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- Initialize engine version: 4.6.1f1 (d1db7a1b5196)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GT 635M (ID=0xde3)
- Vendor: NVIDIA
- VRAM: 1994 MB
- Begin MonoManager ReloadAssembly
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- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
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- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Esent.Collections.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Esent.Interop.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Esent.Interop.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\FarseerUnity.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\FarseerUnity.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\info.lundin.math.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\info.lundin.math.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\KeraLua.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\KeraLua.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Lidgren.Network.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Lidgren.Network.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Lobby.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Lobby.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\mustache-sharp.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\mustache-sharp.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\NamedPipeAPI.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\NamedPipeAPI.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\NDesk-Options.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\NDesk-Options.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\NLua.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\NLua.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Ruin.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Ruin.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\ShalomYall.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\ShalomYall.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\TarNet.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\TarNet.dll into Unity Child Domain
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
- Loading E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- - Completed reload, in 0.085 seconds
- desktop: 1920x1080 60Hz; virtual: 3286x1080 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\System.dll (this message is harmless)
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\System.Core.dll (this message is harmless)
- The referenced script on this Behaviour is missing!
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- The referenced script on this Behaviour is missing!
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- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Mono.Security.dll (this message is harmless)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- You can't place widgets on a layer different than the UIPanel that manages them.
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- You can't place widgets on a layer different than the UIPanel that manages them.
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- You can't place widgets on a layer different than the UIPanel that manages them.
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- You can't place widgets on a layer different than the UIPanel that manages them.
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- You can't place widgets on a layer different than the UIPanel that manages them.
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- You can't place widgets on a layer different than the UIPanel that manages them.
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- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- You can't place widgets on a layer different than the UIPanel that manages them.
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- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
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- You can't place widgets on a layer different than the UIPanel that manages them.
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- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You can't place widgets on a layer different than the UIPanel that manages them.
- If you want to move widgets to a different layer, parent them to a new panel instead.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Countdown
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Detected: game started
- at Ruin.Lobby.ShalomYall.Log.Write(System.Object message)
- at Ruin.Lobby.ShalomYall.EventFirers+<SessionListener>d__e.MoveNext()
- at Ruin.Lobby.ShalomYall.EventFirerHandler.Update()
- at Ruin.Lobby.ShalomYall.Shalom.DoOne()
- at Ruin.GUI.Lobby.LobbyShallomHandler.Update()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 0.132139 ms
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 1239.
- Total: 2.126201 ms (FindLiveObjects: 0.052171 ms CreateObjectMapping: 0.017533 ms MarkObjects: 1.633565 ms DeleteObjects: 0.030362 ms)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- PATH Master Bank.bank
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PATH Master Bank.strings.bank
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Set winning screen: False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Set loosing screen: False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Activating hazard zone, index: 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Boo.Lang.dll (this message is harmless)
- NullReferenceException: Object reference not set to an instance of an object
- at StartXsquared.get_Game () [0x00000] in <filename unknown>:0
- at EntityCreator.UpdateOne () [0x00000] in <filename unknown>:0
- at EntityCreator.LateUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Starting Xsquared
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Fallback handler could not load library E:/Ruin Builds/QA Builds/RuinBuild.V1/RuinBuild.V1/Ruin.v1/v1_Data/Mono/libc
- Fallback handler could not load library E:/Ruin Builds/QA Builds/RuinBuild.V1/RuinBuild.V1/Ruin.v1/v1_Data/Mono/.\libc
- Fallback handler could not load library E:/Ruin Builds/QA Builds/RuinBuild.V1/RuinBuild.V1/Ruin.v1/v1_Data/Mono/libc
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\System.Transactions.dll (this message is harmless)
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\System.Drawing.dll (this message is harmless)
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Accessibility.dll (this message is harmless)
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Mono.WebBrowser.dll (this message is harmless)
- Platform assembly: E:\Ruin Builds\QA Builds\RuinBuild.V1\RuinBuild.V1\Ruin.v1\v1_Data\Managed\Mono.Posix.dll (this message is harmless)
- LagSimulation: null
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.NetworkManager..ctor(TarNet.NetworkNode node, Ruin.Xsquared.LagSimulation lag)
- at Ruin.Xsquared.GameManager..ctor(IDataKeep gameDataKeep, IDataKeep statsDataKeep, TarNet.NetworkNode node, Ruin.Xsquared.LagSimulation lag)
- at Ruin.Xsquared.Runner..ctor(IDataKeep gameDataKeep, IDataKeep statsDataKeep, System.String levelPath, TarNet.NetworkNodeConfiguration config, System.Collections.Generic.Dictionary`2 devcallbacks, Ruin.Xsquared.LagSimulation lagSimulation)
- at StartXsquared+AsThread.Start(System.String levelToLoadPath)
- at StartXsquared.LateUpdate()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Registering methods for callbacks
- at Ruin.Xsquared.Log.Write(System.Object message)
- at DeveloperCallbacks.Register(Ruin.Xsquared.Runner runner)
- at StartXsquared+AsThread.Start(System.String levelToLoadPath)
- at StartXsquared.LateUpdate()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Registering ExampleCallback
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at DeveloperCallbacks.Register(Ruin.Xsquared.Runner runner)
- at StartXsquared+AsThread.Start(System.String levelToLoadPath)
- at StartXsquared.LateUpdate()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Registering TestAbilities
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at DeveloperCallbacks.Register(Ruin.Xsquared.Runner runner)
- at StartXsquared+AsThread.Start(System.String levelToLoadPath)
- at StartXsquared.LateUpdate()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Registering TestAbilitiesWithAI
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at DeveloperCallbacks.Register(Ruin.Xsquared.Runner runner)
- at StartXsquared+AsThread.Start(System.String levelToLoadPath)
- at StartXsquared.LateUpdate()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Connecting to server
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.NetworkManager.Initiate()
- at Ruin.Xsquared.GameManager.Initialize()
- at Ruin.Xsquared.Runner.Start()
- at StartXsquared+AsThread.Start(System.String levelToLoadPath)
- at StartXsquared.LateUpdate()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Xsquared started
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Started Xsquared
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Network connected
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.GameManager.set_HasConnection(Boolean value)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Sending key as json:
- {
- "key": "m+nw49fw+tbAQlWm3g9PtuNbc6zUjdPAoDMOzZprlOI="
- }
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.Systems.EstablishConnection.UpdateClient(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.EstablishConnection.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Transitioning state from EstablishConnection to TransferPrototypes
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.SystemStateMachine.CheckTransitions()
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Received json from server.
- {
- "prototypes": [
- {
- "0": {
- "Animation": {},
- "CharacterStats": {
- "MaxHp": 1000,
- "MaxPushback": 100
- },
- "Collision": {
- "Others": [],
- "IsSolid": false,
- "Bound": {
- "$type": "Ruin.Xsquared.Circle, Ruin",
- "Shape": 0,
- "Radius": 1.5
- }
- },
- "Input": {
- "Keys": {
- "$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Ruin.Xsquared.Key, Ruin]], mscorlib"
- }
- },
- "Movement": {
- "Direction": {
- "$type": "Microsoft.Xna.Framework.Vector2, FarseerUnity",
- "X": 0.0,
- "Y": 0.0
- },
- "BaseVelocity": 6.0,
- "FlatVelocity": 0.0,
- "MultiplyVelocity": 1.0
- },
- "NetworkGhost": {
- "Position": {
- "$type": "Microsoft.Xna.Framework.Vector2, FarseerUnity",
- "X": 30.0,
- "Y": 0.0
- },
- "Height": 0.0,
- "Movement": {
- "$type": "Microsoft.Xna.Framework.Vector2, FarseerUnity",
- "X": 0.0,
- "Y": 0.0
- },
- "Rotation": {
- "$type": "Microsoft.Xna.Framework.Vector2, FarseerUnity",
- "X": 0.0,
- "Y": 0.0
- },
- "TimeStamp": 0.0,
- "LastReceived": 0.0,
- "FirstReceived": true
- },
- "NetworkPlayer": {
- "Owner": true,
- "Name": "Deekay"
- },
- "NetworkState": {
- "ServerHasControl": false
- },
- "Team": {
- "Slot": 0,
- "TeamID": 0
- },
- "Transform": {
- "Position": {
- "$type": "Microsoft.Xna.Framework.Vector2, FarseerUnity",
- "X": 30.0,
- "Y": 0.0
- },
- "Rotation": {
- "$type": "Microsoft.Xna.Framework.Vector2, FarseerUnity",
- "X": 0.0,
- "Y": 0.0
- },
- "Height": 0.0
- },
- "UnitStats": {
- "Hp": 1000.0,
- "PushBack": 0.0,
- "Alive": true,
- "HasBeenSet": true
- },
- "RawInput": {
- "CastBuffer": [],
- "CurrentCastIndex": 0,
- "Axis": {
- "$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Microsoft.Xna.Framework.Vector2, FarseerUnity]], mscorlib"
- },
- "TargetedAbility": -1,
- "LastInputFlag": 0,
- "CurrentInputFlag": 0
- },
- "ActionQueue": {
- "Actions": []
- },
- "BuffList": {
- "NextID": 0
- },
- "PlayerAbilities": {
- "GlobalCooldown": 0.0,
- "MaxGlobalCooldown": 0.1,
- "AbilitySlots": [
- {
- "$type": "Ruin.Xsquared.Components.AbilitySlot, Ruin",
- "AbilityID": -1,
- "PrototypeID": 0,
- "Slot": 0,
- "Pressed": false,
- "OwnerID": 0
- },
- {
- "$type": "Ruin.Xsquared.Components.AbilitySlot, Ruin",
- "AbilityID": -1,
- "PrototypeID": 0,
- "Slot": 1,
- "Pressed": false,
- "OwnerID": 0
- },
- {
- "$type": "Ruin.Xsquared.Components.AbilitySlot, Ruin",
- "AbilityID": -1,
- "PrototypeID": 0,
- "Slot": 2,
- "Pressed": false,
- "OwnerID": 0
- },
- {
- "$type": "Ruin.Xsquared.Components.AbilitySlot, Ruin",
- "AbilityID": -1,
- "PrototypeID": 0,
- "Slot": 3,
- "Pressed": false,
- "OwnerID": 0
- },
- {
- "$type": "Ruin.Xsquared.Components.AbilitySlot, Ruin",
- "AbilityID": -1,
- "PrototypeID": 0,
- "Slot": 4,
- "Pressed": false,
- "OwnerID": 0
- }
- ]
- },
- "AudioList": {
- "MessageList": [
- {
- "$type": "Ruin.Xsquared.Components.AudioMessage, Ruin",
- "AudioKey": "",
- "Instructions": 5,
- "Array": [
- "StartMusic",
- "event:/Music/In_Game/GamesCom_Level/Music_Gamescom"
- ]
- },
- {
- "$type": "Ruin.Xsquared.Components.AudioMessage, Ruin",
- "AudioKey": "",
- "Instructions": 5,
- "Array": [
- "PlayAudio",
- "event:/VO/Characters/ronin/ronin_VO_Spawn"
- ]
- }
- ]
- },
- "Resources": {
- "JSONResources": {
- "prefab": "Player/ronin"
- },
- "HasPushed": false
- },
- "EntityType": {
- "TypeID": 0
- }
- }
- },
- {
- "1:fireball": {
- "Ability": {
- "0": {
- "CoolDown": {
- "_maxCooldown": 3.0
- }
- },
- "1": {
- "AbilityTooltip": {
- "_header": "Fireball",
- "_description": "Launches a fire projectile that moves toward target position. Pushes back and deals minor damage if it collides with an enemy.",
- "_information": "",
- "_icon": "fireball"
- }
- },
- "2": {
- "SuperCast": {
- "CastTime": 0.2,
- "castType": 0,
- "_isInterruptable": false
- }
- },
- "3": {
- "AnimationEvent": {
- "_animation": "fireball",
- "_playInstant": false,
- "_delay": 0.2
- }
- },
- "4": {
- "GraphicAim": {
- "aimType": 0
- }
- },
- "5": {
- "Projectile": {
- "_speed": 20.0,
- "_maxDistance": 25.0
- }
- },
- "6": {
- "CollisionCircleRadius": {
- "_radius": 0.65
- }
- },
- "7": {
- "AbilityResources": {
- "Prefab": "spells/fireball",
- "ChildToCaster": false
- }
- },
- "8": {
- "SetAbilityPositionOnCaster": {
- "_continuously": false
- }
- },
- "9": {
- "ImpactOnCollision": {
- "IgnoreSameCasterAbilities": false,
- "IgnoreSpells": false,
- "IgnoreFriendly": true,
- "IgnoreEnemy": false,
- "IgnoreMapObjects": true,
- "IgnoreCaster": true,
- "ImpactOnce": false,
- "AbilitiesToIgnore": "reflect"
- }
- },
- "10": {
- "NewAudioLoop": {
- "AudioKey": "",
- "PlaceAudioOn": 1,
- "EventPath": "event:/SFX/Abilities/Fireball/Fireball_Cast",
- "ReplaceExisting": true
- }
- },
- "11": {
- "MusicBarModifier": {
- "ModifyWith": 1,
- "ModifyWhen": 0,
- "ModifyValue": 4.0,
- "DetectionCircleRadius": 15.0
- }
- },
- "12": {
- "RemoveCastBuff": {}
- },
- "13": {
- "GraphicAim_Remove": {}
- },
- "14": {
- "Damage": {
- "_damage": 20
- }
- },
- "15": {
- "ReliablePushBackOnImpact": {
- "_pushback": 4,
- "_stack": 15
- }
- },
- "16": {
- "PlayOneShot": {
- "EventPath": "event:/SFX/Spells/Fireball/Fireball_Impact",
- "PositionChoice": 1,
- "CustomPosition": {
- "X": 0.0,
- "Y": 0.0
- }
- }
- },
- "17": {
- "NextAbilityState": {}
- },
- "18": {
- "StopMovement": {}
- },
- "19": {
- "PlayOneShot": {
- "EventPath": "event:/SFX/Abilities/Fireball/Fireball_Impact",
- "PositionChoice": 1,
- "CustomPosition": {
- "X": 0.0,
- "Y": 0.0
- }
- }
- },
- "20": {
- "MusicBarModifier": {
- "ModifyWith": 1,
- "ModifyWhen": 0,
- "ModifyValue": 7.0,
- "DetectionCircleRadius": 20.0
- }
- },
- "21": {
- "SpawnParticle": {
- "_particlePath": "Explosion_Fireball",
- "_onImpact": false,
- "SpawnOnCaster": false,
- "KillWithAbility": false,
- "EventListener": "",
- "Socket": 7
- }
- },
- "22": {
- "AddInterruptBuff": {}
- },
- "23": {
- "KillSelf": {}
- },
- "24": {
- "CasterRotationToDirection": {
- "continuously": false
- }
- },
- "25": {
- "NextAbilityState": {}
- },
- "start": {
- "transitions": {
- "ReadyAbility": "OffCoolDown"
- },
- "aspects": [
- 0,
- 1
- ],
- "enabled": [
- 0,
- 1
- ]
- },
- "OffCoolDown": {
- "transitions": {
- "ChargeMessage": "Casting"
- },
- "aspects": [
- 2,
- 3,
- 4,
- 1
- ],
- "enabled": [
- 2,
- 3,
- 4,
- 1
- ]
- },
- "Fired": {
- "transitions": {
- "OnImpact": "Impacted",
- "ReachedDistance": "KillSelf"
- },
- "aspects": [
- 5,
- 6,
- 7,
- 8,
- 9,
- 10,
- 11,
- 12,
- 13
- ],
- "enabled": [
- 5,
- 6,
- 7,
- 8,
- 9,
- 10,
- 11,
- 12,
- 13
- ]
- },
- "Impacted": {
- "transitions": {
- "NextAbilityState": "KillSelf"
- },
- "aspects": [
- 14,
- 15,
- 16,
- 17,
- 18,
- 19,
- 20,
- 21,
- 22
- ],
- "enabled": [
- 14,
- 15,
- 16,
- 17,
- 18,
- 19,
- 20,
- 21,
- 22
- ]
- },
- "KillSelf": {
- "transitions": {},
- "aspects": [
- 23
- ],
- "enabled": [
- 23
- ]
- },
- "Casting": {
- "transitions": {
- "NextAbilityState": "Fired"
- },
- "aspects": [
- 24,
- 25
- ],
- "enabled": [
- 24,
- 25
- ]
- }
- },
- "EntityType": {
- "TypeID": 1
- },
- "AbilityInfo": {
- "CastType": 1,
- "MaxCooldown": 0.0,
- "CurrentCooldown": 0.0,
- "Slot": -1,
- "Icon": "",
- "Name": "fireball",
- "Header": null,
- "Description": null,
- "Information": null
- }
- }
- },
- {
- "2:grenade": {
- "Ability": {
- "0": {
- "CoolDown": {
- "_maxCooldown": 8.0
- }
- },
- "1": {
- "AbilityTooltip": {
- "_header": "Grenade",
- "_description": "Launches a grenade that explodes at target area, dealing damage and pushing back anyone hit.",
- "_information": "",
- "_icon": "grenade"
- }
- },
- "2": {
- "SuperCast": {
- "CastTime": 0.2,
- "castType": 0,
- "_isInterruptable": false
- }
- },
- "3": {
- "GraphicAim": {
- "aimType": 1
- }
- },
- "4": {
- "AnimationEvent": {
- "_animation": "grenade",
- "_playInstant": false,
- "_delay": 0.2
- }
- },
- "5": {
- "Projectile": {
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- "x": -38.92312,
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- {
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- {
- "x": 39.69952,
- "y": -30.39651
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- "x": 41.17663,
- "y": -28.36345
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- "y": -21.85579
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- "y": -19.56868
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- {
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- "y": -7.51128
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- "x": 49.74755,
- "y": -5.018086
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- }
- ],
- "timers": {
- "awake": 0,
- "death": -1,
- "start": 0,
- "end": 0
- },
- "will be concave": false,
- "inflicting damage": 6,
- "damage timer": 0.2
- }
- ]
- }
- ],
- "buffs": {
- "CastBuff": {
- "CastBuff": {
- "DescriptionText": "",
- "DescriptionName": "",
- "Icon": "description",
- "Tags": [
- "positive",
- "duration"
- ]
- }
- },
- "ChannelBuff": {
- "ChannelBuff": {
- "DescriptionText": "",
- "DescriptionName": "",
- "Icon": "",
- "Tags": []
- }
- },
- "Stun": {
- "Stun": {
- "DescriptionText": "asdas",
- "DescriptionName": "stun",
- "Icon": "bufficon",
- "Tags": [
- "show",
- "negative",
- "showeffect",
- "hover"
- ]
- }
- },
- "Protected": {
- "Protected": {
- "DescriptionText": "",
- "DescriptionName": "",
- "Icon": "",
- "Tags": []
- }
- },
- "ScatterSlow": {
- "ScatterSlow": {
- "DescriptionText": "qwe",
- "DescriptionName": "slow",
- "Icon": "",
- "Tags": [
- "showeffect"
- ]
- }
- },
- "ServerHasControl": {
- "ServerHasControl": {
- "DescriptionText": "",
- "DescriptionName": "",
- "Icon": "bufficon",
- "Tags": [
- "show",
- "negative",
- "duration"
- ]
- }
- },
- "ReliablePushBackBuff": {
- "ReliablePushBackBuff": {
- "DescriptionText": "",
- "DescriptionName": "",
- "Icon": "bufficon",
- "Tags": [
- "show",
- "negative"
- ]
- }
- },
- "Silence": {
- "Silence": {
- "DescriptionText": "",
- "DescriptionName": "silence",
- "Icon": "bufficon",
- "Tags": [
- "negative",
- "showeffect",
- "hover"
- ]
- }
- }
- }
- }
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.Systems.TransferPrototypes.UpdateClient(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.TransferPrototypes.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Resizing ObjectPool<AbilityStateMachine> to 10
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AbilityStateMachine, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AbilityStateMachine, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.Abilities.AbilityStateMachine.MakeEmpty()
- at Ruin.Xsquared.Components.Ability..ctor()
- at System.Reflection.MonoCMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoCMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MonoCMethod.Invoke(BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.ConstructorInfo.Invoke(System.Object[] parameters)
- at System.Activator.CreateInstance(System.Type type, Boolean nonPublic)
- at System.Activator.CreateInstance(System.Type type)
- at System.Activator.CreateInstance()
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Components.Ability, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<.ctor>b__0()
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Components.Ability, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]..ctor(Int32 size, Ruin.Xsquared.Allocator alloc)
- at Ruin.Xsquared.Components.Ability..cctor()
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Ruin.Xsquared.EntityFactory.MakeEmptyComponent(System.Type type)
- at Ruin.Xsquared.EntityFactory.DeserializeComponent(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JToken json)
- at Ruin.Xsquared.EntityFactory.DeserializeComponents(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JToken json)
- at Ruin.Xsquared.EntityFactory.DeserializeEntity(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JToken json, Ruin.Xsquared.EntityManager entities)
- at Ruin.Xsquared.EntityFactory.DeserializeEntities(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JArray json, Ruin.Xsquared.EntityManager entities)
- at Ruin.Xsquared.Systems.TransferPrototypes.UpdateClient(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.TransferPrototypes.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Resizing ObjectPool<AbilityStateMachine> to 20
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AbilityStateMachine, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AbilityStateMachine, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.Abilities.AbilityStateMachine.MakeEmpty()
- at Ruin.Xsquared.Components.Ability..ctor()
- at System.Reflection.MonoCMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoCMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MonoCMethod.Invoke(BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.ConstructorInfo.Invoke(System.Object[] parameters)
- at System.Activator.CreateInstance(System.Type type, Boolean nonPublic)
- at System.Activator.CreateInstance(System.Type type)
- at System.Activator.CreateInstance()
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Components.Ability, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<.ctor>b__0()
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Components.Ability, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]..ctor(Int32 size, Ruin.Xsquared.Allocator alloc)
- at Ruin.Xsquared.Components.Ability..cctor()
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Ruin.Xsquared.EntityFactory.MakeEmptyComponent(System.Type type)
- at Ruin.Xsquared.EntityFactory.DeserializeComponent(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JToken json)
- at Ruin.Xsquared.EntityFactory.DeserializeComponents(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JToken json)
- at Ruin.Xsquared.EntityFactory.DeserializeEntity(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JToken json, Ruin.Xsquared.EntityManager entities)
- at Ruin.Xsquared.EntityFactory.DeserializeEntities(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JArray json, Ruin.Xsquared.EntityManager entities)
- at Ruin.Xsquared.Systems.TransferPrototypes.UpdateClient(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.TransferPrototypes.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Resizing ObjectPool<AbilityStateMachine> to 40
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AbilityStateMachine, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AbilityStateMachine, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.Abilities.AbilityStateMachine.MakeEmpty()
- at Ruin.Xsquared.Components.Ability..ctor()
- at System.Reflection.MonoCMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoCMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MonoCMethod.Invoke(BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.ConstructorInfo.Invoke(System.Object[] parameters)
- at System.Activator.CreateInstance(System.Type type, Boolean nonPublic)
- at System.Activator.CreateInstance(System.Type type)
- at System.Activator.CreateInstance()
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Components.Ability, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<.ctor>b__0()
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Components.Ability, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]..ctor(Int32 size, Ruin.Xsquared.Allocator alloc)
- at Ruin.Xsquared.Components.Ability..cctor()
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Ruin.Xsquared.EntityFactory.MakeEmptyComponent(System.Type type)
- at Ruin.Xsquared.EntityFactory.DeserializeComponent(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JToken json)
- at Ruin.Xsquared.EntityFactory.DeserializeComponents(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JToken json)
- at Ruin.Xsquared.EntityFactory.DeserializeEntity(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JToken json, Ruin.Xsquared.EntityManager entities)
- at Ruin.Xsquared.EntityFactory.DeserializeEntities(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JArray json, Ruin.Xsquared.EntityManager entities)
- at Ruin.Xsquared.Systems.TransferPrototypes.UpdateClient(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.TransferPrototypes.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Resizing ObjectPool<AbilityStateMachine> to 80
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AbilityStateMachine, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AbilityStateMachine, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.Abilities.AbilityStateMachine.MakeEmpty()
- at Ruin.Xsquared.Components.Ability.MakeEmpty()
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Ruin.Xsquared.EntityFactory.MakeEmptyComponent(System.Type type)
- at Ruin.Xsquared.EntityFactory.DeserializeComponent(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JToken json)
- at Ruin.Xsquared.EntityFactory.DeserializeComponents(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JToken json)
- at Ruin.Xsquared.EntityFactory.DeserializeEntity(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JToken json, Ruin.Xsquared.EntityManager entities)
- at Ruin.Xsquared.EntityFactory.DeserializeEntities(Ruin.Xsquared.GameManager game, Newtonsoft.Json.Linq.JArray json, Ruin.Xsquared.EntityManager entities)
- at Ruin.Xsquared.Systems.TransferPrototypes.UpdateClient(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.TransferPrototypes.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- DamageTimer: 0.2
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.PolygonCollider.DeserializePolygonCollider(Newtonsoft.Json.Linq.JToken token)
- at Ruin.Xsquared.Map.JsonDeserialize(Newtonsoft.Json.Linq.JToken token)
- at Ruin.Xsquared.Systems.TransferPrototypes.UpdateClient(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.TransferPrototypes.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- DamageTimer: 0.2
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.PolygonCollider.DeserializePolygonCollider(Newtonsoft.Json.Linq.JToken token)
- at Ruin.Xsquared.Map.JsonDeserialize(Newtonsoft.Json.Linq.JToken token)
- at Ruin.Xsquared.Systems.TransferPrototypes.UpdateClient(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.TransferPrototypes.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- DamageTimer: 0.2
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.PolygonCollider.DeserializePolygonCollider(Newtonsoft.Json.Linq.JToken token)
- at Ruin.Xsquared.Map.JsonDeserialize(Newtonsoft.Json.Linq.JToken token)
- at Ruin.Xsquared.Systems.TransferPrototypes.UpdateClient(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.TransferPrototypes.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- DamageTimer: 0.2
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.PolygonCollider.DeserializePolygonCollider(Newtonsoft.Json.Linq.JToken token)
- at Ruin.Xsquared.Map.JsonDeserialize(Newtonsoft.Json.Linq.JToken token)
- at Ruin.Xsquared.Systems.TransferPrototypes.UpdateClient(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.TransferPrototypes.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- DamageTimer: 0.2
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.PolygonCollider.DeserializePolygonCollider(Newtonsoft.Json.Linq.JToken token)
- at Ruin.Xsquared.Map.JsonDeserialize(Newtonsoft.Json.Linq.JToken token)
- at Ruin.Xsquared.Systems.TransferPrototypes.UpdateClient(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.TransferPrototypes.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Transitioning state from TransferPrototypes to Game
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.SystemStateMachine.CheckTransitions()
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Resizing ObjectPool<Packet> to 20
- at TarNet.Log.Write(System.Object message)
- at TarNet.Log.Write(System.Object message, System.Object[] obj)
- at TarNet.ObjectPool`1[[TarNet.Packet, TarNet, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at TarNet.ObjectPool`1[[TarNet.Packet, TarNet, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at TarNet.Packet.MakeFromBytes(System.Byte[] bytes)
- at TarNet.Utility.CreatePacketFromMessage(Lidgren.Network.NetIncomingMessage msg)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleIncoming(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Resizing ObjectPool<EntityCreated> to 10
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.EntityCreated, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.EntityCreated, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.EntityCreated.Make(Int32 prototypeID, Int32 entityID)
- at Ruin.Xsquared.GameManager.CreateEntity(Ruin.Xsquared.GameManager game, Int32 prototype, Int32 entity, Boolean delayForAfterUpdate)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleAliveCheck(Ruin.Xsquared.GameManager game, TarNet.PacketSegment segment)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleSegment(Ruin.Xsquared.GameManager game, TarNet.PacketSegment segment)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleIncoming(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Resizing ObjectPool<NextAbilityState> to 40
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.Other.NextAbilityState, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.Other.NextAbilityState, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.Abilities.BaseAbilityAspect`1[[Ruin.Xsquared.Abilities.Other.NextAbilityState, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].MakeEmpty()
- at Ruin.Xsquared.Abilities.AbilityFactory.CreateDefaultAspectInternal()
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at System.Delegate.DynamicInvokeImpl(System.Object[] args)
- at System.MulticastDelegate.DynamicInvokeImpl(System.Object[] args)
- at System.Delegate.DynamicInvoke(System.Object[] args)
- at Ruin.Xsquared.Abilities.AbilityFactory.CreateDefaultAspect(System.String name)
- at Ruin.Xsquared.Abilities.AbilityStateMachine.CloneFrom(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Abilities.AbilityStateMachine other)
- at Ruin.Xsquared.Components.Ability.InnerClone(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Components.Ability prototype)
- at Ruin.Xsquared.BaseComponent`1.BaseInnerClone(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Component prototype)
- at Ruin.Xsquared.Component.Clone(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.EntityFactory.CloneEntity(Ruin.Xsquared.GameManager game, Int32 prototypeID, Ruin.Xsquared.EntityManager from, Int32 toID, Ruin.Xsquared.EntityManager to)
- at Ruin.Xsquared.GameManager.CreateEntity(Ruin.Xsquared.GameManager game, Int32 prototype, Int32 entity, Boolean delayForAfterUpdate)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleAliveCheck(Ruin.Xsquared.GameManager game, TarNet.PacketSegment segment)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleSegment(Ruin.Xsquared.GameManager game, TarNet.PacketSegment segment)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleIncoming(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Resizing ObjectPool<ReadyAbility> to 10
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AbilityAspect+ReadyAbility, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AbilityAspect+ReadyAbility, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.Abilities.AbilityAspect+ReadyAbility.Make()
- at Ruin.Xsquared.Abilities.Other.CoolDown.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- _abilitySlots count 5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- _abilitySlots count 5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- _abilitySlots count 5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- _abilitySlots count 5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- _abilitySlots count 5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Removing ServerHasControl buff
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Systems.BuffUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- Resizing ObjectPool<PlayOneShot> to 40
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AudioAspects.PlayOneShot, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AudioAspects.PlayOneShot, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.Abilities.BaseAbilityAspect`1[[Ruin.Xsquared.Abilities.AudioAspects.PlayOneShot, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].MakeEmpty()
- at Ruin.Xsquared.Abilities.AbilityFactory.CreateDefaultAspectInternal()
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at System.Delegate.DynamicInvokeImpl(System.Object[] args)
- at System.MulticastDelegate.DynamicInvokeImpl(System.Object[] args)
- at System.Delegate.DynamicInvoke(System.Object[] args)
- at Ruin.Xsquared.Abilities.AbilityFactory.CreateDefaultAspect(System.String name)
- at Ruin.Xsquared.Abilities.AbilityStateMachine.CloneFrom(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Abilities.AbilityStateMachine other)
- at Ruin.Xsquared.Components.Ability.InnerClone(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Components.Ability prototype)
- at Ruin.Xsquared.BaseComponent`1.BaseInnerClone(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Component prototype)
- at Ruin.Xsquared.Component.Clone(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.EntityFactory.CloneEntity(Ruin.Xsquared.GameManager game, Int32 prototypeID, Ruin.Xsquared.EntityManager from, Int32 toID, Ruin.Xsquared.EntityManager to)
- at Ruin.Xsquared.GameManager.CreateEntity(Ruin.Xsquared.GameManager game, Int32 prototype, Int32 entity, Boolean delayForAfterUpdate)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleAliveCheck(Ruin.Xsquared.GameManager game, TarNet.PacketSegment segment)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleSegment(Ruin.Xsquared.GameManager game, TarNet.PacketSegment segment)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleIncoming(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- Resizing ObjectPool<MusicBarModifier> to 40
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AudioAspects.MusicBarModifier, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.AudioAspects.MusicBarModifier, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.Abilities.BaseAbilityAspect`1[[Ruin.Xsquared.Abilities.AudioAspects.MusicBarModifier, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].MakeEmpty()
- at Ruin.Xsquared.Abilities.AbilityFactory.CreateDefaultAspectInternal()
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at System.Delegate.DynamicInvokeImpl(System.Object[] args)
- at System.MulticastDelegate.DynamicInvokeImpl(System.Object[] args)
- at System.Delegate.DynamicInvoke(System.Object[] args)
- at Ruin.Xsquared.Abilities.AbilityFactory.CreateDefaultAspect(System.String name)
- at Ruin.Xsquared.Abilities.AbilityStateMachine.CloneFrom(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Abilities.AbilityStateMachine other)
- at Ruin.Xsquared.Components.Ability.InnerClone(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Components.Ability prototype)
- at Ruin.Xsquared.BaseComponent`1.BaseInnerClone(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Component prototype)
- at Ruin.Xsquared.Component.Clone(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.EntityFactory.CloneEntity(Ruin.Xsquared.GameManager game, Int32 prototypeID, Ruin.Xsquared.EntityManager from, Int32 toID, Ruin.Xsquared.EntityManager to)
- at Ruin.Xsquared.GameManager.CreateEntity(Ruin.Xsquared.GameManager game, Int32 prototype, Int32 entity, Boolean delayForAfterUpdate)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleAliveCheck(Ruin.Xsquared.GameManager game, TarNet.PacketSegment segment)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleSegment(Ruin.Xsquared.GameManager game, TarNet.PacketSegment segment)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleIncoming(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Resizing ObjectPool<OnCollisionStay> to 10
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.OnCollisionStay, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.OnCollisionStay, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.OnCollisionStay.Make(Int32 entity, Vector2 collisionPoint)
- at Ruin.Xsquared.Systems.CollisionHandler.DoEntityCollisionCheck(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Components.Collision col)
- at Ruin.Xsquared.Systems.CollisionHandler.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Resizing ObjectPool<OnCollisionEnterMsg> to 10
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.OnCollisionEnterMsg, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.OnCollisionEnterMsg, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.OnCollisionEnterMsg.Make(Int32 entity, Vector2 collisionPoint, Boolean world)
- at Ruin.Xsquared.Systems.CollisionHandler.DoEntityCollisionCheck(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Components.Collision col)
- at Ruin.Xsquared.Systems.CollisionHandler.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- Resizing ObjectPool<OnCollisionExitMsg> to 10
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.OnCollisionExitMsg, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.OnCollisionExitMsg, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.OnCollisionExitMsg.Make(Int32 entity)
- at Ruin.Xsquared.Systems.CollisionHandler.DoEntityCollisionCheck(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Components.Collision col)
- at Ruin.Xsquared.Systems.CollisionHandler.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Resizing ObjectPool<KillSelf> to 40
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.Other.KillSelf, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.Abilities.Other.KillSelf, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.Abilities.BaseAbilityAspect`1[[Ruin.Xsquared.Abilities.Other.KillSelf, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].MakeEmpty()
- at Ruin.Xsquared.Abilities.AbilityFactory.CreateDefaultAspectInternal()
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at System.Delegate.DynamicInvokeImpl(System.Object[] args)
- at System.MulticastDelegate.DynamicInvokeImpl(System.Object[] args)
- at System.Delegate.DynamicInvoke(System.Object[] args)
- at Ruin.Xsquared.Abilities.AbilityFactory.CreateDefaultAspect(System.String name)
- at Ruin.Xsquared.Abilities.AbilityStateMachine.CloneFrom(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Abilities.AbilityStateMachine other)
- at Ruin.Xsquared.Components.Ability.InnerClone(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Components.Ability prototype)
- at Ruin.Xsquared.BaseComponent`1.BaseInnerClone(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Component prototype)
- at Ruin.Xsquared.Component.Clone(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.EntityFactory.CloneEntity(Ruin.Xsquared.GameManager game, Int32 prototypeID, Ruin.Xsquared.EntityManager from, Int32 toID, Ruin.Xsquared.EntityManager to)
- at Ruin.Xsquared.GameManager.CreateEntity(Ruin.Xsquared.GameManager game, Int32 prototype, Int32 entity, Boolean delayForAfterUpdate)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleAliveCheck(Ruin.Xsquared.GameManager game, TarNet.PacketSegment segment)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleSegment(Ruin.Xsquared.GameManager game, TarNet.PacketSegment segment)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.HandleIncoming(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.Systems.NetworkCommunicationReceive.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Removing ServerHasControl buff
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Systems.BuffUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Activating hazard zone, index: 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Removing ServerHasControl buff
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Systems.BuffUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Resizing ObjectPool<OnCollisionStay> to 20
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Log.Write(System.Object message, System.Object[] obj)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.OnCollisionStay, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Resize(Int32 size)
- at Ruin.Xsquared.ObjectPool`1[[Ruin.Xsquared.OnCollisionStay, Ruin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].GetNext()
- at Ruin.Xsquared.OnCollisionStay.Make(Int32 entity, Vector2 collisionPoint)
- at Ruin.Xsquared.Systems.CollisionHandler.DoEntityCollisionCheck(Ruin.Xsquared.GameManager game, Ruin.Xsquared.Components.Collision col)
- at Ruin.Xsquared.Systems.CollisionHandler.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Removing ServerHasControl buff
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Systems.BuffUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Activating hazard zone, index: 2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Removing ServerHasControl buff
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Systems.BuffUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Blocked in LateUpdate
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Removing ServerHasControl buff
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Systems.BuffUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Contains
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnterState SetDistance..
- at Ruin.Xsquared.Log.Write(System.Object message)
- at Ruin.Xsquared.Abilities.Positioning.SetDistanceToAim.EnterState(System.String state, Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AspectStateManager.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Abilities.AbilityAspect.Update(Ruin.Xsquared.GameManager game, Ruin.Xsquared.GameTime time)
- at Ruin.Xsquared.Systems.AbilityUpdater.Update(Ruin.Xsquared.GameManager game)
- at Ruin.Xsquared.SystemStateMachine.UpdateSystems(Ruin.Xsquared.GameManager game, Single totalTime, Single delta)
- at Ruin.Xsquared.SystemManager.Update(Ruin.Xsquared.GameManager game, Single delta)
- at Ruin.Xsquared.GameManager.Update(Single delta)
- at Ruin.Xsquared.Runner.DoOne(Single minDelta)
- at StartXsquared+AsThread.DoOne(Single minDelta)
- at StartXsquared.<Start>m__14()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Stopping Xsquared
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Ruin.Xsquared.Runner
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Stopped
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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