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llLazy

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Dec 21st, 2015
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=false
  5. DecalCullDistanceScale=0.750000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. OneFrameThreadLag=False
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=0
  16. DepthOfField=True
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=True
  27. LensFlares=False
  28. FogVolumes=False
  29. UseVsync=False
  30. Fullscreen=False
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. AllowRadialBlur=False
  34. AllowSubsurfaceScattering=False
  35. SkeletalMeshLODBias=1
  36. ParticleLODBias=10
  37. DetailMode=0
  38. ShadowFilterQualityBias=-1
  39. MaxAnisotropy=0
  40. MaxMultisamples=1
  41. MinShadowResolution=32
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=256
  44. MaxWholeSceneDominantShadowResolution=500
  45. ShadowFadeResolution=32
  46. PreShadowFadeResolution=256
  47. ShadowFadeExponent=1.000000
  48. PlayerShadowFadeResolution=16
  49. ResX=2560
  50. ResY=1440
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=1.250000
  53. PreShadowResolutionFactor=0.500000
  54. bAllowBetterModulatedShadows=False
  55. Borderless=True
  56. bAllowWholeSceneDominantShadows=False
  57. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Cinematic=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ColorLookupTable=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. m_TrShadowLODGroup=0
  85. m_TrTextureLODGroup=1
  86. bEnableForegroundShadowsOnWorld=False
  87. bEnableForegroundSelfShadowing=False
  88.  
  89. [TribesGame.TrAudioSettings]
  90. m_nVolumeMaster=200
  91. m_nVolumeEffects=100
  92. m_nVolumeMusic=0
  93. m_nVolumeVoice=100
  94. m_nVolumeMaster=100
  95. m_nVolumeEffects=100
  96. m_nVolumeMusic=0
  97. m_nVolumeVoice=100
  98.  
  99. [WinDrv.WindowsClient]
  100. DisplayGamma=2.0
  101.  
  102. [TribesGame.TrGameEngine]
  103. bSmoothFrameRate=True
  104. bForceStaticTerrain=True
  105. MinSmoothedFrameRate=100
  106. MaxSmoothedFrameRate=146.000000
  107. AllowScreenDoorFade=False
  108. AllowNvidiaStereo3d=False
  109. bForceStaticTerrain=True
  110.  
  111. [Engine.GameViewportClient]
  112. bUseHardwareCursorWhenWindowed=TRUE
  113. bUseHardwareCursorWhenWindowed=True
  114.  
  115. [TribesGame.TrDevice]
  116. m_bTinyWeaponsEnabled=True
  117. m_bTinyWeaponsEnabled=True
  118.  
  119. [Engine.Engine]
  120. bForceStaticTerrain=True
  121. bForceStaticTerrain=True
  122.  
  123. [Engine.ISVHacks]
  124. bInitializeShadersOnDemand=False
  125. DisableATITextureFilterOptimizationChecks=True
  126. UseMinimalNVIDIADriverShaderOptimization=True
  127. PumpWindowMessagesWhenRenderThreadStalled=False
  128. bInitializeShadersOnDemand=False
  129. DisableATITextureFilterOptimizationChecks=True
  130. UseMinimalNVIDIADriverShaderOptimization=True
  131. PumpWindowMessagesWhenRenderThreadStalled=True
  132.  
  133. [TextureStreaming]
  134. PoolSize=2048
  135. MemoryMargin=20
  136. MemoryLoss=0
  137. HysteresisLimit=20
  138. DropMipLevelsLimit=16
  139. StopIncreasingLimit=20
  140. StopStreamingLimit=12
  141. MinEvictSize=10
  142. MinFudgeFactor=1
  143. FudgeFactorIncreaseRateOfChange=0.5
  144. FudgeFactorDecreaseRateOfChange=-0.4
  145. MinRequestedMipsToConsider=11
  146. MinTimeToGuaranteeMinMipCount=0
  147. MaxTimeToGuaranteeMinMipCount=0
  148. UseTextureFileCache=TRUE
  149. LoadMapTimeLimit=2.0
  150. LightmapStreamingFactor=0.04
  151. ShadowmapStreamingFactor=0.04
  152. MaxLightmapRadius=2000.0
  153. AllowStreamingLightmaps=True
  154. TextureFileCacheBulkDataAlignment=1
  155. UsePriorityStreaming=True
  156. bAllowSwitchingStreamingSystem=False
  157. UseDynamicStreaming=False
  158. bEnableAsyncDefrag=False
  159. bEnableAsyncReallocation=False
  160. MaxDefragRelocations=256
  161. MaxDefragDownShift=128
  162. PoolSize=512
  163. MemoryMargin=20
  164. MemoryLoss=0
  165. HysteresisLimit=20
  166. DropMipLevelsLimit=4
  167. StopIncreasingLimit=12
  168. StopStreamingLimit=8
  169. MinEvictSize=10
  170. MinFudgeFactor=1
  171. FudgeFactorIncreaseRateOfChange=0.5
  172. FudgeFactorDecreaseRateOfChange=-0.4
  173. MinRequestedMipsToConsider=11
  174. MinTimeToGuaranteeMinMipCount=2
  175. MaxTimeToGuaranteeMinMipCount=12
  176. UseTextureFileCache=TRUE
  177. LoadMapTimeLimit=5.0
  178. LightmapStreamingFactor=0.09
  179. ShadowmapStreamingFactor=0.09
  180. MaxLightmapRadius=500.0
  181. AllowStreamingLightmaps=True
  182. TextureFileCacheBulkDataAlignment=1
  183. UsePriorityStreaming=True
  184. bAllowSwitchingStreamingSystem=False
  185. UseDynamicStreaming=True
  186. bEnableAsyncDefrag=False
  187. bEnableAsyncReallocation=False
  188. MaxDefragRelocations=256
  189. MaxDefragDownShift=128
  190.  
  191. [XAudio2.XAudio2Device]
  192. MaxChannels=32
  193. m_bEnableBassBoost=false
  194. MaxChannels=32
  195. m_bEnableBassBoost=false
  196.  
  197. [TribesGame.TrPlayerController]
  198. DynamicPingThreshold=60.000000
  199. m_bEnableChatFilter=False
  200. m_bShowHUDNotifications=false
  201. m_bShowHUDFriendStateNotifications=True
  202. m_bEnableOverheadDamageIndicators=False
  203. m_bShowHUDObjectives=False
  204. m_bShowHUDReticule=True
  205. m_bShowHUDCredits=false
  206. m_bShowHUDAccolades=false
  207. m_bShowHUDBadges=False
  208. m_bShowHUDScores=True
  209. m_bShowHUDHealthBar=True
  210. m_bShowHUDVisor=False
  211. m_bShowHUDChat=True
  212. m_bShowHUDCombatLog=True
  213. m_bShowHUDKillbox=False
  214. m_bShowHUDDeathcam=False
  215. m_bShowHUDHeroText=False
  216. m_bShowHUDPromptPanel=False
  217. m_bShowHUDRespawnTimer=False
  218. m_bShowHUDSkiBars=True
  219. m_bShowHUDFriendColoring=True
  220. m_bShowHUDCracks=False
  221. m_WhisperFilter=0
  222. AlienFX=false
  223. m_bAnimMenu=false
  224. m_bAllowSimulatedProjectiles=True
  225. EnableAlienFX=False
  226.  
  227. [TribesGame.TrEntryPlayerController]
  228. m_bEnableChatFilter=true
  229. m_bShowHUDObjectives=true
  230. m_bShowHUDNotifications=true
  231. m_bEnableChatFilter=False
  232. m_bShowHUDObjectives=true
  233. m_bShowHUDNotifications=false
  234. m_bShowHUDFriendStateNotifications=false
  235.  
  236. [TribesGame.TrCustomImageManager]
  237. ImageData=(ImageName="THR_SPINFUSOR",FileName="greenopencross.png")
  238. ImageData=(ImageName="THR_MISSILE",FileName="greenopencross.png")
  239. ImageData=(ImageName="THR_SHOTGUN",FileName="greenopencross.png")
  240. ImageData=(ImageName="THR_LASER",FileName="greenopencross.png")
  241. ImageData=(ImageName="THR_STANDARD",FileName="greenopencross.png")
  242. ImageData=(ImageName="THR_GRENADE_LAUNCHER",FileName="greenopencross.png")
  243. ImageData=(ImageName="THR_MELEE",FileName="greenopencross.png")
  244. ImageData=(ImageName="THR_RED_DOT",FileName="greenopencross.png")
  245. ImageData=(ImageName="THR_SNIPER_BXT1",FileName="greenopencross.png")
  246. ImageData=(ImageName="THR_SNIPER_PHASE",FileName="greenopencross.png")
  247. ImageData=(ImageName="THR_PLASMA_GUN",FileName="greenopencross.png")
  248. +ImageData=(ImageName="THR_SPINFUSOR",FileName="")
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