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  1. ##############################################################
  2. ####################### VERSION 1.2.0 ########################
  3. ##############################################################
  4.  
  5. # Special thanks to Magne "Meneth" Skjæran for helping out with the Map Modes
  6.  
  7. ###################
  8. # Features
  9. ###################
  10.  
  11. # Important
  12. * Added Defensive Pact diplomatic action that allows you to form a defensive alliance with another empire.
  13. * Non-Aggression Pact, Migration Treaty, Support Independence and Guarantee Independence are now diplomatic actions instead of trade deals.
  14. * Removed embassies and replaced it with Trust. Trust builds over time from having active diplomatic treaties (such as a Non-Aggression Pact or Alliance) and increases opinion by up to +100.
  15. * Federations now vote on wars and new members.
  16. * Federation members now give 20% of their Navy Capacity to the Federation, which makes up the Federation Navy Capacity.
  17. * Federation fleets no longer cost maintenance, but cannot exceed the Federation Navy Capacity in size.
  18. * You can now kick alliance and federation members with a majority vote action.
  19. * Sending a favorable trade deal (such as a gift) will now increase the opinion of the other empire by up to +100
  20. * You can now set a War Philosophy policy. This policy determines what type of wargoals you can use
  21. * Removed War Economy policy
  22. * Colonzing Planets and building Frontier Outposts now costs Influence based on the distance to your closest owned system
  23. * Border are now Open to everyone by default, but can be Closed through a Diplomatic Action. Empires will Close Borders to Rivals by default and Fallen Empires will never Open Borders
  24. * Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties
  25. * All Ship Weapons have had their range doubled
  26. * Added Diplomatic, Opinion, and AI Attitude Map Modes. Map Modes are easily moddable and more can be added through mods, but it will affect the checksum
  27.  
  28. # General
  29. * Ship Designs with excess power gain a small bonus to damage, speed and evasion
  30. * Grand Admiral achievement now requires a combined fleet power of 100.000 instead of having dealt 100.000 damage in a ship combat
  31. * Alliances and Federations can now vote to kick a member. For the vote to be successful, ( 50% of members + 1 ) need to vote yes (so 3 members in an alliance of 4, for example)
  32. * Ship Combat Computers behavior has been changed. Aggressive behavior is now called Swarm behavior and Defensive behavior is now called Bombardment behavior
  33. * Added Visitor Center building and associated technology that is available to Xenophile empires
  34. * Added Symbol of Unity building and associated technology that is available to Spiritualist empires
  35. * Fleet merging has been improved and should prioritize certain fleets better
  36. * Spaceports can now be dismantled
  37. * Natural Beauty planet modifier effect on habitability removed. Instead the modifier now affects planet migration attraction by +25%
  38. * Taking a Tributary now makes you guarantee their independence for 10 years without cost
  39. * Migration Time was changed into Migration Speed
  40. * Base Ethics Divergence has been changed and capital buildings have been adjusted accordingly. It is no longer possible to avoid Ethics Divergence by not working the Reassembled Ship Shelter
  41. * Added Regulated Slavery policy option
  42. * Civilian Ship designs are updated with shields and armor technologies
  43. * Frontier Outposts are destroyed if the last owned planet in a system changes owner through war
  44. * Strike Craft attack and movement pattern was charged to be more swarm-like
  45. * Strike Craft ship count increased from 4 to 8, and damage has been rescaled accordingly
  46. * Galactic Ambitions technology no longer provides Survey Data for empires you have contacted
  47.  
  48. # New - Wargoals
  49. * Make Tributary: You can now take tributaries in war. Tributaries are a type of subject that pays 20% of their Energy Credits and Mineral income to their overlord, but do not join their overlord's wars and are free to declare their own wars and colonize planets
  50. * Abandon Planet: If your policies allow Purging you can force an enemy to abandon a planet, killing all pops on that planet in the process
  51. * Humiliate: You can humiliate enemy empires, making them suffer a negative modifier for a time and giving you a chunk of influence
  52. * Open Borders: Forces the other Empire to open their borders to you for 10 years
  53. * Stop Atrocity: Forces the other Empire to ban slavery and purging
  54.  
  55. # New - Space Nomads
  56. * Nomads have been completely reworked and expanded for the mid-game
  57. * This non-player faction travels from one end of the galaxy to the other, encountering empires and triggering events
  58.  
  59. # New - Diplomatic Incidents
  60. * Certain actions and circumstances can now cause Diplomatic Incident events between Empires in the mid-game
  61.  
  62. # New - Slave Factions
  63. * Removed the old Slave faction
  64. * Added the Docile Slaves faction made up of relatively content slaves
  65. * Docile Slaves faction has fairly mild Support Effects
  66. * Docile Slaves faction demands Regulated Slavery policy
  67. * Added the Malcontent Slaves faction made up of unhappy slaves
  68. * Malcontent Slaves faction has fairly harsh Support Effects, indluding empire-wide rebellion
  69. * Malcontent Slaves faction demands freedom for all slaves
  70. * Added Emancipation faction for non-slave Pops
  71. * Emancipation faction strengthens the Malcontent Slaves
  72. * Pop ethos influences which faction Pops join when enslaved, and the decision "sticks" to them for a time
  73. * Enslaved Pops move between the two factions, with dissatisfied slaves gravitating toward the Malcontent Slaves
  74.  
  75. ###################
  76. # Balance
  77. ###################
  78.  
  79. # General
  80. * Base Happiness reduced from 60% to 50%
  81. * Habitability of Planet Classes two steps removed from your species' primary type increased from 20% to 40%
  82. * Reduced chance of post-combat Admiral events firing by a factor of 5
  83. * Leaders will no longer gain any additional traits from leveling up if they already have 3 or more
  84. * Newly spawned pops are now more likely to take their ethics from pops of the same species
  85. * The Ruler Savior modifier duration from The Ransomeers event has been reduced from 100 years to 5 years
  86. * The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years
  87. * Propaganda edict can now be used by everyone. Fanatic Collectivists were previously prevented from using it
  88. * Mineral Deficit effect increased from -33% to -50% and now also affects research speed
  89. * Energy Credits Deficit effect increased from -33% to -50% and now also affects Robot output by -50%
  90. * Comet Sighted event effect on happiness reduced from +15%/-15% to +10%/-10%
  91. * Migration Treaties no longer affect Pop Happiness
  92.  
  93. # Ethics
  94. * In general, fanatic versions are now 3 times as stronger than non-fanatic ethics
  95.  
  96. Fanatic Individualist
  97. * Energy Credits output reduced from +20% to +15%
  98.  
  99. Individualist
  100. * Energy Credits output reduced from +10% to +5%
  101. * Slavery Tolerance reduced from -50% to -33%
  102.  
  103. Fanatic Collectivist
  104. * Food requirement increased from -10% to -15%
  105.  
  106. Collectivist
  107. * Slavery Tolerance reduced from +50% to +33%
  108.  
  109. Fanatic Xenophobe
  110. * Xenophobia reduced from 20% to 15%
  111. * Rival Influence Gain increased from +50% to +75%
  112.  
  113. Xenophobe
  114. * Xenophobia reduced from 10% to 5%
  115. * Alien Slavery Tolerance reduced from +50% to +33%
  116.  
  117. Fanatic Xenophile
  118. * Xenophobia reduced from -20% to -15%
  119. * Alliance Influence cost effect removed
  120. * Max Embassies effect removed
  121. * (NEW) Diplomatic Influence Cost reduced by 75%
  122. * (NEW) Rival Influence gain is reduced by 75%
  123.  
  124. Xenophile
  125. * Xenophobia reduced from -10% to -5%
  126. * Alliance Influence cost effect removed
  127. * Max Embassies effect removed
  128. * (NEW) Diplomatic Influence Cost reduced by 25%
  129. * (NEW) Rival Influence gain is reduced by 25%
  130.  
  131. Fanatic Militarist
  132. * Army Damage effect removed
  133. * (NEW) Max Rivalries increased by 3
  134. * (NEW) Ship Damage increased by 10%
  135. * (NEW) Trust growth reduced by 60%
  136.  
  137. Militarist
  138. * War Happiness increased from +5% to +10%
  139. * Army Damage effect removed
  140. * (NEW) Max Rivalries increased by 1
  141. * (NEW) Ship Damage increased by 3%
  142. * (NEW) Trust growth reduced by 20%
  143.  
  144. Fanatic Pacifist
  145. * Growth Requirement effect removed
  146. * Army Damage effect removed
  147. * War Happiness reduced from -20% to -15%
  148. * (NEW) Peace Happiness increased by +15%
  149. * (NEW) Max Rivalries reduced by 3 (cannot have rivals)
  150. * (NEW) Trust growth increased by 75%
  151.  
  152. Pacifist
  153. * Growth Requirement effect removed
  154. * Army Damage effect removed
  155. * War Happiness reduced from -10% to -5%
  156. * (NEW) Peace Happiness increased by +5%
  157. * (NEW) Max Rivalries reduced by 1
  158. * (NEW) Trust growth increased by 25%
  159.  
  160. Fanatic Spiritualist
  161. * Happiness effect removed
  162. * (NEW) Ethics Divergence reduced by -30%
  163. * (NEW) Growth Requirement reduced by -15%
  164.  
  165. Spiritualist
  166. * Happiness effect removed
  167. * (NEW) Ethics Divergence reduced by -10%
  168. * (NEW) Growth Requirement reduced by -5%
  169.  
  170. Fanatic Materialist
  171. * Physics, Society and Engineering output increased from +10% to +15%
  172.  
  173. # Modifiers
  174. * Youthful Elite modifier effect on Leader Lifespan reduced from +25 to +10 years
  175. * Youthful People modifier effect on Happiness reduced from +5% to +3%
  176. * Natural Beauty planet modifier effect on happiness reduced from +15% to +5%
  177.  
  178. # Components
  179. * Increased the engagement range of strike craft from 80 to 120
  180. * Strike Craft rebuild speed improved from 1 per month to 4 per month
  181. * All Laser Weapons have had their armor penetration reduced from 50% to 33%
  182. * Plasma Weapons have had their armor penetration reduced from 100% to 75%
  183. * Most Projectile Weapons now deal +15% damage vs. Shields
  184.  
  185. Small Red Laser
  186. * Accuracy increased from 82% to 90%
  187.  
  188. Medium Red Laser
  189. * Accuracy increased from 80% to 85%
  190.  
  191. Large Red Laser
  192. * Max damage increased from 41 to 43
  193. * Accuracy increased from 75% to 80%
  194.  
  195. Small Blue Laser
  196. * Max damage reduced from 12 to 11
  197. * Accuracy increased from 82% to 90%
  198.  
  199. Medium Blue Laser
  200. * Accuracy increased from 80% to 85%
  201.  
  202. Large Blue Laser
  203. * Max damage increased from 47 to 48
  204. * Accuracy increased from 75% to 80%
  205.  
  206. Small UV Laser
  207. * Max damage reduced from 13 to 12
  208. * Accuracy increased from 82% to 90%
  209.  
  210. Medium UV Laser
  211. * Max damage reduced from 27 to 26
  212. * Accuracy increased from 80% to 85%
  213.  
  214. Large UV Laser
  215. * Max damage increased from 57 to 56
  216. * Accuracy increased from 75% to 80%
  217.  
  218. Small XRAY Laser
  219. * Max damage reduced from 15 to 13
  220. * Accuracy increased from 82% to 90%
  221.  
  222. Medium XRAY Laser
  223. * Max damage reduced from 31 to 30
  224. * Accuracy increased from 80% to 85%
  225.  
  226. Large XRAY Laser
  227. * Max damage increased from 66 to 63
  228. * Accuracy increased from 75% to 80%
  229.  
  230. Small Gamma Laser
  231. * Max damage reduced from 16 to 14
  232. * Accuracy increased from 82% to 90%
  233.  
  234. Medium Gamma Laser
  235. * Max damage reduced from 36 to 33
  236. * Accuracy increased from 80% to 85%
  237.  
  238. Large Gamma Laser
  239. * Max damage increased from 76 to 71
  240. * Accuracy increased from 75% to 80%
  241.  
  242. Particle Lance
  243. * Armor penetration reduced from 100% to 75%
  244.  
  245. Tachyon Lance
  246. * Armor penetration reduced from 100% to 75%
  247.  
  248. Large Fusion Missiles
  249. * Max damage increased from 55 to 57
  250.  
  251. Medium Antimatter Missiles
  252. * Max damage increased from 33 to 34
  253.  
  254. Large Antimatter Missiles
  255. * Max damage increased from 62 to 65
  256.  
  257. Medium Quantum Missiles
  258. * Max damage increased from 37 to 39
  259.  
  260. Large Quantum Missiles
  261. * Max damage increased from 68 to 72
  262.  
  263. Medium Marauder Missiles
  264. * Min damage increased from 24 to 25
  265.  
  266. Large Marauder Missiles
  267. * Damage increased from [48 to 80] to [50 to 83]
  268.  
  269. Sentinel Point-Defense
  270. * Accuracy reduced from 40% to 20%
  271. * Range increased from 8 to 10
  272.  
  273. Barrier Point-Defense
  274. * Accuracy reduced from 40% to 30%
  275. * Range increased from 8 to 10
  276.  
  277. Guardian Point-Defense
  278. * Range increased from 8 to 10
  279.  
  280. # Resources
  281. * Doubled the spawn rate of Garanthium Ore, Lythuric Gas, Engos Vapor, Teldar Crystals, Pitharan Dust, Orillium Ore and Satramene Gas
  282.  
  283. # End Game Crisis
  284. * End-Game Crises fleets are now significantly tougher
  285. * End-Game Crises now occur later on average, with the earliest appearances of the Prethoryn Scourge and Unbidden being delayed by at least 50 years compared to 1.1
  286. * Extradimensional Invaders will now reinforce more aggressively
  287. * Extradimensional Invader Portal has had its base Hull Points tripled
  288.  
  289. # Governments
  290. * Democratic governments have had their election terms increased to 10 years
  291.  
  292. Military Republic
  293. * Ship Upkeep effect removed
  294. * War Happiness effect removed
  295. * Army Upkeep increased from -10% to -20%
  296. * (NEW) Army Damage increased by 10%
  297. * (NEW) Military Station build cost reduced by 15%
  298. * (NEW) Military Station damage increased by 10%
  299.  
  300. Martial Demarchy
  301. * Ship Upkeep effect removed
  302. * War Happiness effect removed
  303. * Army Upkeep increased from -20% to -40%
  304. * (NEW) Army Damage increased by 20%
  305. * (NEW) Military Station build cost reduced by 30%
  306. * (NEW) Military Station damage increased by 20%
  307.  
  308. Military Junta
  309. * Ship build cost effect removed
  310. * (NEW) Ship Upkeep reduced by 5%
  311. * (NEW) Admiral starting level increased by 1
  312.  
  313. Ordered Stratocracy
  314. * Ship build cost effect removed
  315. * (NEW) Ship Upkeep reduced by 10%
  316. * (NEW) Admiral starting level increased by 2
  317.  
  318. Military Dictatorship
  319. * Ship Upkeep effet removed
  320. * Naval Capacity effect reduced from +20% to +10%
  321. * (NEW) Ship build cost reduced by 10%
  322. * (NEW) Rivalry Influence Gain increased by 25%
  323.  
  324. Martial Empire
  325. * Ship Upkeep effet removed
  326. * Naval Capacity effect reduced from +40% to +20%
  327. * (NEW) Ship build cost reduced by 20%
  328. * (NEW) Rivalry Influence Gain increased by 50%
  329.  
  330. Theocratic Republic
  331. * Ethics Divergence effect removed
  332. * Core Systems effect removed
  333. * (NEW) Happiness increased by 5%
  334. * (NEW) Food Requirement reduced by 10%
  335.  
  336. Transcendent Republic
  337. * Ethics Divergence effect removed
  338. * Core Systems effect removed
  339. * (NEW) Happiness increased by 10%
  340. * (NEW) Food Requirement reduced by 20%
  341.  
  342. Theocratic Oligarchy
  343. * Ethics Divergence effect removed
  344. * Leader Influence cost effect removed
  345. * (NEW) Leader Lifespan increased by 20 years
  346. * (NEW) Resettlement Cost reduced by 15%
  347.  
  348. Transcendent Oligarchy
  349. * Ethics Divergence effect removed
  350. * Leader Influence cost effect removed
  351. * (NEW) Leader Lifespan increased by 40 years
  352. * (NEW) Resettlement Cost reduced by 30%
  353.  
  354. Divine Mandate
  355. * Slavery Tolerance effect removed
  356. * Resettlement Cost effect removed
  357. * (NEW) Edict Influence cost reduced by 15%
  358. * (NEW) Edict duration increased by 15%
  359. * (NEW) Ethics Divergence reduced by 10%
  360.  
  361. Transcendent Empire
  362. * Slavery Tolerance effect removed
  363. * Resettlement Cost effect removed
  364. * (NEW) Edict Influence cost reduced by 30%
  365. * (NEW) Edict duration increased by 30%
  366. * (NEW) Ethics Divergence reduced by 20%
  367.  
  368. Direct Democracy
  369. * Core Systems effect removed
  370. * (NEW) Happiness increased by 5%
  371. * (NEW) Leader Experience Gain increased by 15%
  372.  
  373. Subconscious Consensus
  374. * Core Systems effect removed
  375. * (NEW) Happiness increased by 10%
  376. * (NEW) Leader Experience Gain increased by 30%
  377.  
  378. Despotic Hegemony
  379. * Survey Speed effect removed
  380. * (NEW) Research Station cost reduced by 25%
  381.  
  382. Neural Network Administration
  383. * Survey Speed effect removed
  384. * (NEW) Research Station cost reduced by 50%
  385.  
  386. Moral Democracy
  387. * Happiness effect removed
  388. * (NEW) Leader Pool increased by 1
  389. * (NEW) Empire Leader Cap increased by 1
  390. * (NEW) Core Systems increased by 2
  391.  
  392. Irenic Democracy
  393. * Happiness effect removed
  394. * (NEW) Leader Pool increased by 2
  395. * (NEW) Empire Leader Cap increased by 2
  396. * (NEW) Core Systems increased by 4
  397.  
  398. Peaceful Beaurocracy
  399. * Leader Pool effect removed
  400. * Leader Influence Cost effect removed
  401. * Empire Leader Cap effect removed
  402. * (NEW) Core Systems increased by 5
  403.  
  404. Irenic Protectorate
  405. * Leader Pool effect removed
  406. * Leader Influence Cost effect removed
  407. * Empire Leader Cap effect removed
  408. * (NEW) Core Systems increased by 10
  409.  
  410. Enlightened Monarchy
  411. * Edict duration reduced from +25% to +15%
  412. * Edict cost reduced from -25% to -15%
  413. * Core Systems increased from +1 to +2
  414.  
  415. Irenic Monarchy
  416. * Edict duration reduced from +50% to +30%
  417. * Edict cost reduced from -50% to -30%
  418. * Core Systems increased from +2 to +4
  419.  
  420. Indirect Democracy
  421. * Leader Influence cost reduced from -10% to -15%
  422.  
  423. Democratic Utopia
  424. * Leader Influence cost reduced from -10% to -30%
  425.  
  426. Plutocratic Oligarchy
  427. * (NEW) Mining Station build cost reduced by 25%
  428.  
  429. Mega Corporation
  430. * (NEW) Mining Station build cost reduced by 50%
  431.  
  432. Despotic Empire
  433. * Slavery Tolerance effect removed
  434. * (NEW) Building construction cost reduced by 15%
  435.  
  436. Star Empire
  437. * Slavery Tolerance effect removed
  438. * (NEW) Building construction cost reduced by 30%
  439.  
  440. # Leaders
  441.  
  442. # Factions
  443.  
  444. # Technology
  445.  
  446. # Units
  447. * Colony Ship mineral cost now depends on components and is no longer static
  448. * Private Colony Ship now costs 50% of Colony Ship, but in Energy Credits
  449. * Private Colony Ship cost now depends on components and is no longer static
  450.  
  451. # War
  452.  
  453. ###################
  454. # AI
  455. ###################
  456.  
  457. # Misc
  458. * AI Empires will start outlawing AI Robotics over time during a certain Crisis
  459. * AI Empires no longer pick "dialogue-only" event options in diplomatic events
  460. * Fixed AI colonizing holy worlds despite not having the strength to tackle the Fallen Empire protecting them under some circumstances
  461. * Fixed a bug where the AI would not upgrade federation fleets
  462. * AI now creates auto-generated designs for federation ships
  463. * AI now builds federation fleets
  464. * AI will open borders during end-game crises
  465. * AI now dismantles non-sentient robots if they are unemployed
  466. * AI no longer build robots if unemployment exists or pop would be unemployed
  467. * AI and sectors now upgrade military stations
  468. * Fixed bug where the AI would not upgrades spaceports if there already existed a max-level spaceport in the empire
  469. * AI will now cancel follow fleet orders if target fleet's system has more hostiles than they can take on
  470. * Fixed a bug where AI didn't choose the species with highest damage when building a new army
  471.  
  472. # Sector
  473. * Sectors should now build and appropriately handle special buildings (such as +Happiness buildings)
  474. * Sector AI will now abort spaceport construction if hostiles are nearby
  475. * All sectors will now build military stations
  476. * Fixed a bug that could cause the sector AI to sometimes not build buildings
  477. * Fixed a bug where player could give resources to sectors and sectors could store resources over cap
  478. * Fixed a bug where sectors try to build stations by a planet that the empire already is building a station by
  479.  
  480. # Diplomacy
  481. * AI allies will now be upset if you vote down their proposals, and may leave the alliance or attempt to kick you
  482. * AI is now less selfish when selecting wargoals
  483.  
  484. #End Game Crises
  485. * Crises empires are more aggressive and computer-controller Empires respond more aggressively to the Prethoryn Scourge
  486.  
  487. ###################
  488. # User Interface
  489. ###################
  490.  
  491. * Weapons that cannot be evaded are now properly labeled
  492. * Added ALT+B shortcut for opening the help browser in-game
  493. * Heir portrait in government view is no longer offset incorrectly
  494. * Attacking general portrait in planet view is no longer offset incorrectly
  495. * Portraits in resettlement view, multiplayer lobby and genetic modification are no longer offset incorrectly
  496. * "Construction queue completed" message now only triggers for space ports in directly controlled systems
  497. * Diplomacy view now shows the leader name, species and trait of the nation you're communicating with
  498. * Now possible to see information about the wars empires are having in diplomatic status
  499. * You are now able to see how much minerals you gain from your subjects, and how much you pay as a subject
  500. * No longer possible to dismiss an alliance vote message
  501. * Fixed so you get some descriptive text for alliance vote messages
  502. * Implemented a diplomacy status which lists everyone guaranteeing the country
  503. * Armies and fleet construction now automatically opens when entering the assocatied tabs in planet view
  504. * Fixed so that you get a context menu when right-clicking systems while the fleet is in FTL
  505. * Power in a ship design is now shown as green if you have excess power, and red if you have too little
  506. * Buildings that can be upgraded but you lack the resources to upgrade now show a grey upgrade arrow
  507. * Ship view is now drag-able by the header line
  508. * Galaxy view now goes all the way to the left when hiding
  509. * Galaxy view selected empire government type no longer overlaps the founder species ethics
  510. * Empire view now goes all the way to the left when hiding
  511. * Trust status in diplomacy view now has a background and is aligned like the other elements
  512. * Open and Close Borders diplomatic action is now shown even if not clickable due to access control
  513. * Diplomatic actions in diplomacy now sort based on possibility
  514.  
  515. ###################
  516. # User modding
  517. ###################
  518.  
  519. # Misc.
  520. * Browser base URL is now set in defines instead hard-coded
  521. * Fixed so that boolean effects print to the error log when receiving bad values
  522. * Fixed so fallen_empire_initializers.txt script uses effect instead of referencing last_created_fleet
  523. * Added a check for set_graphical_culture to make sure the graphical culture exists
  524. * Fixed so that create_ship effect reports errors when writing unsupported variables
  525. * Added an error for when set_owner fails to evaluate a country
  526. * Fixed so that variables not read in create_fleet and set_location effects are reported as unexpected
  527. * Added new localization promotions
  528. * Added new localization functions in SpeciesScope; GetNamePlural, GetClass, GetClassPlural, GetNameInsult, GetNamePluralInsult, GetNameCompliment, GetNamePluralCompliment, GetSpawnName, GetSpawnNamePlural, GetOrganName, GetMouthName, GetRandomSpeciesSound
  529. * Added new localization function in LeaderScope: GetRulerTitle
  530. * Fixed an issue with random_owned_fleet effect
  531. * Added every_owned_fleet effect to complement random_owned_fleet
  532. * Implemented a guarantee_country effect
  533. * Improved the begin_event_chain to print more errors when failing and load order independence
  534. * Fixed so that create_species effect attempts to randomize a namelist from the uplifted version of the species class
  535. * has_established_communications = { who = from } was changed to has_established_communications = from for consistency
  536. * Fixed so that the create_pop effect uses a proper event target for specifying ethos
  537. * Implemented set_closed_borders effect to set if a country has borders opened/closed towards another country
  538. * Added every_subject, random_subject effects
  539. * Description for can_control_access_for now shows reasons why
  540. * Added an effect variable to create_country effects, which should be used instead of referencing last_created_country
  541. * Implemented an effect variable for create_fleet, which should be used instead of referencing the fleet immediately after using last_created_fleet
  542. * Added support for effectButtonType in container windows
  543. * Implemented a "on_planet_surveyed" onaction
  544. * Unified so that owned pops trigger is generated in the same way as the effect
  545. * Added clear_resources effect
  546. * Added set_species_homeworld effect
  547. * Fixed so that boolean effects print to the error log when receiving bad values
  548. * Added support to be able to use weights to decide how the AI builds buildings
  549. * Purge effect now actually purges all pops, previously it only purged pops of the same species as the first pop in the planet
  550. * Improved how ship data can be scripted in country types
  551.  
  552. # Triggers
  553. * Adding heir = yes to a kill_leader = { type = ruler } effect will now kill heir instead of ruler
  554. * Added scripted trigger "is_robot" checking if a pop is a non-sentient robot
  555. * Added calc_true_if trigger
  556. * Added trigger has_spaceport_construction
  557. * Added trigger is_researching_technology
  558. * Added is_subject and is_overlord triggers
  559. * Added any_subject trigger
  560. * is_same_species now compares the identity of the two species
  561. * Added is_exact_same_species that works like is_same_species used to work
  562. * Fixed an issue with the potential trigger in country edicts not always hiding the edicts
  563. * Added minerals ><= trigger
  564. * Updated some trigger_docs documentation
  565.  
  566. ###################
  567. # Performance
  568. ###################
  569.  
  570. * Fixed a stall that could happen with large sectors
  571. * Improved performance in factions view
  572. * Improved performance in fleet view
  573. * Improved performance in Sector AI's monthly updates
  574. * Minor improvements in AI calculations
  575.  
  576. ###################
  577. # Bugfixes
  578. ###################
  579.  
  580. * Leader death chance tooltip now displays correctly for leaders with non-standard Lifespan
  581. * Fixed some cases where technology research would end up before special projects in the tech queue, causing some weird issues
  582. * Fixed so that the progress rate of special projects in the situation log entry tooltip shows the correct value
  583. * Fixed so you get mouseover effects for "track on map/"stop tracking" button in situation log
  584. * Fixed bug where sector outliner members icons would flicker when list is rebuilt
  585. * Fixed bug where where outliner integration would be constantly created/deleted
  586. * Save games will now be saved in the same folder as they where loaded from
  587. * Fixed a bug where random_planet_within_border effect would scope to invalid planets
  588. * Fixed a crash when canceling construction for inexistent spaceports
  589. * Fixed so you can't build military stations within someone elses borders unless you're allied or at war
  590. * Fixed multitudes of Sentinel nations spawning during the Prethoryn Scourge crisis
  591. * "Change of Heart" colony event and Xeno Integration tech weights no longer count non-sentient robots as alien pops
  592. * "Grimacing" anomaly will no longer result in too-large habitable planets
  593. * "Mothballed Fleet" event will no longer spawn a fleet that is permanently missing in action
  594. * Fixed so the edict "Master's Teachings: Warring States" correctly grants 10% larger naval capacity
  595. * Can no longer play galactic abolitionist and emancipate pops on planets you do not own
  596. * Purge tooltips now give the correct information for robots
  597. * Species list during game setup no longer animates at start
  598. * Fixed an edge case where a Nationalist faction would seek to be repatriated to the empire it already belongs to
  599. * Fixed issues with bad deposits ending up on tiles, also made a savegame fix to repair previously broken savegames
  600. * Fixed so you cannot build Frontier Outposts within the territory of others
  601. * Fixed so that vassals cannot give you borders if their overlord has closed borders against you
  602. * Fixed Fleet command buttons and leader be off screen with large enough fleet and high UI scaling
  603. * Planet view now scales correctly with UI scaling
  604. * Fixed a bug where colonzation and tile blocker technologies were incorrectly weighted after repeatable techs instead of their own tech groups
  605. * Randomly generated species will no longer have a negative sum of traits
  606. * You now get notifications when other countries leave your alliance or federation
  607. * Changing government from one monarchy to another no longer kills your heir
  608. * Crisis countries and Fallen Empires now count towards Conquest victory, and have to be destroyed before it can be achieved (if they exist on the map)
  609. * Right-clicking on a country shield now actually goes to homeworld rather than home system
  610. * Can now properly see health of fleets of uncontacted empires if they are within sensor range
  611. * Fallen Empires should no longer attempt to re-contact empires they already have communications with
  612. * Fixed robot pops joining the AI Uprising when not yet fully grown
  613. * Fixed CTD related to strike craft of killed carrier
  614. * Pops will no longer be xenophobic against gene-manipulated version of their species
  615. * Fixed so that fleets stuck in FTL will go MIA if they have no path back to their empire
  616. * Fixed a bug where the resettlement screen didn't show all planets
  617. * Fixed a bug where player couldn't surrender in war
  618. * Empire-unique buildings are now destroyed when changing owner if the owner already has a building of that type
  619. * Reassembled Ship Shelters are now properly removed from planets without owners
  620. * Fixed a bug where the ship designer didn't add armor and shields to some ship sizes
  621. * Fixed a bug where ships could get stuck between two stations in combat
  622. * Fixed a bug where ending a war ended non-war-related occupation
  623. * Fixed a bug where the message after losing an invasion was sent to the owner instead of controller
  624.  
  625. ###################
  626. # Graphics
  627. ###################
  628.  
  629. * The galaxy background used in solar systems now change depending on type of star and star's position in the galaxy
  630. * Aura effects should now be slightly smaller and less intrusive
  631. * Fixed an issue where a gun would float next to the Arthropoid Hope Breaker Destroyer section
  632. * Fixed an issue where a mammalian portrait would have black squares as eyes
  633. * Fixed an issue where an avian portrait didn't have eyes
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