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- 1>------ Build started: Project: libcocos2d, Configuration: Debug Win32 ------
- 1> cocos2d.cpp
- 1> CCScheduler.cpp
- 1> CCDirector.cpp
- 1> CCConfiguration.cpp
- 1> CCCamera.cpp
- 1> CCScriptSupport.cpp
- 1> CCTextFieldTTF.cpp
- 1> CCIMEDispatcher.cpp
- 1> CCKeypadDispatcher.cpp
- 1> CCKeypadDelegate.cpp
- 1> CCTouchHandler.cpp
- 1> CCTouchDispatcher.cpp
- 1> CCTouch.cpp
- 1> CCTMXXMLParser.cpp
- 1> CCTMXTiledMap.cpp
- 1> CCTMXObjectGroup.cpp
- 1> CCTMXLayer.cpp
- 1> CCTileMapAtlas.cpp
- 1> CCParallaxNode.cpp
- 1> CCTexturePVR.cpp
- 1> Generating Code...
- 1> Compiling...
- 1> CCTextureETC.cpp
- 1> CCTextureCache.cpp
- 1> CCTextureAtlas.cpp
- 1> CCTexture2D.cpp
- 1> ZipUtils.cpp
- 1> unzip.cpp
- 1> ioapi.cpp
- 1> CCUserDefault.cpp
- 1> TGAlib.cpp
- 1> ccCArray.cpp
- 1> TransformUtils.cpp
- 1> tinyxml2.cpp
- 1> CCComponentContainer.cpp
- 1> CCComponent.cpp
- 1> CCVertex.cpp
- 1> ccUtils.cpp
- 1> ccUTF8.cpp
- 1> CCProfiling.cpp
- 1> CCPointExtension.cpp
- 1> CCNotificationCenter.cpp
- 1> Generating Code...
- 1> Compiling...
- 1> base64.cpp
- 1> CCSpriteFrameCache.cpp
- 1> CCSpriteFrame.cpp
- 1> CCSpriteBatchNode.cpp
- 1> CCSprite.cpp
- 1> CCAnimationCache.cpp
- 1> CCAnimation.cpp
- 1> ccShaders.cpp
- 1> CCShaderCache.cpp
- 1> ccGLStateCache.cpp
- 1> CCGLProgram.cpp
- 1> CCStdC.cpp
- 1> CCImage.cpp
- 1> CCFileUtilsWin32.cpp
- 1> CCEGLView.cpp
- 1> CCDevice.cpp
- 1> CCCommon.cpp
- 1> CCApplication.cpp
- 1> CCAccelerometer.cpp
- 1> platform.cpp
- 1> Generating Code...
- 1> Compiling...
- 1> CCThread.cpp
- 1> CCSAXParser.cpp
- 1> CCImageCommonWebp.cpp
- 1> CCFileUtils.cpp
- 1> CCEGLViewProtocol.cpp
- 1> CCParticleSystemQuad.cpp
- 1> CCParticleSystem.cpp
- 1> CCParticleExamples.cpp
- 1> CCParticleBatchNode.cpp
- 1> CCRenderTexture.cpp
- 1> CCProgressTimer.cpp
- 1> CCMotionStreak.cpp
- 1> CCClippingNode.cpp
- 1> CCMenuItem.cpp
- 1> CCMenu.cpp
- 1> CCTransitionProgress.cpp
- 1> CCTransitionPageTurn.cpp
- 1> CCTransition.cpp
- 1> CCScene.cpp
- 1> CCLayer.cpp
- 1> Generating Code...
- 1> Compiling...
- 1> CCLabelTTF.cpp
- 1> CCLabelBMFont.cpp
- 1> CCLabelAtlas.cpp
- 1> CCActionTween.cpp
- 1> CCActionTiledGrid.cpp
- 1> CCActionProgressTimer.cpp
- 1> CCActionPageTurn3D.cpp
- 1> CCActionManager.cpp
- 1> CCActionInterval.cpp
- 1> CCActionInstant.cpp
- 1> CCActionGrid3D.cpp
- 1> CCActionGrid.cpp
- 1> CCActionEase.cpp
- 1> CCActionCatmullRom.cpp
- 1> CCActionCamera.cpp
- 1> CCAction.cpp
- 1> CCGrid.cpp
- 1> CCGrabber.cpp
- 1> CCDrawNode.cpp
- 1> CCDrawingPrimitives.cpp
- 1> Generating Code...
- 1> Compiling...
- 1> CCZone.cpp
- 1> CCString.cpp
- 1> CCSet.cpp
- 1> CCObject.cpp
- 1> CCNS.cpp
- 1> CCGeometry.cpp
- 1> CCDictionary.cpp
- 1> CCDataVisitor.cpp
- 1> CCAutoreleasePool.cpp
- 1> CCArray.cpp
- 1> CCAffineTransform.cpp
- 1> CCNode.cpp
- 1> CCAtlasNode.cpp
- 1> Generating Code...
- 1> matrix.c
- 1> mat4stack.c
- 1> vec4.c
- 1> vec3.c
- 1> vec2.c
- 1> utility.c
- 1> ray2.c
- 1> quaternion.c
- 1> plane.c
- 1> neon_matrix_impl.c
- 1> mat4.c
- 1> mat3.c
- 1> aabb.c
- 1> ccFPSImages.c
- 1> Generating Code...
- 1> 15 arquivo(s) copiado(s)
- 1>CCAtlasNode.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
- 1> Creating library D:\cocos2d-x-2.2.2\cocos2d-x-2.2.2\Debug.win32\libcocos2d.lib and object D:\cocos2d-x-2.2.2\cocos2d-x-2.2.2\Debug.win32\libcocos2d.exp
- 1>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
- 1> cocos2d.vcxproj -> D:\cocos2d-x-2.2.2\cocos2d-x-2.2.2\Debug.win32\libcocos2d.dll
- 2>------ Build started: Project: libCocosDenshion, Configuration: Debug Win32 ------
- 2> SimpleAudioEngine.cpp
- 2> MciPlayer.cpp
- 2> Generating Code...
- 2>MciPlayer.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
- 2> Creating library D:\cocos2d-x-2.2.2\cocos2d-x-2.2.2\Debug.win32\libCocosDenshion.lib and object D:\cocos2d-x-2.2.2\cocos2d-x-2.2.2\Debug.win32\libCocosDenshion.exp
- 2> CocosDenshion.vcxproj -> D:\cocos2d-x-2.2.2\cocos2d-x-2.2.2\Debug.win32\libCocosDenshion.dll
- 3>------ Build started: Project: HelloCpp, Configuration: Debug Win32 ------
- 3> main.cpp
- 3> HelloWorldScene.cpp
- 3> AppDelegate.cpp
- 3> Generating Code...
- 3> HelloCpp.vcxproj -> D:\cocos2d-x-2.2.2\cocos2d-x-2.2.2\Debug.win32\HelloCpp.exe
- ========== Build: 3 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
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