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Mar 3rd, 2016
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  1. ============
  2. Wizard
  3. ============
  4. Energy Bolt
  5. - Hits twice in succession.
  6. - No limit on targets that can be hit
  7. - Will knockback enemies if able.
  8. - Charge amount determines lvl of energy bolt used.
  9. - Affected by matk.
  10. - Has 3 overheat charges.
  11. - Additional skill levels increases damage and charge time.
  12. - Inflicts 50% more magical damage on sleeping targets.
  13. - Can be charged/casted while moving and in mid-air.
  14.  
  15. Sleep
  16. - No limit on amount of targets that can be affected.
  17. - Charging doesn't increase potency.
  18. - Additional skill level increases # of times it can be attacked before waking and duration of the sleep.
  19. - Effective radius is 50 range wide.
  20.  
  21. Lethargy
  22. - No limit on amount of targets that can be affected.
  23. - Charging doesn't increase potency.
  24. - Additional skill level increases debuff amount for physical/magical attacks and evasion.
  25. - Effective radius is 50 range wide.
  26.  
  27. Reflect Shield
  28. - Reduces damage taken from physical/ranged attacks by a flat amount and reflects mitigated portion back to enemy.
  29. - Magical attacks are unaffected.
  30. - Scales on spr.
  31. - Additional skill level increases amount of damage mitigated, duration and how many times the reflection will proc.
  32.  
  33. Earthquake
  34. - Hits 5 targets only.
  35. - Will knockup able targets.
  36. - Does additional damage when used on lethargy targets.
  37. - Will break links if targets are knocked up.
  38. - Affected by matk.
  39. - Additional skill levels increases damage only.
  40. - Effective radius of about 100 range
  41.  
  42. Surespell
  43. - Prevents interruption of charging spells
  44.  
  45. Quickcast
  46. - Greatly increases cast speed
  47. - Provides a 50% magical damage increase for duration
  48.  
  49. Magic Missile
  50. - Fires 3 homing missiles in succession from 45 degree to the right, infront of you and 45 degrees to left.
  51. - When used on a target affected by sleep, it will spawn an additional missile on the target but only if there's an enemy in range.
  52. - Affected by matk.
  53. - Effective homing range of 30-50 range.
  54.  
  55.  
  56. ============
  57. Thaumaturkey
  58. ============
  59.  
  60. Reversi
  61. - Reverses targetting on the magic circle between allies/enemies
  62. - Can be used on all valid magic circles whether or not it's your allies or enemies.
  63. - Has 3 overheat charges.
  64.  
  65. Transpose
  66. - Switches around caster's con and int
  67. - Reapplying transpose will cancel previous transpose then reapplies it, causing loss of hp due to health dropping down to normal values.
  68. - Attribute will add the con and int together then split it evenly rounding up.
  69. - Additional skill levels increases duration only.
  70.  
  71.  
  72. Swell Body
  73. - Will not affect bosses
  74. - Will double the hp,exp and drop amounts.
  75. - Has 2 overheat charges.
  76. - Can essentially heal a target should they not be attacked.
  77. - Additional skill levels increase the # of targets affected and duration.
  78. - Reduces physical and magical damage of enemy by 20%.
  79. - Does 20% of matk when swelling regardless of size.
  80. - Attribute gives a [Weakened Attack] debuff when attacking with Swell Left Arm.
  81. - Effective radius is about 20 range
  82.  
  83. Shrink Body
  84. - Will not affect bosses.
  85. - Will provide the debuff even if body has not been shrunk.
  86. - Has 2 overheat charges.
  87. - Additional skill levels increase the # of targets affected and duration.
  88. - Reduces physical and magical damage of enemy by 20%.
  89. - Does 20% of matk when shrinking regardless of size.
  90. - Attribute provides additional flat damage when attacking with Swell Left Arm.
  91. - Effective radius is about 20 range
  92.  
  93. Swell Left Arm
  94. - Will affect party members only.
  95. - Increases patk/matk.
  96. - Doesn't scale on anything.
  97. - Additional skill levels increases duration and amount of patk/matk given.
  98. - Effective radius is about 60 range.
  99.  
  100. Swell Right Arm
  101. - Will affect party members only.
  102. - Increases patk/matk if a dagger is equipped.
  103. - Increases pdef/mdef if a shield is equipped.
  104. - Increase accuracy and evasion if not using a shield or dagger.
  105. - Doesn't scale on anything.
  106. - Additional skill levels increases duration and amount of patk/matk/pdef/mdef given.
  107. - Effective radius is about 60 range.
  108.  
  109. ============
  110. Necromancer
  111. ============
  112.  
  113. Gather Corpse
  114. - Fire a dark energy bolt with massive splash.
  115. - Has 3 overheat charges.
  116. - Scales on matk.
  117. - Additional skill levels increase damage only.
  118. - Only gathers 1 corpse per body.
  119. - Only gathers corpses on last hit.
  120. - Can be used in mid-air
  121.  
  122. Summon Shoggoth
  123. - Summon an abomination that can melee or spew corpses at the enemy.
  124. - Will use melee attacks when it's ranged attack is on cooldown.
  125. - Extremely tanky.
  126. - Int will increase attack and spr will increase defense.
  127. - Can only be summoned using plant, beast or mutant type cards.
  128. - Requires only one card to summon. All the slots must be filled up.
  129. - Increase the abilities of the Shoggoth by 10% each star on the card.
  130. - Additional skill levels increases scaling of attack and defense.
  131. - Will attack monsters when in aggro range.
  132. - Will not follow if currently attack a target.
  133. - Will remain on the field indefinitely
  134. - Can be cast in mid-air.
  135.  
  136.  
  137. Flesh Cannon
  138. - Fires a stream of damaging corpses at specified location.
  139. - Will hit 10 hits only.
  140. - Scales on matk.
  141. - Additional skill levels increases damage and charge time of skill.
  142. - Can begin charging in mid-air but only if you stop moving at time of charging.
  143. - Effective splash radius is roughly 40 range
  144.  
  145. Disinter
  146. - Gathers corpses around a radius around you (Player = 20 range/width)
  147. - Has 3 overheat charges
  148. - Attribute increases gathering radius.
  149. - Will grant only 1 corpse per body.
  150.  
  151.  
  152. Flesh Hoop
  153. - Summons a ring of corpses that damages enemies around you.
  154. - Doesn't provide any defensive shielding or stats.
  155. - Affected by matk.
  156. - Charge time affects potency but the same amount of corpse is consumed.
  157. - Has 15 hit charges before disappearing.
  158. - Additional skill level increases damage only.
  159. - Can be attributed to provide a[Weakened ATK] debuff to enemies.
  160. - Can be casted in mid-air.
  161.  
  162. Corpse Tower
  163. - Summons a tower that shoots poison physical bolts at the enemy.
  164. - Only one can be active at a time.
  165. - Casting while a tower is on the field will destroy the oldest one.
  166. - Doesn't scale with matk or int.
  167. - Will only take one damage.
  168. - Additional skill levels increases the number of hits it can take and duration.
  169. - Can cast in mid-air.
  170.  
  171. Raise Dead
  172. - Only one army can be active at a time. Will not destroy previous set of skeleton on cast.
  173. - Moderately tanky.
  174. - Casting while skeletons on the field will refill the army count to the maximum amount of skill level.
  175. - Doesn't scale with matk or int.
  176. - Additional skill levels increases total # of skeletons and number of corpses consumed.
  177. - Will attack when in aggro range.
  178. - Will not follow if currently attack a target.
  179. - Is affected by Quicken and Haste (Chronomancer)
  180. - Will remain on the field indefinitely
  181. - Can cast in mid-air.
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