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- // Headless client check
- isHC = false;
- if(isNil "headlessClients" && isServer) then {
- headlessClients = [];
- publicVariable "headlessClients";
- };
- waitUntil{!isNil "headlessClients"};
- if (!isDedicated) then {
- private["_hc","_lock"];
- _hc = ppEffectCreate ["filmGrain", 2005];
- if (_hc == -1) then {
- isHC = true;
- // Random delay
- for [{_x=1},{_x<=random 10000},{_x=_x+1}] do {};
- if(!(player in headlessClients)) then {
- headlessClients set [count headlessClients, player];
- publicVariable "headlessClients";
- };
- } else {
- ppEffectDestroy _hc;
- };
- };
- isHC;
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