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IClimbClouds

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Feb 11th, 2012
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  1. - Engineer
  2.  
  3. Weapon Arm: Engineer Feature
  4. Prerequisites: Engineer, Mech Arm, Weapon Attachment (500 )
  5. Static
  6. Target: Mech Arm
  7. Effect: You may attach a Melee Weapon Attachment to your Mech Arm. A default Weapon Attachment costs 500, but you may attach Artificer-Crafted Weapon Attachments. You always have the "Weapon of Choice" Feature for Arms Attacks made using your Mech Arm, and you may add your INT modifier to damage rolls instead of STR, DEX, or CON. You cannot be disarmed of your Weapon Attachment, and it may be crafted as being retractable into your Mech Arm.
  8.  
  9. -------------
  10. - Black Belt
  11.  
  12. Class Prerequisite: Weapon of Choice: Unarmed
  13. Sensei: Black Belt Feature
  14. Static
  15. Trigger: Martial Arts stunts.
  16. Effect: Choose a specific Martial Art. You are a master of that form of Martial Arts and can before stunts related without making checks. You may take Sensei as another form of Martial Art again as a secondary feature. Your Unarmed attacks have an AC of 2, and you may deal either Fighting or Normal Type damage with your Unarmed Attacks.
  17.  
  18. -----------
  19. - Dirty Fighter
  20. Barbed Wire: Dirty Fighter Feature
  21. Prerequisites: Dirty Fighter
  22. Daily - Every 6 levels gained, you may perform this Feature another time per day
  23. Target: One of your weapons
  24. Effect: You may only use this feature when combat begins. Roll 1d20 and add your DEX mod. If the result is 12 or higher, for the rest of the encounter, attacks you make with the target weapon deal an extra 1d10 damage. This may only be activated once per encounter
  25.  
  26. Concealed Weapon: Dirty Fighter Feature
  27. Prerequisites: Dirty Fighter, Weapon of Choice in a small weapon.
  28. Static
  29. Target: Pokemon or Trainer
  30. Effect: Others are not aware you possess your qualifying Weapon of Choice normally. When you first perform an Arms Feature attack using this Weapon of Choice in a combat, your attack has an accuracy check of 2 and ignores the target’s evasion, and doubles its Damage Dice Roll. This bonus does not take place on unarmed attacks.
  31.  
  32. Riposte: Dirty Fighter Feature
  33. Prerequisites: Dirty Fighter, 20 DEX, Weapon of Choice
  34. Daily - Every 8 levels gained, you may perform this Feature another time per day
  35. Trigger: You are attacked with a melee Arms Feature, other than Unarmed.
  36. Effect: Roll 1d20 and add your DEX modifier. If the result is 20 or higher, the target’s attack fails and their weapon is knocked 5m away. They must spend a trainer action to retrieve the weapon. A Trainer losing a Weapon as a result of Riposte may make a check to resist losing their Weapon on a 16 or better on 1d20
  37. adding their STR modifier. This may only be used once per turn.
  38.  
  39. --------------
  40. - Massage Therapist
  41.  
  42. Pressure Points: Massage Therapist Feature
  43. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  44. Trigger: You hit with an Unarmed attack.
  45. Effect: You flinch the target. If the target is successfully flinched, the target becomes immune to further uses of Pressure Points for the rest of the encounter.
  46.  
  47. Nerve Strike: Massage Therapist Feature
  48. Prerequisites: Massage Therapist
  49. Daily – Every 15 levels gained, you may perform this Feature another time per day.
  50. Target: Pokemon or Trainers.
  51. Trigger: You hit with an Unarmed attack.
  52. Effect: You paralyze the target.
  53.  
  54. ---------------
  55.  
  56. Juggler and Weapon Master are/will be addressed in separate Pastes.
  57.  
  58. -----------------
  59.  
  60. - Survivalist
  61.  
  62. Huntsman: Survivalist Feature
  63. Prerequisites: Survivalist, Level 10, Weapon of Choice in a ranged weapon.
  64. Static
  65. Effect: Targets of your ranged Arms attacks gain no speed evasion bonus, gain no bonuses from Moves or effects that say ‘you must roll +X during Accuracy Checks,’ and no evasion bonuses from terrain or weather.
  66.  
  67. - Just cut Master Knife Wielder and remove it as a prereq for Master Gyver. Survivalist still has enough feats without it.
  68.  
  69. --------------------
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