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- Using libudev for joystick management
- Importing game controller configs
- /dev/input/js0: driver version: 2.1.0 (20100)
- /dev/input/js0: fd 4, buttons 12, axes 6, name USB Gamepad
- /dev/input/js0: axis 0: raw -32767, mapped 0.000000
- /dev/input/js0: axis 1: raw -32767, mapped 0.000000
- /dev/input/js0: axis 2: raw -32767, mapped 0.000000
- /dev/input/js0: axis 3: raw -32767, mapped 0.000000
- /dev/input/js0: axis 4: raw 0, mapped 0.000000
- /dev/input/js0: axis 5: raw 0, mapped 0.000000
- Assigning joystick 1
- /dev/input/js1: driver version: 2.1.0 (20100)
- /dev/input/js1: fd 5, buttons 19, axes 8, name Microsoft X-Box 360 pad
- /dev/input/js1: using XBox 360 Controller mappings
- /dev/input/js1: axis 0: raw 0, mapped 0.000000
- /dev/input/js1: axis 1: raw 0, mapped 0.000000
- /dev/input/js1: axis 3: raw 0, mapped 0.000000
- /dev/input/js1: axis 4: raw 0, mapped 0.000000
- /dev/input/js1: axis 6: raw 0, mapped 0.000000
- /dev/input/js1: axis 7: raw 0, mapped 0.000000
- Assigning joystick 2
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