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Apr 16th, 2016
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  1. ] differences
  2. "replay_quitmsg_dontaskagain" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
  3. client archive
  4. - The replay system will ask you to render your replays on quit, unless this cvar is 1.
  5. "g_ragdoll_fadespeed" = "0" ( def. "600" )
  6. client
  7. "g_ragdoll_lvfadespeed" = "0" ( def. "100" )
  8. client
  9. "lod_TransitionDist" = "0" ( def. "800" )
  10. client
  11. "rope_subdiv" = "0" ( def. "2" ) min. 0.000000 max. 8.000000
  12. client
  13. - Rope subdivision amount
  14. "rope_collide" = "0" ( def. "1" )
  15. client
  16. - Collide rope with the world
  17. "rope_smooth" = "0" ( def. "1" )
  18. client
  19. - Do an antialiasing effect on ropes
  20. "rope_wind_dist" = "0" ( def. "1000" )
  21. client
  22. - Don't use CPU applying small wind gusts to ropes when they're past this distance.
  23. "rope_averagelight" = "0" ( def. "1" )
  24. client
  25. - Makes ropes use average of cubemap lighting instead of max intensity.
  26. "rope_rendersolid" = "0" ( def. "1" )
  27. client
  28. "cl_rumblescale" = "0" ( def. "1.0" )
  29. client archive
  30. - Scale sensitivity of rumble effects (0 to 1.0)
  31. "cl_interp_ratio" = "1" ( def. "2.0" )
  32. client archive notconnected
  33. - Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  34. "cl_interp" = "0.014925" ( def. "0.1" ) min. 0.000000 max. 0.500000
  35. ** NOTE: The real value is 0.000 but the server has temporarily restricted it to 0.015 **
  36. client archive notconnected
  37. - Sets the interpolation amount (bounded on low side by server interp ratio settings).
  38. "hud_takesshots" = "1" ( def. "0" )
  39. client archive
  40. - Auto-save a scoreboard screenshot at the end of a map.
  41. "r_threaded_client_shadow_manager" = "1" ( def. "0" )
  42. client
  43. "r_shadowmaxrendered" = "0" ( def. "32" )
  44. client
  45. "r_drawtracers_firstperson" = "0" ( def. "1" )
  46. client archive
  47. - Toggle visibility of first person weapon tracers
  48. "cl_show_splashes" = "0" ( def. "1" )
  49. client
  50. "glow_outline_effect_enable" = "0" ( def. "1" )
  51. client archive
  52. - Enable entity outline glow effects.
  53. "hap_melee_scale" = "0.800000" ( def. "0.8" )
  54. client
  55. "hap_noclip_avatar_scale" = "0.100000" ( def. "0.10f" )
  56. client
  57. "cl_showhelp" = "0" ( def. "1" )
  58. client archive
  59. - Set to 0 to not show on-screen help
  60. "hud_achievement_count" = "0" ( def. "8" )
  61. client archive
  62. - Max number of achievements that can be shown on the HUD
  63. "joy_name" = "Xbox360 controller" ( def. "joystick" )
  64. client archive
  65. "joy_advanced" = "0" ( def. "1" )
  66. client archive
  67. "joy_advaxisx" = "3" ( def. "4" )
  68. client archive
  69. "joy_advaxisy" = "1" ( def. "2" )
  70. client archive
  71. "joy_advaxisr" = "2" ( def. "1" )
  72. client archive
  73. "joy_advaxisu" = "4" ( def. "3" )
  74. client archive
  75. "joy_pitchsensitivity" = "1.0" ( def. "1" )
  76. client archive
  77. "joy_yawsensitivity" = "-1.25" ( def. "-1" )
  78. client archive
  79. "joy_response_move" = "0" ( def. "1" )
  80. client archive
  81. - 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
  82. "joy_response_look" = "1" ( def. "0" )
  83. client archive
  84. - 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
  85. "joy_lowend" = "0.65" ( def. "1" )
  86. client archive
  87. "joy_lowmap" = "0.15" ( def. "1" )
  88. client archive
  89. "joy_accelscale" = "0" ( def. "0.6" )
  90. client archive
  91. "joy_accelmax" = "2.0" ( def. "1.0" )
  92. client archive
  93. "joy_autoaimdampenrange" = "0.85" ( def. "0" )
  94. client archive
  95. - The stick range where autoaim dampening is applied. 0 = off
  96. "joy_autoaimdampen" = "0.5" ( def. "0" )
  97. client archive
  98. - How much to scale user stick input when the gun is pointing at a valid target.
  99. "in_usekeyboardsampletime" = "0" ( def. "1" )
  100. client
  101. - Use keyboard sample time smoothing.
  102. "m_pitch" = "0.022000" ( def. "0.022" )
  103. client archive
  104. - Mouse pitch factor.
  105. "m_forward" = "0" ( def. "1" )
  106. client archive
  107. - Mouse forward factor.
  108. "m_customaccel_scale" = "0" ( def. "0.04" ) min. 0.000000
  109. client archive
  110. - Custom mouse acceleration value.
  111. "m_customaccel_exponent" = "1.000000" ( def. "1" ) min. 1.000000
  112. client archive
  113. - Mouse move is raised to this power before being scaled by scale factor.
  114. "m_mousespeed" = "0" ( def. "1" ) min. 0.000000 max. 2.000000
  115. client archive
  116. - Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
  117. "m_rawinput" = "1" ( def. "0" )
  118. client archive
  119. - Use Raw Input for mouse input.
  120. "cl_jiggle_bone_framerate_cutoff" = "0" ( def. "20" )
  121. client
  122. - Skip jiggle bone simulation if framerate drops below this value (frames/second)
  123. "cl_phys_props_max" = "0" ( def. "300" )
  124. client
  125. - Maximum clientside physic props
  126. "r_propsmaxdist" = "0" ( def. "1200" )
  127. client
  128. - Maximum visible distance
  129. "cl_phys_props_enable" = "0" ( def. "1" )
  130. client
  131. - Disable clientside physics props (must be set before loading a level).
  132. "ragdoll_sleepaftertime" = "0" ( def. "5.0f" )
  133. client
  134. - After this many seconds of being basically stationary, the ragdoll will go to sleep.
  135. "cl_showfps" = "1" ( def. "0" )
  136. client
  137. - Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
  138. "net_graphpos" = "400" ( def. "1" )
  139. client archive
  140. "net_graphheight" = "100" ( def. "64" )
  141. client archive
  142. - Height of netgraph panel
  143. "net_graphproportionalfont" = "100" ( def. "1" )
  144. client archive
  145. - Determines whether netgraph font is proportional or not
  146. "viewmodel_fov" = "70.000000" ( def. "54" ) min. 0.100000 max. 179.899994
  147. client archive
  148. - Sets the field-of-view for the viewmodel.
  149. "mat_viewportscale" = "1" ( def. "1.0" ) min. 0.001563 max. 1.000000
  150. client archive
  151. - Scale down the main viewport (to reduce GPU impact on CPU profiling)
  152. "mat_wateroverlaysize" = "1" ( def. "256" )
  153. client
  154. "cl_overdraw_test" = "0"
  155. client cheat
  156. "mat_disable_bloom" = "1" ( def. "0" )
  157. client
  158. "mat_software_aa_strength" = "0" ( def. "-1.0" )
  159. client archive
  160. - Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
  161. "mat_software_aa_edge_threshold" = "9" ( def. "1.0" )
  162. client archive
  163. - Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
  164. "mat_software_aa_blur_one_pixel_lines" = "0" ( def. "0.5" )
  165. client archive
  166. - How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
  167. "mat_software_aa_tap_offset" = "1" ( def. "1.0" )
  168. client archive
  169. - Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
  170. "mat_software_aa_strength_vgui" = "1.000000" ( def. "-1.0" )
  171. client archive
  172. - Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
  173. "r_3dsky" = "0" ( def. "1" )
  174. client
  175. - Enable the rendering of 3d sky boxes
  176. "r_drawviewmodel" = "0.000000" ( def. "1" )
  177. client archive
  178. "r_threaded_renderables" = "1" ( def. "0" )
  179. client
  180. "r_WaterDrawReflection" = "0" ( def. "1" )
  181. client
  182. - Enable water reflection
  183. "cl_drawmonitors" = "0" ( def. "1" )
  184. client
  185. "hud_fastswitch" = "1" ( def. "0" )
  186. client archive
  187. "cl_showbackpackrarities" = "2" ( def. "0" )
  188. client archive
  189. - 0 = Show no backpack icon border colors. 1 = Show item rarities within the backpack. 2 = Show item rarities only for Market-listable items.
  190. "tf_explanations_backpackpanel" = "1" ( def. "0" )
  191. client archive
  192. - Whether the user has seen explanations for this panel.
  193. "cl_spec_mode" = "5" ( def. "1" )
  194. client archive server_can_execute
  195. - spectator mode
  196. "sixense_sensitivity_level" = "2" ( def. "-1" )
  197. client archive
  198. "sixense_aim_freeaim_heading_multiplier" = "1.750000" ( def. "1.5" )
  199. client archive
  200. "sixense_aim_freeaim_pitch_multiplier" = "1.750000" ( def. "1.5" )
  201. client archive
  202. "sixense_aim_freeaim_dead_zone_radius" = "0.000000" ( def. "0.25" )
  203. client archive
  204. "sixense_aim_freeaim_accel_band_size" = "15" ( def. "20.0" )
  205. client archive
  206. "sixense_aim_freeaim_max_speed" = "12.000000" ( def. "7.0" )
  207. client archive
  208. "sixense_aim_1to1_pitch_multiplier" = "3.000000" ( def. "2.0" )
  209. client archive
  210. "sixense_feet_angles_offset_stick_spin_horiz_multiplier" = "7.500000" ( def. "4.0" )
  211. client archive
  212. "sixense_feet_angles_offset_stick_spin_vert_multiplier" = "4.500000" ( def. "2.0" )
  213. client archive
  214. "cl_playerspraydisable" = "1" ( def. "0" )
  215. client archive
  216. - Disable player sprays.
  217. "muzzleflash_light" = "0" ( def. "1" )
  218. client archive
  219. "tracer_extra" = "0" ( def. "1" )
  220. client
  221. "tf_chargedfriends" = "119146721:169066091:129622366:143266268:91696241:102584616:110367960:106693140:74920871" ( def. "" )
  222. client archive
  223. "cl_autorezoom" = "0" ( def. "1" )
  224. client archive
  225. - When set to 1, sniper rifle will re-zoom after firing a zoomed shot.
  226. "sb_dontshow_maxplayer_warning" = "1" ( def. "0" )
  227. client archive
  228. "tf_romevision_opt_in" = "1" ( def. "0" )
  229. client archive
  230. - Enable Romevision in Mann vs. Machine mode when available.
  231. "cl_ragdoll_physics_enable" = "0" ( def. "1" )
  232. client
  233. - Enable/disable ragdoll physics.
  234. "cl_ragdoll_fade_time" = "0" ( def. "15" )
  235. client
  236. "cl_ragdoll_forcefade" = "1" ( def. "0" )
  237. client
  238. "tf_inspect_hint_count" = "11" ( def. "0" )
  239. client archive
  240. "fov_desired" = "90" ( def. "75" ) min. 20.000000 max. 90.000000
  241. client archive
  242. - Sets the base field-of-view.
  243. "tf_highfive_hintcount" = "3" ( def. "0" ) min. 0.000000
  244. client archive
  245. - Counts the number of times the high five hint has been displayed
  246. "cl_hud_minmode" = "1" ( def. "0" )
  247. client archive
  248. - Set to 1 to turn on the advanced minimalist HUD mode.
  249. "viewmodel_fov_demo" = "55" ( def. "54" )
  250. client archive
  251. "cl_ask_favorite_opt_out" = "1" ( def. "0" )
  252. client archive
  253. - If nonzero, don't auto-ask to favorite servers
  254. "cl_ask_blacklist_opt_out" = "1" ( def. "0" )
  255. client archive
  256. - If nonzero, don't auto-ask to blacklist servers
  257. "tf_particles_disable_weather" = "1" ( def. "0" )
  258. client archive
  259. - Disable particles related to weather effects.
  260. "hud_combattext_healing" = "0" ( def. "1" )
  261. client archive
  262. - Shows health restored per-second over heal targets.
  263. "tf_dingalingaling" = "1" ( def. "0" )
  264. client archive
  265. - If set to 1, play a sound everytime you injure an enemy. The sound can be customized by replacing the 'tf/sound/ui/hitsound.wav' file.
  266. "tf_dingaling_volume" = "1.000000" ( def. "0.75" ) min. 0.000000 max. 1.000000
  267. client archive
  268. - Desired volume of the hit sound.
  269. "tf_dingaling_pitchmindmg" = "140.000000" ( def. "100" ) min. 1.000000 max. 255.000000
  270. client archive
  271. - Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
  272. "tf_dingaling_pitchmaxdmg" = "5.000000" ( def. "100" ) min. 1.000000 max. 255.000000
  273. client archive
  274. - Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
  275. "tf_dingaling_lasthit_volume" = "0.750000" ( def. "0.75" ) min. 0.000000 max. 1.000000
  276. client archive
  277. - Desired volume of the last hit sound.
  278. "tf_dingaling_lasthit_pitchmindmg" = "100.000000" ( def. "100" ) min. 1.000000 max. 255.000000
  279. client archive
  280. - Desired pitch of the last hit sound when a minimal damage hit (<= 10 health) is done.
  281. "tf_dingaling_lasthit_pitchmaxdmg" = "100.000000" ( def. "100" ) min. 1.000000 max. 255.000000
  282. client archive
  283. - Desired pitch of the last hit sound when a maximum damage hit (>= 150 health) is done.
  284. "cl_crosshair_red" = "0" ( def. "200" )
  285. client archive
  286. "cl_crosshair_green" = "255" ( def. "200" )
  287. client archive
  288. "cl_crosshair_blue" = "0" ( def. "200" )
  289. client archive
  290. "cl_crosshair_file" = "crosshair3" ( def. "" )
  291. client archive
  292. "cl_crosshair_scale" = "30" ( def. "32.0" )
  293. client archive
  294. "tf_recent_achievements" = "2701,1801,1832,1601,1202,1228" ( def. "0" )
  295. client archive
  296. "tf_training_has_prompted_for_training" = "1" ( def. "0" )
  297. client archive
  298. - Whether the user has been prompted for training
  299. "tf_training_has_prompted_for_offline_practice" = "1" ( def. "0" )
  300. client archive
  301. - Whether the user has been prompted to try offline practice.
  302. "tf_training_has_prompted_for_forums" = "1" ( def. "0" )
  303. client archive
  304. - Whether the user has been prompted to view the new user forums.
  305. "tf_training_has_prompted_for_options" = "1" ( def. "0" )
  306. client archive
  307. - Whether the user has been prompted to view the TF2 advanced options.
  308. "tf_training_has_prompted_for_loadout" = "1" ( def. "0" )
  309. client archive
  310. - Whether the user has been prompted to equip something in their loadout.
  311. "tf_simple_disguise_menu" = "1" ( def. "" )
  312. client archive
  313. - Use a more concise disguise selection menu.
  314. "cl_hud_playerclass_use_playermodel" = "0" ( def. "1" )
  315. client archive
  316. - Use player model in player class HUD.
  317. "tf_hud_target_id_disable_floating_health" = "1" ( def. "0" )
  318. client archive
  319. - Set to disable floating health bar
  320. "tf_hud_target_id_alpha" = "100.000000" ( def. "100" )
  321. client archive
  322. - Alpha value of target id background, default 100
  323. "tf_quickplay_lastviewedmode" = "1" ( def. "0" )
  324. client archive
  325. "tf_mvm_tabs_discovered" = "3" ( def. "0" )
  326. client archive
  327. - Remember how many times players have clicked tabs.
  328. "tf_explanations_charinfo_armory_panel" = "1" ( def. "0" )
  329. client archive
  330. - Whether the user has seen explanations for this panel.
  331. "tf_explanations_charinfopanel" = "1" ( def. "0" )
  332. client archive
  333. - Whether the user has seen explanations for this panel.
  334. "tf_explanations_craftingpanel" = "1" ( def. "0" )
  335. client archive
  336. - Whether the user has seen explanations for this panel.
  337. "tf_scoreboard_ping_as_text" = "1" ( def. "0" )
  338. client archive
  339. - Show ping values as text in the scoreboard.
  340. "cl_use_tournament_specgui" = "1" ( def. "0" )
  341. client archive
  342. - When in tournament mode, use the advanced tournament spectator UI.
  343. "tf_medigun_autoheal" = "1" ( def. "0" )
  344. client archive
  345. - Setting this to 1 will cause the Medigun's primary attack to be a toggle instead of needing to be held down.
  346. "hud_medicautocallers" = "1" ( def. "0" )
  347. client archive
  348. "hud_medicautocallersthreshold" = "73.160004" ( def. "75" )
  349. client archive
  350. "hud_medichealtargetmarker" = "1" ( def. "0" )
  351. client archive
  352. "tf_explanations_discardpanel" = "1" ( def. "0" )
  353. client archive
  354. - Whether the user has seen explanations for this panel.
  355. "tf_explanations_store" = "1" ( def. "0" )
  356. client archive
  357. - Whether the user has seen explanations for this panel.
  358. "r_eyegloss" = "0" ( def. "1" )
  359. client archive
  360. "func_break_max_pieces" = "0" ( def. "15" )
  361. game archive replicated
  362. "sv_skyname" = "sky_badlands_01" ( def. "sky_urb01" )
  363. game archive replicated
  364. - Current name of the skybox texture
  365. "tf_skillrating_update_interval" = "120" ( def. "180" )
  366. game archive
  367. - How often to update the GC and OGS.
  368. "cl_detailfade" = "0" ( def. "400" )
  369. - Distance across which detail props fade in
  370. "cl_detaildist" = "0" ( def. "1200" )
  371. - Distance at which detail props are no longer visible
  372. "cl_ejectbrass" = "0" ( def. "1" )
  373. "r_decal_cullsize" = "15" ( def. "5" )
  374. "props_break_max_pieces" = "0" ( def. "-1" )
  375. - Maximum prop breakable piece count (-1 = model default)
  376. "r_drawflecks" = "0" ( def. "1" )
  377. "r_drawdetailprops" = "0" ( def. "1" )
  378. - 0=Off, 1=Normal, 2=Wireframe
  379. "windows_speaker_config" = "7" ( def. "-1" )
  380. archive
  381. "snd_surround_speakers" = "7" ( def. "-1" )
  382. "snd_pitchquality" = "0" ( def. "1" )
  383. archive
  384. "volume" = "0.640000" ( def. "1.0" ) min. 0.000000 max. 1.000000
  385. archive
  386. - Sound volume
  387. "snd_musicvolume" = "0.080000" ( def. "1.0" ) min. 0.000000 max. 1.000000
  388. archive
  389. - Music volume
  390. "snd_mixahead" = ".05" ( def. "0.1" )
  391. archive
  392. "snd_spatialize_roundrobin" = "1" ( def. "0" )
  393. - Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
  394. "dsp_water" = "14.000000" ( def. "14" )
  395. "dsp_speaker" = "50.000000" ( def. "50" )
  396. "dsp_spatial" = "40.000000" ( def. "40" )
  397. "dsp_slow_cpu" = "1" ( def. "0" )
  398. archive
  399. "snd_mute_losefocus" = "0" ( def. "1" )
  400. archive
  401. "snd_async_fullyasync" = "1" ( def. "0" )
  402. - All playback is fully async (sound doesn't play until data arrives).
  403. "name" = "pont lf scout" ( def. "unnamed" )
  404. archive server_can_execute
  405. - Current user name
  406. "password" = "cartersucks" ( def. "" )
  407. archive
  408. - Current server access password
  409. "sv_unlockedchapters" = "99" ( def. "1" )
  410. archive
  411. - Highest unlocked game chapter.
  412. "mat_texture_list_all" = "0"
  413. cheat
  414. - If this is nonzero, then the texture list panel will show all currently-loaded textures.
  415. "mat_texture_list_view" = "1"
  416. cheat
  417. - If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  418. "mat_show_texture_memory_usage" = "0"
  419. cheat
  420. - Display the texture memory usage on the HUD.
  421. "cl_logofile" = "materials/vgui/logos/spray.vtf" ( def. "materials/decals/spraylogo.vtf" )
  422. archive
  423. - Spraypoint logo decal.
  424. "cl_allowdownload" = "0" ( def. "1" )
  425. archive
  426. - Client downloads customization files
  427. "con_enable" = "1" ( def. "0" )
  428. archive
  429. - Allows the console to be activated.
  430. "r_fastzreject" = "-1" ( def. "0" )
  431. - Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  432. "r_lod" = "2" ( def. "-1" )
  433. "r_lightaverage" = "0" ( def. "1" )
  434. - Activates/deactivate light averaging
  435. "r_decalstaticprops" = "0" ( def. "1" )
  436. - Decal static props test
  437. "r_eyemove" = "0" ( def. "1" )
  438. archive
  439. "r_teeth" = "0" ( def. "1" )
  440. "r_flex" = "0" ( def. "1" )
  441. "r_eyes" = "0" ( def. "1" )
  442. "r_ambientboost" = "0" ( def. "1" )
  443. archive
  444. - Set to boost ambient term if it is totally swamped by local lights
  445. "r_ambientmin" = "0" ( def. "0.3" )
  446. archive
  447. - Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  448. "r_ambientfactor" = "0" ( def. "5" )
  449. archive
  450. - Boost ambient cube by no more than this factor
  451. "r_staticprop_lod" = "4" ( def. "-1" )
  452. "r_decals" = "1" ( def. "2048" )
  453. "mp_decals" = "1" ( def. "200" )
  454. archive
  455. "r_dynamic" = "0" ( def. "1" )
  456. "mat_envmapsize" = "8" ( def. "128" )
  457. "mat_envmaptgasize" = "8" ( def. "32.0" )
  458. "mat_max_worldmesh_vertices" = "512" ( def. "65536" )
  459. "r_renderoverlayfragment" = "0" ( def. "1" )
  460. "r_overlayfademin" = "1750" ( def. "1750.0f" )
  461. "r_overlayfademax" = "2000" ( def. "2000.0f" )
  462. "r_spray_lifetime" = "0" ( def. "2" )
  463. - Number of rounds player sprays are visible
  464. "r_shadows" = "0" ( def. "1" )
  465. "rate" = "62000" ( def. "80000" )
  466. archive
  467. - Max bytes/sec the host can receive data
  468. "cl_cmdrate" = "67" ( def. "30" ) min. 10.000000 max. 100.000000
  469. archive
  470. - Max number of command packets sent to server per second
  471. "cl_updaterate" = "66" ( def. "20" )
  472. ** NOTE: The real value is 67.000 but the server has temporarily restricted it to 66.000 **
  473. archive notconnected
  474. - Number of packets per second of updates you are requesting from the server
  475. "violence_hblood" = "0" ( def. "1" )
  476. - Draw human blood
  477. "violence_hgibs" = "0" ( def. "1" )
  478. - Show human gib entities
  479. "violence_ablood" = "0" ( def. "1" )
  480. - Draw alien blood
  481. "violence_agibs" = "0" ( def. "1" )
  482. - Show alien gib entities
  483. "closecaption" = "1" ( def. "0" )
  484. archive
  485. - Enable close captioning.
  486. "deathmatch" = "1" ( def. "0" )
  487. notify
  488. - Running a deathmatch server.
  489. "hostname" = "Team Fortress" ( def. "" )
  490. - Hostname for server.
  491. "r_worldlights" = "2" ( def. "4" )
  492. - number of world lights to use per vertex
  493. "r_maxnewsamples" = "2" ( def. "6" )
  494. "r_maxsampledist" = "1" ( def. "128" )
  495. "cl_allowupload" = "0" ( def. "1" )
  496. archive
  497. - Client uploads customization files
  498. "r_drawmodeldecals" = "0" ( def. "1" )
  499. "mem_min_heapsize" = "144" ( def. "48" )
  500. - Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  501. "engine_no_focus_sleep" = "0" ( def. "50" )
  502. archive
  503. "fps_max" = "0" ( def. "300" )
  504. notconnected
  505. - Frame rate limiter, cannot be set while connected to a server.
  506. "datacachesize" = "256" ( def. "64" ) min. 32.000000 max. 512.000000
  507. - Size in MB.
  508. "r_rootlod" = "2" ( def. "0" )
  509. archive
  510. - Root LOD
  511. "mat_disable_lightwarp" = "1" ( def. "0" )
  512. "mat_disable_fancy_blending" = "1" ( def. "0" )
  513. "mat_reduceparticles" = "1" ( def. "0" )
  514. "mat_dxlevel" = "81" ( def. "0" )
  515. singleplayer
  516. - Current DirectX Level. Competitive play requires at least mat_dxlevel 90
  517. "mat_forcehardwaresync" = "0" ( def. "1" )
  518. "mat_filterlightmaps" = "0" ( def. "1" )
  519. "mat_filtertextures" = "0" ( def. "1" )
  520. "mat_specular" = "0" ( def. "1" )
  521. - Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  522. "mat_bumpmap" = "0" ( def. "1" )
  523. "mat_reducefillrate" = "1" ( def. "0" )
  524. "mat_picmip" = "2" ( def. "0" ) min. -1.000000 max. 4.000000
  525. archive
  526. "mat_slopescaledepthbias_normal" = "0" ( def. "0.0f" )
  527. cheat
  528. "mat_depthbias_normal" = "0" ( def. "0.0f" )
  529. cheat
  530. "mat_slopescaledepthbias_decal" = "-0.500000" ( def. "-0.5" )
  531. cheat
  532. "mat_monitorgamma" = "2.0" ( def. "2.2" ) min. 1.600000 max. 2.600000
  533. - monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  534. "r_flashlightdepthtexture" = "0" ( def. "1" )
  535. "mat_queue_mode" = "2" ( def. "-1" )
  536. archive
  537. - The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
  538. "mat_texture_limit" = "-1"
  539. - If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
  540. "mat_hdr_level" = "0" ( def. "2" )
  541. archive
  542. - Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  543. "mat_slopescaledepthbias_shadowmap" = "5.900000" ( def. "16" )
  544. cheat
  545. "mat_depthbias_shadowmap" = "0.003000" ( def. "0.0005" )
  546. cheat
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