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- Wizard
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- Energy Bolt
- - Hits twice in succession.
- - No limit on targets that can be hit
- - Will knockback enemies if able.
- - Charge amount determines lvl of energy bolt used.
- - Affected by matk.
- - Has 3 overheat charges.
- - Additional skill levels increases damage and charge time.
- - Inflicts 50% more magical damage on sleeping targets.
- - Can be charged/casted while moving and in mid-air.
- Sleep
- - No limit on amount of targets that can be affected.
- - Charging doesn't increase potency.
- - Additional skill level increases # of times it can be attacked before waking and duration of the sleep.
- - Effective radius is 50 range wide.
- Lethargy
- - No limit on amount of targets that can be affected.
- - Charging doesn't increase potency.
- - Additional skill level increases debuff amount for physical/magical attacks and evasion.
- - Effective radius is 50 range wide.
- Reflect Shield
- - Reduces damage taken from physical/ranged attacks by a flat amount and reflects mitigated portion back to enemy.
- - Magical attacks are unaffected.
- - Scales on spr.
- - Additional skill level increases amount of damage mitigated, duration and how many times the reflection will proc.
- Earthquake
- - Hits 5 targets only.
- - Will knockup able targets.
- - Does additional damage when used on lethargy targets.
- - Will break links if targets are knocked up.
- - Affected by matk.
- - Additional skill levels increases damage only.
- - Effective radius of about 100 range
- Surespell
- - Prevents interruption of charging spells
- Quickcast
- - Greatly increases cast speed
- - Provides a 50% magical damage increase for duration
- Magic Missile
- - Fires 3 homing missiles in succession from 45 degree to the right, infront of you and 45 degrees to left.
- - When used on a target affected by sleep, it will spawn an additional missile on the target but only if there's an enemy in range.
- - Affected by matk.
- - Effective homing range of 30-50 range.
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- Thaumaturkey
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- Reversi
- - Reverses targetting on the magic circle between allies/enemies
- - Can be used on all valid magic circles whether or not it's your allies or enemies.
- - Has 3 overheat charges.
- Transpose
- - Switches around caster's con and int
- - Reapplying transpose will cancel previous transpose then reapplies it, causing loss of hp due to health dropping down to normal values.
- - Attribute will add the con and int together then split it evenly rounding up.
- - Additional skill levels increases duration only.
- Swell Body
- - Will not affect bosses
- - Will double the hp,exp and drop amounts.
- - Has 2 overheat charges.
- - Can essentially heal a target should they not be attacked.
- - Additional skill levels increase the # of targets affected and duration.
- - Reduces physical and magical damage of enemy by 20%.
- - Does 20% of matk when swelling regardless of size.
- - Attribute gives a [Weakened Attack] debuff when attacking with Swell Left Arm.
- - Effective radius is about 20 range
- Shrink Body
- - Will not affect bosses.
- - Will provide the debuff even if body has not been shrunk.
- - Has 2 overheat charges.
- - Additional skill levels increase the # of targets affected and duration.
- - Reduces physical and magical damage of enemy by 20%.
- - Does 20% of matk when shrinking regardless of size.
- - Attribute provides additional flat damage when attacking with Swell Left Arm.
- - Effective radius is about 20 range
- Swell Left Arm
- - Will affect party members only.
- - Increases patk/matk.
- - Doesn't scale on anything.
- - Additional skill levels increases duration and amount of patk/matk given.
- - Effective radius is about 60 range.
- Swell Right Arm
- - Will affect party members only.
- - Increases patk/matk if a dagger is equipped.
- - Increases pdef/mdef if a shield is equipped.
- - Increase accuracy and evasion if not using a shield or dagger.
- - Doesn't scale on anything.
- - Additional skill levels increases duration and amount of patk/matk/pdef/mdef given.
- - Effective radius is about 60 range.
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- Necromancer
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- Gather Corpse
- - Fire a dark energy bolt with massive splash.
- - Has 3 overheat charges.
- - Scales on matk.
- - Additional skill levels increase damage only.
- - Only gathers 1 corpse per body.
- - Only gathers corpses on last hit.
- - Can be used in mid-air
- Summon Shoggoth
- - Summon an abomination that can melee or spew corpses at the enemy.
- - Will use melee attacks when it's ranged attack is on cooldown.
- - Extremely tanky.
- - Int will increase attack and spr will increase defense.
- - Can only be summoned using plant, beast or mutant type cards.
- - Requires only one card to summon. All the slots must be filled up.
- - Increase the abilities of the Shoggoth by 10% each star on the card.
- - Additional skill levels increases scaling of attack and defense.
- - Will attack monsters when in aggro range.
- - Will not follow if currently attack a target.
- - Will remain on the field indefinitely
- - Can be cast in mid-air.
- Flesh Cannon
- - Fires a stream of damaging corpses at specified location.
- - Will hit 10 hits only.
- - Scales on matk.
- - Additional skill levels increases damage and charge time of skill.
- - Can begin charging in mid-air but only if you stop moving at time of charging.
- - Effective splash radius is roughly 40 range
- Disinter
- - Gathers corpses around a radius around you (Player = 20 range/width)
- - Has 3 overheat charges
- - Attribute increases gathering radius.
- - Will grant only 1 corpse per body.
- Flesh Hoop
- - Summons a ring of corpses that damages enemies around you.
- - Doesn't provide any defensive shielding or stats.
- - Affected by matk.
- - Charge time affects potency but the same amount of corpse is consumed.
- - Has 15 hit charges before disappearing.
- - Additional skill level increases damage only.
- - Can be attributed to provide a[Weakened ATK] debuff to enemies.
- - Can be casted in mid-air.
- Corpse Tower
- - Summons a tower that shoots poison physical bolts at the enemy.
- - Only one can be active at a time.
- - Casting while a tower is on the field will destroy the oldest one.
- - Doesn't scale with matk or int.
- - Will only take one damage.
- - Additional skill levels increases the number of hits it can take and duration.
- - Can cast in mid-air.
- Raise Dead
- - Only one army can be active at a time. Will not destroy previous set of skeleton on cast.
- - Moderately tanky.
- - Casting while skeletons on the field will refill the army count to the maximum amount of skill level.
- - Doesn't scale with matk or int.
- - Additional skill levels increases total # of skeletons and number of corpses consumed.
- - Will attack when in aggro range.
- - Will not follow if currently attack a target.
- - Is affected by Quicken and Haste (Chronomancer)
- - Will remain on the field indefinitely
- - Can cast in mid-air.
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