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TreeCapitator AMCO

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  1. # Configuration file
  2.  
  3. ####################
  4. # 1_third_party_configs
  5. #===================
  6. # Third-Party config entries tell TreeCapitator how to find the block IDs from
  7. # other mods' config files. These values are case-sensitive!
  8. #
  9. # Format:
  10. # <section_name> {
  11. # S:modID=<modID from mcmod.info>
  12. # S:configPath=<path to config file relative to .minecraft/config/>
  13. # S:blockValues=<block config section>:<config property name>; <mod config section>:<config property name>
  14. # S:itemValues=<item config section>:<property name>; <item config section>:<property name>
  15. # B:useShiftedItemID=<whether or not to use the +256 shifted item ID> (true/false)
  16. # }
  17. #
  18. # Example:
  19. # extrabiomesxl {
  20. # S:modID=ExtrabiomesXL
  21. # S:configPath=extrabiomes/extrabiomes.cfg
  22. # S:blockValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
  23. # S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
  24. # B:useShiftedItemID=true
  25. # }
  26. #
  27. # Once your third-party config entries are setup, you can use replacement
  28. # tags in your tree, axe, and shears ID configs. Replacement tags are structured like this:
  29. # <ModName.ConfigPropName>
  30. ####################
  31.  
  32. 1_third_party_configs {
  33. ####################
  34. # biomesoplenty
  35. ####################
  36.  
  37. biomesoplenty {
  38. S:blockValues=block:Acacia Leaves ID; block:Acacia Log ID; block:Apple Leaves ID; block:Fruitless Apple Leaves ID; block:Bamboo ID; block:Bamboo Leaves ID; block:Cherry Log ID; block:Dark Leaves ID; block:Dark Log ID; block:Dying Leaves ID; block:Dead Log ID; block:Fir Leaves ID; block:Fir Log ID; block:Magic Log ID; block:Magic Leaves ID; block:Mangrove Leaves ID; block:Mangrove Log ID; block:Maple Leaves ID; block:Orange Autumn Leaves ID; block:Origin Leaves ID; block:Palm Leaves ID; block:Palm Log ID; block:Pink Cherry Leaves ID; block:Redwood Leaves ID; block:Redwood Log ID; block:White Cherry Leaves ID; block:Willow Leaves ID; block:Willow Log ID; block:Yellow Autumn Leaves ID
  39. S:configPath=BiomesOPlenty.cfg
  40. S:itemValues=item:Muddy Axe ID
  41. S:modID=BiomesOPlenty
  42. S:useShiftedItemID=true
  43. }
  44.  
  45. ####################
  46. # thaumcraft
  47. ####################
  48.  
  49. thaumcraft {
  50. S:blockValues=block:BlockMagicalLog; block:BlockMagicalLeaves
  51. S:configPath=Thaumcraft.cfg
  52. S:itemValues=item:Thaumaxe
  53. S:modID=Thaumcraft
  54. S:useShiftedItemID=true
  55. }
  56.  
  57. ####################
  58. # mfreloaded
  59. ####################
  60.  
  61. mfreloaded {
  62. S:blockValues=block:ID.RubberWood; block:ID.RubberLeaves; block:ID.RubberSapling
  63. S:configPath=MFReloaded.cfg
  64. S:modID=MFReloaded
  65. }
  66.  
  67. ####################
  68. # divinerpg
  69. ####################
  70.  
  71. divinerpg {
  72. S:blockValues=block:eucalyptus
  73. S:configPath=DivineRPG.cfg
  74. S:itemValues=item:Bedrock Axe; item:Crystal Axe; item:Realmite Axe; item:azuriteaxe; item:corruptedaxe; item:denseaxe; item:divineaxe; item:donatoraxe; item:energyaxe; item:mythrilaxe; item:plasmaaxe; item:serenityaxe; item:twilightaxe
  75. S:modID=DivineRPG
  76. S:useShiftedItemID=true
  77. }
  78.  
  79. ####################
  80. # twilightforest
  81. ####################
  82.  
  83. twilightforest {
  84. S:blockValues=block:Log; block:MagicLog; block:MagicLogSpecial; block:Leaves; block:MagicLeaves; block:Hedge
  85. S:configPath=TwilightForest.cfg
  86. S:itemValues=item:IronwoodAxe; item:SteeleafAxe; item:MinotaurAxe
  87. S:modID=TwilightForest
  88. S:useShiftedItemID=true
  89. }
  90.  
  91. ####################
  92. # inficraft
  93. ####################
  94.  
  95. inficraft {
  96. S:blockValues=block:Bloodwood Block; block:Flora Leaves; block:Redwood Block; block:Sakura Leaves; block:Wood Block
  97. S:configPath=InfiCraft/FloraSoma.txt
  98. S:modID=Flora Trees
  99. }
  100.  
  101. ####################
  102. # natura
  103. ####################
  104.  
  105. natura {
  106. S:blockValues=block:Bloodwood Block; block:Flora Leaves; block:Redwood Block; block:Sakura Leaves; block:Wood Block; block:Saguaro Cactus
  107. S:configPath=Natura.txt
  108. S:modID=Natura
  109. }
  110.  
  111. ####################
  112. # gemsplus
  113. ####################
  114.  
  115. gemsplus {
  116. S:configPath=GP.cfg
  117. S:itemValues=item:AgateAxe; item:AmethystAxe; item:ChrysocollaAxe; item:CitrineAxe; item:EmeraldAxe; item:GarnetAxe; item:JadeAxe; item:JasperAxe; item:MalachiteAxe; item:OnyxAxe; item:PhoenixiteAxe; item:QuartzAxe; item:RubyAxe; item:SapphireAxe; item:SpinelAxe; item:SugiliteAxe; item:TopazAxe; item:TourmalineAxe
  118. S:modID=GP
  119. }
  120.  
  121. ####################
  122. # zapapples
  123. ####################
  124.  
  125. zapapples {
  126. S:blockValues=block:zapAppleLogID; block:zapAppleLeavesID; block:zapAppleFlowersID
  127. S:configPath=ZapApples.cfg
  128. S:modID=ZapApples
  129. }
  130.  
  131. ####################
  132. # ic2
  133. ####################
  134.  
  135. ic2 {
  136. S:blockValues=block:blockRubWood; block:blockRubLeaves
  137. S:configPath=IC2.cfg
  138. S:itemValues=item:itemToolBronzeAxe; item:itemToolChainsaw
  139. S:modID=IC2
  140. S:useShiftedItemID=true
  141. }
  142.  
  143. ####################
  144. # extrabiomesxl
  145. ####################
  146.  
  147. extrabiomesxl {
  148. S:blockValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
  149. S:configPath=extrabiomes/extrabiomes.cfg
  150. S:modID=ExtrabiomesXL
  151. }
  152.  
  153. ####################
  154. # forestry
  155. ####################
  156.  
  157. forestry {
  158. S:blockValues=block:log1; block:log2; block:log3; block:log4; block:leaves
  159. S:configPath=forestry/base.conf
  160. S:modID=Forestry
  161. }
  162.  
  163. ####################
  164. # redpower
  165. ####################
  166.  
  167. redpower {
  168. S:blockValues=blocks.world:log.id; blocks.world:leaves.id
  169. S:configPath=redpower/redpower.cfg
  170. S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
  171. S:modID=RedPowerWorld
  172. S:useShiftedItemID=true
  173. }
  174.  
  175. }
  176.  
  177.  
  178. ####################
  179. # 2_tree_definitions
  180. #===================
  181. # Add the log and leaf block IDs for all trees you want to be able to chop down.
  182. # Each section below represents a type of tree. Each list may contain block IDs
  183. # and/or third-party config replacement tags. You can change it to be more or
  184. # less granular as long as all sections follow the basic structure. Do not use
  185. # spaces or periods in your section names. Otherwise you can call them anything
  186. # you like.
  187. #
  188. # EACH LOG ID MAY ONLY APPEAR IN EXACTLY ONE SECTION.
  189. #
  190. # NOTE: Some mod trees use vanilla log blocks as well as custom blocks. If a tree
  191. # contains more than 1 type of log, all logs must be included in the same section.
  192. # Examples of this are the default entries for vanilla_ebxl_oaks and vanilla_ebxl_spruces.
  193. #
  194. # Simple Example (all logs and leaves are grouped in one section, no metadata is specified):
  195. # trees {
  196. # S:leaves=18; <Forestry.leaves>; <ExtrabiomesXL.autumnleaves.id>; <ExtrabiomesXL.greenleaves.id>
  197. # S:logs=17; <Forestry.log1>; <Forestry.log2>; <Forestry.log3>; <Forestry.log4>; <ExtrabiomesXL.customlog.id>; <ExtrabiomesXL.quarterlog0.id>; <ExtrabiomesXL.quarterlog1.id>; <ExtrabiomesXL.quarterlog2.id>;<ExtrabiomesXL.quarterlog3.id>
  198. # }
  199. #
  200. # Advanced Example (each mod tree has its own section, metadata is included):
  201. # vanilla_ebxl_oaks {
  202. # S:leaves=18,0
  203. # S:logs=17,0; 17,4; 17,8; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2;<ExtrabiomesXL.quarterlog3.id>,2;
  204. # }
  205. #
  206. # birches {
  207. # S:leaves=18,2
  208. # S:logs=17,2; 17,6; 17,10
  209. # }
  210. #
  211. # vanilla_ebxl_spruces {
  212. # S:leaves=18,1; <ExtrabiomesXL.autumnleaves.id>
  213. # S:logs=17,1; 17,5; 17,9
  214. # }
  215. #
  216. # jungle_trees {
  217. # S:leaves=18,3
  218. # S:logs=17,3; 17,7; 17,11
  219. # }
  220. #
  221. # ic2_rubber {
  222. # S:leaves=<IC2.blockRubLeaves>
  223. # S:logs=<IC2.blockRubWood>
  224. # }
  225. #
  226. # ebxl_acacia {
  227. # S:leaves=<ExtrabiomesXL.greenleaves.id>,2
  228. # S:logs=<ExtrabiomesXL.customlog.id>,1
  229. # }
  230. #
  231. # ebxl_firs {
  232. # S:leaves=<ExtrabiomesXL.greenleaves.id>,0
  233. # S:logs=<ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1
  234. # }
  235. #
  236. # ebxl_redwoods {
  237. # S:leaves=<ExtrabiomesXL.greenleaves.id>,1
  238. # S:logs=<ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0
  239. # }
  240. ####################
  241.  
  242. 2_tree_definitions {
  243. ####################
  244. # inficraft_sakura
  245. ####################
  246.  
  247. inficraft_sakura {
  248. S:leaves=<Flora Trees.Sakura Leaves>,0
  249. S:logs=<Flora Trees.Wood Block>, 1; <Flora Trees.Wood Block>, 5; <Flora Trees.Wood Block>, 9
  250. }
  251.  
  252. ####################
  253. # forestry_wenge
  254. ####################
  255.  
  256. forestry_wenge {
  257. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  258. S:logs=<Forestry.log2>,1; <Forestry.log2>,5; <Forestry.log2>,9
  259. }
  260.  
  261. ####################
  262. # biomesoplenty_bamboo
  263. ####################
  264.  
  265. biomesoplenty_bamboo {
  266. S:leaves=<BiomesOPlenty.Bamboo Leaves ID>
  267. S:logs=<BiomesOPlenty.Bamboo ID>
  268. }
  269.  
  270. ####################
  271. # biomesoplenty_cherry
  272. ####################
  273.  
  274. biomesoplenty_cherry {
  275. S:leaves=<BiomesOPlenty.Pink Cherry Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID>
  276. S:logs=<BiomesOPlenty.Cherry Log ID>
  277. }
  278.  
  279. ####################
  280. # forestry_kapok
  281. ####################
  282.  
  283. forestry_kapok {
  284. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  285. S:logs=<Forestry.log3>,0; <Forestry.log3>,4; <Forestry.log3>,8
  286. }
  287.  
  288. ####################
  289. # thaum_silverwood
  290. ####################
  291.  
  292. thaum_silverwood {
  293. S:leaves=<Thaumcraft.BlockMagicalLeaves>,1
  294. S:logs=<Thaumcraft.BlockMagicalLog>,1; <Thaumcraft.BlockMagicalLog>,5; <Thaumcraft.BlockMagicalLog>,9
  295. }
  296.  
  297. ####################
  298. # biomesoplenty_willow
  299. ####################
  300.  
  301. biomesoplenty_willow {
  302. S:leaves=<BiomesOPlenty.Willow Leaves ID>
  303. S:logs=<BiomesOPlenty.Willow Log ID>
  304. }
  305.  
  306. ####################
  307. # biomesoplenty_magic
  308. ####################
  309.  
  310. biomesoplenty_magic {
  311. S:leaves=<BiomesOPlenty.Magic Leaves ID>
  312. S:logs=<BiomesOPlenty.Magic Log ID>
  313. }
  314.  
  315. ####################
  316. # biomesoplenty_palm
  317. ####################
  318.  
  319. biomesoplenty_palm {
  320. S:leaves=<BiomesOPlenty.Palm Leaves ID>
  321. S:logs=<BiomesOPlenty.Palm Log ID>
  322. }
  323.  
  324. ####################
  325. # forestry_teak
  326. ####################
  327.  
  328. forestry_teak {
  329. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  330. S:logs=<Forestry.log1>,1; <Forestry.log1>,5; <Forestry.log1>,9
  331. }
  332.  
  333. ####################
  334. # forestry_larch
  335. ####################
  336.  
  337. forestry_larch {
  338. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  339. S:logs=<Forestry.log1>,0; <Forestry.log1>,4; <Forestry.log1>,8
  340. }
  341.  
  342. ####################
  343. # forestry_mahogany
  344. ####################
  345.  
  346. forestry_mahogany {
  347. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  348. S:logs=<Forestry.log3>,2; <Forestry.log3>,6; <Forestry.log3>,10
  349. }
  350.  
  351. ####################
  352. # ebxl_acacia
  353. ####################
  354.  
  355. ebxl_acacia {
  356. S:leaves=<ExtrabiomesXL.greenleaves.id>,2
  357. S:logs=<ExtrabiomesXL.customlog.id>,1
  358. }
  359.  
  360. ####################
  361. # ic2_rubber
  362. ####################
  363.  
  364. ic2_rubber {
  365. S:leaves=<IC2.blockRubLeaves>
  366. S:logs=<IC2.blockRubWood>
  367. }
  368.  
  369. ####################
  370. # mfr_rubber
  371. ####################
  372.  
  373. mfr_rubber {
  374. S:leaves=<MFReloaded.ID.RubberLeaves>
  375. S:logs=<MFReloaded.ID.RubberWood>
  376. }
  377.  
  378. ####################
  379. # forestry_cherry
  380. ####################
  381.  
  382. forestry_cherry {
  383. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  384. S:logs=<Forestry.log4>,3; <Forestry.log4>,7; <Forestry.log4>,11
  385. }
  386.  
  387. ####################
  388. # forestry_ebony
  389. ####################
  390.  
  391. forestry_ebony {
  392. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  393. S:logs=<Forestry.log3>,1; <Forestry.log3>,5; <Forestry.log3>,9
  394. }
  395.  
  396. ####################
  397. # biomesoplenty_redwood
  398. ####################
  399.  
  400. biomesoplenty_redwood {
  401. S:leaves=<BiomesOPlenty.Redwood Leaves ID>
  402. S:logs=<BiomesOPlenty.Redwood Log ID>
  403. }
  404.  
  405. ####################
  406. # forestry_acacia
  407. ####################
  408.  
  409. forestry_acacia {
  410. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  411. S:logs=<Forestry.log1>,2; <Forestry.log1>,6; <Forestry.log1>,10
  412. }
  413.  
  414. ####################
  415. # twilight_mangrove
  416. ####################
  417.  
  418. twilight_mangrove {
  419. S:leaves=<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9
  420. S:logs=<TwilightForest.Log>,2; <TwilightForest.Log>,6; <TwilightForest.Log>,10; <TwilightForest.Log>,14
  421. }
  422.  
  423. ####################
  424. # zapapple
  425. ####################
  426.  
  427. zapapple {
  428. S:leaves=<ZapApples.zapAppleLeavesID>; <ZapApples.zapAppleFlowersID>
  429. S:logs=<ZapApples.zapAppleLogID>
  430. }
  431.  
  432. ####################
  433. # huge_red_mushrooms
  434. ####################
  435.  
  436. huge_red_mushrooms {
  437. S:leaves=100,1; 100,2; 100,3; 100,4; 100,5; 100,6; 100,7; 100,8; 100,9; 100,14
  438. S:logs=100,10; 100,15
  439. }
  440.  
  441. ####################
  442. # forestry_balsa
  443. ####################
  444.  
  445. forestry_balsa {
  446. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  447. S:logs=<Forestry.log3>,3; <Forestry.log3>,7; <Forestry.log3>,11
  448. }
  449.  
  450. ####################
  451. # huge_brown_mushrooms
  452. ####################
  453.  
  454. huge_brown_mushrooms {
  455. S:leaves=99,1; 99,2; 99,3; 99,4; 99,5; 99,6; 99,7; 99,8; 99,9; 99,14
  456. S:logs=99,10; 99,15
  457. }
  458.  
  459. ####################
  460. # twilight_time
  461. ####################
  462.  
  463. twilight_time {
  464. S:leaves=<TwilightForest.MagicLeaves>,0; <TwilightForest.MagicLeaves>,8
  465. S:logs=<TwilightForest.MagicLog>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.MagicLog>,12
  466. }
  467.  
  468. ####################
  469. # biomesoplenty_dead
  470. ####################
  471.  
  472. biomesoplenty_dead {
  473. S:logs=<BiomesOPlenty.Dead Log ID>
  474. }
  475.  
  476. ####################
  477. # vanilla_ebxl_spruces
  478. ####################
  479.  
  480. vanilla_ebxl_spruces {
  481. S:leaves=18,1; <ExtrabiomesXL.autumnleaves.id>
  482. S:logs=17,1; 17,5; 17,9; 17,13
  483. }
  484.  
  485. ####################
  486. # biomesoplenty_acacia
  487. ####################
  488.  
  489. biomesoplenty_acacia {
  490. S:leaves=<BiomesOPlenty.Acacia Leaves ID>
  491. S:logs=<BiomesOPlenty.Acacia Log ID>
  492. }
  493.  
  494. ####################
  495. # divinerpg_eucalyptus
  496. ####################
  497.  
  498. divinerpg_eucalyptus {
  499. S:leaves=18
  500. S:logs=<DivineRPG.eucalyptus>
  501. }
  502.  
  503. ####################
  504. # twilight_canopy
  505. ####################
  506.  
  507. twilight_canopy {
  508. S:leaves=<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9
  509. S:logs=<TwilightForest.Log>,1; <TwilightForest.Log>,5; <TwilightForest.Log>,9; <TwilightForest.Log>,13
  510. }
  511.  
  512. ####################
  513. # forestry_boojum
  514. ####################
  515.  
  516. forestry_boojum {
  517. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  518. S:logs=<Forestry.log4>,2; <Forestry.log4>,6; <Forestry.log4>,10
  519. }
  520.  
  521. ####################
  522. # vanilla_bop_birches
  523. ####################
  524.  
  525. vanilla_bop_birches {
  526. S:leaves=18,2; <BiomesOPlenty.Yellow Autumn Leaves ID>; 18,0
  527. S:logs=17,2; 17,6; 17,10; 17,14
  528. }
  529.  
  530. ####################
  531. # ebxl_redwoods
  532. ####################
  533.  
  534. ebxl_redwoods {
  535. S:leaves=<ExtrabiomesXL.greenleaves.id>,1
  536. S:logs=<ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0
  537. }
  538.  
  539. ####################
  540. # forestry_sequoia
  541. ####################
  542.  
  543. forestry_sequoia {
  544. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  545. S:logs=<Forestry.log2>,3; <Forestry.log2>,7; <Forestry.log2>,11
  546. }
  547.  
  548. ####################
  549. # twilight_oaks
  550. ####################
  551.  
  552. twilight_oaks {
  553. S:leaves=<TwilightForest.Leaves>,0; <TwilightForest.Leaves>,3; <TwilightForest.Leaves>,8; <TwilightForest.Leaves>,11
  554. S:logs=<TwilightForest.Log>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.Log>,12
  555. }
  556.  
  557. ####################
  558. # vanilla_ebxl_bop_oaks
  559. ####################
  560.  
  561. vanilla_ebxl_bop_oaks {
  562. S:leaves=18,0; <ExtrabiomesXL.autumnleaves.id>; <BiomesOPlenty.Dying Leaves ID>; <BiomesOPlenty.Origin Leaves ID>; <BiomesOPlenty.Apple Leaves ID>; <BiomesOPlenty.Fruitless Apple Leaves ID>; <BiomesOPlenty.Orange Autumn Leaves ID>; <BiomesOPlenty.Maple Leaves ID>
  563. S:logs=17,0; 17,4; 17,8; 17,12; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2; <ExtrabiomesXL.quarterlog3.id>,2;
  564. }
  565.  
  566. ####################
  567. # jungle_trees
  568. ####################
  569.  
  570. jungle_trees {
  571. S:leaves=18,3
  572. S:logs=17,3; 17,7; 17,11; 17,15
  573. }
  574.  
  575. ####################
  576. # inficraft_hopseed
  577. ####################
  578.  
  579. inficraft_hopseed {
  580. S:leaves=<Flora Trees.Flora Leaves>,2
  581. S:logs=<Flora Trees.Wood Block>,3; <Flora Trees.Wood Block>, 7; <Flora Trees.Wood Block>, 11
  582. }
  583.  
  584. ####################
  585. # natura_hopseed
  586. ####################
  587.  
  588. natura_hopseed {
  589. S:leaves=<Natura.Flora Leaves>,2
  590. S:logs=<Natura.Wood Block>,3; <Natura.Wood Block>, 7; <Natura.Wood Block>, 11
  591. }
  592.  
  593. ####################
  594. # biomesoplenty_mangrove
  595. ####################
  596.  
  597. biomesoplenty_mangrove {
  598. S:leaves=<BiomesOPlenty.Mangrove Leaves ID>
  599. S:logs=<BiomesOPlenty.Mangrove Log ID>
  600. }
  601.  
  602. ####################
  603. # forestry_lime
  604. ####################
  605.  
  606. forestry_lime {
  607. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  608. S:logs=<Forestry.log1>,3; <Forestry.log1>,7; <Forestry.log1>,11
  609. }
  610.  
  611. ####################
  612. # ebxl_firs
  613. ####################
  614.  
  615. ebxl_firs {
  616. S:leaves=<ExtrabiomesXL.greenleaves.id>,0
  617. S:logs=<ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1
  618. }
  619.  
  620. ####################
  621. # forestry_chestnut
  622. ####################
  623.  
  624. forestry_chestnut {
  625. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  626. S:logs=<Forestry.log2>,0; <Forestry.log2>,4; <Forestry.log2>,8
  627. }
  628.  
  629. ####################
  630. # inficraft_redwood
  631. ####################
  632.  
  633. inficraft_redwood {
  634. S:leaves=<Flora Trees.Flora Leaves>,0
  635. S:logs=<Flora Trees.Redwood Block>
  636. }
  637.  
  638. ####################
  639. # natura_redwood
  640. ####################
  641.  
  642. natura_redwood {
  643. S:leaves=<Natura.Flora Leaves>,0
  644. S:logs=<Natura.Redwood Block>
  645. }
  646.  
  647. ####################
  648. # forestry_baobab
  649. ####################
  650.  
  651. forestry_baobab {
  652. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  653. S:logs=<Forestry.log2>,2; <Forestry.log2>,6; <Forestry.log2>,10
  654. }
  655.  
  656. ####################
  657. # forestry_walnut
  658. ####################
  659.  
  660. forestry_walnut {
  661. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  662. S:logs=<Forestry.log4>,1; <Forestry.log4>,5; <Forestry.log4>,9
  663. }
  664.  
  665. ####################
  666. # biomesoplenty_darkwood
  667. ####################
  668.  
  669. biomesoplenty_darkwood {
  670. S:leaves=<BiomesOPlenty.Dark Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID>
  671. S:logs=<BiomesOPlenty.Dark Log ID>
  672. }
  673.  
  674. ####################
  675. # biomesoplenty_fir
  676. ####################
  677.  
  678. biomesoplenty_fir {
  679. S:leaves=<BiomesOPlenty.Fir Leaves ID>
  680. S:logs=<BiomesOPlenty.Fir Log ID>
  681. }
  682.  
  683. ####################
  684. # thaum_greatwood
  685. ####################
  686.  
  687. thaum_greatwood {
  688. S:leaves=<Thaumcraft.BlockMagicalLeaves>,0; <Thaumcraft.BlockMagicalLeaves>,8
  689. S:logs=<Thaumcraft.BlockMagicalLog>,0; <Thaumcraft.BlockMagicalLog>,4; <Thaumcraft.BlockMagicalLog>,8
  690. }
  691.  
  692. ####################
  693. # inficraft_bloodwood
  694. ####################
  695.  
  696. inficraft_bloodwood {
  697. S:leaves=<Flora Trees.Sakura Leaves>,2
  698. S:logs=<Flora Trees.Bloodwood Block>
  699. }
  700.  
  701. ####################
  702. # natura_bloodwood
  703. ####################
  704.  
  705. natura_bloodwood {
  706. S:leaves=<Natura.Sakura Leaves>,2
  707. S:logs=<Natura.Bloodwood Block>
  708. }
  709.  
  710. ####################
  711. # forestry_willow
  712. ####################
  713.  
  714. forestry_willow {
  715. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  716. S:logs=<Forestry.log4>,0; <Forestry.log4>,4; <Forestry.log4>,8
  717. }
  718.  
  719. ####################
  720. # twilight_darkwood
  721. ####################
  722.  
  723. twilight_darkwood {
  724. S:leaves=<TwilightForest.Hedge>,1
  725. S:logs=<TwilightForest.Log>,3; <TwilightForest.Log>,7; <TwilightForest.Log>,11; <TwilightForest.Log>,15
  726. }
  727.  
  728. ####################
  729. # rp2_rubber
  730. ####################
  731.  
  732. rp2_rubber {
  733. S:leaves=<RedPowerWorld.leaves.id>
  734. S:logs=<RedPowerWorld.log.id>
  735. }
  736.  
  737. ####################
  738. # inficraft_ghostwood
  739. ####################
  740.  
  741. inficraft_ghostwood {
  742. S:leaves=<Flora Trees.Sakura Leaves>,1
  743. S:logs=<Flora Trees.Wood Block>,2; <Flora Trees.Wood Block>, 6; <Flora Trees.Wood Block>, 10
  744. }
  745.  
  746. ####################
  747. # natura_ghostwood
  748. ####################
  749.  
  750. natura_ghostwood {
  751. S:leaves=<Natura.Sakura Leaves>,1
  752. S:logs=<Natura.Wood Block>,2; <Natura.Wood Block>, 6; <Natura.Wood Block>, 10
  753. }
  754.  
  755. ####################
  756. # inficraft_eucalyptus
  757. ####################
  758.  
  759. inficraft_eucalyptus {
  760. S:leaves=<Flora Trees.Flora Leaves>,1
  761. S:logs=<Flora Trees.Wood Block>,0; <Flora Trees.Wood Block>,4; <Flora Trees.Wood Block>,8
  762. }
  763.  
  764. ####################
  765. # natura_eucalyptus
  766. ####################
  767.  
  768. natura_eucalyptus {
  769. S:leaves=<Natura.Flora Leaves>,1
  770. S:logs=<Natura.Wood Block>,0; <Natura.Wood Block>,4; <Natura.Wood Block>,8
  771. }
  772.  
  773. }
  774.  
  775.  
  776. ####################
  777. # block_settings
  778. ####################
  779.  
  780. block_settings {
  781. # Incomplete - do not use [default: false]
  782. B:allowGetRemoteTreeConfig=false
  783.  
  784. # Automatically generated:
  785. S:localTreeConfig=<Natura.Wood Block>,2; <Natura.Wood Block>, 6; <Natura.Wood Block>, 10|<Natura.Sakura Leaves>,1 ! <Thaumcraft.BlockMagicalLog>,1; <Thaumcraft.BlockMagicalLog>,5; <Thaumcraft.BlockMagicalLog>,9|<Thaumcraft.BlockMagicalLeaves>,1 ! <Forestry.log3>,1; <Forestry.log3>,5; <Forestry.log3>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,3; 17,7; 17,11; 17,15|18,3 ! <RedPowerWorld.log.id>|<RedPowerWorld.leaves.id> ! <Forestry.log4>,3; <Forestry.log4>,7; <Forestry.log4>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Magic Log ID>|<BiomesOPlenty.Magic Leaves ID> ! <BiomesOPlenty.Redwood Log ID>|<BiomesOPlenty.Redwood Leaves ID> ! <TwilightForest.Log>,3; <TwilightForest.Log>,7; <TwilightForest.Log>,11; <TwilightForest.Log>,15|<TwilightForest.Hedge>,1 ! <Forestry.log3>,0; <Forestry.log3>,4; <Forestry.log3>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Natura.Wood Block>,0; <Natura.Wood Block>,4; <Natura.Wood Block>,8|<Natura.Flora Leaves>,1 ! <Forestry.log2>,3; <Forestry.log2>,7; <Forestry.log2>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1|<ExtrabiomesXL.greenleaves.id>,0 ! <BiomesOPlenty.Cherry Log ID>|<BiomesOPlenty.Pink Cherry Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID> ! <Forestry.log4>,0; <Forestry.log4>,4; <Forestry.log4>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,2; 17,6; 17,10; 17,14|18,2; <BiomesOPlenty.Yellow Autumn Leaves ID>; 18,0 ! 100,10; 100,15|100,1; 100,2; 100,3; 100,4; 100,5; 100,6; 100,7; 100,8; 100,9; 100,14 ! <Flora Trees.Bloodwood Block>|<Flora Trees.Sakura Leaves>,2 ! <Forestry.log3>,2; <Forestry.log3>,6; <Forestry.log3>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Flora Trees.Redwood Block>|<Flora Trees.Flora Leaves>,0 ! <Thaumcraft.BlockMagicalLog>,0; <Thaumcraft.BlockMagicalLog>,4; <Thaumcraft.BlockMagicalLog>,8|<Thaumcraft.BlockMagicalLeaves>,0; <Thaumcraft.BlockMagicalLeaves>,8 ! <Forestry.log4>,2; <Forestry.log4>,6; <Forestry.log4>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <ExtrabiomesXL.customlog.id>,1|<ExtrabiomesXL.greenleaves.id>,2 ! <Forestry.log1>,1; <Forestry.log1>,5; <Forestry.log1>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Flora Trees.Wood Block>,0; <Flora Trees.Wood Block>,4; <Flora Trees.Wood Block>,8|<Flora Trees.Flora Leaves>,1 ! <BiomesOPlenty.Dead Log ID> ! 99,10; 99,15|99,1; 99,2; 99,3; 99,4; 99,5; 99,6; 99,7; 99,8; 99,9; 99,14 ! <TwilightForest.Log>,1; <TwilightForest.Log>,5; <TwilightForest.Log>,9; <TwilightForest.Log>,13|<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9 ! <TwilightForest.Log>,2; <TwilightForest.Log>,6; <TwilightForest.Log>,10; <TwilightForest.Log>,14|<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9 ! <BiomesOPlenty.Bamboo ID>|<BiomesOPlenty.Bamboo Leaves ID> ! <Forestry.log2>,1; <Forestry.log2>,5; <Forestry.log2>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Natura.Wood Block>,3; <Natura.Wood Block>, 7; <Natura.Wood Block>, 11|<Natura.Flora Leaves>,2 ! <BiomesOPlenty.Willow Log ID>|<BiomesOPlenty.Willow Leaves ID> ! <BiomesOPlenty.Acacia Log ID>|<BiomesOPlenty.Acacia Leaves ID> ! <Forestry.log1>,2; <Forestry.log1>,6; <Forestry.log1>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Dark Log ID>|<BiomesOPlenty.Dark Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID> ! <MFReloaded.ID.RubberWood>|<MFReloaded.ID.RubberLeaves> ! <DivineRPG.eucalyptus>|18 ! <IC2.blockRubWood>|<IC2.blockRubLeaves> ! <ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0|<ExtrabiomesXL.greenleaves.id>,1 ! <ZapApples.zapAppleLogID>|<ZapApples.zapAppleLeavesID>; <ZapApples.zapAppleFlowersID> ! <TwilightForest.Log>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.Log>,12|<TwilightForest.Leaves>,0; <TwilightForest.Leaves>,3; <TwilightForest.Leaves>,8; <TwilightForest.Leaves>,11 ! <TwilightForest.MagicLog>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.MagicLog>,12|<TwilightForest.MagicLeaves>,0; <TwilightForest.MagicLeaves>,8 ! <BiomesOPlenty.Mangrove Log ID>|<BiomesOPlenty.Mangrove Leaves ID> ! <Natura.Redwood Block>|<Natura.Flora Leaves>,0 ! <BiomesOPlenty.Palm Log ID>|<BiomesOPlenty.Palm Leaves ID> ! <Flora Trees.Wood Block>,3; <Flora Trees.Wood Block>, 7; <Flora Trees.Wood Block>, 11|<Flora Trees.Flora Leaves>,2 ! <Natura.Bloodwood Block>|<Natura.Sakura Leaves>,2 ! <Forestry.log4>,1; <Forestry.log4>,5; <Forestry.log4>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log3>,3; <Forestry.log3>,7; <Forestry.log3>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Fir Log ID>|<BiomesOPlenty.Fir Leaves ID> ! 17,0; 17,4; 17,8; 17,12; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2; <ExtrabiomesXL.quarterlog3.id>,2;|18,0; <ExtrabiomesXL.autumnleaves.id>; <BiomesOPlenty.Dying Leaves ID>; <BiomesOPlenty.Origin Leaves ID>; <BiomesOPlenty.Apple Leaves ID>; <BiomesOPlenty.Fruitless Apple Leaves ID>; <BiomesOPlenty.Orange Autumn Leaves ID>; <BiomesOPlenty.Maple Leaves ID> ! <Flora Trees.Wood Block>, 1; <Flora Trees.Wood Block>, 5; <Flora Trees.Wood Block>, 9|<Flora Trees.Sakura Leaves>,0 ! <Forestry.log2>,2; <Forestry.log2>,6; <Forestry.log2>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log2>,0; <Forestry.log2>,4; <Forestry.log2>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Flora Trees.Wood Block>,2; <Flora Trees.Wood Block>, 6; <Flora Trees.Wood Block>, 10|<Flora Trees.Sakura Leaves>,1 ! <Forestry.log1>,3; <Forestry.log1>,7; <Forestry.log1>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,1; 17,5; 17,9; 17,13|18,1; <ExtrabiomesXL.autumnleaves.id> ! <Forestry.log1>,0; <Forestry.log1>,4; <Forestry.log1>,8|<Forestry.leaves>,0; <Forestry.leaves>,8
  786.  
  787. # The hardness of logs for when you are using items that can chop down trees. [range: 0.0 ~ 100.0, default: 4.0]
  788. S:logHardnessModified=4.0
  789.  
  790. # The hardness of logs for when you are using items that won't chop down the trees. [range: 0.0 ~ 100.0, default: 2.0]
  791. S:logHardnessNormal=2.0
  792.  
  793. # Incomplete - do not use [default: http://bspk.rs/Minecraft/1.5.1/treeCapitatorTreeConfig.txt]
  794. S:remoteTreeConfigURL=http://bspk.rs/Minecraft/1.5.1/treeCapitatorTreeConfig.txt
  795.  
  796. # Incomplete - do not use [default: false]
  797. B:useRemoteTreeConfig=false
  798.  
  799. # Set to true if you want only the leaf blocks listed with each log in blockIDList
  800. # to break when that log type is chopped. When set to false it will break
  801. # any leaf type within range of the tree, not just the type for that tree. [default: false]
  802. B:useStrictBlockPairing=false
  803. }
  804.  
  805.  
  806. ####################
  807. # id_resolver_settings
  808. #===================
  809. # If you are not using ID Resolver, you can safely ignore this section.
  810. # If you ARE using ID Resolver and your log file does not show any warnings
  811. # pertaining to ID Resolver, you can still ignore this section. In fact, the
  812. # only reason you should mess with this section if ShaRose decides to change
  813. # the Mod ID for ID Resolver.
  814. ####################
  815.  
  816. id_resolver_settings {
  817. # The mod ID value for ID Resolver. [default: IDResolver]
  818. S:idResolverModID=IDResolver
  819. }
  820.  
  821.  
  822. ####################
  823. # item_settings
  824. ####################
  825.  
  826. item_settings {
  827. # Enable to cause item damage based on number of blocks destroyed [default: true]
  828. B:allowItemDamage=true
  829.  
  830. # Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks. [default: false]
  831. B:allowMoreBlocksThanDamage=false
  832.  
  833. # IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>]
  834. S:axeIDList=271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>;<GP.AgateAxe>; <GP.AmethystAxe>; <GP.ChrysocollaAxe>; <GP.CitrineAxe>; <GP.EmeraldAxe>; <GP.GarnetAxe>; <GP.JadeAxe>; <GP.JasperAxe>; <GP.MalachiteAxe>; <GP.OnyxAxe>; <GP.PhoenixiteAxe>; <GP.QuartzAxe>; <GP.RubyAxe>; <GP.SapphireAxe>; <GP.SpinelAxe>; <GP.SugiliteAxe>; <GP.TopazAxe>; <GP.TourmalineAxe>; 14309; 26008; 26055
  835.  
  836. # When useIncreasingItemDamage=true the damage applied per block broken will increase by this amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]
  837. S:damageIncreaseAmount=1.0
  838.  
  839. # Axes and shears will take damage this many times for each log broken.
  840. # Remaining damage is rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]
  841. S:damageMultiplier=1.0
  842.  
  843. # When useIncreasingItemDamage=true the damage applied per block broken will increase each time this many blocks are broken in a tree. [range: 1 ~ 500, default: 15]
  844. I:increaseDamageEveryXBlocks=15
  845.  
  846. # Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop trees with any item. [default: true]
  847. B:needItem=true
  848.  
  849. # IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true.
  850. # Use ',' to split item id from metadata and ';' to split items. [default: 359]
  851. S:shearIDList=359
  852.  
  853. # Set to true to have the per-block item damage amount increase after every increaseDamageEveryXBlocks blocks are broken. [default: false]
  854. B:useIncreasingItemDamage=false
  855. }
  856.  
  857.  
  858. ####################
  859. # leaf_and_vine_settings
  860. ####################
  861.  
  862. leaf_and_vine_settings {
  863. # Enabling this will make leaves be destroyed when trees are chopped. [default: true]
  864. B:destroyLeaves=true
  865.  
  866. # When true TreeCapitator will only instantly decay leaves that have actually been marked for decay.
  867. # Set to false if you want leaves to be destroyed regardless of their decay status (hint: or for "leaf" blocks that are not really leaves). [default: true]
  868. B:requireLeafDecayCheck=false
  869.  
  870. # Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
  871. B:shearLeaves=true
  872.  
  873. # Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
  874. B:shearVines=true
  875. }
  876.  
  877.  
  878. ####################
  879. # miscellaneous_settings
  880. ####################
  881.  
  882. miscellaneous_settings {
  883. # Set to true if you want TreeCapitator to log info about what it's doing, false to disable [default: false]
  884. B:allowDebugLogging=false
  885.  
  886. # Set to true if you want TreeCapitator to tell you what kind of block you have clicked when sneaking, false to disable. [default: false]
  887. B:allowDebugOutput=false
  888.  
  889. # Set to false to disable TreeCapitator Smart Tree Detection.
  890. # Smart Tree Detection counts the number of leaf blocks that are adjacent to the
  891. # top-most connected log block at the x, z location of a log you've broken. If
  892. # there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then
  893. # TreeCapitator considers it a tree and allows chopping.
  894. # WARNING: Disabling Smart Tree Detection will remove the only safeguard against
  895. # accidentally destroying a log structure. Make sure you know what you're doing! [default: true]
  896. B:allowSmartTreeDetection=true
  897.  
  898. # Flag to disable drops in Creative mode [default: false]
  899. B:disableCreativeDrops=false
  900.  
  901. # Flag to disable tree chopping in Creative mode [default: false]
  902. B:disableInCreative=false
  903.  
  904. # The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16]
  905. I:maxBreakDistance=-1
  906.  
  907. # If a tree's top log is not close enough to leaf blocks, the tree will not be chopped.
  908. # Increasing this value will search further. I would try to keep it below 3. [range: 1 ~ 8, default: 1]
  909. I:maxLeafIDDist=3
  910.  
  911. # The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3]
  912. I:minLeavesToID=3
  913.  
  914. # Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped) [default: true]
  915. B:onlyDestroyUpwards=true
  916.  
  917. # Set sneakAction = "disable" to disable tree chopping while sneaking,
  918. # set sneakAction = "enable" to only enable tree chopping while sneaking,
  919. # set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable]
  920. S:sneakAction=disable
  921. }
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