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  1. RetroArch [INFO] :: This is RetroArch version 1.4.0 (Git c50b133)
  2. RetroArch [INFO] :: Redirecting save file to "G:\neocdz\wjammers.srm".
  3. RetroArch [INFO] :: === Build =======================================
  4. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2
  5. Built: Feb 2 2017
  6. RetroArch [INFO] :: Version: 1.4.0
  7. RetroArch [INFO] :: Git: c50b133
  8. RetroArch [INFO] :: =================================================
  9. RetroArch [INFO] :: Loading default config.
  10. RetroArch [INFO] :: Loading dynamic libretro core from: "G:\EMULATORS\Multi\RetroArch\cores\ume2014_libretro.dll"
  11. RetroArch [INFO] :: [overrides] no core-specific overrides found at G:\EMULATORS\Multi\RetroArch\config\UME 2014\UME 2014.cfg.
  12. RetroArch [INFO] :: [overrides] no game-specific overrides found at G:\EMULATORS\Multi\RetroArch\config\UME 2014\wjammers.cfg.
  13. RetroArch [INFO] :: Shaders: preset directory: G:\EMULATORS\Multi\RetroArch\shaders\presets
  14. RetroArch [INFO] :: Shaders: no game-specific preset found at G:\EMULATORS\Multi\RetroArch\shaders\presets\UME 2014\wjammers.cgp.
  15. RetroArch [INFO] :: Shaders: no game-specific preset found at G:\EMULATORS\Multi\RetroArch\shaders\presets\UME 2014\wjammers.glslp.
  16. RetroArch [INFO] :: Shaders: no core-specific preset found at G:\EMULATORS\Multi\RetroArch\shaders\presets\UME 2014\UME 2014.cgp.
  17. RetroArch [INFO] :: Shaders: no core-specific preset found at G:\EMULATORS\Multi\RetroArch\shaders\presets\UME 2014\UME 2014.glslp.
  18. RetroArch [INFO] :: Environ SET_VARIABLES.
  19. RetroArch [INFO] :: Remaps: remap directory: G:\EMULATORS\Multi\RetroArch\config\remaps
  20. RetroArch [INFO] :: Remaps: no game-specific remap found at G:\EMULATORS\Multi\RetroArch\config\remaps\UME 2014\wjammers.rmp.
  21. RetroArch [INFO] :: Remaps: no core-specific remap found at G:\EMULATORS\Multi\RetroArch\config\remaps\UME 2014\UME 2014.rmp.
  22. RetroArch [INFO] :: Redirecting save file to "G:\EMULATORS\Multi\RetroArch\saves\wjammers.srm".
  23. RetroArch [INFO] :: Redirecting savestate to "G:\EMULATORS\Multi\RetroArch\states\wjammers.state".
  24. RetroArch [INFO] :: Environ GET_LOG_INTERFACE.
  25. RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "G:\EMULATORS\Multi\RetroArch\system".
  26. RetroArch [libretro INFO] :: SYSTEM_DIRECTORY: G:\EMULATORS\Multi\RetroArch\systemRetroArch [INFO] :: Environ CORE_ASSETS_DIRECTORY: "G:\EMULATORS\Multi\RetroArch\downloads".
  27. RetroArch [libretro INFO] :: CONTENT_DIRECTORY: G:\EMULATORS\Multi\RetroArch\downloadsRetroArch [libretro INFO] :: SAVE_DIRECTORY: G:\EMULATORS\Multi\RetroArch\savesRetroArch [INFO] :: Content loading skipped. Implementation will load it on its own.
  28. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
  29. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_boot_from_cli:
  30. RetroArch [INFO] :: disabled
  31. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_mouse_enable:
  32. RetroArch [INFO] :: disabled
  33. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_throttle:
  34. RetroArch [INFO] :: disabled
  35. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_nobuffer:
  36. RetroArch [INFO] :: N/A
  37. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_cheats_enable:
  38. RetroArch [INFO] :: disabled
  39. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_hide_nagscreen:
  40. RetroArch [INFO] :: disabled
  41. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_hide_infoscreen:
  42. RetroArch [INFO] :: disabled
  43. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_hide_warnings:
  44. RetroArch [INFO] :: disabled
  45. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_alternate_renderer:
  46. RetroArch [INFO] :: disabled
  47. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_boot_to_osd:
  48. RetroArch [INFO] :: disabled
  49. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_read_config:
  50. RetroArch [INFO] :: disabled
  51. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_auto_save:
  52. RetroArch [INFO] :: disabled
  53. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_saves:
  54. RetroArch [INFO] :: game
  55. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_media_type:
  56. RetroArch [INFO] :: rom
  57. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_softlists_enable:
  58. RetroArch [INFO] :: enabled
  59. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_softlists_auto_media:
  60. RetroArch [INFO] :: enabled
  61. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_boot_to_bios:
  62. RetroArch [INFO] :: disabled
  63. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_write_config:
  64. RetroArch [INFO] :: disabled
  65. RetroArch [INFO] :: CHEEVOS system RAM: 0000000000000000 0
  66. RetroArch [INFO] :: CHEEVOS save RAM: 0000000000000000 0
  67. RetroArch [INFO] :: CHEEVOS video RAM: 0000000000000000 0
  68. RetroArch [INFO] :: CHEEVOS RTC: 0000000000000000 0
  69. RetroArch [INFO] :: Skipping SRAM load..
  70. RetroArch [INFO] :: Version of libretro API: 1
  71. RetroArch [INFO] :: Compiled against API: 1
  72. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_boot_from_cli:
  73. RetroArch [INFO] :: disabled
  74. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_mouse_enable:
  75. RetroArch [INFO] :: disabled
  76. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_throttle:
  77. RetroArch [INFO] :: disabled
  78. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_nobuffer:
  79. RetroArch [INFO] :: N/A
  80. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_cheats_enable:
  81. RetroArch [INFO] :: disabled
  82. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_hide_nagscreen:
  83. RetroArch [INFO] :: disabled
  84. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_hide_infoscreen:
  85. RetroArch [INFO] :: disabled
  86. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_hide_warnings:
  87. RetroArch [INFO] :: disabled
  88. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_alternate_renderer:
  89. RetroArch [INFO] :: disabled
  90. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_boot_to_osd:
  91. RetroArch [INFO] :: disabled
  92. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_read_config:
  93. RetroArch [INFO] :: disabled
  94. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_auto_save:
  95. RetroArch [INFO] :: disabled
  96. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_saves:
  97. RetroArch [INFO] :: game
  98. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_media_type:
  99. RetroArch [INFO] :: rom
  100. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_softlists_enable:
  101. RetroArch [INFO] :: enabled
  102. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_softlists_auto_media:
  103. RetroArch [INFO] :: enabled
  104. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_boot_to_bios:
  105. RetroArch [INFO] :: disabled
  106. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_write_config:
  107. RetroArch [INFO] :: disabled
  108. RetroArch [libretro INFO] :: AV_INFO: width=320 height=240
  109. RetroArch [libretro INFO] :: AV_INFO: max_width=1600 max_height=1200
  110. RetroArch [libretro INFO] :: AV_INFO: aspect_ratio = 0.000000
  111. RetroArch [libretro INFO] :: AV_INFO: fps = 60.000000 sample_rate = 48000.000000
  112. RetroArch [INFO] :: Set audio input rate to: 47952.05 Hz.
  113. RetroArch [INFO] :: Found shader "G:\EMULATORS\Multi\RetroArch\shaders\retroarch.cgp"
  114. RetroArch [INFO] :: Video @ 640x480
  115. RetroArch [INFO] :: Found GL context: wgl
  116. RetroArch [INFO] :: Detecting screen resolution 1600x900.
  117. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  118. RetroArch [INFO] :: [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics.
  119. RetroArch [INFO] :: [GL]: Version: 4.0.0 - Build 10.18.10.4425.
  120. RetroArch [INFO] :: [GL]: Supported extensions:
  121. RetroArch [INFO] :: GL_EXT_blend_minmax
  122. RetroArch [INFO] :: GL_EXT_blend_subtract
  123. RetroArch [INFO] :: GL_EXT_blend_color
  124. RetroArch [INFO] :: GL_EXT_abgr
  125. RetroArch [INFO] :: GL_EXT_texture3D
  126. RetroArch [INFO] :: GL_EXT_clip_volume_hint
  127. RetroArch [INFO] :: GL_EXT_compiled_vertex_array
  128. RetroArch [INFO] :: GL_SGIS_texture_edge_clamp
  129. RetroArch [INFO] :: GL_SGIS_generate_mipmap
  130. RetroArch [INFO] :: GL_EXT_draw_range_elements
  131. RetroArch [INFO] :: GL_SGIS_texture_lod
  132. RetroArch [INFO] :: GL_EXT_rescale_normal
  133. RetroArch [INFO] :: GL_EXT_packed_pixels
  134. RetroArch [INFO] :: GL_EXT_texture_edge_clamp
  135. RetroArch [INFO] :: GL_EXT_separate_specular_color
  136. RetroArch [INFO] :: GL_ARB_multitexture
  137. RetroArch [INFO] :: GL_ARB_map_buffer_alignment
  138. RetroArch [INFO] :: GL_ARB_conservative_depth
  139. RetroArch [INFO] :: GL_EXT_texture_env_combine
  140. RetroArch [INFO] :: GL_EXT_bgra
  141. RetroArch [INFO] :: GL_EXT_blend_func_separate
  142. RetroArch [INFO] :: GL_EXT_secondary_color
  143. RetroArch [INFO] :: GL_EXT_fog_coord
  144. RetroArch [INFO] :: GL_EXT_texture_env_add
  145. RetroArch [INFO] :: GL_ARB_texture_cube_map
  146. RetroArch [INFO] :: GL_ARB_transpose_matrix
  147. RetroArch [INFO] :: GL_ARB_internalformat_query
  148. RetroArch [INFO] :: GL_ARB_internalformat_query2
  149. RetroArch [INFO] :: GL_ARB_texture_env_add
  150. RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
  151. RetroArch [INFO] :: GL_EXT_multi_draw_arrays
  152. RetroArch [INFO] :: GL_SUN_multi_draw_arrays
  153. RetroArch [INFO] :: GL_NV_blend_square
  154. RetroArch [INFO] :: GL_ARB_texture_compression
  155. RetroArch [INFO] :: GL_3DFX_texture_compression_FXT1
  156. RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
  157. RetroArch [INFO] :: GL_ARB_texture_border_clamp
  158. RetroArch [INFO] :: GL_ARB_point_parameters
  159. RetroArch [INFO] :: GL_ARB_texture_env_combine
  160. RetroArch [INFO] :: GL_ARB_texture_env_dot3
  161. RetroArch [INFO] :: GL_ARB_texture_env_crossbar
  162. RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
  163. RetroArch [INFO] :: GL_ARB_shadow
  164. RetroArch [INFO] :: GL_ARB_window_pos
  165. RetroArch [INFO] :: GL_EXT_shadow_funcs
  166. RetroArch [INFO] :: GL_EXT_stencil_wrap
  167. RetroArch [INFO] :: GL_ARB_vertex_program
  168. RetroArch [INFO] :: GL_EXT_texture_rectangle
  169. RetroArch [INFO] :: GL_ARB_fragment_program
  170. RetroArch [INFO] :: GL_EXT_stencil_two_side
  171. RetroArch [INFO] :: GL_ATI_separate_stencil
  172. RetroArch [INFO] :: GL_ARB_vertex_buffer_object
  173. RetroArch [INFO] :: GL_EXT_texture_lod_bias
  174. RetroArch [INFO] :: GL_ARB_occlusion_query
  175. RetroArch [INFO] :: GL_ARB_fragment_shader
  176. RetroArch [INFO] :: GL_ARB_shader_objects
  177. RetroArch [INFO] :: GL_ARB_shading_language_100
  178. RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
  179. RetroArch [INFO] :: GL_ARB_vertex_shader
  180. RetroArch [INFO] :: GL_NV_texgen_reflection
  181. RetroArch [INFO] :: GL_ARB_point_sprite
  182. RetroArch [INFO] :: GL_ARB_fragment_program_shadow
  183. RetroArch [INFO] :: GL_EXT_blend_equation_separate
  184. RetroArch [INFO] :: GL_ARB_depth_texture
  185. RetroArch [INFO] :: GL_ARB_texture_rectangle
  186. RetroArch [INFO] :: GL_ARB_draw_buffers
  187. RetroArch [INFO] :: GL_ARB_color_buffer_float
  188. RetroArch [INFO] :: GL_ARB_half_float_pixel
  189. RetroArch [INFO] :: GL_ARB_texture_float
  190. RetroArch [INFO] :: GL_ARB_pixel_buffer_object
  191. RetroArch [INFO] :: GL_EXT_framebuffer_object
  192. RetroArch [INFO] :: GL_ARB_draw_instanced
  193. RetroArch [INFO] :: GL_ARB_half_float_vertex
  194. RetroArch [INFO] :: GL_ARB_occlusion_query2
  195. RetroArch [INFO] :: GL_EXT_draw_buffers2
  196. RetroArch [INFO] :: GL_WIN_swap_hint
  197. RetroArch [INFO] :: GL_EXT_texture_sRGB
  198. RetroArch [INFO] :: GL_ARB_multisample
  199. RetroArch [INFO] :: GL_EXT_packed_float
  200. RetroArch [INFO] :: GL_EXT_texture_shared_exponent
  201. RetroArch [INFO] :: GL_ARB_texture_rg
  202. RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
  203. RetroArch [INFO] :: GL_NV_conditional_render
  204. RetroArch [INFO] :: GL_ARB_texture_swizzle
  205. RetroArch [INFO] :: GL_EXT_texture_swizzle
  206. RetroArch [INFO] :: GL_ARB_texture_gather
  207. RetroArch [INFO] :: GL_ARB_sync
  208. RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
  209. RetroArch [INFO] :: GL_EXT_packed_depth_stencil
  210. RetroArch [INFO] :: GL_ARB_depth_buffer_float
  211. RetroArch [INFO] :: GL_EXT_transform_feedback
  212. RetroArch [INFO] :: GL_ARB_transform_feedback2
  213. RetroArch [INFO] :: GL_ARB_draw_indirect
  214. RetroArch [INFO] :: GL_EXT_framebuffer_blit
  215. RetroArch [INFO] :: GL_EXT_framebuffer_multisample
  216. RetroArch [INFO] :: GL_ARB_framebuffer_object
  217. RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
  218. RetroArch [INFO] :: GL_EXT_texture_array
  219. RetroArch [INFO] :: GL_EXT_texture_integer
  220. RetroArch [INFO] :: GL_ARB_map_buffer_range
  221. RetroArch [INFO] :: GL_ARB_texture_buffer_range
  222. RetroArch [INFO] :: GL_EXT_texture_buffer
  223. RetroArch [INFO] :: GL_EXT_texture_snorm
  224. RetroArch [INFO] :: GL_ARB_blend_func_extended
  225. RetroArch [INFO] :: GL_INTEL_performance_queries
  226. RetroArch [INFO] :: GL_INTEL_performance_query
  227. RetroArch [INFO] :: GL_ARB_copy_buffer
  228. RetroArch [INFO] :: GL_ARB_sampler_objects
  229. RetroArch [INFO] :: GL_NV_primitive_restart
  230. RetroArch [INFO] :: GL_ARB_seamless_cube_map
  231. RetroArch [INFO] :: GL_ARB_uniform_buffer_object
  232. RetroArch [INFO] :: GL_ARB_depth_clamp
  233. RetroArch [INFO] :: GL_ARB_vertex_array_bgra
  234. RetroArch [INFO] :: GL_ARB_shader_bit_encoding
  235. RetroArch [INFO] :: GL_ARB_draw_buffers_blend
  236. RetroArch [INFO] :: GL_ARB_geometry_shader4
  237. RetroArch [INFO] :: GL_EXT_geometry_shader4
  238. RetroArch [INFO] :: GL_ARB_texture_query_lod
  239. RetroArch [INFO] :: GL_ARB_explicit_attrib_location
  240. RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
  241. RetroArch [INFO] :: GL_ARB_instanced_arrays
  242. RetroArch [INFO] :: GL_ARB_base_instance
  243. RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
  244. RetroArch [INFO] :: GL_EXT_gpu_program_parameters
  245. RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
  246. RetroArch [INFO] :: GL_ARB_compatibility
  247. RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
  248. RetroArch [INFO] :: GL_ARB_texture_multisample
  249. RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
  250. RetroArch [INFO] :: GL_ARB_timer_query
  251. RetroArch [INFO] :: GL_ARB_tessellation_shader
  252. RetroArch [INFO] :: GL_ARB_vertex_array_object
  253. RetroArch [INFO] :: GL_ARB_provoking_vertex
  254. RetroArch [INFO] :: GL_ARB_sample_shading
  255. RetroArch [INFO] :: GL_ARB_texture_cube_map_array
  256. RetroArch [INFO] :: GL_EXT_gpu_shader4
  257. RetroArch [INFO] :: GL_ARB_gpu_shader5
  258. RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
  259. RetroArch [INFO] :: GL_ARB_shader_subroutine
  260. RetroArch [INFO] :: GL_ARB_transform_feedback3
  261. RetroArch [INFO] :: GL_ARB_get_program_binary
  262. RetroArch [INFO] :: GL_ARB_separate_shader_objects
  263. RetroArch [INFO] :: GL_ARB_shader_precision
  264. RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
  265. RetroArch [INFO] :: GL_ARB_viewport_array
  266. RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
  267. RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
  268. RetroArch [INFO] :: GL_ARB_shader_atomic_counters
  269. RetroArch [INFO] :: GL_ARB_shading_language_packing
  270. RetroArch [INFO] :: GL_ARB_shading_language_420pack
  271. RetroArch [INFO] :: GL_ARB_texture_storage
  272. RetroArch [INFO] :: GL_EXT_texture_storage
  273. RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
  274. RetroArch [INFO] :: GL_ARB_multi_draw_indirect
  275. RetroArch [INFO] :: GL_ARB_program_interface_query
  276. RetroArch [INFO] :: GL_ARB_texture_storage_multisample
  277. RetroArch [INFO] :: GL_ARB_buffer_storage
  278. RetroArch [INFO] :: GL_ARB_debug_output
  279. RetroArch [INFO] :: GL_KHR_debug
  280. RetroArch [INFO] :: GL_ARB_arrays_of_arrays
  281. RetroArch [INFO] :: GL_INTEL_map_texture
  282. RetroArch [INFO] :: GL_ARB_texture_compression_bptc
  283. RetroArch [INFO] :: GL_ARB_ES2_compatibility
  284. RetroArch [INFO] :: GL_ARB_ES3_compatibility
  285. RetroArch [INFO] :: GL_ARB_robustness
  286. RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
  287. RetroArch [INFO] :: GL_KHR_blend_equation_advanced
  288. RetroArch [INFO] :: GL_EXT_shader_integer_mix
  289. RetroArch [INFO] :: GL_ARB_stencil_texturing
  290. RetroArch [INFO] :: GL: Using resolution 640x480
  291. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  292. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
  293. RetroArch [INFO] :: Checking GLSL shader support ...
  294. RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
  295. RetroArch [INFO] :: Found GLSL vertex shader.
  296. RetroArch [INFO] :: Found GLSL fragment shader.
  297. RetroArch [INFO] :: Linking GLSL program.
  298. RetroArch [INFO] :: Found GLSL vertex shader.
  299. RetroArch [INFO] :: Found GLSL fragment shader.
  300. RetroArch [INFO] :: Linking GLSL program.
  301. RetroArch [INFO] :: Found GLSL vertex shader.
  302. RetroArch [INFO] :: Found GLSL fragment shader.
  303. RetroArch [INFO] :: Linking GLSL program.
  304. RetroArch [INFO] :: Found GLSL vertex shader.
  305. RetroArch [INFO] :: Found GLSL fragment shader.
  306. RetroArch [INFO] :: Linking GLSL program.
  307. RetroArch [INFO] :: Found GLSL vertex shader.
  308. RetroArch [INFO] :: Found GLSL fragment shader.
  309. RetroArch [INFO] :: Linking GLSL program.
  310. RetroArch [INFO] :: Found GLSL vertex shader.
  311. RetroArch [INFO] :: Found GLSL fragment shader.
  312. RetroArch [INFO] :: Linking GLSL program.
  313. RetroArch [INFO] :: Found GLSL vertex shader.
  314. RetroArch [INFO] :: Found GLSL fragment shader.
  315. RetroArch [INFO] :: Linking GLSL program.
  316. RetroArch [INFO] :: Found GLSL vertex shader.
  317. RetroArch [INFO] :: Found GLSL fragment shader.
  318. RetroArch [INFO] :: Linking GLSL program.
  319. RetroArch [INFO] :: [GL]: Using 4 textures.
  320. RetroArch [INFO] :: [GL]: Loaded 1 program(s).
  321. RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
  322. RetroArch [INFO] :: Found XInput v1.3.
  323. RetroArch [INFO] :: Found XInput controller, user #0
  324. RetroArch [INFO] :: Enumerating DInput joypads ...
  325. RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
  326. RetroArch [INFO] :: Done enumerating DInput joypads ...
  327. RetroArch [INFO] :: Found joypad driver: "xinput".
  328. RetroArch [INFO] :: Autodetect: 37 profiles found.
  329. RetroArch [INFO] :: Using font rendering backend: freetype.
  330. RetroArch [INFO] :: Autodetect: selected configuration: G:\EMULATORS\Multi\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg
  331. RetroArch [INFO] :: XAudio2: Requesting 40 ms latency, using 40 ms latency.
  332. RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
  333. RetroArch [INFO] :: Using font rendering backend: freetype.
  334. RetroArch [INFO] :: Using font rendering backend: freetype.
  335. RetroArch [INFO] :: Loading history file: [G:\EMULATORS\Multi\RetroArch\content_history.lpl].
  336. RetroArch [INFO] :: Loading history file: [G:\EMULATORS\Multi\RetroArch\content_music_history.lpl].
  337. RetroArch [INFO] :: Loading history file: [G:\EMULATORS\Multi\RetroArch\content_video_history.lpl].
  338. RetroArch [INFO] :: Loading history file: [G:\EMULATORS\Multi\RetroArch\content_image_history.lpl].
  339. RetroArch [INFO] :: [GL]: VSync => on
  340. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  341. RetroArch [libretro INFO] :: Starting game:G:\neocdz\wjammers.zip
  342. RetroArch [libretro DEBUG] :: Path extraction result: File name=G:\neocdz\wjammers.zip
  343. RetroArch [libretro DEBUG] :: Path extraction result: Game name=wjammers
  344. RetroArch [libretro DEBUG] :: Path extraction result: System name=neocdz
  345. RetroArch [libretro DEBUG] :: Path extraction result: Game path=G:\neocdz
  346. RetroArch [libretro DEBUG] :: Path extraction result: Parent path=G:
  347. RetroArch [libretro DEBUG] :: Searching for driver wjammers
  348. RetroArch [libretro DEBUG] :: System type: ARCADE
  349. RetroArch [libretro INFO] :: Game name: wjammers, Game description: Windjammers / Flying Power Disc
  350. RetroArch [libretro ERROR] :: System not found: neocdz
  351. RetroArch [libretro DEBUG] :: Searching for driver neocdz
  352. RetroArch [libretro DEBUG] :: System type: CONSOLE
  353. RetroArch [libretro INFO] :: Game name: neocdz, Game description: Neo-Geo CDZ (US)
  354. RetroArch [libretro INFO] :: Creating frontend for game: wjammers
  355. RetroArch [libretro INFO] :: Softlists: 1
  356. RetroArch [libretro DEBUG] :: Parameters:
  357. RetroArch [libretro DEBUG] :: ume2014
  358. RetroArch [libretro DEBUG] :: -nothrottle
  359. RetroArch [libretro DEBUG] :: -joystick
  360. RetroArch [libretro DEBUG] :: -samplerate
  361. RetroArch [libretro DEBUG] :: 48000
  362. RetroArch [libretro DEBUG] :: -nocheat
  363. RetroArch [libretro DEBUG] :: -nomouse
  364. RetroArch [libretro DEBUG] :: -noreadconfig
  365. RetroArch [libretro DEBUG] :: -statename
  366. RetroArch [libretro DEBUG] :: %g/wjammers
  367. RetroArch [libretro DEBUG] :: -cfg_directory
  368. RetroArch [libretro DEBUG] :: G:\EMULATORS\Multi\RetroArch\saves\ume2014\cfg
  369. RetroArch [libretro DEBUG] :: -nvram_directory
  370. RetroArch [libretro DEBUG] :: G:\EMULATORS\Multi\RetroArch\saves\ume2014\nvram
  371. RetroArch [libretro DEBUG] :: -hiscore_directory
  372. RetroArch [libretro DEBUG] :: G:\EMULATORS\Multi\RetroArch\saves\ume2014\hi
  373. RetroArch [libretro DEBUG] :: -input_directory
  374. RetroArch [libretro DEBUG] :: G:\EMULATORS\Multi\RetroArch\saves\ume2014\input
  375. RetroArch [libretro DEBUG] :: -state_directory
  376. RetroArch [libretro DEBUG] :: G:\EMULATORS\Multi\RetroArch\saves\ume2014\states
  377. RetroArch [libretro DEBUG] :: -snapshot_directory
  378. RetroArch [libretro DEBUG] :: G:\EMULATORS\Multi\RetroArch\saves\ume2014\snaps
  379. RetroArch [libretro DEBUG] :: -diff_directory
  380. RetroArch [libretro DEBUG] :: G:\EMULATORS\Multi\RetroArch\saves\ume2014\diff
  381. RetroArch [libretro DEBUG] :: -samplepath
  382. RetroArch [libretro DEBUG] :: G:\EMULATORS\Multi\RetroArch\system\ume2014\samples
  383. RetroArch [libretro DEBUG] :: -artpath
  384. RetroArch [libretro DEBUG] :: G:\EMULATORS\Multi\RetroArch\system\ume2014\artwork
  385. RetroArch [libretro DEBUG] :: -cheatpath
  386. RetroArch [libretro DEBUG] :: G:\EMULATORS\Multi\RetroArch\system\ume2014\cheat
  387. RetroArch [libretro DEBUG] :: -inipath
  388. RetroArch [libretro DEBUG] :: G:\EMULATORS\Multi\RetroArch\system\ume2014\ini
  389. RetroArch [libretro DEBUG] :: -hashpath
  390. RetroArch [libretro DEBUG] :: G:\EMULATORS\Multi\RetroArch\system\ume2014\hash
  391. RetroArch [libretro DEBUG] :: -rompath
  392. RetroArch [libretro DEBUG] :: G:\neocdz
  393. RetroArch [libretro DEBUG] :: neocdz
  394. RetroArch [libretro DEBUG] :: wjammers
  395. SOURCE FILE: src/mess/drivers/ng_aes.c
  396. PARENT: 0
  397. NAME: neocdz
  398. DESCRIPTION: Neo-Geo CDZ (US)
  399. YEAR: 1996
  400. MANUFACTURER: SNK
  401. RetroArch [libretro INFO] :: Screen orientation: HORIZONTAL
  402. Value not supported for option netdevprovider - falling back to auto
  403. RetroArch [libretro DEBUG] :: Screen width=320 height=224, aspect=1000/750=1.333333
  404. RetroArch [libretro INFO] :: OSD initialization complete
  405. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_boot_from_cli:
  406. RetroArch [INFO] :: disabled
  407. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_mouse_enable:
  408. RetroArch [INFO] :: disabled
  409. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_throttle:
  410. RetroArch [INFO] :: disabled
  411. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_nobuffer:
  412. RetroArch [INFO] :: N/A
  413. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_cheats_enable:
  414. RetroArch [INFO] :: disabled
  415. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_hide_nagscreen:
  416. RetroArch [INFO] :: disabled
  417. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_hide_infoscreen:
  418. RetroArch [INFO] :: disabled
  419. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_hide_warnings:
  420. RetroArch [INFO] :: disabled
  421. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_alternate_renderer:
  422. RetroArch [INFO] :: disabled
  423. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_boot_to_osd:
  424. RetroArch [INFO] :: disabled
  425. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_read_config:
  426. RetroArch [INFO] :: disabled
  427. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_auto_save:
  428. RetroArch [INFO] :: disabled
  429. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_saves:
  430. RetroArch [INFO] :: game
  431. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_media_type:
  432. RetroArch [INFO] :: rom
  433. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_softlists_enable:
  434. RetroArch [INFO] :: enabled
  435. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_softlists_auto_media:
  436. RetroArch [INFO] :: enabled
  437. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_boot_to_bios:
  438. RetroArch [INFO] :: disabled
  439. RetroArch [INFO] :: Environ GET_VARIABLE ume2014_write_config:
  440. RetroArch [INFO] :: disabled
  441. RetroArch [libretro INFO] :: AV_INFO: width=320 height=224
  442. RetroArch [libretro INFO] :: AV_INFO: max_width=1600 max_height=1200
  443. RetroArch [libretro INFO] :: AV_INFO: aspect_ratio = 1.333333
  444. RetroArch [libretro INFO] :: AV_INFO: fps = 59.185608 sample_rate = 48000.000000
  445. RetroArch [INFO] :: Environ SET_SYSTEM_AV_INFO.
  446. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  447. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  448. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  449. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  450. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  451. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  452. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  453. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  454. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  455. RetroArch [INFO] :: Set audio input rate to: 48611.87 Hz.
  456. RetroArch [INFO] :: Found shader "G:\EMULATORS\Multi\RetroArch\shaders\retroarch.cgp"
  457. RetroArch [INFO] :: Video @ 598x448
  458. RetroArch [INFO] :: Found GL context: wgl
  459. RetroArch [INFO] :: Detecting screen resolution 1600x900.
  460. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  461. RetroArch [INFO] :: [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics.
  462. RetroArch [INFO] :: [GL]: Version: 4.0.0 - Build 10.18.10.4425.
  463. RetroArch [INFO] :: [GL]: Supported extensions:
  464. RetroArch [INFO] :: GL_EXT_blend_minmax
  465. RetroArch [INFO] :: GL_EXT_blend_subtract
  466. RetroArch [INFO] :: GL_EXT_blend_color
  467. RetroArch [INFO] :: GL_EXT_abgr
  468. RetroArch [INFO] :: GL_EXT_texture3D
  469. RetroArch [INFO] :: GL_EXT_clip_volume_hint
  470. RetroArch [INFO] :: GL_EXT_compiled_vertex_array
  471. RetroArch [INFO] :: GL_SGIS_texture_edge_clamp
  472. RetroArch [INFO] :: GL_SGIS_generate_mipmap
  473. RetroArch [INFO] :: GL_EXT_draw_range_elements
  474. RetroArch [INFO] :: GL_SGIS_texture_lod
  475. RetroArch [INFO] :: GL_EXT_rescale_normal
  476. RetroArch [INFO] :: GL_EXT_packed_pixels
  477. RetroArch [INFO] :: GL_EXT_texture_edge_clamp
  478. RetroArch [INFO] :: GL_EXT_separate_specular_color
  479. RetroArch [INFO] :: GL_ARB_multitexture
  480. RetroArch [INFO] :: GL_ARB_map_buffer_alignment
  481. RetroArch [INFO] :: GL_ARB_conservative_depth
  482. RetroArch [INFO] :: GL_EXT_texture_env_combine
  483. RetroArch [INFO] :: GL_EXT_bgra
  484. RetroArch [INFO] :: GL_EXT_blend_func_separate
  485. RetroArch [INFO] :: GL_EXT_secondary_color
  486. RetroArch [INFO] :: GL_EXT_fog_coord
  487. RetroArch [INFO] :: GL_EXT_texture_env_add
  488. RetroArch [INFO] :: GL_ARB_texture_cube_map
  489. RetroArch [INFO] :: GL_ARB_transpose_matrix
  490. RetroArch [INFO] :: GL_ARB_internalformat_query
  491. RetroArch [INFO] :: GL_ARB_internalformat_query2
  492. RetroArch [INFO] :: GL_ARB_texture_env_add
  493. RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
  494. RetroArch [INFO] :: GL_EXT_multi_draw_arrays
  495. RetroArch [INFO] :: GL_SUN_multi_draw_arrays
  496. RetroArch [INFO] :: GL_NV_blend_square
  497. RetroArch [INFO] :: GL_ARB_texture_compression
  498. RetroArch [INFO] :: GL_3DFX_texture_compression_FXT1
  499. RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
  500. RetroArch [INFO] :: GL_ARB_texture_border_clamp
  501. RetroArch [INFO] :: GL_ARB_point_parameters
  502. RetroArch [INFO] :: GL_ARB_texture_env_combine
  503. RetroArch [INFO] :: GL_ARB_texture_env_dot3
  504. RetroArch [INFO] :: GL_ARB_texture_env_crossbar
  505. RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
  506. RetroArch [INFO] :: GL_ARB_shadow
  507. RetroArch [INFO] :: GL_ARB_window_pos
  508. RetroArch [INFO] :: GL_EXT_shadow_funcs
  509. RetroArch [INFO] :: GL_EXT_stencil_wrap
  510. RetroArch [INFO] :: GL_ARB_vertex_program
  511. RetroArch [INFO] :: GL_EXT_texture_rectangle
  512. RetroArch [INFO] :: GL_ARB_fragment_program
  513. RetroArch [INFO] :: GL_EXT_stencil_two_side
  514. RetroArch [INFO] :: GL_ATI_separate_stencil
  515. RetroArch [INFO] :: GL_ARB_vertex_buffer_object
  516. RetroArch [INFO] :: GL_EXT_texture_lod_bias
  517. RetroArch [INFO] :: GL_ARB_occlusion_query
  518. RetroArch [INFO] :: GL_ARB_fragment_shader
  519. RetroArch [INFO] :: GL_ARB_shader_objects
  520. RetroArch [INFO] :: GL_ARB_shading_language_100
  521. RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
  522. RetroArch [INFO] :: GL_ARB_vertex_shader
  523. RetroArch [INFO] :: GL_NV_texgen_reflection
  524. RetroArch [INFO] :: GL_ARB_point_sprite
  525. RetroArch [INFO] :: GL_ARB_fragment_program_shadow
  526. RetroArch [INFO] :: GL_EXT_blend_equation_separate
  527. RetroArch [INFO] :: GL_ARB_depth_texture
  528. RetroArch [INFO] :: GL_ARB_texture_rectangle
  529. RetroArch [INFO] :: GL_ARB_draw_buffers
  530. RetroArch [INFO] :: GL_ARB_color_buffer_float
  531. RetroArch [INFO] :: GL_ARB_half_float_pixel
  532. RetroArch [INFO] :: GL_ARB_texture_float
  533. RetroArch [INFO] :: GL_ARB_pixel_buffer_object
  534. RetroArch [INFO] :: GL_EXT_framebuffer_object
  535. RetroArch [INFO] :: GL_ARB_draw_instanced
  536. RetroArch [INFO] :: GL_ARB_half_float_vertex
  537. RetroArch [INFO] :: GL_ARB_occlusion_query2
  538. RetroArch [INFO] :: GL_EXT_draw_buffers2
  539. RetroArch [INFO] :: GL_WIN_swap_hint
  540. RetroArch [INFO] :: GL_EXT_texture_sRGB
  541. RetroArch [INFO] :: GL_ARB_multisample
  542. RetroArch [INFO] :: GL_EXT_packed_float
  543. RetroArch [INFO] :: GL_EXT_texture_shared_exponent
  544. RetroArch [INFO] :: GL_ARB_texture_rg
  545. RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
  546. RetroArch [INFO] :: GL_NV_conditional_render
  547. RetroArch [INFO] :: GL_ARB_texture_swizzle
  548. RetroArch [INFO] :: GL_EXT_texture_swizzle
  549. RetroArch [INFO] :: GL_ARB_texture_gather
  550. RetroArch [INFO] :: GL_ARB_sync
  551. RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
  552. RetroArch [INFO] :: GL_EXT_packed_depth_stencil
  553. RetroArch [INFO] :: GL_ARB_depth_buffer_float
  554. RetroArch [INFO] :: GL_EXT_transform_feedback
  555. RetroArch [INFO] :: GL_ARB_transform_feedback2
  556. RetroArch [INFO] :: GL_ARB_draw_indirect
  557. RetroArch [INFO] :: GL_EXT_framebuffer_blit
  558. RetroArch [INFO] :: GL_EXT_framebuffer_multisample
  559. RetroArch [INFO] :: GL_ARB_framebuffer_object
  560. RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
  561. RetroArch [INFO] :: GL_EXT_texture_array
  562. RetroArch [INFO] :: GL_EXT_texture_integer
  563. RetroArch [INFO] :: GL_ARB_map_buffer_range
  564. RetroArch [INFO] :: GL_ARB_texture_buffer_range
  565. RetroArch [INFO] :: GL_EXT_texture_buffer
  566. RetroArch [INFO] :: GL_EXT_texture_snorm
  567. RetroArch [INFO] :: GL_ARB_blend_func_extended
  568. RetroArch [INFO] :: GL_INTEL_performance_queries
  569. RetroArch [INFO] :: GL_INTEL_performance_query
  570. RetroArch [INFO] :: GL_ARB_copy_buffer
  571. RetroArch [INFO] :: GL_ARB_sampler_objects
  572. RetroArch [INFO] :: GL_NV_primitive_restart
  573. RetroArch [INFO] :: GL_ARB_seamless_cube_map
  574. RetroArch [INFO] :: GL_ARB_uniform_buffer_object
  575. RetroArch [INFO] :: GL_ARB_depth_clamp
  576. RetroArch [INFO] :: GL_ARB_vertex_array_bgra
  577. RetroArch [INFO] :: GL_ARB_shader_bit_encoding
  578. RetroArch [INFO] :: GL_ARB_draw_buffers_blend
  579. RetroArch [INFO] :: GL_ARB_geometry_shader4
  580. RetroArch [INFO] :: GL_EXT_geometry_shader4
  581. RetroArch [INFO] :: GL_ARB_texture_query_lod
  582. RetroArch [INFO] :: GL_ARB_explicit_attrib_location
  583. RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
  584. RetroArch [INFO] :: GL_ARB_instanced_arrays
  585. RetroArch [INFO] :: GL_ARB_base_instance
  586. RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
  587. RetroArch [INFO] :: GL_EXT_gpu_program_parameters
  588. RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
  589. RetroArch [INFO] :: GL_ARB_compatibility
  590. RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
  591. RetroArch [INFO] :: GL_ARB_texture_multisample
  592. RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
  593. RetroArch [INFO] :: GL_ARB_timer_query
  594. RetroArch [INFO] :: GL_ARB_tessellation_shader
  595. RetroArch [INFO] :: GL_ARB_vertex_array_object
  596. RetroArch [INFO] :: GL_ARB_provoking_vertex
  597. RetroArch [INFO] :: GL_ARB_sample_shading
  598. RetroArch [INFO] :: GL_ARB_texture_cube_map_array
  599. RetroArch [INFO] :: GL_EXT_gpu_shader4
  600. RetroArch [INFO] :: GL_ARB_gpu_shader5
  601. RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
  602. RetroArch [INFO] :: GL_ARB_shader_subroutine
  603. RetroArch [INFO] :: GL_ARB_transform_feedback3
  604. RetroArch [INFO] :: GL_ARB_get_program_binary
  605. RetroArch [INFO] :: GL_ARB_separate_shader_objects
  606. RetroArch [INFO] :: GL_ARB_shader_precision
  607. RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
  608. RetroArch [INFO] :: GL_ARB_viewport_array
  609. RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
  610. RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
  611. RetroArch [INFO] :: GL_ARB_shader_atomic_counters
  612. RetroArch [INFO] :: GL_ARB_shading_language_packing
  613. RetroArch [INFO] :: GL_ARB_shading_language_420pack
  614. RetroArch [INFO] :: GL_ARB_texture_storage
  615. RetroArch [INFO] :: GL_EXT_texture_storage
  616. RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
  617. RetroArch [INFO] :: GL_ARB_multi_draw_indirect
  618. RetroArch [INFO] :: GL_ARB_program_interface_query
  619. RetroArch [INFO] :: GL_ARB_texture_storage_multisample
  620. RetroArch [INFO] :: GL_ARB_buffer_storage
  621. RetroArch [INFO] :: GL_ARB_debug_output
  622. RetroArch [INFO] :: GL_KHR_debug
  623. RetroArch [INFO] :: GL_ARB_arrays_of_arrays
  624. RetroArch [INFO] :: GL_INTEL_map_texture
  625. RetroArch [INFO] :: GL_ARB_texture_compression_bptc
  626. RetroArch [INFO] :: GL_ARB_ES2_compatibility
  627. RetroArch [INFO] :: GL_ARB_ES3_compatibility
  628. RetroArch [INFO] :: GL_ARB_robustness
  629. RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
  630. RetroArch [INFO] :: GL_KHR_blend_equation_advanced
  631. RetroArch [INFO] :: GL_EXT_shader_integer_mix
  632. RetroArch [INFO] :: GL_ARB_stencil_texturing
  633. RetroArch [INFO] :: GL: Using resolution 598x448
  634. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  635. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
  636. RetroArch [INFO] :: Checking GLSL shader support ...
  637. RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
  638. RetroArch [INFO] :: Found GLSL vertex shader.
  639. RetroArch [INFO] :: Found GLSL fragment shader.
  640. RetroArch [INFO] :: Linking GLSL program.
  641. RetroArch [INFO] :: Found GLSL vertex shader.
  642. RetroArch [INFO] :: Found GLSL fragment shader.
  643. RetroArch [INFO] :: Linking GLSL program.
  644. RetroArch [INFO] :: Found GLSL vertex shader.
  645. RetroArch [INFO] :: Found GLSL fragment shader.
  646. RetroArch [INFO] :: Linking GLSL program.
  647. RetroArch [INFO] :: Found GLSL vertex shader.
  648. RetroArch [INFO] :: Found GLSL fragment shader.
  649. RetroArch [INFO] :: Linking GLSL program.
  650. RetroArch [INFO] :: Found GLSL vertex shader.
  651. RetroArch [INFO] :: Found GLSL fragment shader.
  652. RetroArch [INFO] :: Linking GLSL program.
  653. RetroArch [INFO] :: Found GLSL vertex shader.
  654. RetroArch [INFO] :: Found GLSL fragment shader.
  655. RetroArch [INFO] :: Linking GLSL program.
  656. RetroArch [INFO] :: Found GLSL vertex shader.
  657. RetroArch [INFO] :: Found GLSL fragment shader.
  658. RetroArch [INFO] :: Linking GLSL program.
  659. RetroArch [INFO] :: Found GLSL vertex shader.
  660. RetroArch [INFO] :: Found GLSL fragment shader.
  661. RetroArch [INFO] :: Linking GLSL program.
  662. RetroArch [INFO] :: [GL]: Using 4 textures.
  663. RetroArch [INFO] :: [GL]: Loaded 1 program(s).
  664. RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
  665. RetroArch [INFO] :: Found XInput v1.3.
  666. RetroArch [INFO] :: Found XInput controller, user #0
  667. RetroArch [INFO] :: Enumerating DInput joypads ...
  668. RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
  669. RetroArch [INFO] :: Done enumerating DInput joypads ...
  670. RetroArch [INFO] :: Found joypad driver: "xinput".
  671. RetroArch [INFO] :: Autodetect: 37 profiles found.
  672. RetroArch [INFO] :: Using font rendering backend: freetype.
  673. RetroArch [INFO] :: Autodetect: selected configuration: G:\EMULATORS\Multi\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg
  674. RetroArch [INFO] :: XAudio2: Requesting 40 ms latency, using 40 ms latency.
  675. RetroArch [INFO] :: Using font rendering backend: freetype.
  676. RetroArch [INFO] :: Using font rendering backend: freetype.
  677. RetroArch [INFO] :: Game focus is: : off.
  678. RetroArch [libretro INFO] :: ChangeAV: w:320 h:224 ra:1.333333.
  679. RetroArch [INFO] :: Saved new config to "G:\EMULATORS\Multi\RetroArch\retroarch.cfg".
  680. RetroArch [libretro INFO] :: OSD exit called
  681. RetroArch [INFO] :: Trying to write to playlist file: G:\EMULATORS\Multi\RetroArch\content_history.lpl
  682. RetroArch [INFO] :: Trying to write to playlist file: G:\EMULATORS\Multi\RetroArch\content_video_history.lpl
  683. RetroArch [INFO] :: Trying to write to playlist file: G:\EMULATORS\Multi\RetroArch\content_music_history.lpl
  684. RetroArch [INFO] :: Trying to write to playlist file: G:\EMULATORS\Multi\RetroArch\content_image_history.lpl
  685. RetroArch [INFO] :: Average audio buffer saturation: 27.14 %, standard deviation (percentage points): 13.26 %.
  686. RetroArch [INFO] :: Amount of time spent close to underrun: 43.93 %. Close to blocking: 0.00 %.
  687. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  688. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  689. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  690. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  691. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  692. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  693. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  694. RetroArch [ERROR] :: [GL debug (High, API, Error)]: GL error GL_INVALID_VALUE
  695. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  696. RetroArch [INFO] :: Average audio buffer saturation: 27.14 %, standard deviation (percentage points): 13.26 %.
  697. RetroArch [INFO] :: Amount of time spent close to underrun: 43.93 %. Close to blocking: 0.00 %.
  698. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  699. NeoCD: write to regular vector change address? 0
  700. MAIN FIRST
  701. MapVectorTable? 0000 00ff
  702. NeoCD: write to regular vector change address? 1
  703. MapVectorTable? 0000 00ff
  704. MapVectorTable? 0101 00ff
  705. MapVectorTable? ffff 00ff
  706. RETRO DEINIT
  707. retro_finish begin
  708. retro exit machine
  709. retro_finish end
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