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- [COLOR="Yellow"][center][b][u]V. Holy Magic - Spell Support[/u][/b][/center][/color]
- Lightsworns have a good number of Spell support as well, both direct and indirect.
- [quote]Solar Recharge
- Normal Spell Card
- Discard 1 "Lightsworn" monster; Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.[/quote]Our draw power, and our consistency. With Charge Limited, this card is what keeps us alive as a Deck.
- Run 3.
- [quote]Realm of Light
- Field Spell Card
- Each time a card(s) is sent from your Deck to the Graveyard: Place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect: Remove 2 Shine Counters instead.[/quote]Lightsworn does not focus on extra ATK, and the boost this card gives is too minimal as it is. You could try to abuse it with [YGOCARD]Lightray Daedalus[/YGOCARD], but a play like this is subpar.
- Run 0.
- [quote]Lightsworn Sabre
- Equip Spell Card
- Equip only to a "Lightsworn" monster; It gains 700 ATK. When this card is sent from your Deck to your Graveyard: You can target 1 face-up "Lightsworn" monster you control; Equip this card to that target.[/quote]It's got a neat instant equip effect when milled, but as stated above, LS does not focus on ATK. While a 700 ATK boost is pretty decent, it’s not worth running.
- Run 0.
- [quote]Charge of the Light Brigade
- Normal Spell Card
- Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.[/quote]
- A free mill 3 and a themed RotA. You can see why it's Limited.
- Run 1.
- [quote]Reinforcement of the Army
- Normal Spell Card
- Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.[/quote]
- We have a good number of Warrior-Type monsters that we run, such as Jain, Garoth, Ehren, and [YGOCARD]Necro Gardna[/YGOCARD]. But none of them were extremely impressive to the point of justifying this card's use.
- Then they made Raiden.
- Run 0-1 pre-DSLJ, Run 1 post-DSLJ.
- [quote]Foolish Burial
- Normal Spell Card
- Target 1 monster in your Deck; Send that target to the Graveyard.[/quote]
- Free Wulf, free [YGOCARD]Necro Gardna[/YGOCARD], free 4th name... You see where this is going?
- Run 0-1.
- [quote]Monster Reincarnation
- Normal Spell Card
- Discard 1 card and target 1 monster in your Graveyard; Add that target to your hand.[/quote]
- It can pitch a dead card from your hand and get a boss monster back. It's a Spell so it's faster than [YGOCARD]Beckoning Light[/YGOCARD]. In Twilight, it also allows you to get back your DARK bosses.
- Run 0-1.
- [quote]Forbidden Lance
- Quick-Play Spell Card
- Target 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.[/quote]
- This card protects our plays and ensures they go off. It is also especially good now that [YGOCARD]Solemn Warning[/YGOCARD] is Limited and [YGOCARD]Solemn Judgment[/YGOCARD] is banned.
- Run 0-2.
- [quote]Allure of Darkness
- Normal Spell Card
- Draw 2 cards, then banish 1 DARK monster from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard.[/quote]
- This one is specifically for Twilight. I really wouldn't recommend it in Pure for obvious reasons.
- Run 1 in Twilight.
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