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Gramps

Gramps sarge ai epoch 1.0.3.1 no workee

Dec 20th, 2013
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  1. if (SAR_dynamic_spawning) then {
  2.  
  3.  
  4.  
  5. diag_log format["SAR_AI: Dynamic spawning definition / adjustments started"];
  6.  
  7. // Kamenka, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  8. [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_0_0"] call SAR_AI_mon_upd;
  9.  
  10. // Balota, 1 bandit groups, 0 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  11. [["max_grps","rnd_grps","max_p_grp"],[[1,0,0],[20,0,0],[0,0,0]],"SAR_area_1_0"] call SAR_AI_mon_upd;
  12.  
  13. // Cherno, 2 bandit groups, 0 soldier groups, 3 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  14. [["max_grps","rnd_grps","max_p_grp"],[[2,0,2],[50,0,50],[2,0,4]],"SAR_area_2_0"] call SAR_AI_mon_upd;
  15.  
  16. // Prido, 1 bandit groups, 0 soldier groups, 3 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  17. [["max_grps","rnd_grps","max_p_grp"],[[1,0,0],[50,0,0],[2,2,2]],"SAR_area_3_0"] call SAR_AI_mon_upd;
  18.  
  19. // Elektro, 2 bandit groups, 0 soldier groups, 3 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  20. [["max_grps","rnd_grps","max_p_grp"],[[2,0,1],[50,0,0],[3,0,2]],"SAR_area_4_0"] call SAR_AI_mon_upd;
  21.  
  22. // Kamyshovo, 0 bandit groups, 0 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  23. [["max_grps","rnd_grps","max_p_grp"],[[0,0,1],[0,0,80],[0,0,3]],"SAR_area_5_0"] call SAR_AI_mon_upd;
  24.  
  25. // Tulga, 0 bandit groups, 0 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  26. [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[60,0,80],[2,0,3]],"SAR_area_5_1"] call SAR_AI_mon_upd;
  27.  
  28. // Solni, 1 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  29. [["max_grps","rnd_grps","max_p_grp"],[[1,0,0],[80,50,70],[2,2,2]],"SAR_area_5_2"] call SAR_AI_mon_upd;
  30.  
  31. // Berezino, 0 bandit groups, 0 soldier groups, 3 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  32. [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[40,40,75],[3,3,3]],"SAR_area_5_3"] call SAR_AI_mon_upd;
  33.  
  34. // Khelm, 1 bandit groups, 0 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  35. [["max_grps","rnd_grps","max_p_grp"],[[1,0,0],[75,0,0],[3,0,0]],"SAR_area_5_4"] call SAR_AI_mon_upd;
  36.  
  37. // NEAF, 0 bandit groups, 3 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  38. [["max_grps","rnd_grps","max_p_grp"],[[2,2,2],[40,50,75],[4,4,4]],"SAR_area_5_5"] call SAR_AI_mon_upd;
  39.  
  40. // NWAF, 0 bandit groups, 2 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  41. [["max_grps","rnd_grps","max_p_grp"],[[3,1,1],[60,100,40],[3,6,3]],"SAR_area_1_4"] call SAR_AI_mon_upd;
  42.  
  43. // Stary, 3 bandit groups, 0 soldier groups, 3 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  44. [["max_grps","rnd_grps","max_p_grp"],[[2,0,0],[75,0,0],[3,0,0]],"SAR_area_2_2"] call SAR_AI_mon_upd;
  45.  
  46. // Devils Castle, 2 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  47. [["max_grps","rnd_grps","max_p_grp"],[[1,0,0],[80,0,0],[3,0,0]],"SAR_area_2_4"] call SAR_AI_mon_upd;
  48.  
  49. // Skalka, 1 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  50. [["max_grps","rnd_grps","max_p_grp"],[[3,1,0],[75,50,0],[3,5,0]],"SAR_area_0_5"] call SAR_AI_mon_upd;
  51.  
  52. // Petrovka1, 2 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  53. [["max_grps","rnd_grps","max_p_grp"],[[1,0,0],[75,0,0],[3,0,0]],"SAR_area_1_5"] call SAR_AI_mon_upd;
  54.  
  55. // Petrovka2, 2 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  56. [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[75,0,0],[0,0,0]],"SAR_area_2_5"] call SAR_AI_mon_upd;
  57.  
  58. // Pobeda, 2 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  59. [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[75,50,50],[3,3,3]],"SAR_area_3_5"] call SAR_AI_mon_upd;
  60.  
  61. // Krasno, 0 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
  62. [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[50,75,75],[4,2,2]],"SAR_area_4_5"] call SAR_AI_mon_upd;
  63.  
  64.  
  65.  
  66.  
  67.  
  68. };
  69. //
  70. // Definition of area markers for static spawns
  71. //
  72.  
  73. diag_log format["SAR_AI: Static spawning area definition started"];
  74.  
  75. // soutcoast, heli patrol area
  76. _this = createMarker ["SAR_marker_helipatrol_southcoast", [7997.2837, 2687.6707]];
  77. _this setMarkerShape "RECTANGLE";
  78. _this setMarkeralpha 0;
  79. _this setMarkerType "Flag";
  80. _this setMarkerBrush "Solid";
  81. _this setMarkerSize [6500, 1200];
  82. SAR_marker_helipatrol_southcoast = _this;
  83.  
  84. // eastcoast, heli patrol area
  85. _this = createMarker ["SAR_marker_helipatrol_eastcoast", [13304.196, 8220.9795]];
  86. _this setMarkerShape "RECTANGLE";
  87. _this setMarkeralpha 0;
  88. _this setMarkerType "Flag";
  89. _this setMarkerBrush "Solid";
  90. _this setMarkerSize [1200, 6000];
  91. SAR_marker_helipatrol_eastcoast = _this;
  92.  
  93. // NWAF, heli patrol area
  94. _this = createMarker ["SAR_marker_helipatrol_nwaf", [4525.3335, 10292.299]];
  95. _this setMarkerShape "RECTANGLE";
  96. _this setMarkeralpha 0;
  97. _this setMarkerType "Flag";
  98. _this setMarkerBrush "Solid";
  99. _this setMarkerSize [1500, 500];
  100. _this setMarkerDir 59.354115;
  101. SAR_marker_helipatrol_nwaf = _this;
  102.  
  103. // NEAF, heli patrol area
  104. _this = createMarker ["SAR_marker_helipatrol_neaf", [12034.16, 12725.376, 0]];
  105. _this setMarkerShape "RECTANGLE";
  106. _this setMarkeralpha 0;
  107. _this setMarkerType "Flag";
  108. _this setMarkerBrush "Solid";
  109. _this setMarkerSize [1000, 600];
  110. SAR_marker_helipatrol_neaf = _this;
  111.  
  112.  
  113. _this = createMarker ["SAR_marker_DEBUG_veh", [1951.4304, 11905.569]];
  114. _this setMarkerShape "RECTANGLE";
  115. _this setMarkeralpha 0;
  116. _this setMarkerType "Flag";
  117. _this setMarkerBrush "Solid";
  118. _this setMarkerSize [300, 1000];
  119. _this setMarkerDir -19.085985;
  120. SAR_marker_DEBUG_veh = _this;
  121.  
  122. _this = createMarker ["SAR_marker_DEBUG_devilscastle", [6913.47,11437.2,0.001]];
  123. _this setMarkerShape "RECTANGLE";
  124. _this setMarkeralpha 0;
  125. _this setMarkerType "Flag";
  126. _this setMarkerBrush "Solid";
  127. _this setMarkerSize [10, 10];
  128. SAR_marker_DEBUG_devilscastle = _this;
  129.  
  130. _this = createMarker ["SAR_marker_traffiq_factorynearPolana", [11400,7560,0.001]];
  131. _this setMarkerShape "RECTANGLE";
  132. _this setMarkeralpha 0;
  133. _this setMarkerType "Flag";
  134. _this setMarkerBrush "Solid";
  135. _this setMarkerSize [10, 10];
  136. SAR_marker_traffiq_factorynearPolana = _this;
  137.  
  138. _this = createMarker ["SAR_marker_traffiq_nwAirfield", [4700,10260,0.001]];
  139. _this setMarkerShape "RECTANGLE";
  140. _this setMarkeralpha 0;
  141. _this setMarkerType "Flag";
  142. _this setMarkerBrush "Solid";
  143. _this setMarkerSize [300, 300];
  144. SAR_marker_traffiq_nwAirfield = _this;
  145.  
  146. // Infantry - Zone Alpha
  147.  
  148. _this = createMarker ["SAR_marker_patrol_zone_alpha_inf_1", [8134,13461]];
  149. _this setMarkerShape "RECTANGLE";
  150. _this setMarkeralpha 0;
  151. _this setMarkerType "Flag";
  152. _this setMarkerBrush "Solid";
  153. _this setMarkerSize [50, 50];
  154. SAR_marker_patrol_zone_alpha_inf_1 = _this;
  155.  
  156. // Infantry - Zone Alpha
  157.  
  158. _this = createMarker ["SAR_marker_patrol_zone_alpha_inf_2", [8062.5,13578]];
  159. _this setMarkerShape "RECTANGLE";
  160. _this setMarkeralpha 0;
  161. _this setMarkerType "Flag";
  162. _this setMarkerBrush "Solid";
  163. _this setMarkerSize [50, 50];
  164. SAR_marker_patrol_zone_alpha_inf_2 = _this;
  165.  
  166. // Infantry - Zone Alpha
  167.  
  168. _this = createMarker ["SAR_marker_patrol_zone_alpha_inf_3", [8031,13651]];
  169. _this setMarkerShape "RECTANGLE";
  170. _this setMarkeralpha 0;
  171. _this setMarkerType "Flag";
  172. _this setMarkerBrush "Solid";
  173. _this setMarkerSize [50, 50];
  174. SAR_marker_patrol_zone_alpha_inf_3 = _this;
  175.  
  176.  
  177. // Infantry - Zone Alpha
  178. _this = createMarker ["SAR_marker_patrol_zone_alpha_inf_4", [7969,13647]];
  179. _this setMarkerShape "RECTANGLE";
  180. _this setMarkeralpha 0;
  181. _this setMarkerType "Flag";
  182. _this setMarkerBrush "Solid";
  183. _this setMarkerSize [50, 50];
  184. SAR_marker_patrol_zone_alpha_inf_4 = _this;
  185.  
  186.  
  187. // Infantry - Zone Alpha
  188. _this = createMarker ["SAR_marker_patrol_zone_alpha_inf_5", [8093,13698]];
  189. _this setMarkerShape "RECTANGLE";
  190. _this setMarkeralpha 0;
  191. _this setMarkerType "Flag";
  192. _this setMarkerBrush "Solid";
  193. _this setMarkerSize [100, 100];
  194. SAR_marker_patrol_zone_alpha_inf_5 = _this;
  195.  
  196. // Infantry - Zone Alpha
  197.  
  198. _this = createMarker ["SAR_marker_patrol_zone_alpha_inf_6", [8200,13360]];
  199. _this setMarkerShape "RECTANGLE";
  200. _this setMarkeralpha 0;
  201. _this setMarkerType "Flag";
  202. _this setMarkerBrush "Solid";
  203. _this setMarkerSize [50, 50];
  204. SAR_marker_patrol_zone_alpha_inf_6 = _this;
  205.  
  206. // Nochtvek Ambush
  207.  
  208. _this = createMarker ["SAR_marker_road", [6685.0864, 14259.404]];
  209. _this setMarkerShape "RECTANGLE";
  210. _this setMarkeralpha 0;
  211. _this setMarkerType "Flag";
  212. _this setMarkerBrush "Solid";
  213. _this setMarkerSize [200, 200];
  214. _this setMarkerDir 120.050;
  215. SAR_marker_road = _this;
  216.  
  217. // West Komenka Squad
  218.  
  219. _this = createMarker ["SAR_marker_wkomenka_squad", [1063.3575, 2201.4341, 0]];
  220. _this setMarkerShape "RECTANGLE";
  221. _this setMarkeralpha 0;
  222. _this setMarkerType "Flag";
  223. _this setMarkerBrush "Solid";
  224. _this setMarkerSize [200, 200];
  225. _this setMarkerDir 120.050;
  226. SAR_marker_wkomenka_squad = _this;
  227.  
  228. // Paris Hilton Guards
  229.  
  230. _this = createMarker ["SAR_marker_parishilton_guards", [13417.551, 10891.0961, 0]];
  231. _this setMarkerShape "RECTANGLE";
  232. _this setMarkeralpha 0;
  233. _this setMarkerType "Flag";
  234. _this setMarkerBrush "Solid";
  235. _this setMarkerSize [40, 40];
  236. _this setMarkerDir 120.050;
  237. SAR_marker_parishilton_guards = _this;
  238.  
  239. // Beezlebob Guards 1
  240.  
  241. _this = createMarker ["SAR_marker_beezlebob_guards", [12191.478, 12864.849, 0]];
  242. _this setMarkerShape "RECTANGLE";
  243. _this setMarkeralpha 0;
  244. _this setMarkerType "Flag";
  245. _this setMarkerBrush "Solid";
  246. _this setMarkerSize [40, 40];
  247. _this setMarkerDir 120.050;
  248. SAR_marker_beezlebob_guards = _this;
  249.  
  250. // Beezlebob Guards 2
  251.  
  252. _this = createMarker ["SAR_marker_beezlebob_guards", [12098.3301, 12892.923, 0]];
  253. _this setMarkerShape "RECTANGLE";
  254. _this setMarkeralpha 0;
  255. _this setMarkerType "Flag";
  256. _this setMarkerBrush "Solid";
  257. _this setMarkerSize [40, 40];
  258. _this setMarkerDir 120.050;
  259. SAR_marker_beezlebob_guards = _this;
  260.  
  261. // Beezlebob Guards 3
  262.  
  263. _this = createMarker ["SAR_marker_beezlebob_guards", [12202.9202, 12775.853, 0]];
  264. _this setMarkerShape "RECTANGLE";
  265. _this setMarkeralpha 0;
  266. _this setMarkerType "Flag";
  267. _this setMarkerBrush "Solid";
  268. _this setMarkerSize [40, 40];
  269. _this setMarkerDir 120.050;
  270. SAR_marker_beezlebob_guards = _this;
  271.  
  272. // Bandit scout 1
  273.  
  274. _this = createMarker ["SAR_marker_bandit1_scout", [14123.715, 14897.185, 0]];
  275. _this setMarkerShape "RECTANGLE";
  276. _this setMarkeralpha 0;
  277. _this setMarkerType "Flag";
  278. _this setMarkerBrush "Solid";
  279. _this setMarkerSize [100, 100];
  280. _this setMarkerDir 120.050;
  281. SAR_marker_bandit1_scout = _this;
  282.  
  283. // Bandit scout 2
  284.  
  285. _this = createMarker ["SAR_marker_bandit2_scout", [3034.5828, 14817.4651, 0]];
  286. _this setMarkerShape "RECTANGLE";
  287. _this setMarkeralpha 0;
  288. _this setMarkerType "Flag";
  289. _this setMarkerBrush "Solid";
  290. _this setMarkerSize [100, 100];
  291. _this setMarkerDir 120.050;
  292. SAR_marker_bandit2_scout = _this;
  293.  
  294. // Bandit scout 3
  295.  
  296. _this = createMarker ["SAR_marker_bandit3_scout", [6144.4946, 14929.077, 0]];
  297. _this setMarkerShape "RECTANGLE";
  298. _this setMarkeralpha 0;
  299. _this setMarkerType "Flag";
  300. _this setMarkerBrush "Solid";
  301. _this setMarkerSize [100, 100];
  302. _this setMarkerDir 120.050;
  303. SAR_marker_bandit3_scout = _this;
  304.  
  305. // Bandit scout 4
  306.  
  307. _this = createMarker ["SAR_marker_bandit4_scout", [3309.876, 14974.918, 0]];
  308. _this setMarkerShape "RECTANGLE";
  309. _this setMarkeralpha 0;
  310. _this setMarkerType "Flag";
  311. _this setMarkerBrush "Solid";
  312. _this setMarkerSize [100, 100];
  313. _this setMarkerDir 120.050;
  314. SAR_marker_bandit4_scout = _this;
  315.  
  316. // Bandit scout 5
  317.  
  318. _this = createMarker ["SAR_marker_bandit5_scout", [732.5871, 14795.542, 0]];
  319. _this setMarkerShape "RECTANGLE";
  320. _this setMarkeralpha 0;
  321. _this setMarkerType "Flag";
  322. _this setMarkerBrush "Solid";
  323. _this setMarkerSize [100, 100];
  324. _this setMarkerDir 120.050;
  325. SAR_marker_bandit5_scout = _this;
  326.  
  327. // Bandit scout 6
  328.  
  329. this = createMarker ["SAR_marker_bandit6_scout", [1203.3564, 11020.655, 0]];
  330. _this setMarkerShape "RECTANGLE";
  331. _this setMarkeralpha 0;
  332. _this setMarkerType "Flag";
  333. _this setMarkerBrush "Solid";
  334. _this setMarkerSize [100, 100];
  335. _this setMarkerDir 120.050;
  336. SAR_marker_bandit6_scout = _this;
  337.  
  338. // Bandit scout 7
  339.  
  340. this = createMarker ["SAR_marker_bandit7_scout", [1269.1901, 8284.1602, 0]];
  341. _this setMarkerShape "RECTANGLE";
  342. _this setMarkeralpha 0;
  343. _this setMarkerType "Flag";
  344. _this setMarkerBrush "Solid";
  345. _this setMarkerSize [100, 100];
  346. _this setMarkerDir 120.050;
  347. SAR_marker_bandit7_scout = _this;
  348.  
  349. // Bandit scout Prison
  350.  
  351. this = createMarker ["SAR_marker_bandit_prison", [13316.73, 6755.8481, 0]];
  352. _this setMarkerShape "RECTANGLE";
  353. _this setMarkeralpha 0;
  354. _this setMarkerType "Flag";
  355. _this setMarkerBrush "Solid";
  356. _this setMarkerSize [100, 100];
  357. _this setMarkerDir 120.050;
  358. SAR_marker_bandit_prison = _this;
  359.  
  360.  
  361. diag_log format["SAR_AI: Static spawning area definition finished"];
  362.  
  363.  
  364. // ----------------------------------------------------------------------------------------
  365. // End of area marker definition section
  366. // ----------------------------------------------------------------------------------------
  367.  
  368.  
  369. //---------------------------------------------------------------------------------
  370. // Static, predefined heli patrol areas with configurable units
  371. //---------------------------------------------------------------------------------
  372. //
  373. // format: [areamarker,type_of_group,(respawn),(respawntime)] call SAR_AI;
  374. //
  375. // areamarker : Name of an area, as defined in your area definitions (MUST NOT BE similar to SAR_area_ ! THIS IS IMPORTANT!)
  376. // type_of_group : 1 = military, 2 = survivors, 3 = bandits
  377. //
  378. // respawn : true or false (optional)
  379. // respawntime : time in secs until group respawns (optional)
  380. // air_vehicle_type : classnema of the air vehicle you want to use
  381. //
  382. //
  383. // Note: The crew will be automatically seized to man any available gun in the airplane / heli.
  384. //
  385. // Examples:
  386. //
  387. // A) military air group patrolling, respawning, respawn time = default configured time, using default randomized vehicles
  388. //
  389. // [SAR_marker_DEBUG,1,true] call SAR_AI_heli;
  390. //
  391. // B) bandit air group patrolling, not respawning,
  392. //
  393. // [SAR_marker_DEBUG,3] call SAR_AI_heli;
  394. //
  395. // C) survivor air group patrolling, respawning, respawn time = 120 seconds
  396. //
  397. // [SAR_marker_DEBUG,true,120] call SAR_AI_heli;
  398. //
  399. //---------------------------------------------------------------------------------
  400. diag_log format["SAR_AI: Static Spawning for Helicopter patrols started"];
  401.  
  402. //
  403. // define your static air patrols here
  404. //
  405.  
  406. //Heli Patrol NWAF
  407. [SAR_marker_helipatrol_nwaf,1,true] call SAR_AI_heli;
  408.  
  409. //Heli Patrol NEAF
  410. [SAR_marker_helipatrol_neaf,1,true] call SAR_AI_heli;
  411.  
  412. // Heli patrol south coast
  413. [SAR_marker_helipatrol_southcoast,1,true] call SAR_AI_heli;
  414. [SAR_marker_helipatrol_southcoast,1,true] call SAR_AI_heli;
  415.  
  416. // heli patrol east coast
  417. [SAR_marker_helipatrol_eastcoast,1,true] call SAR_AI_heli;
  418. [SAR_marker_helipatrol_eastcoast,1,true] call SAR_AI_heli;
  419.  
  420. // Zone Alpha
  421. [SAR_marker_zone_alpha_1,3,false] call SAR_AI_heli;
  422. [SAR_marker_zone_alpha_2,3,false] call SAR_AI_heli;
  423. [SAR_marker_zone_alpha_3,3,false] call SAR_AI_heli;
  424.  
  425.  
  426.  
  427. // example war scenario in the northwest. Comment OUT after having had a look at it!
  428. /*[SAR_marker_DEBUG_veh,1,true,30] call SAR_AI_heli;
  429. [SAR_marker_DEBUG_veh,1,true,30] call SAR_AI_heli;
  430. [SAR_marker_DEBUG_veh,3,true,30] call SAR_AI_heli;
  431. [SAR_marker_DEBUG_veh,3,true,30] call SAR_AI_heli;*/
  432.  
  433.  
  434. diag_log format["SAR_AI: Static Spawning for Helicopter patrols finished"];
  435.  
  436.  
  437. //AND HERE IS THE DEPLOYMENT
  438.  
  439. diag_log format["SAR_AI: Static Spawning for infantry patrols started"];
  440.  
  441. //
  442. // define your static infantry patrols here
  443. //
  444.  
  445. [SAR_marker_DEBUG_devilscastle,1,0,6,"fortify",true] call SAR_AI;
  446. [SAR_marker_traffiq_factorynearPolana,3,0,3,"ambush",true] call SAR_AI;
  447. [SAR_marker_traffiq_nwAirfield,1,0,6,"fortify",true] call SAR_AI;
  448.  
  449. // Zone Alpha
  450. [SAR_marker_patrol_zone_alpha_inf_1,3,0,8,"patrol",true,3600] call SAR_AI;
  451. [SAR_marker_patrol_zone_alpha_inf_2,3,3,7,"patrol",true,3600] call SAR_AI;
  452. [SAR_marker_patrol_zone_alpha_inf_3,3,2,7,"patrol",true,3600] call SAR_AI;
  453. [SAR_marker_patrol_zone_alpha_inf_4,3,3,4,"patrol",true,3600] call SAR_AI;
  454. [SAR_marker_patrol_zone_alpha_inf_5,3,4,7,"patrol",true,3600] call SAR_AI;
  455. [SAR_marker_patrol_zone_alpha_inf_6,3,4,8,"fortify",true,3600] call SAR_AI;
  456.  
  457. //Nochtvick Protection
  458. [SAR_marker_road,3,1,4,"fortify",true] call SAR_AI;
  459. [SAR_marker_road,3,1,4,"fortify",true] call SAR_AI;
  460.  
  461. //West Komenka Protection
  462. [SAR_marker_wkomenka_squad,1,3,6,"fortify",true] call SAR_AI;
  463. [SAR_marker_wkomenka_squad,1,3,6,"fortify",true] call SAR_AI;
  464.  
  465. //Paris HiltonBase Protection
  466. [SAR_marker_parishilton_guards,1,6,6,"fortify",true] call SAR_AI;
  467.  
  468. //Beezlebobguards Protection
  469. [SAR_marker_beezlebob_guards,1,2,4,"fortify",true] call SAR_AI;
  470. [SAR_marker_beezlebob_guards,1,2,4,"patrol",true] call SAR_AI;
  471. [SAR_marker_beezlebob_guards,1,2,4,"fortify",true] call SAR_AI;
  472.  
  473. //Bandit 1 Scout
  474. [SAR_marker_bandit1_scout,3,1,3,"patrol",true] call SAR_AI;
  475.  
  476.  
  477. [SAR_marker_bandit2_scout,3,1,3,"ambush",true] call SAR_AI;
  478.  
  479.  
  480. [SAR_marker_bandit3_scout,3,1,3,"ambush",true] call SAR_AI;
  481.  
  482.  
  483. [SAR_marker_bandit4_scout,3,1,3,"patrol",true] call SAR_AI;
  484.  
  485.  
  486. [SAR_marker_bandit5_scout,3,1,3,"ambush",true] call SAR_AI;
  487.  
  488.  
  489. [SAR_marker_bandit6_scout,3,1,3,"patrol",true] call SAR_AI;
  490.  
  491.  
  492. [SAR_marker_bandit7_scout,3,1,3,"ambush",true] call SAR_AI;
  493.  
  494. [SAR_marker_bandit_prison,3,1,3,"ambush",true] call SAR_AI;
  495.  
  496.  
  497.  
  498. // example war scenario in the northwest. Comment OUT after having had a look at it!
  499. /*[SAR_marker_DEBUG_veh,1,0,9,"patrol",true] call SAR_AI;
  500. [SAR_marker_DEBUG_veh,2,0,9,"patrol",true] call SAR_AI;
  501. [SAR_marker_DEBUG_veh,3,0,9,"patrol",true] call SAR_AI;
  502. [SAR_marker_DEBUG_veh,3,0,9,"patrol",true] call SAR_AI;*/
  503.  
  504.  
  505. diag_log format["SAR_AI: Static Spawning for infantry patrols finished"];
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