180}
  76. {NiNode} {RLeg_Thigh_Low_skin} {000000010B9C1040}
  77. {NiNode} {Bone_Cloth_A_001} {000000010B9C0F00}
  78. {NiNode} {Bone_Cloth_A_002} {000000010B9C0DC0}
  79. {NiNode} {Bone_Cloth_A_003} {000000010B9C0C80}
  80. {NiNode} {Bone_Cloth_A_004} {000000010B9C0B40}
  81. {NiNode} {Bone_Cloth_B_001} {000000010B9C0A00}
  82. {NiNode} {Bone_Cloth_B_002} {000000010B9C08C0}
  83. {NiNode} {Bone_Cloth_B_003} {000000010B9C0780}
  84. {NiNode} {Bone_Cloth_B_004} {000000010B9C0640}
  85. {NiNode} {Bone_Cloth_C_001} {000000010B9C0500}
  86. {NiNode} {Bone_Cloth_C_002} {000000010B9C03C0}
  87. {NiNode} {Bone_Cloth_C_003} {000000010B9C0280}
  88. {NiNode} {Bone_Cloth_C_004} {000000010B9C0140}
  89. {NiNode} {Bone_Cloth_D_001} {000000010B9C0000}
  90. {NiNode} {Bone_Cloth_D_002} {000000010B9C3E00}
  91. {NiNode} {Bone_Cloth_D_003} {000000010B9C3CC0}
  92. {NiNode} {Bone_Cloth_D_004} {000000010B9C3B80}
  93. {NiNode} {Bone_Cloth_E_001} {000000010B9C3A40}
  94. {NiNode} {Bone_Cloth_E_002} {000000010B9C3900}
  95. {NiNode} {Bone_Cloth_E_003} {000000010B9C37C0}
  96. {NiNode} {Bone_Cloth_E_004} {000000010B9C3680}
  97. {NiNode} {Bone_Cloth_F_001} {000000010B9C3540}
  98. {NiNode} {Bone_Cloth_F_002} {000000010B9C3400}
  99. {NiNode} {Bone_Cloth_F_003} {000000010B9C32C0}
  100. {NiNode} {Bone_Cloth_F_004} {000000010B9C3180}
  101. {NiNode} {Bone_Cloth_G_001} {000000010B9C3040}
  102. {NiNode} {Bone_Cloth_G_002} {000000010B9C2F00}
  103. {NiNode} {Bone_Cloth_G_003} {000000010B9C2DC0}
  104. {NiNode} {Bone_Cloth_G_004} {000000010B9C2C80}
  105. {NiNode} {RLeg_Thigh_skin} {000000010B9C2B40}
  106. {NiNode} {LButtFat_skin} {000000010B9BC640}
  107. {NiNode} {Pelvis_Rear_skin} {000000010B9C1900}
  108. {NiNode} {Pelvis_skin} {000000010B9C17C0}
  109. {NiNode} {RButtFat_skin} {000000010B9C1680}
  110. {NiNode} {SPINE1} {000000010AEC8780}
  111. {NiNode} {SPINE2} {000000010AEC8500}
  112. {NiNode} {Chest} {000000010AEC8000}
  113. {NiNode} {LArm_Collarbone} {000000010AEC9A40}
  114. {NiNode} {LArm_UpperArm} {000000010AEC83C0}
  115. {NiNode} {LArm_ForeArm1} {000000010AEC8B40}
  116. {NiNode} {LArm_ForeArm2} {000000010B9ABA40}
  117. {NiNode} {LArm_ForeArm3} {000000010B9AB900}
  118. {NiNode} {LArm_Hand} {000000010B9AB7C0}
  119. {NiNode} {AnimObjectL1} {000000010B9C5A40}
  120. {NiNode} {AnimObjectL2} {000000010B9C5900}
  121. {NiNode} {AnimObjectL3} {000000010B9C57C0}
  122. {NiNode} {LArm_Finger11} {000000010B9C5680}
  123. {NiNode} {LArm_Finger12} {000000010B9C5540}
  124. {NiNode} {LArm_Finger13} {000000010B9C5400}
  125. {NiNode} {LArm_Finger21} {000000010B9C52C0}
  126. {NiNode} {LArm_Finger22} {000000010B9C5180}
  127. {NiNode} {LArm_Finger23} {000000010B9C5040}
  128. {NiNode} {LArm_Finger31} {000000010B9C4F00}
  129. {NiNode} {LArm_Finger32} {000000010B9C4DC0}
  130. {NiNode} {LArm_Finger33} {000000010B9C4C80}
  131. {NiNode} {LArm_Finger41} {000000010B9C4B40}
  132. {NiNode} {LArm_Finger42} {000000010B9C4A00}
  133. {NiNode} {LArm_Finger43} {000000010B9C48C0}
  134. {NiNode} {LArm_Finger51} {000000010B9C4780}
  135. {NiNode} {LArm_Finger52} {000000010B9C4640}
  136. {NiNode} {LArm_Finger53} {000000010B9C4500}
  137. {NiNode} {WeaponLeft} {000000010B9C43C0}
  138. {NiNode} {PipboyBone} {000000010B9AE8C0}
  139. {NiNode} { (0001ED3D)[1]/ (00021B3B)} {000000010B9B2640}
  140. {BSXFlags} {BSX} {000000010B9B2640}
  141. {NiStringExtraData} {Prn} {000000010B9B2640}
  142. {BSConnectPoint::Parents} {CPA} {000000010B9B2640}
  143. {NiNode} {PipboyRoot} {000000010B9B3A40}
  144. {NiNode} {Screen} {000000010B9B32C0}
  145. {NiNode} {c_screen} {000000010B9B2140}
  146. {BSTriShape} {Screen:0} {000000010B7B4000} BSTriShape
  147. {NiNode} {ScreenGlowEffect01} {000000010B9B2280}
  148. {BSTriShape} {ScreenGlowEffect01:0} {000000010B730450} BSTriShape
  149. {BSTriShape} {PipboyBodyLowPlayer:0} {000000010988F870} BSTriShape
  150. {BSTriShape} {PipboyBodyLowPlayer:1} {000000010988F9E0} BSTriShape
  151. {BSTriShape} {PipboyBodyLowPlayer:2} {00000001091CE5C0} BSTriShape
  152. {BSTriShape} {PipboyBodyLowPlayer:3} {00000001091CFB50} BSTriShape
  153. {BSTriShape} {PipboyBodyLowPlayer:5} {00000001091CF2B0} BSTriShape
  154. {BSTriShape} {PipboyBodyLowPlayer:6} {00000001091CF420} BSTriShape
  155. {BSTriShape} {PipboyBodyLowPlayer:7} {00000001091CF590} BSTriShape
  156. {NiNode} {LArm_ForeArm3_skin} {000000010B9C5B80}
  157. {NiNode} {LArm_ForeArm2_skin} {000000010B9C5CC0}
  158. {NiNode} {LArm_ForeArm1_skin} {000000010B9C5E00}
  159. {NiNode} {LArm_UpperArm_skin} {000000010B9C4280}
  160. {NiNode} {LArm_UpperTwist1} {000000010B9C4140}
  161. {NiNode} {LArm_UpperTwist1_skin} {000000010B9C4000}
  162. {NiNode} {LArm_UpperTwist2} {000000010B9C7E00}
  163. {NiNode} {LArm_UpperFat_skin} {000000010B9C7CC0}
  164. {NiNode} {LArm_UpperTwist2_skin} {000000010B9C7B80}
  165. {NiNode} {LArm_Collarbone_skin} {000000010B9C2140}
  166. {NiNode} {LArm_ShoulderFat_skin} {000000010B9C2000}
  167. {NiNode} {Neck} {000000010B9B3900}
  168. {NiNode} {Head} {000000010B9B37C0}
  169. {NiNode} {Face_skin} {000000010B9C7900}
  170. {NiNode} {Head_skin} {000000010B9C77C0}
  171. {NiNode} {Hair_C_Cloth00} {000000010B9B63C0}
  172. {NiNode} {Hair_C_Cloth01} {000000010B9B6280}
  173. {NiNode} {Hair_C_Cloth02} {000000010B9B6140}
  174. {NiNode} {Hair_L_Cloth00} {000000010B9B6000}
  175. {NiNode} {Hair_L_Cloth01} {000000010B9B8A00}
  176. {NiNode} {Hair_L_Cloth02} {0000000109BC4F00}
  177. {NiNode} {Hair_R_Cloth00} {000000010AEC8C80}
  178. {NiNode} {Hair_R_Cloth01} {000000010AEC8A00}
  179. {NiNode} {Hair_R_Cloth02} {000000010B9AA500}
  180. {NiNode} {Neck1_skin} {000000010B9C7680}
  181. {NiNode} {Neck_skin} {000000010B9C7540}
  182. {NiNode} {RArm_Collarbone} {000000010B9B3180}
  183. {NiNode} {RArm_UpperArm} {000000010B9B3040}
  184. {NiNode} {RArm_ForeArm1} {000000010B9B2F00}
  185. {NiNode} {RArm_ForeArm2} {000000010B9B2DC0}
  186. {NiNode} {RArm_ForeArm3} {000000010B9B2C80}
  187. {NiNode} {RArm_Hand} {000000010B9B2B40}
  188. {NiNode} {AnimObjectR1} {000000010B9C6B40}
  189. {NiNode} {AnimObjectR2} {000000010B9C6A00}
  190. {NiNode} {AnimObjectR3} {000000010B9C68C0}
  191. {NiNode} {RArm_Finger11} {000000010B9C6780}
  192. {NiNode} {RArm_Finger12} {000000010B9C6640}
  193. {NiNode} {RArm_Finger13} {000000010B9C6500}
  194. {NiNode} {RArm_Finger21} {000000010B9C63C0}
  195. {NiNode} {RArm_Finger22} {000000010B9C6280}
  196. {NiNode} {RArm_Finger23} {000000010B9C6140}
  197. {NiNode} {RArm_Finger31} {000000010B9C6000}
  198. {NiNode} {RArm_Finger32} {000000010B9C9E00}
  199. {NiNode} {RArm_Finger33} {000000010B9C9CC0}
  200. {NiNode} {RArm_Finger41} {000000010B9C9B80}
  201. {NiNode} {RArm_Finger42} {000000010B9C9A40}
  202. {NiNode} {RArm_Finger43} {000000010B9C9900}
  203. {NiNode} {RArm_Finger51} {000000010B9C97C0}
  204. {NiNode} {RArm_Finger52} {000000010B9C9680}
  205. {NiNode} {RArm_Finger53} {000000010B9C9540}
  206. {NiNode} {Weapon} {000000010B9C9400}
  207. {BSFadeNode} {Weapon (000E27BC)} {000000010B94A1C0}
  208. {BSBehaviorGraphExtraData} {BGED} {000000010B94A1C0}
  209. {BSXFlags} {BSX} {000000010B94A1C0}
  210. {BSConnectPoint::Parents} {CPA} {000000010B94A1C0}
  211. {NiExtraData} {BGSRetargetOnDeleteExtra} {000000010B94A1C0}
  212. {BSFadeNode} {P-Receiver} {0000000105C7E380}
  213. {BSXFlags} {BSX} {0000000105C7E380}
  214. {BSBehaviorGraphExtraData} {BGED} {0000000105C7E380}
  215. {BSConnectPoint::Parents} {CPA} {0000000105C7E380}
  216. {BSConnectPoint::Children} {CPT} {0000000105C7E380}
  217. {NiNode} {WeaponBolt} {000000010B9BCC80}
  218. {BSTriShape} {GatlingLaserBarrelRotor:0} {000000010B9B5870} BSTriShape
  219. {BSFadeNode} {P-Barrel} {000000010B94A000}
  220. {BSConnectPoint::Children} {CPT} {000000010B94A000}
  221. {BSTriShape} {GatlingLaserBarrel:0} {000000010B9B5B50} BSTriShape
  222. {BSTriShape} {GatlingLaserBarrel:1} {000000010B9B59E0} BSTriShape
  223. {NiNode} {WeaponMagazine} {000000010B9BCB40}
  224. {NiNode} {WeaponMagazineChild1} {000000010B9C8500}
  225. {BSTriShape} {GatlingLaserFusionCoreClaw1:2} {000000010B9B5700} BSTriShape
  226. {NiNode} {WeaponMagazineChild2} {000000010B9C8000}
  227. {BSTriShape} {GatlingLaserFusionCoreClaw2:2} {000000010B9B5590} BSTriShape
  228. {NiNode} {WeaponMagazineChild5} {000000010B9C8140}
  229. {BSTriShape} {GatlingLaserFusionCore:0} {000000010B9B5420} BSTriShape
  230. {NiNode} {WeaponMagazineChild4} {000000010B9C8280}
  231. {BSTriShape} {GatlingLaserFusionCoreClaw4:2} {000000010B9B52B0} BSTriShape
  232. {NiNode} {WeaponMagazineChild3} {000000010B9C83C0}
  233. {BSTriShape} {GatlingLaserFusionCoreClaw3:2} {000000010B9B5140} BSTriShape
  234. {BSTriShape} {GatlingLaserFusionCoreArms:2} {000000010B9B4FD0} BSTriShape
  235. {NiNode} {WeaponExtra1} {000000010B9AE500}
  236. {BSTriShape} {GatlingLaserGrip:0} {000000010B9B4E60} BSTriShape
  237. {NiNode} {WeaponExtra2} {000000010B9AE000}
  238. {NiNode} {GatlingLaserFusionCoreHandle} {000000010B9AE140}
  239. {BSTriShape} {GatlingLaserFusionCoreHandle:0} {000000010B9B4CF0} BSTriShape
  240. {NiNode} {WeaponExtra3} {000000010B9AE280}
  241. {NiNode} {WeaponOptics1} {000000010B9AE3C0}
  242. {NiNode} {WeaponOptics2} {000000010B9AEA00}
  243. {NiNode} {WeaponTrigger} {000000010B9AE780}
  244. {NiNode} {GatlingLaserReceiver} {000000010B9AE640}
  245. {NiNode} {ProjectileNode} {000000010B9AA000}
  246. {BSConnectPoint::ChildOrigin} {ChildOrigin} {000000010B9AA000}
  247. {BSTriShape} {GatlingLaserReceiver:0} {000000010B9B4B80} BSTriShape
  248. {BSTriShape} {GatlingLaserReceiver:1} {000000010B9B4A10} BSTriShape
  249. {BSTriShape} {GatlingLaserReceiver:2} {000000010B9B48A0} BSTriShape
  250. {BSFadeNode} {P-Scope} {0000000103828000}
  251. {BSConnectPoint::Children} {CPT} {0000000103828000}
  252. {BSTriShape} {NightSights001:0} {000000010B9B4730} BSTriShape
  253. {NiNode} {RArm_ForeArm3_skin} {000000010B9C6C80}
  254. {NiNode} {RArm_ForeArm2_skin} {000000010B9C6DC0}
  255. {NiNode} {RArm_ForeArm1_skin} {000000010B9C6F00}
  256. {NiNode} {RArm_UpperArm_skin} {000000010B9C92C0}
  257. {NiNode} {RArm_UpperTwist1} {000000010B9C9180}
  258. {NiNode} {RArm_UpperTwist1_skin} {000000010B9C9040}
  259. {NiNode} {RArm_UpperTwist2} {000000010B9C8F00}
  260. {NiNode} {RArm_UpperFat_skin} {000000010B9C8DC0}
  261. {NiNode} {RArm_UpperTwist2_skin} {000000010B9C8C80}
  262. {NiNode} {RArm_Collarbone_skin} {000000010B9C7180}
  263. {NiNode} {RArm_ShoulderFat_skin} {000000010B9C7040}
  264. {NiNode} {Chest_Rear_Skin} {000000010B9C2640}
  265. {NiNode} {Chest_skin} {000000010B9C2500}
  266. {NiNode} {Chest_Upper_skin} {000000010B9C23C0}
  267. {NiNode} {L_RibHelper} {000000010B9C2280}
  268. {NiNode} {LBreast_skin} {000000010B9C7A40}
  269. {NiNode} {Neck_Low_skin} {000000010B9C7400}
  270. {NiNode} {R_RibHelper} {000000010B9C72C0}
  271. {NiNode} {RBreast_skin} {000000010B9C8B40}
  272. {NiNode} {Spine2_Rear_skin} {000000010B9C8A00}
  273. {NiNode} {Spine2_skin} {000000010B9C88C0}
  274. {NiNode} {UpperBelly_skin} {000000010B9C8780}
  275. {NiNode} {Belly_skin} {000000010B9C2A00}
  276. {NiNode} {Spine1_Rear_skin} {000000010B9C28C0}
  277. {NiNode} {Spine1_skin} {000000010B9C2780}
  278. {NiNode} {Camera} {000000010B9B9180}
  279. {NiNode} {AnimObjectA} {000000010B9BCA00}
  280. {NiNode} {AnimObjectB} {000000010B9BC8C0}
  281. {NiNode} {Camera Control} {000000010B9BC780}
  282. {NiNode} {CamTargetParent} {000000010B9B8C80}
  283. {NiNode} {CamTarget} {000000010B9B8B40}
  284. {BSSubIndexTriShape} { (000E517C)[1]/ (000E517D)} {000000010AAFC190} BSTriShape
  285. DumpClass: 000000010AAFC190
  286. 0 +000 ptr: 0x000000010AAFC190: BSSubIndexTriShape@@ *ptr: 0x00000001439a69c8 | 0.000000, 308.826416: <no rtti>
  287. 1 +008 ptr: 0x000000010AAFC198: <no rtti> *ptr: 0x0000000000000003 | 0.000000, 0.000000: <no rtti>
  288. 2 +010 ptr: 0x000000010AAFC1A0: <no rtti> *ptr: 0x000000010ae08690 | 0.000000, 0.000000: <no rtti>
  289. 3 +018 ptr: 0x000000010AAFC1A8: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
  290. 4 +020 ptr: 0x000000010AAFC1B0: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
  291. 5 +028 ptr: 0x000000010AAFC1B8: <no rtti> *ptr: 0x000000010b94b6c0 | 0.000000, 0.000000: BSFadeNode@@
  292. 6 +030 ptr: 0x000000010AAFC1C0: <no rtti> *ptr: 0x000000003f800000 | 0.000000, 1.000000: <no rtti>
  293. 7 +038 ptr: 0x000000010AAFC1C8: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
  294. 8 +040 ptr: 0x000000010AAFC1D0: <no rtti> *ptr: 0x3f80000000000000 | 1.000000, 0.000000: <no rtti>
  295. 9 +048 ptr: 0x000000010AAFC1D8: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
  296. 10 +050 ptr: 0x000000010AAFC1E0: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
  297. 11 +058 ptr: 0x000000010AAFC1E8: <no rtti> *ptr: 0x000000003f800000 | 0.000000, 1.000000: <no rtti>
  298. 12 +060 ptr: 0x000000010AAFC1F0: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
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  1178. {BSDynamicTriShape} {FemaleEyesHumanAO} {000000010ABCF1E0} BSTriShape
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  1232. {BSDynamicTriShape} {FemaleEyesHumanLashes} {000000010ABCF040} BSTriShape
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  1286. {BSDynamicTriShape} {FemaleEyesHumanGreenLight} {000000010ABCEEA0} BSTriShape
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  1340. {BSDynamicTriShape} {HairFemale01} {000000010ABCED00} BSTriShape
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  1394. {BSDynamicTriShape} {HairLong01_hairline} {000000010ABCEB60} BSTriShape
  1395. DumpClass: 000000010ABCEB60
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  1448. {BSDynamicTriShape} {FemaleMouthHumanoidDefault} {000000010ABCE9C0} BSTriShape
  1449. DumpClass: 000000010ABCE9C0
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  1502. {BSDynamicTriShape} {FemaleHeadHumanRearTEMP} {000000010ABCE820} BSTriShape
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  1556. {BSDynamicTriShape} {FemaleHeadHuman} {000000010ABCE680} BSTriShape
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  1610. {BSDynamicTriShape} {MouthShadowFemale} {000000010ABCE4E0} BSTriShape
  1611. DumpClass: 000000010ABCE4E0
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  1651. 39 +138 ptr: 0x000000010ABCE618: <no rtti> *ptr: 0x000000010abaf980 | 0.000000, 0.000000: BSEffectShaderProperty@@
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  1664. {BSDynamicTriShape} {FemaleNeckGore} {000000010ABCE340} BSTriShape
  1665. DumpClass: 000000010ABCE340
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  1686. 20 +0A0 ptr: 0x000000010ABCE3E0: <no rtti> *ptr: 0xc61eb65d47504b7f | -10157.590820, 53323.496094: <no rtti>
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  1689. 23 +0B8 ptr: 0x000000010ABCE3F8: <no rtti> *ptr: 0x411c0d38458b9275 | 9.753227, 4466.307129: <no rtti>
  1690. 24 +0C0 ptr: 0x000000010ABCE400: <no rtti> *ptr: 0x3f34d9b93f353023 | 0.706447, 0.707766: <no rtti>
  1691. 25 +0C8 ptr: 0x000000010ABCE408: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
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  1693. 27 +0D8 ptr: 0x000000010ABCE418: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
  1694. 28 +0E0 ptr: 0x000000010ABCE420: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
  1695. 29 +0E8 ptr: 0x000000010ABCE428: <no rtti> *ptr: 0x000000003f800000 | 0.000000, 1.000000: <no rtti>
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  1698. 32 +100 ptr: 0x000000010ABCE440: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
  1699. 33 +108 ptr: 0x000000010ABCE448: <no rtti> *ptr: 0x000000000000000e | 0.000000, 0.000000: <no rtti>
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  1702. 36 +120 ptr: 0x000000010ABCE460: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
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  1704. 38 +130 ptr: 0x000000010ABCE470: <no rtti> *ptr: 0x000000010abd15c0 | 0.000000, 0.000000: NiAlphaProperty@@
  1705. 39 +138 ptr: 0x000000010ABCE478: <no rtti> *ptr: 0x000000010abe0828 | 0.000000, 0.000000: BSLightingShaderProperty@@
  1706. 40 +140 ptr: 0x000000010ABCE480: <no rtti> *ptr: 0x000000010abbe840 | 0.000000, 0.000000: Instance@BSSkin@@
  1707. 41 +148 ptr: 0x000000010ABCE488: <no rtti> *ptr: 0x0000000100123c70 | 0.000000, 0.000000: <no rtti>
  1708. 42 +150 ptr: 0x000000010ABCE490: <no rtti> *ptr: 0x4047a02043210037 | 3.119148, 161.000839: <no rtti>
  1709. 43 +158 ptr: 0x000000010ABCE498: <no rtti> *ptr: 0x0000000000000004 | 0.000000, 0.000000: <no rtti>
  1710. 44 +160 ptr: 0x000000010ABCE4A0: <no rtti> *ptr: 0x00000119000001e0 | 0.000000, 0.000000: <no rtti>
  1711. 45 +168 ptr: 0x000000010ABCE4A8: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
  1712. 46 +170 ptr: 0x000000010ABCE4B0: <no rtti> *ptr: 0x0000000000000d2c | 0.000000, 0.000000: <no rtti>
  1713. 47 +178 ptr: 0x000000010ABCE4B8: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
  1714. 48 +180 ptr: 0x000000010ABCE4C0: <no rtti> *ptr: 0x000000008f334d50 | 0.000000, -0.000000: <no rtti>
  1715. 49 +188 ptr: 0x000000010ABCE4C8: <no rtti> *ptr: 0x0000000109d7cdc0 | 0.000000, 0.000000: BSGeometrySegmentData@@
  1716. 50 +190 ptr: 0x000000010ABCE4D0: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
  1717. 51 +198 ptr: 0x000000010ABCE4D8: <no rtti> *ptr: 0x0000000000000000 | 0.000000, 0.000000: (null)
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