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- Previous iteration by VOSSTANIYA @ http://pastebin.com/4Hdthmpi
- Previous Previous iteration by Kitty D @ http://pastebin.com/rzzMpkqE
- Original list by L18HeavyFloater @ http://pastebin.com/zp99dGdB
- These are mostly quality-of-life changes for Beta 15, since all of the other mods have now been integrated.
- What you'll need:
- UPKUtils ( http://www.nexusmods.com/xcom/mods/448/? )
- A tool created by wghost81 to help install mods. If you're on Windows, you can just install PatcherGUI,
- which is fairly easy to figure out, but if you're on Linux, you'll need to manually compile UPKUtils
- (see http://pastebin.com/m4ZWAAZK for more details).
- NOTEPAD++ ( https://notepad-plus-plus.org/ )
- A better Notepad, smaller edits to the various .ini files can be worked into your game rather quickly
- with this tool. It allows for quick side-by-side comparison of contents as well, using automatic
- formatting for viewing and editing.
- --- LW Mods, added as of November ---
- Long War Mod Manager - http://www.nexusmods.com/xcom/mods/620/?
- This utility simplifies the installation and removal of Long War mods and can be used as a replacement for PatcherGUI.
- It also supports some new mod file extensions that allow for the automatic updating of configuration files.
- This can be used to automatically define keyboard commands, add second wave options, or anything else that involves
- adding lines to a config file.
- Beaglerush Voicepack - http://www.mediafire.com/download/m7a1pd46g50821x/BeaglerushVoicePack.rar
- Installation instructions included in the .rar
- Preview it here: https://www.youtube.com/watch?v=xz1YVT3ZIUs
- Lost EU Maps - http://www.nexusmods.com/xcom/mods/575/?
- Allows playing the 4 EU maps which are not avaliable in EWI:
- URB_Museum, URB_Museum_Euro, URB_Demolition, URB_GasStation
- Long War- Customize the Air Game - http://www.nexusmods.com/xcom/mods/608/?
- Customize the stats for the Interceptor, the Firestorm, every single weapon, UFO, and foundry project related to the Air Game.
- You can also modify critical hits, specifically the minimum crit chance, the maximum crit chance, and the critical hit multiplier.
- Long War de-RNG-ify Airgame Mod - http://www.nexusmods.com/xcom/mods/634/?
- Doubles interception time and halves all damage.
- Dodge, aim, and tracking modules have their effects doubled as well, and chance to destroy a UFO has also been adjusted.
- Relevant Information - http://www.nexusmods.com/xcom/mods/623/?
- Long War is often criticized for being opaque and having a significant proportion of important information regarding game
- mechanics and detailed stats located outside of the game itself (i.e. DGC.ini, the wiki, and the Nexus forums).
- However, the strategic UI is filled with flavour text that, while nice to read, is extremely vague and unhelpful to the player.
- This mod aims to repurpose the space in order to add information that is precise, assists player decisions, and reduces the need
- to ALT-TAB out of the game to check things.
- Long War Customize Unique Soldier Stats - http://www.nexusmods.com/xcom/mods/606/?
- You can alter the HP, Will, Aim, and Mobility of all the unique soldiers.
- You can also edit the bonus perks Van Doorn and Zhang get.
- This mod is compatible with eclipse666's Patrick - The Plumber - Carlock (for Long War) modification.
- Additional Species - http://www.nexusmods.com/xcom/mods/619/?
- Show up to 12 species that will be encountered in the Hyperwave Relay info screen.
- Virtual Reality Training (for Long War) - http://www.nexusmods.com/xcom/mods/569/?
- Healthy and non-fatigued soldiers earn XP every day while at the base.
- Extra XP can be earned by building the Officer Training School and purchasing officer upgrades. Make those rookies useful at last!
- Campaign Summary - http://www.nexusmods.com/xcom/mods/626/?
- Campaign Summary adds a new menu option to the Situation Room allowing you to view a timeline of major strategic events.
- It provides high level information about the events and displays an up-to-date world map showing the status of the world including
- panic levels, satellite coverage, withdrawn countries, and mission info.
- Unhealable Red Fog - http://www.nexusmods.com/xcom/mods/629/?
- With this mod SW Red Fog penalties such as aim and mobility will last until the end of the mission and cannot be healed by medkits.
- However, soldier will penalties remain healable.
- All Perks Per Rank - http://www.nexusmods.com/xcom/mods/631/?
- Gives you all perks in a rank when you choose a perk. You will gain the bonus stats (will, aim, etc) of the chosen perk, but not
- the other perks. Works with 1, 2, or 3 perks per rank, and in every version of Long War I've tested it on.
- Floater Autopsy Tweak - http://www.nexusmods.com/xcom/mods/632/?
- Changes the placement of the Floater Autopsy so it comes after Xenogenetics instead of after Alien Biocybernetics, while
- simultaneously making it a pre-req for Alien Biocybernetics
- Arc Thrower Range - http://www.nexusmods.com/xcom/mods/630/?
- Allows you to adjust Arc Thrower range through ini files.
- After installation, go the "Weapons=..." line for the Arc Thrower in DefaultGameCore.ini (by default, it's around line 1947, or 1974
- if you use the pistol-slot version). Change the iRange variable to something you like.
- DR Chipping (for Long War) - http://www.nexusmods.com/xcom/mods/628/?
- DR Chipping is a minor mechanics tweak that allows DR to be reduced through repeated hits.
- Fully compatible with Long War and integrates seamlessly into existing campaigns.
- It does not overhaul balance, perk, or item stats in any way, it simply adds a new mechanic to the tactical game.
- #BlameJCLewis
- Enhanced Soldier Customization (for Long War) - http://www.nexusmods.com/xcom/mods/607/?
- This mod allows you to change your soldier's head size, body size and voice pitch from the soldier customisation screen.
- The range of available skin colours has also been greatly increased - you're no longer limited to skin tones.
- SHIV body size, weapon size and colour can be customised too!
- Bugfixes for bonus will and psi - http://www.nexusmods.com/xcom/mods/642/?
- Instances where psi panic would show 100% but still fail.
- Killing an alien who has mind controlled a soldier will not give that soldier the fallen comrade debuff.
- Fixed lots of instances where the bonus will from Neural damping, Combat drugs, Legio Patria Nostra, Esprit de Corps and penalties
- from fallen comrade and battle fatigue didn't apply.
- Psi panic had a fixed duration of 2 turn regardless of how many turns of panic it rolled. Fixed so duration is the same as panic.
- If you target a unit that has neural dampning with psi panic it will show 0% chance to hit.
- Fixed so aliens get the same -35 penalty when using mind control as XCOM.
- --- Older Mods, added as of June ---
- Escalation (a mod for Long War by Beaglerush and Wasteland Ghost) ( http://www.nexusmods.com/xcom/mods/603/? )
- Found some changes to Long War a shit? Found Long War a bit too hard? Beaglerush has got you covered.
- Full changelog (updating for new releases - http://mjb.tv/MyBB/showthread.php?tid=335 ) available for your
- review. Revised Long War, basically.
- AYY LMAO (b15d/e: http://www.nexusmods.com/xcom/mods/579/? )
- (b15f: https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z )
- A very much NWS text mod that replaces the various notices in-game with memes of all sorts from /xcg/.
- Some are a hit. Some are a miss. All are funny at least once.
- Long War Dreadnought MEC voice, b15 ( http://www.mediafire.com/download/6ljbw8d1ynwo6xk/MecMaleVoice1_Imp_VoicePack.zip )
- Brought to us by Fractl on Reddit ( http://www.reddit.com/r/Xcom/comments/31wn6m/ ), this voicepack uses
- the Dreadnought voiceclips from Warhammer 40K: Dawn of War 2. Tinny. Bassy. Emperor-approved.
- TF2 Sniper voicepack ( http://www.nexusmods.com/xcom/mods/591/? )
- The TF2 Sniper. For XCOM. Boom, 'eadshot.
- Remove MEC level loss ( https://gist.github.com/hawkeye2777/ee2c734c267f4da3162c )
- The default LW behavior in b15 is that MEC troopers lose a rank upon being chopped (a GSGT assault would
- become a TSGT marauder, etc.) - this mod reverts that change.
- Maximum Carnage ( http://www.nexusmods.com/xcom/mods/561/? )
- This mod doubles the force applied to the alien bodies during their death animations. Blast them from short
- range and watch those suckers fly
- Show soldier recovery time in hours ( http://www.nexusmods.com/xcom/mods/586/? )
- This mod shows soldier recovery time (for both injury & fatigue) in the barracks and post-mission screens in hours
- when less than a given number of days. You may also change this cut-off yourself: change the "HoursCutoff:<%b 96>"
- value in the .txt file to adjust the time between hours and days.
- Enable UFO Scanners at start ( http://www.nexusmods.com/xcom/mods/562/? )
- This mod does away with the "UFO Scanners" foundry project and will display the UFO damage for all UFOs.
- Enhanced Tactical Info ( http://www.nexusmods.com/xcom/mods/554/? )
- Displays Soldier XP / Psi XP, XP values take mission completion bonuses into account, displays Soldier's
- current mobility and damage reduction, displays a count of active aliens for each alien type
- Cleanse of the Clones ( http://www.nexusmods.com/xcom/mods/514/? )
- This mod will allow for as wide a range as possible of initial random solider appearances, while keeping a
- decent look for each soldier. This is to prevent all soldiers from looking the same, and to have each soldier
- look more like a unique individual.
- Meld Alarm ( http://www.nexusmods.com/xcom/mods/540/? )
- Makes it a bit easier to tell if the Meld is about to expire. If there are more than 2 turns left, the Meld
- will be silent (no throbbing sound at all). With 2 turns left, there will be a slow throbbing sound. With
- 1 turn left the "offscreen meld notification" sound will play once as an alarm, and there will be a fast
- throbbing sound. It's quite easy to tell the difference between the slow and fast throbbing.
- Alien strategic stats exposed ( https://www.reddit.com/r/Xcom/comments/2zbkgj/ )
- Replaces the news ticker with numbers for Alien Research, Alien Resources and XCOM Threat Level
- Alien Sight Range indicator ( http://www.nexusmods.com/xcom/mods/556/? )
- This mod displays a sight range ring around visible aliens, such as those revealed by a battle scanner.
- You'll be able to see how close you can move to them without being seen. No more tile counting!
- Show Hit Chances ( http://pastebin.com/YgxpmNvp )
- This mod waits until the game actually makes an RNG roll, then shows the number that it rolled against.
- LW- Hit and Run fix ( http://www.nexusmods.com/xcom/mods/571/? )
- Enables you to use Light em up or double tap with Hit and Run for those who would want this to appear
- in the training roulette.
- HUD Cleaner ( http://www.nexusmods.com/xcom/mods/572/? )
- Three separate patches which remove parts of the tactical hud; removal of radar; removal of objectives.
- Quiet Bradford! ( http://www.nexusmods.com/xcom/mods/578/? )
- Disables the pre-mission speech & display of radar outposts on EXALT missions, allowing for a much faster
- mission start.
- Facial Hair, Face Paint, Tattoos ( http://www.nexusmods.com/xcom/mods/538/? )
- Assorted options to improve the variety of soldier appearances. Including facial masks! Though technically
- this uses the male facial hair layer. Welp.
- Assorted Long War Gameplay Modifications ( http://www.nexusmods.com/xcom/mods/581/? )
- Command Cooldown allows you to alter the, by default, 4 turn cooldown for an Officer's Command ability.
- Base Flamethrower Charges is much simpler, just enter how many charges you want flamethrowers to have in hex.
- Long War Van Doorn and Zhang Class-Perk Conflict Protection ( http://www.nexusmods.com/xcom/mods/580/? )
- General Van Doorn and Zhang are given free perks; but this can cause a conflict if you choose to take a class
- that already gets that perk. This lets you set an alternate perk in the case of the conflict.
- Motion Scanner ( http://www.nexusmods.com/xcom/mods/559/? )
- Permanently enables the motion tracker item on all soldiers. Taking motion tracker items is not needed with
- this mod.
- Gaussian Red Fog ( http://www.nexusmods.com/xcom/mods/502/ )
- Converts the Long War Red Fog aiming penalty to a gaussian function (penalty = e^(-(1/std)*x^2) instead of
- a linear function (1-x), meaning that lost aim/block of health increases the lower health you get.
- Show Weapon Fragments ( http://www.nexusmods.com/xcom/mods/533/ )
- Displays Weapon Fragments on the Engineering HUD (under Elerium and Alloys).
- SUPERFLUOUS as of Beta 14.
- Sweet FX ( http://www.nexusmods.com/xcom/mods/445/? )
- Settings for Sweet FX use to make the game a wee bit more crisp for your enjoyment.
- XCOM Interface and Gameplay Tweaks ( http://www.nexusmods.com/xcom/mods/474/ )
- List of Long War compatible tweaks:
- Soldier Gender Probability (use EW mod version).
- No Bullrush (use EW mod version).
- No Chain Panic (use EW mod version).
- Display Soldier XP, PsiXP and Mobility in Battle for LW (use special LW mod version).
- Map Name Displayer ( http://pastebin.com/4PZBvKLn )
- Changes the map description on the loadout screen to the actual name of the possible maps.
- Install instructions: "Go into Localization\INT\XComStrategyGame.int and replace line 5050 onwards"
- Level 8 Heavy Floater's mods ( http://level8heavyfloater.bitbucket.org/ )
- Van Doorn in March ( http//redd.it/316je7 )
- Can also be edited to force the mission in other months.
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