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- #-------------------------------------------------------------------------------
- # Message Box Icons [XP] v1.0
- # by mjshi. OK for use in any project.
- #-------------------------------------------------------------------------------
- # Edits to Window_Message to draw icons for items/weapons/armors.
- # Will conflict with other message window scripts that deal with escape codes.
- #-------------------------------------------------------------------------------
- # Use the following escape codes in the message box.
- # These are not case-sensitive. (so \I[2] = \i[2])
- #
- # \*[id] draws the icon of the item
- # \I[id] draws the icon as well as the name of the item
- # \W*[id] draws the icon of a weapon
- # \W[id] draws the icon as well as the name of the weapon
- # \A*[id] draws the icon of an armor
- # \A[id] draws the icon as well as the name of the armor
- #-------------------------------------------------------------------------------
- class Window_Message
- def refresh
- self.contents.clear
- self.contents.font.color = normal_color
- x = y = 0
- @cursor_width = 0
- # Indent if choice
- if $game_temp.choice_start == 0
- x = 8
- end
- # If waiting for a message to be displayed
- if $game_temp.message_text != nil
- text = $game_temp.message_text
- # Control text processing
- begin
- last_text = text.clone
- text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
- end until text == last_text
- text.gsub!(/\\[Nn]\[([0-9]+)\]/) do
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
- end
- # Change "\\\\" to "\000" for convenience
- text.gsub!(/\\\\/) { "\000" }
- # Change "\\C" to "\001" and "\\G" to "\002"
- text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" }
- text.gsub!(/\\[Gg]/) { "\002" }
- # item icon display
- text.gsub!(/\\[Ii]\[([0-9]+)\]/) { "\003[#{$1}]" }
- text.gsub!(/\\\*\[([0-9]+)\]/) { "\004[#{$1}]" }
- # weapon icon display
- text.gsub!(/\\[Ww]\[([0-9]+)\]/) { "\005[#{$1}]" }
- text.gsub!(/\\[Ww]\*\[([0-9]+)\]/) { "\006[#{$1}]" }
- # armor icon display
- text.gsub!(/\\[Aa]\[([0-9]+)\]/) { "\007[#{$1}]" }
- text.gsub!(/\\[Aa]\*\[([0-9]+)\]/) { "\010[#{$1}]" }
- # Get 1 text character in c (loop until unable to get text)
- while ((c = text.slice!(/./m)) != nil)
- # If \\
- if c == "\000"
- # Return to original text
- c = "\\"
- end
- # If \C[n]
- if c == "\001"
- # Change text color
- text.sub!(/\[([0-9]+)\]/, "")
- color = $1.to_i
- if color >= 0 and color <= 7
- self.contents.font.color = text_color(color)
- end
- # go to next text
- next
- end
- # If \G
- if c == "\002"
- # Make gold window
- if @gold_window == nil
- @gold_window = Window_Gold.new
- @gold_window.x = 560 - @gold_window.width
- if $game_temp.in_battle
- @gold_window.y = 192
- else
- @gold_window.y = self.y >= 128 ? 32 : 384
- end
- @gold_window.opacity = self.opacity
- @gold_window.back_opacity = self.back_opacity
- end
- # go to next text
- next
- end
- # If new line text
- if c == "\n"
- # Update cursor width if choice
- if y >= $game_temp.choice_start
- @cursor_width = [@cursor_width, x].max
- end
- # Add 1 to y
- y += 1
- x = 0
- # Indent if choice
- if y >= $game_temp.choice_start
- x = 8
- end
- # go to next text
- next
- end
- if c == "\003"
- text.match(/\[([0-9]+)\]/)
- id = $1.to_i
- name = $data_items[id].name
- text.sub!(/\[([0-9]+)\]/, name)
- bitmap = RPG::Cache.icon($data_items[id].icon_name)
- self.contents.blt(x, y * 32 + 2, bitmap, Rect.new(0, 0, 24, 24))
- x += 24
- next
- end
- if c == "\004"
- text.sub!(/\[([0-9]+)\]/, "")
- id = $1.to_i
- bitmap = RPG::Cache.icon($data_items[id].icon_name)
- self.contents.blt(x, y * 32 + 2, bitmap, Rect.new(0, 0, 24, 24))
- x += 24
- next
- end
- if c == "\005"
- text.match(/\[([0-9]+)\]/)
- id = $1.to_i
- name = $data_weapons[id].name
- text.sub!(/\[([0-9]+)\]/, name)
- bitmap = RPG::Cache.icon($data_weapons[id].icon_name)
- self.contents.blt(x, y * 32 + 2, bitmap, Rect.new(0, 0, 24, 24))
- x += 24
- next
- end
- if c == "\006"
- text.sub!(/\[([0-9]+)\]/, "")
- id = $1.to_i
- bitmap = RPG::Cache.icon($data_weapons[id].icon_name)
- self.contents.blt(x, y * 32 + 2, bitmap, Rect.new(0, 0, 24, 24))
- x += 24
- next
- end
- if c == "\007"
- text.match(/\[([0-9]+)\]/)
- id = $1.to_i
- name = $data_armors[id].name
- text.sub!(/\[([0-9]+)\]/, name)
- bitmap = RPG::Cache.icon($data_armors[id].icon_name)
- self.contents.blt(x, y * 32 + 2, bitmap, Rect.new(0, 0, 24, 24))
- x += 24
- next
- end
- if c == "\010"
- text.sub!(/\[([0-9]+)\]/, "")
- id = $1.to_i
- bitmap = RPG::Cache.icon($data_armors[id].icon_name)
- self.contents.blt(x, y * 32 + 2, bitmap, Rect.new(0, 0, 24, 24))
- x += 24
- next
- end
- # Draw text
- self.contents.draw_text(4 + x, 32 * y, 40, 32, c)
- # Add x to drawn text width
- x += self.contents.text_size(c).width
- end
- end
- # If choice
- if $game_temp.choice_max > 0
- @item_max = $game_temp.choice_max
- self.active = true
- self.index = 0
- end
- # If number input
- if $game_temp.num_input_variable_id > 0
- digits_max = $game_temp.num_input_digits_max
- number = $game_variables[$game_temp.num_input_variable_id]
- @input_number_window = Window_InputNumber.new(digits_max)
- @input_number_window.number = number
- @input_number_window.x = self.x + 8
- @input_number_window.y = self.y + $game_temp.num_input_start * 32
- end
- end
- end
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