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Init.sqf

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Jun 18th, 2014
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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 3597; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. // Enabling this option will disable the instant map features involving player healing and loadout changes
  16. dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
  17.  
  18. //disable greeting menu
  19. player setVariable ["BIS_noCoreConversations", true];
  20. //disable radio messages to be heard and shown in the left lower corner of the screen
  21. enableRadio false;
  22. // May prevent "how are you civillian?" messages from NPC
  23. enableSentences false;
  24.  
  25. // DayZ Epoch config
  26. spawnShoremode = 1; // Default = 1 (on shore)
  27. spawnArea= 1500; // Default = 1500
  28.  
  29. MaxVehicleLimit = 100; // Default = 50
  30. MaxDynamicDebris = 100; // Default = 100
  31. dayz_MapArea = 14000; // Default = 10000
  32. dayz_maxLocalZombies = 30; // Default = 30
  33.  
  34. dayz_paraSpawn = false;
  35.  
  36. dayz_minpos = -1;
  37. dayz_maxpos = 16000;
  38.  
  39. dayz_sellDistance_vehicle = 30;
  40. dayz_sellDistance_boat = 40;
  41. dayz_sellDistance_air = 50;
  42.  
  43. dayz_maxAnimals = 5; // Default: 8
  44. dayz_tameDogs = true;
  45. DynamicVehicleDamageLow = 0; // Default: 0
  46. DynamicVehicleDamageHigh = 100; // Default: 100
  47. DynamicVehicleDamageHigh = 85; // Default: 100
  48. DynamicVehicleFuelLow = 0;
  49. DynamicVehicleFuelHigh = 35;
  50.  
  51. DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
  52. DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
  53. DZE_BuildingLimit = 450; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
  54. DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
  55. DZE_BuildOnRoads = true; // Default: False
  56.  
  57. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  58. dayz_fullMoonNights = true;
  59.  
  60. //Load in compiled functions
  61. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  62. progressLoadingScreen 0.1;
  63. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  64. progressLoadingScreen 0.2;
  65. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  66. progressLoadingScreen 0.4;
  67. call compile preprocessFileLineNumbers "compiles.sqf"; //Compile regular functions
  68. progressLoadingScreen 0.5;
  69. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  70. progressLoadingScreen 1.0;
  71.  
  72. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  73.  
  74. if (isServer) then {
  75. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
  76. //Compile vehicle configs
  77.  
  78. // Add trader citys
  79. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
  80. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  81. };
  82.  
  83. if (!isDedicated) then {
  84. [] execVM "compile\Server_WelcomeCredits.sqf"; [] execVM "service_point\service_point.sqf";
  85. //Conduct map operations
  86. 0 fadeSound 0;
  87. waitUntil {!isNil "dayz_loadScreenMsg"};
  88. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  89.  
  90. //Run the player monitor
  91. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  92. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  93.  
  94. //anti Hack
  95. [] execVM "ATPExclusion\antihack.sqf";
  96.  
  97. //Lights
  98. //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  99. //---------------- Logo --------------------------
  100. _pic = "watermarklogo.paa";
  101. [
  102. '<img align=''left'' size=''1.0'' shadow=''1'' image='+(str(_pic))+' />',
  103. safeZoneX+0.027,
  104. safeZoneY+safeZoneH-0.1,
  105. 99999,
  106. 0,
  107. 0,
  108. 3090
  109. ] spawn bis_fnc_dynamicText;
  110. };
  111. if (dayz_REsec == 1) then {
  112.  
  113. };
  114.  
  115. //Start Dynamic Weather
  116. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  117.  
  118.  
  119. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  120.  
  121. [] execVM "actions\activate.sqf"; [] execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf"; [] execvm 'AGN\agn_SafeZoneCommander.sqf'; [] execVM "custom_monitor.sqf";
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