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onplayerfakekill.inc

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Mar 19th, 2017
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  1. #include <a_samp>
  2.  
  3. static givenDamage[MAX_PLAYERS][MAX_PLAYERS];
  4. public OnPlayerConnect(playerid)
  5. {
  6. for(new i; i < MAX_PLAYERS; i++)
  7. {
  8. givenDamage[playerid][i] = 0;
  9. }
  10.  
  11. return 1;
  12. }
  13.  
  14. #if defined _ALS_OnPlayerConnect
  15. #undef OnPlayerConnect
  16. #else
  17. #define _ALS_OnPlayerConnect
  18. #endif
  19.  
  20. #define OnPlayerConnect OnPlayerConnectEx
  21.  
  22. forward OnPlayerConnectEx(playerid);
  23.  
  24. public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
  25. {
  26. if(issuerid == INVALID_PLAYER_ID || playerid == issuerid) return 1;
  27. givenDamage[playerid][issuerid] = 1;
  28.  
  29. CallLocalFunction("OnPlayerTakeDamageEx", "ddfdd", playerid, issuerid, amount, weaponid, bodypart);
  30.  
  31. return 1;
  32. }
  33.  
  34. #if defined _ALS_OnPlayerTakeDamage
  35. #undef OnPlayerTakeDamage
  36. #else
  37. #define _ALS_OnPlayerTakeDamage
  38. #endif
  39.  
  40. #define OnPlayerTakeDamage OnPlayerTakeDamageEx
  41.  
  42. forward OnPlayerTakeDamageEx();
  43.  
  44. public OnPlayerDeath(playerid, killerid, reason)
  45. {
  46. if(killerid == INVALID_PLAYER_ID || playerid == killerid)
  47. {
  48. CallLocalFunction("OnPlayerDeathEx", "ddd", playerid, killerid, reason);
  49.  
  50. CallLocalFunction("OnPlayerDie", "ddd", playerid, killerid, reason);
  51.  
  52. return 1;
  53. }
  54.  
  55.  
  56. if(givenDamage[playerid][killerid])
  57. CallLocalFunction("OnPlayerDie", "ddd", playerid, killerid, reason);
  58.  
  59. else
  60. {
  61. if(IsPlayerInAnyVehicle(playerid) && GetVehicleModel(GetPlayerVehicleID(playerid) == 425)) givenDamage[playerid][killerid] = 0;
  62. else CallLocalFunction("OnPlayerFakeKill", "ddd", playerid, killerid, reason);
  63. }
  64.  
  65. givenDamage[playerid][killerid] = 0;
  66.  
  67. CallLocalFunction("OnPlayerDeathEx", "ddd", playerid, killerid, reason);
  68. return 1;
  69. }
  70.  
  71. #if defined _ALS_OnPlayerDeath
  72. #undef OnPlayerDeath
  73. #else
  74. #define _ALS_OnPlayerDeath
  75. #endif
  76.  
  77. #define OnPlayerDeath OnPlayerDeathEx
  78.  
  79. forward OnPlayerDeathEx(playerid, killerid, reason);
  80.  
  81. forward OnPlayerDie(playerid, killerid, reason);
  82. forward OnPlayerFakeKill(playerid, killerid, reason);
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