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- #include <a_samp>
- #define FileName "BulkSavedPositions.txt"
- new
- PosSave[MAX_PLAYERS]=false,
- SaveRot[MAX_PLAYERS]=false;
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Southclaw's Position Saver!");
- print("--------------------------------------\n");
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!strcmp("/savepos", cmdtext))
- {
- if(PosSave[playerid])
- {
- PosSave[playerid] = false;
- SendClientMessage(playerid, 0xFFFF00AA, "Pos Saver Inactive");
- }
- else
- {
- PosSave[playerid] = true;
- SendClientMessage(playerid, 0xFFFF00AA, "Pos Saver Active, use C and SPACE to save a position");
- }
- return 1;
- }
- if(!strcmp("/saverot", cmdtext))
- {
- if(SaveRot[playerid])
- {
- SaveRot[playerid] = false;
- SendClientMessage(playerid, 0xFFFF00AA, "Not Saving Rotation");
- }
- else
- {
- SaveRot[playerid] = true;
- SendClientMessage(playerid, 0xFFFF00AA, "Saving Rotation");
- }
- return 1;
- }
- return 0;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(PosSave[playerid])if((newkeys & KEY_CROUCH) && (newkeys & KEY_SPRINT) && (!IsPlayerInAnyVehicle(playerid)) ) SavePosition(playerid);
- return 1;
- }
- SavePosition(playerid)
- {
- new
- Float:x,
- Float:y,
- Float:z,
- Float:a,
- str[100];
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, a);
- if(SaveRot[playerid])
- format(str, 100, "%f, %f, %f, %f\r\n", x, y, z, a);
- else
- format(str, 100, "%f, %f, %f\r\n", x, y, z);
- new File:f;
- if(fexist(FileName))
- f = fopen(FileName, io_append);
- else
- f = fopen(FileName, io_write);
- fwrite(f, str);
- fclose(f);
- SendClientMessage(playerid, 0xFFFF00FF, "Position Saved");
- }
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