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Apr 27th, 2015
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  1. [] execVM "f\safeStart\f_safeStart.sqf";
  2.  
  3. //Tfar Config
  4.  
  5. tf_same_sw_frequencies_for_side = true;
  6. tf_no_auto_long_range_radio = true;
  7. tf_same_lr_frequencies_for_side = true;
  8. TF_give_personal_radio_to_regular_soldier = true;
  9.  
  10. nul = [] execVM "briefing.sqf";
  11.  
  12. []execVM "deletemarkers.sqf";
  13.  
  14. waitUntil {!isNull player};
  15.  
  16. CHVD_allowNoGrass = false; // Set 'false' if you want to disable "Low" option for terrain (default: true)
  17. CHVD_maxView = 5000; // Set maximum view distance (default: 12000)
  18. CHVD_maxObj = 4000; // Set maximimum object view distance (default: 12000)
  19.  
  20. afi_bft_updateInterval = 5; // Markkereiden päivitysväli
  21. afi_bft_enabled = true; // Aseta falseksi jos haluat sammuttaa BFT:n
  22. [] spawn afi_bft_init;
  23.  
  24.  
  25. // Wave Spawn Setup
  26.  
  27. WaveSpawn_SidesAndTimes = [[east,20],[west,30],[independent,3],[civilian,3]]; // format: [[side,Wave time in minutes],...];
  28. WaveSpawn_WhenToKillJIP = 60; // Minutes
  29. execVM "Wave\InitWaveSpawn.sqf";
  30.  
  31. if (isServer) then
  32. {
  33. fnc_insurgent = compile preProcessFileLineNumbers "insurgent.sqf";
  34. {
  35. if (side _x == resistance) then
  36. {
  37. [_x] call fnc_insurgent;
  38. };
  39. } foreach allUnits;
  40.  
  41. };
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