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- RetroArch [INFO] :: Config: loading config from: C:\Users\Brandon\Desktop\retroarch 1.3.4\retroarch.cfg.
- RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
- RetroArch [INFO] :: Version of libretro API: 1
- RetroArch [INFO] :: Compiled against API: 1
- RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz.
- RetroArch [INFO] :: Found shader "C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\retroarch.glslp"
- RetroArch [INFO] :: Video @ fullscreen
- RetroArch [INFO] :: Found GL context: wgl
- RetroArch [INFO] :: Detecting screen resolution 1680x1050.
- RetroArch [INFO] :: [WGL]: Setting fullscreen to 1680x1050 @ 60Hz on device \\.\DISPLAY2.
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 6800 Series.
- RetroArch [INFO] :: [GL]: Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1004.
- RetroArch [INFO] :: [GL]: ATI card detected, skipping check for GL_RGB565 support.
- RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
- RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
- RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
- RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
- RetroArch [INFO] :: GL: Using resolution 1680x1050
- RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: [GL]: Using 4 textures.
- RetroArch [INFO] :: [GL]: Loaded 1 program(s).
- RetroArch [INFO] :: Found XInput v1.4.
- RetroArch [INFO] :: Enumerating DInput joypads ...
- RetroArch [INFO] :: Device #0 PID: {2060} VID:{0583}
- RetroArch [INFO] :: Autodetect: 0 profiles found
- RetroArch [INFO] :: Autodetect: no profiles found for USB,2-axis 8-button gamepad (1411/8288)
- RetroArch [INFO] :: Done enumerating DInput joypads ...
- RetroArch [INFO] :: Found joypad driver: "dinput".
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: [CPUID]: Vendor: AuthenticAMD
- RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3
- RetroArch [INFO] :: XAudio2: Requesting 112 ms latency, using 112 ms latency.
- RetroArch [INFO] :: [CPUID]: Vendor: AuthenticAMD
- RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3
- RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: SRAM will not be saved.
- RetroArch [INFO] :: null: [C:\Users\Brandon\Desktop\retroarch 1.3.4\content_history.lpl].
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [ERROR] :: cannot push NULL or empty core info into the playlist.
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: Using content: C:\Users\Brandon\Desktop\retroarch 1.3.4\roms\SNES\Breath of Fire II.sfc.
- RetroArch [INFO] :: arg #0: retroarch
- RetroArch [INFO] :: arg #1: C:\Users\Brandon\Desktop\retroarch 1.3.4\roms\SNES\Breath of Fire II.sfc
- RetroArch [INFO] :: arg #2: -s
- RetroArch [INFO] :: arg #3: C:\Users\Brandon\Desktop\retroarch 1.3.4\saves
- RetroArch [INFO] :: arg #4: -S
- RetroArch [INFO] :: arg #5: C:\Users\Brandon\Desktop\retroarch 1.3.4\states
- RetroArch [INFO] :: arg #6: -c
- RetroArch [INFO] :: arg #7: C:\Users\Brandon\Desktop\retroarch 1.3.4\retroarch.cfg
- RetroArch [INFO] :: arg #8: -L
- RetroArch [INFO] :: arg #9: C:\Users\Brandon\Desktop\retroarch 1.3.4\cores\snes9x_libretro.dll
- RetroArch [INFO] :: arg #10: -v
- RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- RetroArch [INFO] :: Redirecting save file to "C:\Users\Brandon\Desktop\retroarch 1.3.4\saves\Breath of Fire II.srm".
- RetroArch [INFO] :: Redirecting savestate to "C:\Users\Brandon\Desktop\retroarch 1.3.4\states\Breath of Fire II.state".
- RetroArch [INFO] :: === Build =======================================RetroArch [INFO] :: [CPUID]: Vendor: AuthenticAMD
- RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3
- MMX MMXEXT SSE1 SSE2 SSE3 Built: May 3 2016
- RetroArch [INFO] :: Version: 1.3.4
- RetroArch [INFO] :: Git: acd1e0b
- RetroArch [INFO] :: =================================================
- RetroArch [INFO] :: [CPUID]: Vendor: AuthenticAMD
- RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3
- RetroArch [INFO] :: Loading dynamic libretro core from: "C:\Users\Brandon\Desktop\retroarch 1.3.4\cores\snes9x_libretro.dll"
- RetroArch [INFO] :: Overrides: no core-specific overrides found at C:\Users\Brandon\Desktop\retroarch 1.3.4\config\Snes9x\Snes9x.cfg
- RetroArch [INFO] :: Overrides: no game-specific overrides found at C:\Users\Brandon\Desktop\retroarch 1.3.4\config\Snes9x\Breath of Fire II.cfg
- RetroArch [INFO] :: Environ SET_VARIABLES.
- RetroArch [INFO] :: Environ SET_CONTROLLER_INFO.
- RetroArch [INFO] :: Controller port: 1
- RetroArch [INFO] :: SNES Joypad (ID: 1)
- RetroArch [INFO] :: SNES Mouse (ID: 2)
- RetroArch [INFO] :: Multitap (ID: 257)
- RetroArch [INFO] :: Controller port: 2
- RetroArch [INFO] :: SNES Joypad (ID: 1)
- RetroArch [INFO] :: SNES Mouse (ID: 2)
- RetroArch [INFO] :: Multitap (ID: 257)
- RetroArch [INFO] :: SuperScope (ID: 260)
- RetroArch [INFO] :: Justifier (ID: 516)
- RetroArch [INFO] :: Remaps: core name: Snes9x
- RetroArch [INFO] :: Remaps: game name: Breath of Fire II
- RetroArch [INFO] :: Remaps: remap directory: C:\Users\Brandon\Desktop\retroarch 1.3.4\config/remaps
- RetroArch [INFO] :: Remaps: no game-specific remap found at C:\Users\Brandon\Desktop\retroarch 1.3.4\config/remaps/Snes9x/Breath of Fire II.rmp
- RetroArch [INFO] :: Remaps: no core-specific remap found at C:\Users\Brandon\Desktop\retroarch 1.3.4\config/remaps/Snes9x/Snes9x.rmp
- RetroArch [INFO] :: Redirecting save file to "C:\Users\Brandon\Desktop\retroarch 1.3.4\saves\Snes9x\Breath of Fire II.srm".
- RetroArch [INFO] :: Redirecting savestate to "C:\Users\Brandon\Desktop\retroarch 1.3.4\states\Breath of Fire II.state".
- RetroArch [INFO] :: Environ GET_OVERSCAN: 0
- RetroArch [INFO] :: Environ GET_LOG_INTERFACE.
- Sound buffer size: 2048 (512 samples)
- RetroArch [INFO] :: Environ PERFORMANCE_LEVEL: 12.
- RetroArch [INFO] :: Loading content file: C:\Users\Brandon\Desktop\retroarch 1.3.4\roms\SNES\Breath of Fire II.sfc.
- RetroArch [INFO] :: Did not find a valid content patch.
- RetroArch [INFO] :: CRC32: 0x1169783e .
- RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS:
- RetroArch [INFO] :: RetroPad, User 1, Button "B (bottom)" => "B"
- RetroArch [INFO] :: RetroPad, User 1, Button "Y (left)" => "Y"
- RetroArch [INFO] :: RetroPad, User 1, Button "Select" => "Select"
- RetroArch [INFO] :: RetroPad, User 1, Button "Start" => "Start"
- RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
- RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
- RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
- RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
- RetroArch [INFO] :: RetroPad, User 1, Button "A (right)" => "A"
- RetroArch [INFO] :: RetroPad, User 1, Button "X (up)" => "X"
- RetroArch [INFO] :: RetroPad, User 1, Button "L" => "L"
- RetroArch [INFO] :: RetroPad, User 1, Button "R" => "R"
- RetroArch [INFO] :: RetroPad, User 2, Button "B (bottom)" => "B"
- RetroArch [INFO] :: RetroPad, User 2, Button "Y (left)" => "Y"
- RetroArch [INFO] :: RetroPad, User 2, Button "Select" => "Select"
- RetroArch [INFO] :: RetroPad, User 2, Button "Start" => "Start"
- RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
- RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
- RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
- RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
- RetroArch [INFO] :: RetroPad, User 2, Button "A (right)" => "A"
- RetroArch [INFO] :: RetroPad, User 2, Button "X (up)" => "X"
- RetroArch [INFO] :: RetroPad, User 2, Button "L" => "L"
- RetroArch [INFO] :: RetroPad, User 2, Button "R" => "R"
- RetroArch [INFO] :: RetroPad, User 3, Button "B (bottom)" => "B"
- RetroArch [INFO] :: RetroPad, User 3, Button "Y (left)" => "Y"
- RetroArch [INFO] :: RetroPad, User 3, Button "Select" => "Select"
- RetroArch [INFO] :: RetroPad, User 3, Button "Start" => "Start"
- RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
- RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
- RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
- RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
- RetroArch [INFO] :: RetroPad, User 3, Button "A (right)" => "A"
- RetroArch [INFO] :: RetroPad, User 3, Button "X (up)" => "X"
- RetroArch [INFO] :: RetroPad, User 3, Button "L" => "L"
- RetroArch [INFO] :: RetroPad, User 3, Button "R" => "R"
- RetroArch [INFO] :: RetroPad, User 4, Button "B (bottom)" => "B"
- RetroArch [INFO] :: RetroPad, User 4, Button "Y (left)" => "Y"
- RetroArch [INFO] :: RetroPad, User 4, Button "Select" => "Select"
- RetroArch [INFO] :: RetroPad, User 4, Button "Start" => "Start"
- RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
- RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
- RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
- RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
- RetroArch [INFO] :: RetroPad, User 4, Button "A (right)" => "A"
- RetroArch [INFO] :: RetroPad, User 4, Button "X (up)" => "X"
- RetroArch [INFO] :: RetroPad, User 4, Button "L" => "L"
- RetroArch [INFO] :: RetroPad, User 4, Button "R" => "R"
- RetroArch [INFO] :: RetroPad, User 5, Button "B (bottom)" => "B"
- RetroArch [INFO] :: RetroPad, User 5, Button "Y (left)" => "Y"
- RetroArch [INFO] :: RetroPad, User 5, Button "Select" => "Select"
- RetroArch [INFO] :: RetroPad, User 5, Button "Start" => "Start"
- RetroArch [INFO] :: RetroPad, User 5, Button "D-Pad Up" => "D-Pad Up"
- RetroArch [INFO] :: RetroPad, User 5, Button "D-Pad Down" => "D-Pad Down"
- RetroArch [INFO] :: RetroPad, User 5, Button "D-Pad Left" => "D-Pad Left"
- RetroArch [INFO] :: RetroPad, User 5, Button "D-Pad Right" => "D-Pad Right"
- RetroArch [INFO] :: RetroPad, User 5, Button "A (right)" => "A"
- RetroArch [INFO] :: RetroPad, User 5, Button "X (up)" => "X"
- RetroArch [INFO] :: RetroPad, User 5, Button "L" => "L"
- RetroArch [INFO] :: RetroPad, User 5, Button "R" => "R"
- Map_HiROMMap
- RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
- RetroArch [INFO] :: Environ UNSUPPORTED (#65572).
- RetroArch [INFO] :: Skipping SRAM load..
- RetroArch [INFO] :: Version of libretro API: 1
- RetroArch [INFO] :: Compiled against API: 1
- RetroArch [INFO] :: Set audio input rate to: 31961.16 Hz.
- RetroArch [INFO] :: Found shader "C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\retroarch.glslp"
- RetroArch [INFO] :: Video @ fullscreen
- RetroArch [INFO] :: Found GL context: wgl
- RetroArch [INFO] :: Detecting screen resolution 1680x1050.
- RetroArch [INFO] :: [WGL]: Setting fullscreen to 1680x1050 @ 60Hz on device \\.\DISPLAY2.
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 6800 Series.
- RetroArch [INFO] :: [GL]: Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1004.
- RetroArch [INFO] :: [GL]: ATI card detected, skipping check for GL_RGB565 support.
- RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
- RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
- RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
- RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
- RetroArch [INFO] :: GL: Using resolution 1680x1050
- RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: [GL]: Using 4 textures.
- RetroArch [INFO] :: [GL]: Loaded 1 program(s).
- RetroArch [INFO] :: Found XInput v1.4.
- RetroArch [INFO] :: Enumerating DInput joypads ...
- RetroArch [INFO] :: Device #0 PID: {2060} VID:{0583}
- RetroArch [INFO] :: Autodetect: 0 profiles found
- RetroArch [INFO] :: Autodetect: no profiles found for USB,2-axis 8-button gamepad (1411/8288)
- RetroArch [INFO] :: Done enumerating DInput joypads ...
- RetroArch [INFO] :: Found joypad driver: "dinput".
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: [CPUID]: Vendor: AuthenticAMD
- RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3
- RetroArch [INFO] :: XAudio2: Requesting 112 ms latency, using 112 ms latency.
- RetroArch [INFO] :: [CPUID]: Vendor: AuthenticAMD
- RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: null: [C:\Users\Brandon\Desktop\retroarch 1.3.4\content_history.lpl].
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [ERROR] :: [Shader driver]: Cg cannot be used with core GL context. Trying to fall back to GLSL...
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [ERROR] :: [GL]: Failed to parse GLSL shader.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [WARN] :: [GL]: Failed to set multipass shader. Falling back to stock.
- RetroArch [INFO] :: Saved shader preset to C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\retroarch.glslp.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- filestream_read_file: Failed to open C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl: No such file or directory
- RetroArch [ERROR] :: Failed to load GLSL shader: C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [WARN] :: [GL]: Failed to set multipass shader. Falling back to stock.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- filestream_read_file: Failed to open C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl: No such file or directory
- RetroArch [ERROR] :: Failed to load GLSL shader: C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [WARN] :: [GL]: Failed to set multipass shader. Falling back to stock.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
- RetroArch [INFO] :: [GL]: Creating FBO 0 @ 512x512
- RetroArch [INFO] :: [GL]: Creating FBO 1 @ 512x512
- RetroArch [INFO] :: Setting Menu shader: C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\super-2xbr-3d-2p.glslp.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- filestream_read_file: Failed to open C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl: No such file or directory
- RetroArch [ERROR] :: Failed to load GLSL shader: C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [WARN] :: [GL]: Failed to set multipass shader. Falling back to stock.
- RetroArch [INFO] :: Saved shader preset to C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\retroarch.glslp.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
- RetroArch [INFO] :: [GL]: Creating FBO 0 @ 512x512
- RetroArch [INFO] :: [GL]: Creating FBO 1 @ 512x512
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [ERROR] :: [Shader driver]: Cg cannot be used with core GL context. Trying to fall back to GLSL...
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [ERROR] :: [GL]: Failed to parse GLSL shader.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [WARN] :: [GL]: Failed to set multipass shader. Falling back to stock.
- RetroArch [ERROR] :: [Shader driver]: Cg cannot be used with core GL context. Trying to fall back to GLSL...
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [ERROR] :: [GL]: Failed to parse GLSL shader.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [WARN] :: [GL]: Failed to set multipass shader. Falling back to stock.
- RetroArch [ERROR] :: [Shader driver]: Cg cannot be used with core GL context. Trying to fall back to GLSL...
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [ERROR] :: [GL]: Failed to parse GLSL shader.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [WARN] :: [GL]: Failed to set multipass shader. Falling back to stock.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [INFO] :: Found #pragma parameter Y Weight (XBR_Y_WEIGHT) 48.000000 0.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Eq Threshold (XBR_EQ_THRESHOLD) 15.000000 0.000000 50.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Lv1 Coefficient (XBR_LV1_COEFFICIENT) 0.500000 0.000000 30.000000 0.500000
- RetroArch [INFO] :: Found #pragma parameter Lv2 Coefficient (XBR_LV2_COEFFICIENT) 2.000000 1.000000 3.000000 0.100000
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Setting Menu shader: C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\xbr-lv2.glslp.
- RetroArch [INFO] :: Found #pragma parameter Y Weight (XBR_Y_WEIGHT) 48.000000 0.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Eq Threshold (XBR_EQ_THRESHOLD) 15.000000 0.000000 50.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Lv1 Coefficient (XBR_LV1_COEFFICIENT) 0.500000 0.000000 30.000000 0.500000
- RetroArch [INFO] :: Found #pragma parameter Lv2 Coefficient (XBR_LV2_COEFFICIENT) 2.000000 1.000000 3.000000 0.100000
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- filestream_read_file: Failed to open C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl: No such file or directory
- RetroArch [ERROR] :: Failed to load GLSL shader: C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [WARN] :: [GL]: Failed to set multipass shader. Falling back to stock.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Setting Menu shader: C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\xbr-lv3-noblend.glslp.
- RetroArch [INFO] :: Saved shader preset to C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\retroarch.glslp.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- filestream_read_file: Failed to open C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl: No such file or directory
- RetroArch [ERROR] :: Failed to load GLSL shader: C:\Users\Brandon\Desktop\retroarch 1.3.4\shaders\shaders_glsl\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [WARN] :: [GL]: Failed to set multipass shader. Falling back to stock.
- RetroArch [ERROR] :: [Shader driver]: Cg cannot be used with core GL context. Trying to fall back to GLSL...
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [ERROR] :: [GL]: Failed to parse GLSL shader.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [WARN] :: [GL]: Failed to set multipass shader. Falling back to stock.
- RetroArch [ERROR] :: [Shader driver]: Cg cannot be used with core GL context. Trying to fall back to GLSL...
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [ERROR] :: [GL]: Failed to parse GLSL shader.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [WARN] :: [GL]: Failed to set multipass shader. Falling back to stock.
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