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- #pragma once
- #include "UObject/NoExportTypes.h"
- #include "SpawnTypeCPP.generated.h"
- UCLASS(Abstract, EditInlineNew, Blueprintable)
- class EINAR_API USpawnTypeCPP : public UObject
- {
- GENERATED_BODY()
- class UWorld* GetWorld() const override;
- public:
- UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Spawner")
- void SetupSpawnType(class AAISpawnerCPP* Owner);
- virtual void SetupSpawnType_Implementation(class AAISpawnerCPP* Owner);
- UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Spawner")
- bool CheckSpawnCondition();
- virtual bool CheckSpawnCondition_Implementation();
- UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Spawner")
- void DeleteSpawner();
- virtual void DeleteSpawner_Implementation();
- };
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