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desync report

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Feb 28th, 2016
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  1. 0.001 2016-02-27 04:11:14; Factorio 0.12.23 (Build 17675, win64)
  2. 0.002 Operating system: Windows 10
  3. 0.002 Program arguments: "e:\Program Files\Factorio\bin\x64\Factorio.exe"
  4. 0.002 Read data path: e:/Program Files/Factorio/data
  5. 0.002 Write data path: C:/Users/Axel/AppData/Roaming/Factorio
  6. 0.002 Binaries path: e:/Program Files/Factorio/bin
  7. 0.017 Available display adapters: 2
  8. 0.017 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
  9. 0.018 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 960 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
  10. 0.018 Create display on adapter 0. Size 1280x720 at position [310, 162]. Monitor 0
  11. 0.633 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvd3dumx.dll 10.18.13.6191
  12. 0.695 Desktop composition is active.
  13. 0.696 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
  14. 0.740 Loading mod core 0.0.0 (data.lua)
  15. 0.744 Loading mod base 0.12.23 (data.lua)
  16. 1.118 Error PlayerData.cpp:77: PlayerData corrupted
  17. 1.131 Info CropCache.cpp:40: Exception while loading crop cache: Map version 0.12.24-0 cannot be loaded. This can be probably ignored
  18. 8.620 Initial atlas bitmap size is 16384
  19. 8.622 Created atlas bitmap 16384x5511
  20. 16.893 Factorio initialised
  21. 44.781 Info Router.cpp:556: Router peerID(65535) shutting down.
  22. 44.781 Info Router.cpp:582: Router state -> Disconnected
  23. 44.782 Joining game 198.245.60.81:34197 at port 34197
  24. 44.782 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  25. 44.782 Info Router.cpp:582: Router state -> Connecting
  26. 44.782 Info MultiplayerManager.cpp:928: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  27. 44.820 Info Router.cpp:582: Router state -> WaitingForAccept
  28. 44.919 Info Synchronizer.cpp:54: NetworkTick(24657) initialized Synchronizer local peer(2) latency(6).
  29. 44.920 Info Synchronizer.cpp:500: networkTick(24657) adding peer(0) success(true).
  30. 44.920 Info Router.cpp:582: Router state -> Connected
  31. 44.920 Info Router.cpp:767: ConnectionAccepted ownPeerID(2) nextPeerID(3)
  32. 44.920 Info MultiplayerManager.cpp:928: networkTick(24657) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  33. 44.936 Info Router.cpp:779: Received onPeerConnected for already connected peer(2)
  34. 45.036 Info MultiplayerManager.cpp:1407: Received peer info for peer(0) username(<server>).
  35. 45.036 Info MultiplayerManager.cpp:1065: networkTick(24663) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  36. 45.036 Info MultiplayerManager.cpp:1407: Received peer info for peer(2) username(axel).
  37. 45.036 Info MultiplayerManager.cpp:1065: networkTick(24663) mapTick(-1) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
  38. 45.036 Info MultiplayerManager.cpp:1407: Received peer info for peer(2) username(axel).
  39. 45.036 Info MultiplayerManager.cpp:1065: networkTick(24663) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  40. 45.036 Info MultiplayerManager.cpp:1065: networkTick(24663) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
  41. 45.153 Info MultiplayerManager.cpp:928: networkTick(24670) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  42. 45.253 Info MultiplayerManager.cpp:1065: networkTick(24676) mapTick(-1) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  43. 45.353 Info MultiplayerManager.cpp:1065: networkTick(24682) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  44. 45.569 Info MultiplayerManager.cpp:1065: networkTick(24695) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  45. 45.569 Info MultiplayerManager.cpp:1065: networkTick(24695) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  46. 45.603 Info MultiplayerManager.cpp:1065: networkTick(24697) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  47. 45.603 Downloading file C:/Users\Axel\AppData\Roaming\Factorio\temp\mp-download.zip (130609 B, 260 blocks)
  48. 45.605 Info MultiplayerManager.cpp:928: networkTick(24697) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  49. 45.605 Info NetworkInputHandler.cpp:40: mapTick(24) networkTick(24697) initialized NetworkInputHandler local peer(2).
  50. 45.605 Info NetworkInputHandler.cpp:491: expectedMapTick(24) adding peer(0).
  51. 45.605 Info Synchronizer.cpp:413: NetworkTick(24697) mapTick(24) applying 12 pending tickClosures
  52. 45.605 Info NetworkInputHandler.cpp:570: assigning playerIndex(255) to peer(0)
  53. 45.605 Info NetworkInputHandler.cpp:570: assigning playerIndex(255) to peer(2)
  54. 45.605 Info MultiplayerManager.cpp:1605: networkTick(24697) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  55. 45.703 Info MultiplayerManager.cpp:1065: networkTick(24703) mapTick(-1) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  56. 45.747 Finished download (0 s, 131 kB, 907 kB/s)
  57. 45.758 Info MultiplayerManager.cpp:1140: networkTick(24707) mapTick(-1) map download finished creating scenario
  58. 45.758 Info MultiplayerManager.cpp:928: networkTick(24707) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  59. 45.758 Loading map C:/Users\Axel\AppData\Roaming\Factorio\temp\mp-download.zip
  60. 45.782 Info Scenario.cpp:124: Map version 0.12.23-2
  61. 45.803 Info MultiplayerManager.cpp:928: networkTick(24710) mapTick(24) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  62. 45.870 Info MultiplayerManager.cpp:1065: networkTick(24713) mapTick(24) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  63. 45.920 Info MultiplayerManager.cpp:1065: networkTick(24716) mapTick(24) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  64. 45.970 Info MultiplayerManager.cpp:1065: networkTick(24719) mapTick(24) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  65. 45.970 Info MultiplayerManager.cpp:1253: networkTick(24719) mapTick(24) stopping mapAlign
  66. 45.970 Info MultiplayerManager.cpp:1757: performing map align task (SendPlayerJoinGameAlignTask)
  67. 45.970 Info MultiplayerManager.cpp:928: networkTick(24719) mapTick(24) changing state from(InGameWaitingForOthers) to(InGame)
  68. 45.970 Info MultiplayerManager.cpp:1579: networkTick(24719) mapTick(24) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  69. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  70. )
  71. 46.070 Info MultiplayerManager.cpp:1065: networkTick(24725) mapTick(30) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  72. 46.070 Info MultiplayerManager.cpp:1065: networkTick(24725) mapTick(30) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  73. 46.103 Info NetworkInputHandler.cpp:712: mapTick(33) networkTick(24728) connecting to player(axel).
  74. 46.103 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(2)
  75. 46.103 Info GameActionHandler.cpp:1940: MapTick(33) processed PlayerJoinGame peerID(2) playerIndex(0) mode(create)
  76. 46.737 Error NetworkInputHandler.cpp:343: Multiplayer desynchronisation: crc test(CheckCRCHeuristic) failed for mapTick(60) peer(2) testCrc(-226120037) testCrcPeerID(0) currentCrc(1912338676)
  77. 46.737 Info NetworkInputHandler.cpp:419: Desync specification: Reference CRC = 4068847259, reference peers = {0}; desynced CRC = 1912338676, desynced peers = {2 (axel)}
  78. 46.737 Info MultiplayerManager.cpp:928: networkTick(24766) mapTick(69) changing state from(InGame) to(Desynced)
  79. 46.854 Info MultiplayerManager.cpp:1065: networkTick(24772) mapTick(69) received stateChanged peerID(2) oldState(InGame) newState(Desynced)
  80. 46.854 Info MultiplayerManager.cpp:928: networkTick(24772) mapTick(69) changing state from(Desynced) to(DesyncedAligning)
  81. 46.854 Info MultiplayerManager.cpp:1691: networkTick(24772) mapTick(69) starting mapAlign
  82. 46.954 Info MultiplayerManager.cpp:1065: networkTick(24778) mapTick(69) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  83. 46.954 Info MultiplayerManager.cpp:1065: networkTick(24778) mapTick(69) received stateChanged peerID(2) oldState(Desynced) newState(DesyncedAligning)
  84. 46.954 Info MultiplayerManager.cpp:1625: networkTick(24778) mapTick(69) sending mapAlignAction
  85. 47.053 Info MultiplayerManager.cpp:1301: networkTick(24784) mapTick(69) received MapAlignAction from peer(0), mapAlignTick(76) appliedTickClosuresCount(11)
  86. 47.053 Info MultiplayerManager.cpp:1301: networkTick(24784) mapTick(69) received MapAlignAction from peer(2), mapAlignTick(70) appliedTickClosuresCount(0)
  87. 47.053 Info MultiplayerManager.cpp:1707: networkTick(24785) mapTick(69) mapAlign finished targetTick(76) updating map and running the tasks ...
  88. 47.053 Info MultiplayerManager.cpp:1579: networkTick(24785) mapTick(69) peerID(2) fullStateLog: local state(DesyncedAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(76))
  89. ((peerID(2) state(DesyncedAligning) mapAlignTick(70))
  90. )
  91. 47.054 Info MultiplayerManager.cpp:1726: maptick(76) crc before applying all ticks: -1548003486
  92. 47.054 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(76) lastTickApplied(67) referenceMapTick(76) networkTick(24785)
  93. 47.054 Info MultiplayerManager.cpp:1734: maptick(76) crc after applying all ticks: -1548003486
  94. 47.054 Info MultiplayerManager.cpp:928: networkTick(24785) mapTick(76) changing state from(DesyncedAligning) to(DesyncedAligned)
  95. 47.171 Info MultiplayerManager.cpp:1065: networkTick(24791) mapTick(76) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  96. 47.171 Info MultiplayerManager.cpp:1065: networkTick(24791) mapTick(76) received stateChanged peerID(2) oldState(DesyncedAligning) newState(DesyncedAligned)
  97. 47.171 Info MultiplayerManager.cpp:1921: NetworkTick(24791) reconnecting after map desync.
  98. 47.171 Info MultiplayerManager.cpp:2068: NetworkTick(24791) MapTick(76) disconnecting player(0) from the user.
  99. 47.182 Info MultiplayerManager.cpp:928: networkTick(24791) mapTick(76) changing state from(DesyncedAligned) to(DesyncedCreatingReport)
  100. 47.220 Info MultiplayerManager.cpp:928: networkTick(24795) mapTick(-1) changing state from(DesyncedCreatingReport) to(DesyncedWaitingForMap)
  101. 47.237 Info NetworkInputHandler.cpp:729: mapTick(76) networkTick(24795) disconnecting from player.
  102. 47.433 Info MultiplayerManager.cpp:1065: networkTick(24797) mapTick(-1) received stateChanged peerID(2) oldState(DesyncedAligned) newState(DesyncedCreatingReport)
  103. 47.433 Info MultiplayerManager.cpp:1065: networkTick(24801) mapTick(-1) received stateChanged peerID(2) oldState(DesyncedCreatingReport) newState(DesyncedWaitingForMap)
  104. 47.503 Info MultiplayerManager.cpp:1065: networkTick(24807) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  105. 47.553 Info MultiplayerManager.cpp:1065: networkTick(24810) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  106. 47.553 Downloading file C:/Users\Axel\AppData\Roaming\Factorio\temp\mp-download.zip (136460 B, 272 blocks)
  107. 47.554 Info MultiplayerManager.cpp:928: networkTick(24810) mapTick(-1) changing state from(DesyncedWaitingForMap) to(DesyncedDownloadingMap)
  108. 47.554 Info NetworkInputHandler.cpp:40: mapTick(76) networkTick(24810) initialized NetworkInputHandler local peer(2).
  109. 47.554 Info NetworkInputHandler.cpp:491: expectedMapTick(76) adding peer(0).
  110. 47.554 Info Synchronizer.cpp:413: NetworkTick(24810) mapTick(76) applying 12 pending tickClosures
  111. 47.554 Info NetworkInputHandler.cpp:570: assigning playerIndex(255) to peer(0)
  112. 47.554 Info NetworkInputHandler.cpp:570: assigning playerIndex(255) to peer(2)
  113. 47.554 Info MultiplayerManager.cpp:1605: networkTick(24810) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  114. 47.670 Info MultiplayerManager.cpp:1065: networkTick(24816) mapTick(-1) received stateChanged peerID(2) oldState(DesyncedWaitingForMap) newState(DesyncedDownloadingMap)
  115. 47.692 Finished download (0 s, 136 kB, 989 kB/s)
  116. 47.708 Info MultiplayerManager.cpp:1140: networkTick(24819) mapTick(-1) map download finished creating scenario
  117. 47.708 Info MultiplayerManager.cpp:928: networkTick(24819) mapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedLoadingMap)
  118. 47.708 Loading map C:/Users\Axel\AppData\Roaming\Factorio\temp\mp-download.zip
  119. 47.732 Info Scenario.cpp:124: Map version 0.12.23-2
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