Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //Server Settings
- dayZ_instance = 22121; // The instance
- dayZ_serverName = "LTG"; // Servername (country code + server number)
- dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
- dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
- //Game Settings
- dayz_spawnselection = 0; // DayZ Spawnselection / 1 = enabled // 0 = disabled, No current spawn limits.
- dayz_spawnCrashSite_clutterCutter = 1; // Helicrash Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the Helicrash
- dayz_spawnInfectedSite_clutterCutter = 1; // Infected Base Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the infected base
- initialized = false;
- dayzHiveRequest = [];
- dayz_previousID = 0;
- 0 fadeSound 0;
- //disable greeting menu
- //player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- //enableRadio false;
- //Load in compiled functions
- call compile preprocessFileLineNumbers "Fixes\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "Fixes\compiles.sqf"; //Compile regular functions
- progressLoadingScreen 1.0;
- stream_locationCheck = {
- };
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- if (!(isNull player)) then
- {
- gc_veh_flip_script_script_action_manager = execVM "gc_veh_flip\action_manager.sqf";
- };
- if (!isServer && isNull player) then
- {
- waitUntil {!isNull player};
- gc_veh_flip_script_script_action_manager = execVM "gc_veh_flip\action_manager.sqf";
- };
- [] spawn {
- while {true} do {
- waitUntil {((isNil "BIS_Effects_Rifle") OR {(count(toArray(str(BIS_Effects_Rifle)))!=7)})};
- diag_log "Res3tting B!S effects...";
- /* BIS_Effects_* fixes from Dwarden */
- BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
- BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
- BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
- BIS_Effects_globalEvent = {
- BIS_effects_gepv = _this;
- publicVariable "BIS_effects_gepv";
- _this call BIS_Effects_startEvent;
- };
- BIS_Effects_startEvent = {
- switch (_this select 0) do {
- case "AirDestruction": {
- [_this select 1] spawn BIS_Effects_AirDestruction;
- };
- case "AirDestructionStage2": {
- [_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
- };
- case "Burn": {
- [_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
- };
- };
- };
- "BIS_effects_gepv" addPublicVariableEventHandler {
- (_this select 1) call BIS_Effects_startEvent;
- };
- BIS_Effects_EH_Fired = {false};
- BIS_Effects_Rifle = {false};
- sleep 1;
- };
- };
- if ((!isServer) && (isNull player) ) then
- {
- waitUntil {!isNull player};
- waitUntil {time > 3};
- };
- if ((!isServer) && (player != player)) then
- {
- waitUntil {player == player};
- waitUntil {time > 3};
- };
- if (isServer) then {
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- "PVDZ_sec_atp" addPublicVariableEventHandler {
- _x = _this select 1;
- if (typeName _x == "STRING") then {
- diag_log _x;
- }
- else {
- _unit = _x select 0;
- _source = _x select 1;
- if (((!(isNil {_source})) AND {(!(isNull _source))}) AND {((_source isKindOf "CAManBase") AND {(owner _unit != owner _source)})}) then {
- diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters",
- _unit call fa_plr2Str, _source call fa_plr2Str, _x select 2, _x select 3];
- if (_unit getVariable["processedDeath", 0] == 0) then {
- _unit setVariable [ "attacker", name _source ];
- _unit setVariable [ "noatlf4", diag_ticktime ]; // server-side "not in combat" test, if player is not already dead
- };
- };
- };
- };
- };
- if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf";
- [] execVM "anti_invis.sqf";
- [] execVM "scripts\debug_monitor.sqf";
- [] execVM "scripts\Server_WelcomeCredits.sqf";
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "spawn.sqf";}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- };
- // Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it
- if (!isNil "dayZ_serverName") then {
- [] spawn {
- waitUntil {(!isNull Player) and (alive Player) and (player == player)};
- waituntil {!(isNull (findDisplay 46))};
- 5 cutRsc ["wm_disp","PLAIN"];
- ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
- };
- };
- //Custom Scripts
- execVM "R3F_ARTY_AND_LOG\init.sqf";
- [] execVM "marker.sqf";
- [] execVM "Nametags\cpcnametags.sqf";
- [] execVM "regen\regen_blood.sqf";
- [] execVM "scripts\SWS.sqf";
- //Spawn selection
- p2_newspawn = compile preprocessFileLineNumbers "newspawn\newspawn_execute.sqf";
- waitUntil {!isNil ("PVDZ_plr_LoginRecord")};
- if (PVCDZ_plr_Login2 select 2) then {player spawn p2_newspawn;};
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement