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- Polygon 0:
- cnMatrix {
- cnVector(1, 0, 0)
- cnVector(0, 0, -1)
- cnVector(0, -1, 0)
- cnVector(0, 0, 0)
- }
- Polygon 1:
- cnMatrix {
- cnVector(1, 0, 0)
- cnVector(0, 0, -1)
- cnVector(0, -1, 0)
- cnVector(0, 0, 100)
- }
- ---------------------
- Vertex 0:
- cnMatrix {
- cnVector(1, 0, 0)
- cnVector(0, 0, -1)
- cnVector(0, -1, 0)
- cnVector(0, 0, 0)
- }
- Vertex 1:
- cnMatrix {
- cnVector(1, 0, 0)
- cnVector(0, 0, -1)
- cnVector(0, -1, 0)
- cnVector(0, 0, 100)
- }
- Vertex 2:
- cnMatrix {
- cnVector(1, 0, 0)
- cnVector(0, 0, -1)
- cnVector(0, -1, 0)
- cnVector(100, 0, 100)
- }
- Vertex 3:
- cnMatrix {
- cnVector(1, 0, 0)
- cnVector(0, 0, -1)
- cnVector(0, -1, 0)
- cnVector(100, 0, 0)
- }
- ---------------------
- Ascending Polygons of Vertex 0:
- 1, 0,
- Ascending Polygons of Vertex 1:
- 0,
- Ascending Polygons of Vertex 2:
- 1, 0,
- Ascending Polygons of Vertex 3:
- 1,
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