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Oct 21st, 2016
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  1. Using libudev for joystick management
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  4. Importing game controller configs
  5. /dev/input/js0: driver version: 2.1.0 (20100)
  6. /dev/input/js0: fd 4, buttons 12, axes 6, name USB Gamepad
  7. /dev/input/js0: axis 0: raw -32767, mapped 0.000000
  8. /dev/input/js0: axis 1: raw -32767, mapped 0.000000
  9. /dev/input/js0: axis 2: raw -32767, mapped 0.000000
  10. /dev/input/js0: axis 3: raw -32767, mapped 0.000000
  11. /dev/input/js0: axis 4: raw 0, mapped 0.000000
  12. /dev/input/js0: axis 5: raw 0, mapped 0.000000
  13. Assigning joystick 1
  14. /dev/input/js1: driver version: 2.1.0 (20100)
  15. /dev/input/js1: fd 5, buttons 19, axes 8, name Microsoft X-Box 360 pad
  16. /dev/input/js1: using XBox 360 Controller mappings
  17. /dev/input/js1: axis 0: raw 0, mapped 0.000000
  18. /dev/input/js1: axis 1: raw 0, mapped 0.000000
  19. /dev/input/js1: axis 3: raw 0, mapped 0.000000
  20. /dev/input/js1: axis 4: raw 0, mapped 0.000000
  21. /dev/input/js1: axis 6: raw 0, mapped 0.000000
  22. /dev/input/js1: axis 7: raw 0, mapped 0.000000
  23. Assigning joystick 2
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