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- /*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Common.h"
- #include "DatabaseEnv.h"
- #include "WorldPacket.h"
- #include "WorldSession.h"
- #include "World.h"
- #include "ObjectMgr.h"
- #include "TicketMgr.h"
- #include "Player.h"
- #include "AccountMgr.h"
- #include "Opcodes.h"
- #include "Chat.h"
- #include "Log.h"
- #include "MapManager.h"
- #include "ObjectAccessor.h"
- #include "Language.h"
- #include "CellImpl.h"
- #include "InstanceSaveMgr.h"
- #include "Util.h"
- #include "Group.h"
- #ifdef _DEBUG_VMAPS
- #include "VMapFactory.h"
- #endif
- bool ChatHandler::HandleNameAnnounceCommand(const char* args)
- {
- if (!*args)
- return false;
- std::string name("Console");
- if (WorldSession* session = GetSession())
- name = session->GetPlayer()->GetName();
- sWorld->SendWorldText(LANG_ANNOUNCE_COLOR, name.c_str(), args);
- return true;
- }
- bool ChatHandler::HandleGMNameAnnounceCommand(const char* args)
- {
- if (!*args)
- return false;
- std::string name("Console");
- if (WorldSession* session = GetSession())
- name = session->GetPlayer()->GetName();
- sWorld->SendGMText(LANG_GM_ANNOUNCE_COLOR, name.c_str(), args);
- return true;
- }
- // global announce
- bool ChatHandler::HandleAnnounceCommand(const char* args)
- {
- if (!*args)
- return false;
- char buff[2048];
- sprintf(buff, GetTrinityString(LANG_SYSTEMMESSAGE), args);
- sWorld->SendServerMessage(SERVER_MSG_STRING, buff);
- return true;
- }
- // announce to logged in GMs
- bool ChatHandler::HandleGMAnnounceCommand(const char* args)
- {
- if (!*args)
- return false;
- sWorld->SendGMText(LANG_GM_BROADCAST, args);
- return true;
- }
- //notification player at the screen
- bool ChatHandler::HandleNotifyCommand(const char* args)
- {
- if (!*args)
- return false;
- std::string str = GetTrinityString(LANG_GLOBAL_NOTIFY);
- str += args;
- WorldPacket data(SMSG_NOTIFICATION, (str.size() + 1));
- data << str;
- sWorld->SendGlobalMessage(&data);
- return true;
- }
- //notification GM at the screen
- bool ChatHandler::HandleGMNotifyCommand(const char* args)
- {
- if (!*args)
- return false;
- std::string str = GetTrinityString(LANG_GM_NOTIFY);
- str += args;
- WorldPacket data(SMSG_NOTIFICATION, (str.size() + 1));
- data << str;
- sWorld->SendGlobalGMMessage(&data);
- return true;
- }
- //Summon Player
- bool ChatHandler::HandleSummonCommand(const char* args)
- {
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
- return false;
- Player* _player = m_session->GetPlayer();
- if (target == _player || target_guid == _player->GetGUID())
- {
- PSendSysMessage(LANG_CANT_TELEPORT_SELF);
- SetSentErrorMessage(true);
- return false;
- }
- if (target)
- {
- std::string nameLink = playerLink(target_name);
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
- if (target->IsBeingTeleported())
- {
- PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- Map* map = m_session->GetPlayer()->GetMap();
- if (map->IsBattlegroundOrArena())
- {
- // only allow if gm mode is on
- if (!_player->isGameMaster())
- {
- PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, nameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- // if both players are in different bgs
- else if (target->GetBattlegroundId() && m_session->GetPlayer()->GetBattlegroundId() != target->GetBattlegroundId())
- target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff
- // all's well, set bg id
- // when porting out from the bg, it will be reset to 0
- target->SetBattlegroundId(m_session->GetPlayer()->GetBattlegroundId(), m_session->GetPlayer()->GetBattlegroundTypeId());
- // remember current position as entry point for return at bg end teleportation
- if (!target->GetMap()->IsBattlegroundOrArena())
- target->SetBattlegroundEntryPoint();
- }
- else if (map->IsDungeon())
- {
- Map* cMap = target->GetMap();
- if (cMap->Instanceable() && cMap->GetInstanceId() != map->GetInstanceId())
- target->UnbindInstance(map->GetInstanceId(), target->GetDungeonDifficulty(), true);
- // we are in instance, and can summon only player in our group with us as lead
- if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() ||
- (target->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
- (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()))
- // the last check is a bit excessive, but let it be, just in case
- {
- PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- }
- PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), "");
- if (needReportToTarget(target))
- ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, playerLink(_player->GetName()).c_str());
- // stop flight if need
- if (target->isInFlight())
- {
- target->GetMotionMaster()->MovementExpired();
- target->CleanupAfterTaxiFlight();
- }
- // save only in non-flight case
- else
- target->SaveRecallPosition();
- // before GM
- float x, y, z;
- m_session->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
- target->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation());
- target->SetPhaseMask(m_session->GetPlayer()->GetPhaseMask(), true);
- }
- else
- {
- // check offline security
- if (HasLowerSecurity(NULL, target_guid))
- return false;
- std::string nameLink = playerLink(target_name);
- PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), GetTrinityString(LANG_OFFLINE));
- // in point where GM stay
- Player::SavePositionInDB(m_session->GetPlayer()->GetMapId(),
- m_session->GetPlayer()->GetPositionX(),
- m_session->GetPlayer()->GetPositionY(),
- m_session->GetPlayer()->GetPositionZ(),
- m_session->GetPlayer()->GetOrientation(),
- m_session->GetPlayer()->GetZoneId(),
- target_guid);
- }
- return true;
- }
- //Teleport to Player
- bool ChatHandler::HandleAppearCommand(const char* args)
- {
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
- return false;
- Player* _player = m_session->GetPlayer();
- if (target == _player || target_guid == _player->GetGUID())
- {
- SendSysMessage(LANG_CANT_TELEPORT_SELF);
- SetSentErrorMessage(true);
- return false;
- }
- // Cannot appear to targets in combat (prevent vip abusers)
- if (_player->isInCombat())
- {
- SendSysMessage(LANG_YOU_IN_COMBAT);
- SetSentErrorMessage(true);
- return false;
- }
- if (target)
- {
- if ((_player->GetTeam() != target->GetTeam()) && _player->GetSession()->GetSecurity() > SEC_PLAYER)
- {
- SendSysMessage("You can only appear to your faction!");
- return false;
- }
- }
- if (target)
- {
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
- std::string chrNameLink = playerLink(target_name);
- Map* cMap = target->GetMap();
- if (cMap->IsBattlegroundOrArena())
- {
- // only allow if gm mode is on
- if (!_player->isGameMaster())
- {
- PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, chrNameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- // if both players are in different bgs
- else if (_player->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId())
- _player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff
- // all's well, set bg id
- // when porting out from the bg, it will be reset to 0
- _player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
- // remember current position as entry point for return at bg end teleportation
- if (!_player->GetMap()->IsBattlegroundOrArena())
- _player->SetBattlegroundEntryPoint();
- }
- else if (cMap->IsDungeon())
- {
- // we have to go to instance, and can go to player only if:
- // 1) we are in his group (either as leader or as member)
- // 2) we are not bound to any group and have GM mode on
- if (_player->GetGroup())
- {
- // we are in group, we can go only if we are in the player group
- if (_player->GetGroup() != target->GetGroup())
- {
- PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY, chrNameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- }
- else
- {
- // we are not in group, let's verify our GM mode
- if (!_player->isGameMaster())
- {
- PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM, chrNameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- }
- // if the player or the player's group is bound to another instance
- // the player will not be bound to another one
- InstancePlayerBind* pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(cMap->IsRaid()));
- if (!pBind)
- {
- Group* group = _player->GetGroup();
- // if no bind exists, create a solo bind
- InstanceGroupBind* gBind = group ? group->GetBoundInstance(target) : NULL; // if no bind exists, create a solo bind
- if (!gBind)
- if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(target->GetInstanceId()))
- _player->BindToInstance(save, !save->CanReset());
- }
- if (cMap->IsRaid())
- _player->SetRaidDifficulty(target->GetRaidDifficulty());
- else
- _player->SetDungeonDifficulty(target->GetDungeonDifficulty());
- }
- PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());
- // stop flight if need
- if (_player->isInFlight())
- {
- _player->GetMotionMaster()->MovementExpired();
- _player->CleanupAfterTaxiFlight();
- }
- // save only in non-flight case
- else
- _player->SaveRecallPosition();
- // to point to see at target with same orientation
- float x, y, z;
- target->GetContactPoint(_player, x, y, z);
- _player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
- _player->SetPhaseMask(target->GetPhaseMask(), true);
- }
- else
- {
- // check offline security
- if (HasLowerSecurity(NULL, target_guid))
- return false;
- std::string nameLink = playerLink(target_name);
- PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str());
- // to point where player stay (if loaded)
- float x, y, z, o;
- uint32 map;
- bool in_flight;
- if (!Player::LoadPositionFromDB(map, x, y, z, o, in_flight, target_guid))
- return false;
- // stop flight if need
- if (_player->isInFlight())
- {
- _player->GetMotionMaster()->MovementExpired();
- _player->CleanupAfterTaxiFlight();
- }
- // save only in non-flight case
- else
- _player->SaveRecallPosition();
- _player->TeleportTo(map, x, y, z, _player->GetOrientation());
- }
- return true;
- }
- // Teleport player to last position
- bool ChatHandler::HandleRecallCommand(const char* args)
- {
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
- if (target->IsBeingTeleported())
- {
- PSendSysMessage(LANG_IS_TELEPORTED, GetNameLink(target).c_str());
- SetSentErrorMessage(true);
- return false;
- }
- // stop flight if need
- if (target->isInFlight())
- {
- target->GetMotionMaster()->MovementExpired();
- target->CleanupAfterTaxiFlight();
- }
- target->TeleportTo(target->m_recallMap, target->m_recallX, target->m_recallY, target->m_recallZ, target->m_recallO);
- return true;
- }
- //Enable On\OFF all taxi paths
- bool ChatHandler::HandleTaxiCheatCommand(const char* args)
- {
- if (!*args)
- {
- SendSysMessage(LANG_USE_BOL);
- SetSentErrorMessage(true);
- return false;
- }
- std::string argstr = (char*)args;
- Player* chr = getSelectedPlayer();
- if (!chr)
- chr = m_session->GetPlayer();
- else if (HasLowerSecurity(chr, 0)) // check online security
- return false;
- if (argstr == "on")
- {
- chr->SetTaxiCheater(true);
- PSendSysMessage(LANG_YOU_GIVE_TAXIS, GetNameLink(chr).c_str());
- if (needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, GetNameLink().c_str());
- return true;
- }
- if (argstr == "off")
- {
- chr->SetTaxiCheater(false);
- PSendSysMessage(LANG_YOU_REMOVE_TAXIS, GetNameLink(chr).c_str());
- if (needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, GetNameLink().c_str());
- return true;
- }
- SendSysMessage(LANG_USE_BOL);
- SetSentErrorMessage(true);
- return false;
- }
- bool ChatHandler::HandleLookupAreaCommand(const char* args)
- {
- if (!*args)
- return false;
- std::string namepart = args;
- std::wstring wnamepart;
- if (!Utf8toWStr(namepart, wnamepart))
- return false;
- bool found = false;
- uint32 count = 0;
- uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
- // converting string that we try to find to lower case
- wstrToLower(wnamepart);
- // Search in AreaTable.dbc
- for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows(); ++areaflag)
- {
- AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(areaflag);
- if (areaEntry)
- {
- int loc = GetSessionDbcLocale();
- std::string name = areaEntry->area_name[loc];
- if (name.empty())
- continue;
- if (!Utf8FitTo(name, wnamepart))
- {
- loc = 0;
- for (; loc < TOTAL_LOCALES; ++loc)
- {
- if (loc == GetSessionDbcLocale())
- continue;
- name = areaEntry->area_name[loc];
- if (name.empty())
- continue;
- if (Utf8FitTo(name, wnamepart))
- break;
- }
- }
- if (loc < TOTAL_LOCALES)
- {
- if (maxResults && count++ == maxResults)
- {
- PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
- return true;
- }
- // send area in "id - [name]" format
- std::ostringstream ss;
- if (m_session)
- ss << areaEntry->ID << " - |cffffffff|Harea:" << areaEntry->ID << "|h[" << name << ' ' << localeNames[loc] << "]|h|r";
- else
- ss << areaEntry->ID << " - " << name << ' ' << localeNames[loc];
- SendSysMessage(ss.str().c_str());
- if (!found)
- found = true;
- }
- }
- }
- if (!found)
- SendSysMessage(LANG_COMMAND_NOAREAFOUND);
- return true;
- }
- //Find tele in game_tele order by name
- bool ChatHandler::HandleLookupTeleCommand(const char * args)
- {
- if (!*args)
- {
- SendSysMessage(LANG_COMMAND_TELE_PARAMETER);
- SetSentErrorMessage(true);
- return false;
- }
- char const* str = strtok((char*)args, " ");
- if (!str)
- return false;
- std::string namepart = str;
- std::wstring wnamepart;
- if (!Utf8toWStr(namepart, wnamepart))
- return false;
- // converting string that we try to find to lower case
- wstrToLower(wnamepart);
- std::ostringstream reply;
- uint32 count = 0;
- uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
- bool limitReached = false;
- GameTeleContainer const & teleMap = sObjectMgr->GetGameTeleMap();
- for (GameTeleContainer::const_iterator itr = teleMap.begin(); itr != teleMap.end(); ++itr)
- {
- GameTele const* tele = &itr->second;
- if (tele->wnameLow.find(wnamepart) == std::wstring::npos)
- continue;
- if (maxResults && count++ == maxResults)
- {
- limitReached = true;
- break;
- }
- if (m_session)
- reply << " |cffffffff|Htele:" << itr->first << "|h[" << tele->name << "]|h|r\n";
- else
- reply << " " << itr->first << ' ' << tele->name << "\n";
- }
- if (reply.str().empty())
- SendSysMessage(LANG_COMMAND_TELE_NOLOCATION);
- else
- PSendSysMessage(LANG_COMMAND_TELE_LOCATION, reply.str().c_str());
- if (limitReached)
- PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
- return true;
- }
- //Enable\Dissable accept whispers (for GM)
- bool ChatHandler::HandleWhispersCommand(const char* args)
- {
- if (!*args)
- {
- PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, m_session->GetPlayer()->isAcceptWhispers() ? GetTrinityString(LANG_ON) : GetTrinityString(LANG_OFF));
- return true;
- }
- std::string argstr = (char*)args;
- // whisper on
- if (argstr == "on")
- {
- m_session->GetPlayer()->SetAcceptWhispers(true);
- SendSysMessage(LANG_COMMAND_WHISPERON);
- return true;
- }
- // whisper off
- if (argstr == "off")
- {
- // Remove all players from the Gamemaster's whisper whitelist
- m_session->GetPlayer()->ClearWhisperWhiteList();
- m_session->GetPlayer()->SetAcceptWhispers(false);
- SendSysMessage(LANG_COMMAND_WHISPEROFF);
- return true;
- }
- SendSysMessage(LANG_USE_BOL);
- SetSentErrorMessage(true);
- return false;
- }
- //Save all players in the world
- bool ChatHandler::HandleSaveAllCommand(const char* /*args*/)
- {
- sObjectAccessor->SaveAllPlayers();
- SendSysMessage(LANG_PLAYERS_SAVED);
- return true;
- }
- //Send mail by command
- bool ChatHandler::HandleSendMailCommand(const char* args)
- {
- // format: name "subject text" "mail text"
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
- return false;
- char* tail1 = strtok(NULL, "");
- if (!tail1)
- return false;
- char* msgSubject = extractQuotedArg(tail1);
- if (!msgSubject)
- return false;
- char* tail2 = strtok(NULL, "");
- if (!tail2)
- return false;
- char* msgText = extractQuotedArg(tail2);
- if (!msgText)
- return false;
- // msgSubject, msgText isn't NUL after prev. check
- std::string subject = msgSubject;
- std::string text = msgText;
- // from console show not existed sender
- MailSender sender(MAIL_NORMAL, m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
- //- TODO: Fix poor design
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- MailDraft(subject, text)
- .SendMailTo(trans, MailReceiver(target, GUID_LOPART(target_guid)), sender);
- CharacterDatabase.CommitTransaction(trans);
- std::string nameLink = playerLink(target_name);
- PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
- return true;
- }
- //Summon group of player
- bool ChatHandler::HandleGroupSummonCommand(const char* args)
- {
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
- Group* grp = target->GetGroup();
- std::string nameLink = GetNameLink(target);
- if (!grp)
- {
- PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- Map* gmMap = m_session->GetPlayer()->GetMap();
- bool to_instance = gmMap->Instanceable();
- // we are in instance, and can summon only player in our group with us as lead
- if (to_instance && (
- !m_session->GetPlayer()->GetGroup() || (grp->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
- (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID())))
- // the last check is a bit excessive, but let it be, just in case
- {
- SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
- SetSentErrorMessage(true);
- return false;
- }
- for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* player = itr->getSource();
- if (!player || player == m_session->GetPlayer() || !player->GetSession())
- continue;
- // check online security
- if (HasLowerSecurity(player, 0))
- return false;
- std::string plNameLink = GetNameLink(player);
- if (player->IsBeingTeleported() == true)
- {
- PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- if (to_instance)
- {
- Map* plMap = player->GetMap();
- if (plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId())
- {
- // cannot summon from instance to instance
- PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- }
- PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
- if (needReportToTarget(player))
- ChatHandler(player).PSendSysMessage(LANG_SUMMONED_BY, GetNameLink().c_str());
- // stop flight if need
- if (player->isInFlight())
- {
- player->GetMotionMaster()->MovementExpired();
- player->CleanupAfterTaxiFlight();
- }
- // save only in non-flight case
- else
- player->SaveRecallPosition();
- // before GM
- float x, y, z;
- m_session->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize());
- player->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation());
- }
- return true;
- }
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