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Mar 13th, 2017
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  1. #pragma once
  2.  
  3. #include "UObject/NoExportTypes.h"
  4. #include "SpawnTypeCPP.generated.h"
  5.  
  6. UCLASS(Abstract, EditInlineNew, Blueprintable)
  7. class EINAR_API USpawnTypeCPP : public UObject
  8. {
  9.     GENERATED_BODY()
  10.    
  11.         class UWorld* GetWorld() const override;
  12.  
  13. public:
  14.     UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Spawner")
  15.         void SetupSpawnType(class AAISpawnerCPP* Owner);
  16.         virtual void SetupSpawnType_Implementation(class AAISpawnerCPP* Owner);
  17.  
  18.     UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Spawner")
  19.         bool CheckSpawnCondition();
  20.         virtual bool CheckSpawnCondition_Implementation();
  21.  
  22.     UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Spawner")
  23.         void DeleteSpawner();
  24.         virtual void DeleteSpawner_Implementation();
  25. };
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