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- DebugMessage: Version 0.75.036 last updated on: 01-19-2012 23:17
- DebugMessage: Entering WinMain
- DebugMessage: ******* Starting Game Shell *******
- Debug Message: Command Line:
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 1/21/2012, 07:29:17
- DirectX Version: DirectX 11
- Machine Name: STEVE-PC
- Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
- Languages: English (Regional Setting: English)
- System Manufacturer: Alienware
- System Model: Aurora-R2
- BIOS: Default System BIOS
- Processor: Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz (4 CPUs), ~3.1GHz
- Physical Memory: 3072MB RAM
- Page File: 1764MB used, 4359MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: ATI Radeon HD 5700 Series
- Manufacturer: ATI Technologies Inc.
- Chip Type: ATI display adapter (0x68B8)
- DAC Type: Internal DAC(400MHz)
- Key Device: Enum\PCI\VEN_1002&DEV_68B8&SUBSYS_25431002&REV_00
- Display Memory: 2290 MB
- Current Display Mode: 1024 x 768 (32 bit) (60Hz)
- Monitor Name: Generic PnP Monitor
- Monitor Max Resolution:
- Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
- Driver Version: 8.17.0010.1077
- Driver Date: 4/20/2011 01:07:48
- DirectX Acceleration Enabled: Yes
- Display device 2:
- Device Name: \\.\DISPLAY2
- Card Name: ATI Radeon HD 5700 Series
- Manufacturer: ATI Technologies Inc.
- Chip Type: ATI display adapter (0x68B8)
- DAC Type: Internal DAC(400MHz)
- Key Device: Enum\PCI\VEN_1002&DEV_68B8&SUBSYS_25431002&REV_00
- Display Memory: 2290 MB
- Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
- Monitor Name: Generic PnP Monitor
- Monitor Max Resolution:
- Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
- Driver Version: 8.17.0010.1077
- Driver Date: 4/20/2011 01:07:48
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Speakers (Sound Blaster X-Fi Xtreme Audio)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_1102&DEV_000A&SUBSYS_11021007&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: t3.sys
- Provider: CREATIVE
- Driver Version: 6.10.0000.0209
- Driver Date: 7/26/2009 22:50:06
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Digital Audio (S/PDIF) (Sound Blaster X-Fi Xtreme Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_1102&DEV_000A&SUBSYS_11021007&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: t3.sys
- Provider: CREATIVE
- Driver Version: 6.10.0000.0209
- Driver Date: 7/26/2009 22:50:06
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Border size reported as 0 by 0
- DebugMessage: Using 0 samples for multisampling.
- DebugMessage: Game Resolution: 1280 x 1024 (windowed mode)
- DebugMessage: HAL (hardware vertex processing)ATI Radeon HD 5700 Series
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: Border size reported as 6 by 33
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: Fallen Enchantress is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: Loaded font Arial-17
- DebugMessage: Loaded font Trajan Pro_lu-20
- DebugMessage: Loaded font Trajan Pro_lu-17
- DebugMessage: Timer Frequency is 0 2dcfad
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Loaded font Tahoma-13Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeTriggerManager
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: InitializeMultiplayerClient
- DebugMessage: Loaded font Tahoma-16Bold
- DebugMessage: Loaded font Trajan Pro-19Bold
- DebugMessage: Loaded font Trajan Pro-16Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 9653 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
- DebugMessage: Begin LoadCoreXMLData3
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Race\*.xml
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Tiles\*.xml
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Effects\*.xml
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Quests\*.xml
- DebugMessage: LoadCoreXMLData finished 3
- Debug Message: MapManager registered 51 files on disk
- Debug Message: MapManager registered 47 files on disk
- Debug Message: MapManager registered 1 files on disk
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: LoadCoreXMLData finished
- DebugMessage: Create setup screens.
- DebugMessage: Loaded font Trajan Pro-24Bold
- DebugMessage: Loaded font Trajan Pro-21Bold
- DebugMessage: Loaded font Times New Roman-16
- DebugMessage: Loaded font Tahoma-11Bold
- DebugMessage: Loaded font Arial-11
- DebugMessage: Loaded font Trajan Pro-13
- DebugMessage: Loaded font Tahoma-16
- DebugMessage: Loaded font Trajan Pro-13Bold
- DebugMessage: Loaded font Tahoma-19Bold
- DebugMessage: Loaded font BankGothic Md BT-12
- DebugMessage: No string tables in C:\Program Files (x86)\Stardock Games\FallenEnchantress\Data\English\*.tips
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Loaded font Times New Roman-16Bold
- DebugMessage: No files found matching mask C:\Users\Steve\Documents\My Games\FallenEnchantress\Saves\Campaign\*.*
- DebugMessage: Popup Manager Update: Unhiding LoadWnd
- Debug Message: LOADING GAME: C:\Users\Steve\Documents\My Games\FallenEnchantress\Saves\Steve.EleSav
- Debug Message: LOAD GAME: Loading Quick Data
- Debug Message: StopAllXMLDataThreads Called
- Debug Message: Stopped CoreXMLDataThread1
- Debug Message: Stopped CoreXMLDataThread2
- Debug Message: Stopped CoreXMLDataThread3
- Debug Message: Stopped CoreXMLDataThread4
- Debug Message: Stopped Load Game XML Thread
- Debug Message: Stopped Load Game XML Thread #2
- Debug Message: LOAD GAME: Loading XML Data (start)
- Debug Message: WARNING: Terrain Type: Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Fertile_Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Chasm is being deleted at an unsafe time. Cat=8 Mod=0
- Debug Message: WARNING: Terrain Type: ChasmEdge is being deleted at an unsafe time. Cat=9 Mod=0
- Debug Message: WARNING: Terrain Type: DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: ArcticTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: MountainRange is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: MountainSide is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: Forest is being deleted at an unsafe time. Cat=3 Mod=0
- Debug Message: WARNING: Terrain Type: Beach is being deleted at an unsafe time. Cat=4 Mod=0
- Debug Message: WARNING: Terrain Type: Cliff is being deleted at an unsafe time. Cat=5 Mod=0
- Debug Message: WARNING: Terrain Type: River is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: City is being deleted at an unsafe time. Cat=6 Mod=0
- Debug Message: WARNING: Terrain Type: Submerged is being deleted at an unsafe time. Cat=1 Mod=0
- Debug Message: WARNING: Terrain Type: BurningLands is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Fissure is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: CurgensTomb is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Imperium is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Scrapyard is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: CaveWall is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: Unknown is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: LOAD GAME: Loading XML Data (end)
- Debug Message: Loaded saved game with map file:
- DebugMessage: LOAD GAME: Loading Quick Data - Complete
- DebugMessage: Loaded font Trajan Pro-32Bold
- DebugMessage: Popup Manager Update: Unhiding LoadingWnd
- DebugMessage: Loaded font Trajan Pro-11Bold
- DebugMessage: Loaded font Verdana-13
- Debug Message: InitializeWorld: Map File:
- Debug Message: Stamp Quantity: 9
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 2
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1327091526
- Debug Message: Map Generation Complete
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: LOAD GAME: Loading World
- Debug Message: LOAD GAME: Game Save Version: 108
- Debug Message: LOAD GAME: Game Version (at time of save): 0.75
- DebugMessage: Updating ZOC.
- DebugMessage: LOAD GAME: Loading World - Complete
- DebugMessage: Loaded font Tahoma-11
- DebugMessage: Loaded font Tahoma-12Bold
- DebugMessage: Loaded font Tahoma-19
- DebugMessage: Loaded font Trajan Pro-37Bold
- DebugMessage: Loaded font Tahoma-13
- DebugMessage: Loaded font Trajan Pro-15Bold
- DebugMessage: Loaded font Times New Roman-21Bold
- DebugMessage: Loaded font Verdana-13Bold
- DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect Bloom
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect HDRLighting
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: CDXSASEngine ERROR: SetEffectUIParameterValue failed to find effect edgedetect
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
- DebugMessage: Player_List setting size 181 x 0
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating terrain gfx...
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Side_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Side_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Side_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Side_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Outside_Corner_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_inside_corner_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_N_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_NW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_W_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Corner_NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Corner_NW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Corner_SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Corner_SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-E-NW-SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NE-NW-SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NE-SW-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-S-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-S-E-W_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-SW-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-W-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NW-NE-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-W-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NW-SW-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NW-SW-NE-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NW-SW-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-S-NW-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-W-NE-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-W-S-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-Center_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-W_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-NW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-N_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-NW-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-SW-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-E-N_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-E-N_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-E-SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-NE-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-N-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-N-W_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-N-W_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-NW-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-NW-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-S-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-S-E_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-S-NW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-SW-N_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-W-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-W-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-W-S_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-W-SE_00.hkb
- Debug Message: FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: FinishInitMapGfx finished.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_01.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- DebugMessage: Loaded font Trajan Pro72Bold
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Raven's Heart'.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Pariden'.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Bird_01.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\HKB\Props\P_Bird_01.hkb
- Debug Message: Battle: Obsidian Golem (ID:111) is attacking Featherwyn Archer (ID:762)
- DebugMessage: Loaded font Tahoma-15Bold
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Raven's Heart'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 157 -
- Debug Message: Current Memory Usage: 796144 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 474
- Debug Message: Units in World with Gfx: 150
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: AI General Carrodus: Now researching Rituals
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Magnar III (ID:2) is attacking Ravenous Harridan (ID:421)
- Debug Message: Battle: Hecatomb (ID:740) is attacking Warrior (ID:387)
- DebugMessage: Resetting AI thread to wait.
- Debug Message: Battle: Arando (ID:246) is attacking Troll Shaman (ID:682)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 158 -
- Debug Message: Current Memory Usage: 802472 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 476
- Debug Message: Units in World with Gfx: 148
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 7 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Raven's Heart'.
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 32 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 37 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 27 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 34 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: DoUnitAnimation_CastSpellGlobal: No cast spell animations found for unit: Oracle Ceresa
- DebugMessage: Ready for New turn.
- Debug Message: Battle: General Carrodus (ID:1) is attacking Yosku (ID:207)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Resetting AI thread to wait.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Loaded font Arial-11Bold
- Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
- Debug Message: Battle: Spearmen (ID:563) is attacking Deras (ID:209)
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 18 tile(s) had their environments updated.
- DebugMessage: Loaded font Trajan Pro-11
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 159 -
- Debug Message: Current Memory Usage: 820028 KB
- Debug Message: Cities in World: 19
- Debug Message: Units in World: 467
- Debug Message: Units in World with Gfx: 150
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Obsidian Golem (ID:111) is attacking Caravan (ID:828)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Spearmen (ID:563) is attacking Pioneer (ID:885)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: Loaded font Tahoma-11BoldItalic
- Debug Message: -------------------------
- Debug Message: - Ending Turn 160 -
- Debug Message: Current Memory Usage: 824176 KB
- Debug Message: Cities in World: 19
- Debug Message: Units in World: 472
- Debug Message: Units in World with Gfx: 158
- DebugMessage: Updating ZOC.
- DebugMessage: Releasing AI thread.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Raven's Heart'.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- Debug Message: Battle: Rahelle the Scorpion (ID:239) is attacking Wilding Shaman (ID:550)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 845553664 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 845553664 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 845553664 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 845565952 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 845565952 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 845565952 bytes
- Debug Message: SAVE GAME: Saving World Memory: 845565952 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 845574144 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 845844480 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 845848576 bytes
- DebugMessage: Finished auto save. Memory: 845848576 bytes
- DebugMessage: Loaded font Tahoma-32Bold
- Debug Message: Could not find tech category with name Adventure
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 161 -
- Debug Message: Current Memory Usage: 833316 KB
- Debug Message: Cities in World: 19
- Debug Message: Units in World: 472
- Debug Message: Units in World with Gfx: 158
- DebugMessage: Updating ZOC.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Resetting AI thread to wait.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 162 -
- Debug Message: Current Memory Usage: 839620 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 474
- Debug Message: Units in World with Gfx: 161
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 9 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- DebugMessage: AI General Carrodus: Now researching Masterwork Armor
- Debug Message: Caravan placed back on trade route path
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Oracle Ceresa
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Vetrar, Guardian of the World's End (ID:7) is attacking Spearmen (ID:827)
- DebugMessage: Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Raven's Heart'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 163 -
- Debug Message: Current Memory Usage: 842488 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 479
- Debug Message: Units in World with Gfx: 165
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 2 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Raven's Heart'.
- DebugMessage: Ready for New turn.
- DebugMessage: Resetting AI thread to wait.
- Debug Message: WARNING: LeaveArmyAndSetDest called on a unit in army list, but has no leader and is not an army leader
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- DebugMessage: Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\TacticalHudWnd.dxscreen. Object of type StaticString with OBJID Tactical_Hud_Hit_Miss_Title_Shadow_Font has wrong size before parsing scripts 0 x 0
- DebugMessage: Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\TacticalHudWnd.dxscreen. Object with OBJID Tactical_Hud_Hit_Miss_Title_Shadow_Font has wrong size after parsing scripts 0 x 0
- DebugMessage: Tactical_Hud_Hit_Miss_Title_Shadow_Font setting size 0 x 0
- Debug Message: Tactical Spell cast: Defend at 15, 13 by Hannis (unitID 247).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: Tactical Spell cast: Defend at 16, 15 by Jagnir (unitID 203).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 15 by Featherwyn Archer (unitID 871).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 15 by Featherwyn Archer (unitID 879).
- Debug Message: Tactical Spell cast: Fireball at 12, 18 by Steve (unitID 0).
- Debug Message: Spearmen is hit by Hannis's attack for 16 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: Spearmen is hit by Jagnir's attack for 16 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: Jagnir is hit by Spearmen's attack for 5 points of damage.
- Debug Message: Tactical Spell cast: Defend at 16, 14 by Steve (unitID 0).
- Debug Message: Spearmen is hit by Hannis's attack for 13 points of damage.
- Spearmen falls.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 31 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 31 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 51 refs
- DebugMessage: Popup Manager Update: Unhiding CityDetailsWnd
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Pariden'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 164 -
- Debug Message: Current Memory Usage: 874072 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 481
- Debug Message: Units in World with Gfx: 168
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: AI Lady Irane: Now researching Trading
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- Debug Message: Battle: General Carrodus (ID:1) is attacking Ravenous Harridan (ID:428)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Battle: Magnar III (ID:2) is attacking Cave Bear (ID:130)
- DebugMessage: Resetting AI thread to wait.
- Debug Message: WARNING: LeaveArmyAndSetDest called on a unit in army list, but has no leader and is not an army leader
- Debug Message: Could not find tech category with name Adventure
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 165 -
- Debug Message: Current Memory Usage: 872576 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 482
- Debug Message: Units in World with Gfx: 172
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Raven's Heart'.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 895557632 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 895557632 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 895557632 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 895557632 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 895557632 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 895557632 bytes
- Debug Message: SAVE GAME: Saving World Memory: 895557632 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 895557632 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 895795200 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 895795200 bytes
- DebugMessage: Finished auto save. Memory: 895795200 bytes
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Pariden'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 166 -
- Debug Message: Current Memory Usage: 875832 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 485
- Debug Message: Units in World with Gfx: 167
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 13 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Spearmen (ID:399) is attacking Deras (ID:209)
- Debug Message: Battle: Bandit Archer (ID:633) is attacking Caravan (ID:777)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- Debug Message: Battle: Obsidian Golem (ID:111) is attacking Spearmen (ID:747)
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 4 tile(s) had their environments updated.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Raven's Heart'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 167 -
- Debug Message: Current Memory Usage: 878916 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 489
- Debug Message: Units in World with Gfx: 174
- DebugMessage: Updating ZOC.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: AI General Carrodus: Now researching Entertainment
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 8 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 49 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 79 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Oracle Ceresa
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Spearmen (ID:563)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Battle: Spearmen (ID:662) is attacking Spearmen (ID:886)
- DebugMessage: Resetting AI thread to wait.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 168 -
- Debug Message: Current Memory Usage: 879176 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 489
- Debug Message: Units in World with Gfx: 174
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 9 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 45 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 40 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- DebugMessage: Resetting AI thread to wait.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 169 -
- Debug Message: Current Memory Usage: 882560 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 487
- Debug Message: Units in World with Gfx: 175
- DebugMessage: Updating ZOC.
- DebugMessage: Releasing AI thread.
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Spearmen (ID:399) is attacking Yosku (ID:207)
- Debug Message: Battle: Spearmen (ID:875) is attacking Bandit Archer (ID:374)
- DebugMessage: Resetting AI thread to wait.
- Debug Message: Yosku tried to equip another Amulet of Warding, but was prevented (no stacking of accessories, please).
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Engar's Hold'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 170 -
- Debug Message: Current Memory Usage: 887228 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 493
- Debug Message: Units in World with Gfx: 178
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 9 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Battle: General Carrodus (ID:1) is attacking Bandit Captain (ID:627)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Battle: Magnar III (ID:2) is attacking Hecatomb (ID:740)
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Spearmen (ID:662)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 909963264 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 909963264 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 909963264 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 909963264 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 909963264 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 909963264 bytes
- Debug Message: SAVE GAME: Saving World Memory: 909963264 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 909963264 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 909963264 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 909963264 bytes
- DebugMessage: Finished auto save. Memory: 909963264 bytes
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: Tactical Spell cast: Defend at 8, 14 by Hannis (unitID 247).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: Tactical Spell cast: Defend at 14, 14 by City Militia (unitID 724).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 15 by Featherwyn Archer (unitID 932).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 15 by Featherwyn Archer (unitID 902).
- Debug Message: Tactical Spell cast: Defend at 13, 14 by City Militia (unitID 525).
- Debug Message: Tactical Spell cast: Defend at 8, 15 by Jagnir (unitID 203).
- Debug Message: Steve is hit by Guardian Statue's attack for 33 points of damage.
- Debug Message: Steve is hit by Spearmen's attack for 10 points of damage.
- Debug Message: Tactical Spell cast: Fireball at 12, 16 by Steve (unitID 0).
- Debug Message: Guardian Statue is hit by Hannis's attack for 7 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 475 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 680 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 235 refs
- Debug Message: Tactical Spell cast: BowAttack_Basic at 8, 15 by Featherwyn Archer (unitID 932).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 8, 15 by Featherwyn Archer (unitID 902).
- Debug Message: Hannis is hit by City Militia's attack for 15 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: Guardian Statue is hit by Jagnir's attack for 5 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: Jagnir is hit by Guardian Statue's attack for 32 points of damage.
- Debug Message: Tactical Spell cast: BurningHands at 11, 16 by Steve (unitID 0).
- Debug Message: Guardian Statue is hit by Hannis's attack for 9 points of damage.
- Debug Message: Tactical Spell cast: Defend at 11, 17 by City Militia (unitID 724).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 17 by Featherwyn Archer (unitID 932).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 17 by Featherwyn Archer (unitID 902).
- Debug Message: Hannis is hit by City Militia's attack for 6 points of damage.
- Debug Message: Guardian Statue is hit by Jagnir's attack for 3 points of damage.
- Debug Message: Jagnir dodges Guardian Statue's attack.
- Debug Message: Guardian Statue is hit by Steve's attack for 11 points of damage.
- Guardian Statue falls.
- Debug Message: City Militia is hit by Hannis's attack for 5 points of damage.
- Debug Message: Jagnir dodges City Militia's attack.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 174 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 254 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 77 refs
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 17 by Featherwyn Archer (unitID 932).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 15 by Featherwyn Archer (unitID 902).
- Debug Message: Hannis is hit by City Militia's attack for 7 points of damage.
- Debug Message: City Militia is hit by Steve's attack for 7 points of damage.
- Debug Message: City Militia is hit by Hannis's attack for 4 points of damage.
- Debug Message: Steve dodges City Militia's attack.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 15 by Featherwyn Archer (unitID 932).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 16 by Featherwyn Archer (unitID 902).
- Debug Message: Steve is hit by City Militia's attack for 6 points of damage.
- Debug Message: City Militia is hit by Steve's attack for 6 points of damage.
- Debug Message: Steve dodges City Militia's attack.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 16 by Featherwyn Archer (unitID 932).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 16 by Featherwyn Archer (unitID 902).
- DebugMessage: Loaded font Tahoma-14Bold
- DebugMessage: Popup Manager Update: Unhiding InjuryMessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding InjuryMessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding InjuryMessageBoxWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 171 -
- Debug Message: Current Memory Usage: 919264 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 494
- Debug Message: Units in World with Gfx: 178
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 16 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 57 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 52 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Battle: Spearmen (ID:399) is attacking Spearmen (ID:856)
- Debug Message: Battle: Ravenous Harridan (ID:439) is attacking General Carrodus (ID:1)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Resetting AI thread to wait.
- Debug Message: WARNING: Unit Lady Irane failed to start a new city, won't be consumed
- Debug Message: WARNING: Unit Lady Irane failed to start a new city, won't be consumed
- Debug Message: Battle: Spearmen (ID:849) is attacking Spearmen (ID:922)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 172 -
- Debug Message: Current Memory Usage: 918312 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 474
- Debug Message: Units in World with Gfx: 175
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 9 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Magnar III (ID:2) is attacking Wilding Shaman (ID:550)
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Spearmen (ID:849)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Battle: Obsidian Golem (ID:82) is attacking Caravan (ID:831)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Obsidian Golem (ID:111) is attacking Caravan (ID:794)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding CityDetailsWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 173 -
- Debug Message: Current Memory Usage: 916092 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 474
- Debug Message: Units in World with Gfx: 176
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 13 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 35 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 32 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Lady Irane (ID:3) is attacking Rayab (ID:255)
- DebugMessage: Resetting AI thread to wait.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 174 -
- Debug Message: Current Memory Usage: 916424 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 468
- Debug Message: Units in World with Gfx: 177
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 10 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- DebugMessage: Resetting AI thread to wait.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 175 -
- Debug Message: Current Memory Usage: 916584 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 473
- Debug Message: Units in World with Gfx: 179
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 1 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: Caravan placed back on trade route path
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Ophidian (ID:185) is attacking Featherwyn Archer (ID:848)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 938586112 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 938586112 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 938586112 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 938586112 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 938586112 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 938586112 bytes
- Debug Message: SAVE GAME: Saving World Memory: 938586112 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 938586112 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 938586112 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 938586112 bytes
- DebugMessage: Finished auto save. Memory: 938586112 bytes
- Debug Message: -------------------------
- Debug Message: - Ending Turn 176 -
- Debug Message: Current Memory Usage: 916432 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 481
- Debug Message: Units in World with Gfx: 184
- DebugMessage: Releasing AI thread.
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Spearmen (ID:597) is attacking Deras (ID:209)
- Debug Message: Battle: Magnar III (ID:2) is attacking Darkling Shaman (ID:529)
- DebugMessage: Resetting AI thread to wait.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 177 -
- Debug Message: Current Memory Usage: 918296 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 484
- Debug Message: Units in World with Gfx: 184
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: AI Lady Irane: Now researching Book of Winds
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 15 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 13 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- Debug Message: Battle: General Carrodus (ID:1) is attacking Bandit Archer (ID:633)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Resetting AI thread to wait.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 178 -
- Debug Message: Current Memory Usage: 919864 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 481
- Debug Message: Units in World with Gfx: 185
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 7 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Raven's Heart'.
- DebugMessage: AI General Carrodus: Now researching Magical Forging
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
- Debug Message: Battle: Arando (ID:246) is attacking Spearmen (ID:909)
- DebugMessage: Resetting AI thread to wait.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 179 -
- Debug Message: Current Memory Usage: 923888 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 482
- Debug Message: Units in World with Gfx: 184
- DebugMessage: Updating ZOC.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: AI Oracle Ceresa: Now researching Leatherworking
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Battle: Spearmen (ID:399) is attacking Spearmen (ID:1006)
- Debug Message: Battle: Ophidian (ID:185) is attacking Thannata (ID:258)
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Arando (ID:246)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Resetting AI thread to wait.
- Debug Message: Could not find tech category with name Adventure
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- Debug Message: Could not find tech category with name Adventure
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- Debug Message: Could not find tech category with name Adventure
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 180 -
- Debug Message: Current Memory Usage: 928744 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 487
- Debug Message: Units in World with Gfx: 182
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 9 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 45 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 41 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 951291904 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 951291904 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 951291904 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 951291904 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 951291904 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 951291904 bytes
- Debug Message: SAVE GAME: Saving World Memory: 951291904 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 951291904 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 951291904 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 951291904 bytes
- DebugMessage: Finished auto save. Memory: 951291904 bytes
- Debug Message: Could not find tech category with name Adventure
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 181 -
- Debug Message: Current Memory Usage: 929276 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 488
- Debug Message: Units in World with Gfx: 185
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 15 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: AI Magnar III: Now researching Warg Riding
- DebugMessage: Ready for New turn.
- Debug Message: Battle: General Carrodus (ID:1) is attacking Cave Bear (ID:145)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Battle: Troll Shaman (ID:682) is attacking Spearmen (ID:984)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 182 -
- Debug Message: Current Memory Usage: 931884 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 497
- Debug Message: Units in World with Gfx: 186
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 111 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 9 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: AI Oracle Ceresa: Now researching Ereog's Journals
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Cuessa (ID:204) is attacking Troll Shaman (ID:682)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 12 tile(s) had their environments updated.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 183 -
- Debug Message: Current Memory Usage: 937892 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 498
- Debug Message: Units in World with Gfx: 187
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Rock Spider (ID:623) is attacking Featherwyn Archer (ID:868)
- Debug Message: Battle: Troll Shaman (ID:690) is attacking Spearmen (ID:830)
- DebugMessage: Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Raven's Heart'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 184 -
- Debug Message: Current Memory Usage: 940364 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 499
- Debug Message: Units in World with Gfx: 193
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 2 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Battle: Ravenous Harridan (ID:457) is attacking Spearmen (ID:1024)
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: Battle: Troll Shaman (ID:682) is attacking Spearmen (ID:399)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: WARNING: DoUnitAnimation_SpellIdle: No spell idle animations found for unit: Steve Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_SpellIdle: No spell idle animations found for unit: Steve Defaulting to regular idle
- Debug Message: Tactical Spell cast: Defend at 13, 17 by Hannis (unitID 247).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: Tactical Spell cast: Defend at 13, 16 by Shocking Clubber (unitID 890).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: Knights of Calder is hit by Horsemen's attack for 13 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 18 by Featherwyn Archer (unitID 859).
- Debug Message: Tactical Spell cast: Fireball at 16, 16 by Steve (unitID 0).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Steve
- Debug Message: Knights of Calder is hit by Hannis's attack for 12 points of damage.
- Knights of Calder falls.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: Tactical Spell cast: Defend at 13, 19 by Jagnir (unitID 203).
- Debug Message: Spearmen is hit by Shocking Clubber's attack for 17 points of damage.
- Spearmen falls.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: Featherwyn Archer is hit by Horsemen's attack for 6 points of damage.
- Featherwyn Archer falls.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Loaded font Trajan Pro-27Bold
- DebugMessage: Loaded font Trajan Pro-26Bold
- DebugMessage: Loaded font Trajan Pro-22Bold
- DebugMessage: Loaded font Trajan Pro-20Bold
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 185 -
- Debug Message: Current Memory Usage: 973244 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 500
- Debug Message: Units in World with Gfx: 196
- DebugMessage: Updating ZOC.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Ravenous Harridan (ID:442) is attacking Featherwyn Archer (ID:1029)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 997191680 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 997191680 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 997191680 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 997191680 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 997191680 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 997191680 bytes
- Debug Message: SAVE GAME: Saving World Memory: 997191680 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 997191680 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 997191680 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 997191680 bytes
- DebugMessage: Finished auto save. Memory: 997191680 bytes
- Debug Message: -------------------------
- Debug Message: - Ending Turn 186 -
- Debug Message: Current Memory Usage: 974364 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 497
- Debug Message: Units in World with Gfx: 197
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 44 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Oracle Ceresa
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Arando (ID:246)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Battle: Knights of Calder (ID:895) is attacking Spearmen (ID:983)
- DebugMessage: Resetting AI thread to wait.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 187 -
- Debug Message: Current Memory Usage: 976552 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 505
- Debug Message: Units in World with Gfx: 202
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 10 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 28 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 41 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 24 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 37 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 31 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 27 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: AI Oracle Ceresa: Now researching Logistics
- DebugMessage: Ready for New turn.
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: Tactical Spell cast: Defend at 16, 16 by Hannis (unitID 247).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: Tactical Spell cast: Defend at 16, 15 by Jagnir (unitID 203).
- Debug Message: Spearmen dodges Shocking Clubber's attack.
- Debug Message: Spearmen is hit by Horsemen's attack for 21 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 15 by Featherwyn Archer (unitID 902).
- Debug Message: Spearmen is hit by Steve's attack for 12 points of damage.
- Debug Message: Spearmen is hit by Hannis's attack for 8 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: Spearmen is hit by Jagnir's attack for 11 points of damage.
- Spearmen falls.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: Hannis is hit by Spearmen's attack for 10 points of damage.
- Debug Message: Spearmen is hit by Shocking Clubber's attack for 8 points of damage.
- Debug Message: Spearmen is hit by Horsemen's attack for 13 points of damage.
- Debug Message: Featherwyn Archer dodges Steve's attack.
- Debug Message: Spearmen is hit by Hannis's attack for 7 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 16 by Featherwyn Archer (unitID 902).
- Debug Message: Spearmen dodges Jagnir's attack.
- Debug Message: Horsemen is hit by Spearmen's attack for 6 points of damage.
- Horsemen falls.
- Debug Message: Spearmen is hit by Shocking Clubber's attack for 5 points of damage.
- Debug Message: Featherwyn Archer is hit by Steve's attack for 14 points of damage.
- Debug Message: Spearmen is hit by Hannis's attack for 11 points of damage.
- Debug Message: Spearmen is hit by Jagnir's attack for 11 points of damage.
- Spearmen falls.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 14, 18 by Featherwyn Archer (unitID 902).
- Debug Message: Featherwyn Archer is hit by Steve's attack for 14 points of damage.
- Debug Message: Tactical Spell cast: Defend at 11, 20 by Hannis (unitID 247).
- Debug Message: Tactical Spell cast: Defend at 11, 19 by Shocking Clubber (unitID 890).
- Debug Message: Tactical Spell cast: Defend at 12, 19 by Jagnir (unitID 203).
- Debug Message: Featherwyn Archer is hit by Steve's attack for 15 points of damage.
- Debug Message: Featherwyn Archer is hit by Hannis's attack for 9 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 21 by Featherwyn Archer (unitID 902).
- Debug Message: Featherwyn Archer is hit by Jagnir's attack for 12 points of damage.
- Featherwyn Archer falls.
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 188 -
- Debug Message: Current Memory Usage: 989968 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 506
- Debug Message: Units in World with Gfx: 202
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 2 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: AI Lady Irane: Now researching Agriculture
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Knights of Calder (ID:895) is attacking Spearmen (ID:955)
- Debug Message: Vazim tried to equip another Throwing Knives, but was prevented (no stacking of accessories, please).
- DebugMessage: Resetting AI thread to wait.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 189 -
- Debug Message: Current Memory Usage: 1016268 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 505
- Debug Message: Units in World with Gfx: 203
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 30 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 20 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 31 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 16 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 27 refs
- DebugMessage: AI General Carrodus: Now researching Arcane Mastery
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- DebugMessage: Resetting AI thread to wait.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 190 -
- Debug Message: Current Memory Usage: 1017648 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 510
- Debug Message: Units in World with Gfx: 205
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 19 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Sulowa (ID:241) is attacking Njodur (ID:223)
- Debug Message: Battle: Troll Shaman (ID:690) is attacking Featherwyn Archer (ID:1037)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 1042022400 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1042022400 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1042022400 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1042022400 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1042022400 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1042022400 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1042022400 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1042022400 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1042075648 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1042075648 bytes
- DebugMessage: Finished auto save. Memory: 1042075648 bytes
- DebugMessage: Loaded font Tahoma-35Bold
- Debug Message: -------------------------
- Debug Message: - Ending Turn 191 -
- Debug Message: Current Memory Usage: 1024228 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 518
- Debug Message: Units in World with Gfx: 205
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 1 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: AI Oracle Ceresa: Now researching Ereog's Journals
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Battle: Knights of Calder (ID:895) is attacking Spearmen (ID:998)
- Debug Message: Battle: Obsidian Golem (ID:111) is attacking Caravan (ID:992)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 192 -
- Debug Message: Current Memory Usage: 1030708 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 521
- Debug Message: Units in World with Gfx: 209
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 48 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 16 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 19 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 12 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 15 refs
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Featherwyn Archer (ID:934)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Resetting AI thread to wait.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Battle: Cave Bear (ID:168) is attacking Spearmen (ID:1004)
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Raven's Heart'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 193 -
- Debug Message: Current Memory Usage: 1034700 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 523
- Debug Message: Units in World with Gfx: 202
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 45 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 51 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 47 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Lady Irane (ID:3) is attacking River Slag (ID:92)
- Debug Message: Battle: General Carrodus (ID:1) is attacking Troll (ID:438)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: Updating ZOC.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: Tactical Spell cast: FlameDart at 11, 19 by Steve (unitID 0).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Steve
- Debug Message: Tactical Spell cast: Defend at 18, 14 by Hannis (unitID 247).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: Tactical Spell cast: Defend at 18, 15 by Jagnir (unitID 203).
- Debug Message: Spearmen is hit by Shocking Clubber's attack for 15 points of damage.
- Debug Message: Spearmen is hit by Horsemen's attack for 12 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 15 by Featherwyn Archer (unitID 999).
- Debug Message: Tactical Spell cast: Defend at 16, 14 by Steve (unitID 0).
- Debug Message: Spearmen is hit by Hannis's attack for 13 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: Spearmen is hit by Jagnir's attack for 24 points of damage.
- Spearmen falls.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: Featherwyn Archer is hit by Shocking Clubber's attack for 17 points of damage.
- Debug Message: Featherwyn Archer is hit by Horsemen's attack for 9 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 195 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 132 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 132 refs
- Debug Message: Featherwyn Archer is hit by Hannis's attack for 14 points of damage.
- Featherwyn Archer falls.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: WARNING: DoUnitAnimation_SpellIdle: No spell idle animations found for unit: Steve Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_SpellIdle: No spell idle animations found for unit: Steve Defaulting to regular idle
- Debug Message: Tactical Spell cast: Defend at 17, 15 by Hannis (unitID 247).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: Tactical Spell cast: Defend at 16, 15 by Jagnir (unitID 203).
- Debug Message: Spearmen is hit by Shocking Clubber's attack for 15 points of damage.
- Debug Message: Spearmen is hit by Horsemen's attack for 14 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 15 by Featherwyn Archer (unitID 978).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 15 by Featherwyn Archer (unitID 956).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 15 by Featherwyn Archer (unitID 1008).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 14, 15 by Featherwyn Archer (unitID 950).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 14, 15 by Featherwyn Archer (unitID 824).
- Debug Message: Tactical Spell cast: Fireball at 11, 19 by Steve (unitID 0).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Steve
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: Spearmen dodges Jagnir's attack.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: Horsemen is hit by Spearmen's attack for 25 points of damage.
- Horsemen falls.
- Debug Message: Jagnir is hit by Spearmen's attack for 9 points of damage.
- Debug Message: Tactical Spell cast: FlameDart at 13, 15 by Steve (unitID 0).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Steve
- Debug Message: Spearmen is hit by Hannis's attack for 9 points of damage.
- Debug Message: Spearmen dodges Jagnir's attack.
- Debug Message: Hannis is hit by Spearmen's attack for 6 points of damage.
- Debug Message: Jagnir is hit by Spearmen's attack for 6 points of damage.
- Debug Message: Spearmen is hit by Steve's attack for 11 points of damage.
- Debug Message: Spearmen is hit by Hannis's attack for 12 points of damage.
- Debug Message: Spearmen is hit by Jagnir's attack for 11 points of damage.
- Spearmen falls.
- Debug Message: Spearmen is hit by Steve's attack for 15 points of damage.
- Spearmen falls.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 194 -
- Debug Message: Current Memory Usage: 1068732 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 522
- Debug Message: Units in World with Gfx: 204
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