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- ======= Winsock Initialized ======
- ==== Starting OpenGL Renderer ====
- ========System Information========
- Cpu Brand Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
- Number of Cpu Cores/Threads: 4
- CPU Speed: ~3400MHz
- Supported Extensions: MMX SSE SSE2 SSE3 SSE4 EM64T
- Memory loaded: 23 PCT
- Total physical RAM: 16278 MB
- Available physical RAM: 12517 MB
- Total PageFile: 20276 MB
- Available PageFile: 16139 MB
- Total Virtual Memory: 2047 MB
- Available Virtual Memory: 1725 MB
- OS: Microsoft Windows 7 x64 Business Edition Service Pack 1 build 7601
- UserName: Hicks
- ===OpenIL library initiation...===
- OpenIL VENDOR: Abysmal Software
- OpenIL Version: 178
- ==================================
- Initializing OpenGL display
- ...setting mode 0:[1920x1080] Full Screen
- ...attempting fullscreen
- ...using desktop frequency: 60 hz
- ...calling CDS: ok
- =============================
- Checking Basic WGL Extensions
- =============================
- ...using WGL_ARB_pixel_format
- ...using WGL_EXT_framebuffer_sRGB
- ...using WGL_EXT_swap_control
- ...using WGL_EXT_swap_control_tear
- ...ignoring WGL_ARB_multisample
- =============================
- WGL_PFD: colour 32-bits, Depth 24-bits, Alpha 8-bits, Stencil 8-bits
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 970/PCIe/SSE2
- GL_VERSION: 4.5.0 NVIDIA 355.60
- =====================================
- Checking Basic Quake II XP Extensions
- =====================================
- ...using GL_ARB_multitexture
- ...using GL_EXT_texture_filter_anisotropic
- [16 max] [16 selected]
- ...ignoring GL_ARB_texture_compression
- ...using GL_ARB_texture_cube_map
- ...using GL_ARB_seamless_cube_map
- ...using GL_EXT_stencil_two_side
- ...using GL_EXT_depth_bounds_test
- ...using GL_ARB_texture_non_power_of_two
- ...using GL_ARB_texture_rectangle
- ...using GL_ARB_vertex_buffer_object
- ...using GL_ARB_draw_buffers
- ...using GL_ARB_framebuffer_object
- Max Render Buffer Size: 16384
- Max colour Attachments: 8
- Max Buffer Samples: 32
- ...using GL_ARB_fragment_shader
- ...using GL_ARB_vertex_shader
- ...using GL_ARB_gpu_shader5
- GLSL Version: 4.50 NVIDIA
- maxFragmentUniformComponents: 4096
- maxVertexUniformComponents: 4096
- maxVertexAttribs: 16
- maxVaryingFloats: 124
- maxVertexTextureImageUnits: 32
- maxTextureImageUnits: 32
- maxCombinedTextureImageUnits: 192
- maxFragmentUniformComponents: 4096
- Initializing programs...
- Load null program succeeded
- Load ambient world program succeeded
- Load light world program succeeded
- Load ambient model program succeeded
- Load light model program succeeded
- Load gauss blur program succeeded
- Load star blur program succeeded
- Load radial blur program succeeded
- Load dof blur program succeeded
- Load motion blur program succeeded
- Load ssao program succeeded
- Load bloom program succeeded
- Load refraction program succeeded
- Load thermal vision program succeeded
- Load water program succeeded
- Load lava program succeeded
- Load particles program succeeded
- Load generic program succeeded
- Load cinematic program succeeded
- Load load screen program succeeded
- Load fxaa program succeeded
- Load film grain program succeeded
- Load gammaramp program succeeded
- GLSL shaders loading time: 0.0180 sec
- =====================================
- ...Created SSAO FBO.
- ===Starting OpenAL audio subsystem===
- ...opening device (OpenAL Soft): succeeded
- ...audio chip without onboard RAM.
- ...capture capabilities.
- 4 Auxiliary Effect Slots
- 4 Auxiliary Sends per Source
- Effects Supported: -
- 'Reverb' Support YES
- 'EAX Reverb' Support YES
- 'Chorus' Support YES
- 'Distortion' Support YES
- 'Echo' Support YES
- 'Flanger' Support YES
- 'Frequency Shifter' Support NO
- 'Vocal Morpher' Support NO
- 'Pitch Shifter' Support NO
- 'Ring Modulator' Support YES
- 'Autowah' Support NO
- 'Compressor' Support YES
- 'Equalizer' Support YES
- Filters Supported: -
- 'Low Pass' Support YES
- 'High Pass' Support YES
- 'Band Pass' Support YES
- ...sample offset capabilities.
- ...unlocked linear distance preset.
- ...unlocked exponent distance preset.
- 126 mix channels allocated.
- streaming channel allocated.
- AL_VENDOR: OpenAL Community
- AL_RENDERER: OpenAL Soft
- AL_VERSION: 1.1 ALSOFT 1.16.0
- AL_EXTENSIONS:
- AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- DEVICE: OpenAL Soft
- EFX initialized
- -------------------------------------
- ======== Init Music subsystem =======
- =====================================
- execing autoexec.cfg
- ***************************
- * BerserkeR config loaded *
- ***************************
- LoadLibrary (./baseq2/gamex86xp.dll)
- ------- Server Initialization -------
- -------------------------------------
- ====== Quake2xp Initialized ======
- Music shutdown
- ======== Init Music subsystem =======
- =====================================
- loopback: client_connect
- Loading game...
- LoadLibrary (./baseq2/gamex86xp.dll)
- ------- Server Initialization -------
- External entities not found. Use bsp entities
- Using external layout baseq2/hud/sphud.lst
- Couldn't open baseq2/hud/sphud.lst
- Using internal hud program
- -------------------------------------
- Server restarted
- Server disconnected, reconnecting
- Connecting to localhost...
- loopback: challenge
- loopback: client_connect
- Receiving Center
- Map: fact1
- Loaded lightmaps from maps/fact1.xplm.
- Loaded lights from maps/fact1.xplit.
- Load_LightFile: add 275 world lights
- R_PreCalcLightData: 275 lights
- pics
- maps/fact1.bsp
- models/items/healing/medium/tris.md2
- models/weapons/v_blast/tris.md2
- #w_blaster.md2
- #w_shotgun.md2
- #w_sshotgun.md2
- #w_machinegun.md2
- #w_chaingun.md2
- #a_grenades.md2
- #w_glauncher.md2
- #w_rlauncher.md2
- #w_hyperblaster.md2
- #w_railgun.md2
- #w_bfg.md2
- models/objects/gibs/sm_meat/tris.md2
- models/objects/gibs/arm/tris.md2
- models/objects/gibs/bone/tris.md2
- models/objects/gibs/bone2/tris.md2
- models/objects/gibs/chest/tris.md2
- models/objects/gibs/skull/tris.md2
- models/objects/gibs/head2/tris.md2
- models/objects/debris1/tris.md2
- models/objects/debris2/tris.md2
- models/monsters/flipper/tris.md2
- models/items/ammo/shells/medium/tris.
- models/items/ammo/grenades/medium/tri
- models/weapons/v_handgr/tris.md2
- models/items/ammo/bullets/medium/tris
- models/items/ammo/rockets/medium/tris
- models/items/armour/shard/tris.md2
- models/items/healing/large/tris.md2
- models/items/ammo/cells/medium/tris.m
- models/items/quaddama/tris.md2
- models/items/armour/jacket/tris.md2
- models/monsters/gunner/tris.md2
- models/monsters/flyer/tris.md2
- models/monsters/soldier/tris.md2
- models/monsters/berserk/tris.md2
- models/items/healing/stimpack/tris.md
- models/items/armour/combat/tris.md2
- models/monsters/infantry/tris.md2
- models/monsters/hover/tris.md2
- models/monsters/brain/tris.md2
- models/monsters/parasite/tris.md2
- models/weapons/g_rail/tris.md2
- models/weapons/v_rail/tris.md2
- models/items/ammo/slugs/medium/tris.m
- models/monsters/gladiatr/tris.md2
- models/objects/laser/tris.md2
- models/weapons/v_chain/tris.md2
- models/weapons/v_shotg2/tris.md2
- models/weapons/v_machn/tris.md2
- models/objects/gibs/sm_metal/tris.md2
- models/objects/grenade/tris.md2
- models/weapons/v_launch/tris.md2
- models/weapons/v_hyperb/tris.md2
- models/weapons/v_rocket/tris.md2
- models/objects/rocket/tris.md2
- images
- client 0
- sky
- level loading time = 11.9540 sec
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