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- ##############################################################
- ####################### VERSION 1.2.0 ########################
- ##############################################################
- # Special thanks to Magne "Meneth" Skjæran for helping out with the Map Modes
- ###################
- # Features
- ###################
- # Important
- * Added Defensive Pact diplomatic action that allows you to form a defensive alliance with another empire.
- * Non-Aggression Pact, Migration Treaty, Support Independence and Guarantee Independence are now diplomatic actions instead of trade deals.
- * Removed embassies and replaced it with Trust. Trust builds over time from having active diplomatic treaties (such as a Non-Aggression Pact or Alliance) and increases opinion by up to +100.
- * Federations now vote on wars and new members.
- * Federation members now give 20% of their Navy Capacity to the Federation, which makes up the Federation Navy Capacity.
- * Federation fleets no longer cost maintenance, but cannot exceed the Federation Navy Capacity in size.
- * You can now kick alliance and federation members with a majority vote action.
- * Sending a favorable trade deal (such as a gift) will now increase the opinion of the other empire by up to +100
- * You can now set a War Philosophy policy. This policy determines what type of wargoals you can use
- * Removed War Economy policy
- * Colonzing Planets and building Frontier Outposts now costs Influence based on the distance to your closest owned system
- * Border are now Open to everyone by default, but can be Closed through a Diplomatic Action. Empires will Close Borders to Rivals by default and Fallen Empires will never Open Borders
- * Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties
- * All Ship Weapons have had their range doubled
- * Added Diplomatic, Opinion, and AI Attitude Map Modes. Map Modes are easily moddable and more can be added through mods, but it will affect the checksum
- # General
- * Ship Designs with excess power gain a small bonus to damage, speed and evasion
- * Grand Admiral achievement now requires a combined fleet power of 100.000 instead of having dealt 100.000 damage in a ship combat
- * Alliances and Federations can now vote to kick a member. For the vote to be successful, ( 50% of members + 1 ) need to vote yes (so 3 members in an alliance of 4, for example)
- * Ship Combat Computers behavior has been changed. Aggressive behavior is now called Swarm behavior and Defensive behavior is now called Bombardment behavior
- * Added Visitor Center building and associated technology that is available to Xenophile empires
- * Added Symbol of Unity building and associated technology that is available to Spiritualist empires
- * Fleet merging has been improved and should prioritize certain fleets better
- * Spaceports can now be dismantled
- * Natural Beauty planet modifier effect on habitability removed. Instead the modifier now affects planet migration attraction by +25%
- * Taking a Tributary now makes you guarantee their independence for 10 years without cost
- * Migration Time was changed into Migration Speed
- * Base Ethics Divergence has been changed and capital buildings have been adjusted accordingly. It is no longer possible to avoid Ethics Divergence by not working the Reassembled Ship Shelter
- * Added Regulated Slavery policy option
- * Civilian Ship designs are updated with shields and armor technologies
- * Frontier Outposts are destroyed if the last owned planet in a system changes owner through war
- * Strike Craft attack and movement pattern was charged to be more swarm-like
- * Strike Craft ship count increased from 4 to 8, and damage has been rescaled accordingly
- * Galactic Ambitions technology no longer provides Survey Data for empires you have contacted
- # New - Wargoals
- * Make Tributary: You can now take tributaries in war. Tributaries are a type of subject that pays 20% of their Energy Credits and Mineral income to their overlord, but do not join their overlord's wars and are free to declare their own wars and colonize planets
- * Abandon Planet: If your policies allow Purging you can force an enemy to abandon a planet, killing all pops on that planet in the process
- * Humiliate: You can humiliate enemy empires, making them suffer a negative modifier for a time and giving you a chunk of influence
- * Open Borders: Forces the other Empire to open their borders to you for 10 years
- * Stop Atrocity: Forces the other Empire to ban slavery and purging
- # New - Space Nomads
- * Nomads have been completely reworked and expanded for the mid-game
- * This non-player faction travels from one end of the galaxy to the other, encountering empires and triggering events
- # New - Diplomatic Incidents
- * Certain actions and circumstances can now cause Diplomatic Incident events between Empires in the mid-game
- # New - Slave Factions
- * Removed the old Slave faction
- * Added the Docile Slaves faction made up of relatively content slaves
- * Docile Slaves faction has fairly mild Support Effects
- * Docile Slaves faction demands Regulated Slavery policy
- * Added the Malcontent Slaves faction made up of unhappy slaves
- * Malcontent Slaves faction has fairly harsh Support Effects, indluding empire-wide rebellion
- * Malcontent Slaves faction demands freedom for all slaves
- * Added Emancipation faction for non-slave Pops
- * Emancipation faction strengthens the Malcontent Slaves
- * Pop ethos influences which faction Pops join when enslaved, and the decision "sticks" to them for a time
- * Enslaved Pops move between the two factions, with dissatisfied slaves gravitating toward the Malcontent Slaves
- ###################
- # Balance
- ###################
- # General
- * Base Happiness reduced from 60% to 50%
- * Habitability of Planet Classes two steps removed from your species' primary type increased from 20% to 40%
- * Reduced chance of post-combat Admiral events firing by a factor of 5
- * Leaders will no longer gain any additional traits from leveling up if they already have 3 or more
- * Newly spawned pops are now more likely to take their ethics from pops of the same species
- * The Ruler Savior modifier duration from The Ransomeers event has been reduced from 100 years to 5 years
- * The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years
- * Propaganda edict can now be used by everyone. Fanatic Collectivists were previously prevented from using it
- * Mineral Deficit effect increased from -33% to -50% and now also affects research speed
- * Energy Credits Deficit effect increased from -33% to -50% and now also affects Robot output by -50%
- * Comet Sighted event effect on happiness reduced from +15%/-15% to +10%/-10%
- * Migration Treaties no longer affect Pop Happiness
- # Ethics
- * In general, fanatic versions are now 3 times as stronger than non-fanatic ethics
- Fanatic Individualist
- * Energy Credits output reduced from +20% to +15%
- Individualist
- * Energy Credits output reduced from +10% to +5%
- * Slavery Tolerance reduced from -50% to -33%
- Fanatic Collectivist
- * Food requirement increased from -10% to -15%
- Collectivist
- * Slavery Tolerance reduced from +50% to +33%
- Fanatic Xenophobe
- * Xenophobia reduced from 20% to 15%
- * Rival Influence Gain increased from +50% to +75%
- Xenophobe
- * Xenophobia reduced from 10% to 5%
- * Alien Slavery Tolerance reduced from +50% to +33%
- Fanatic Xenophile
- * Xenophobia reduced from -20% to -15%
- * Alliance Influence cost effect removed
- * Max Embassies effect removed
- * (NEW) Diplomatic Influence Cost reduced by 75%
- * (NEW) Rival Influence gain is reduced by 75%
- Xenophile
- * Xenophobia reduced from -10% to -5%
- * Alliance Influence cost effect removed
- * Max Embassies effect removed
- * (NEW) Diplomatic Influence Cost reduced by 25%
- * (NEW) Rival Influence gain is reduced by 25%
- Fanatic Militarist
- * Army Damage effect removed
- * (NEW) Max Rivalries increased by 3
- * (NEW) Ship Damage increased by 10%
- * (NEW) Trust growth reduced by 60%
- Militarist
- * War Happiness increased from +5% to +10%
- * Army Damage effect removed
- * (NEW) Max Rivalries increased by 1
- * (NEW) Ship Damage increased by 3%
- * (NEW) Trust growth reduced by 20%
- Fanatic Pacifist
- * Growth Requirement effect removed
- * Army Damage effect removed
- * War Happiness reduced from -20% to -15%
- * (NEW) Peace Happiness increased by +15%
- * (NEW) Max Rivalries reduced by 3 (cannot have rivals)
- * (NEW) Trust growth increased by 75%
- Pacifist
- * Growth Requirement effect removed
- * Army Damage effect removed
- * War Happiness reduced from -10% to -5%
- * (NEW) Peace Happiness increased by +5%
- * (NEW) Max Rivalries reduced by 1
- * (NEW) Trust growth increased by 25%
- Fanatic Spiritualist
- * Happiness effect removed
- * (NEW) Ethics Divergence reduced by -30%
- * (NEW) Growth Requirement reduced by -15%
- Spiritualist
- * Happiness effect removed
- * (NEW) Ethics Divergence reduced by -10%
- * (NEW) Growth Requirement reduced by -5%
- Fanatic Materialist
- * Physics, Society and Engineering output increased from +10% to +15%
- # Modifiers
- * Youthful Elite modifier effect on Leader Lifespan reduced from +25 to +10 years
- * Youthful People modifier effect on Happiness reduced from +5% to +3%
- * Natural Beauty planet modifier effect on happiness reduced from +15% to +5%
- # Components
- * Increased the engagement range of strike craft from 80 to 120
- * Strike Craft rebuild speed improved from 1 per month to 4 per month
- * All Laser Weapons have had their armor penetration reduced from 50% to 33%
- * Plasma Weapons have had their armor penetration reduced from 100% to 75%
- * Most Projectile Weapons now deal +15% damage vs. Shields
- Small Red Laser
- * Accuracy increased from 82% to 90%
- Medium Red Laser
- * Accuracy increased from 80% to 85%
- Large Red Laser
- * Max damage increased from 41 to 43
- * Accuracy increased from 75% to 80%
- Small Blue Laser
- * Max damage reduced from 12 to 11
- * Accuracy increased from 82% to 90%
- Medium Blue Laser
- * Accuracy increased from 80% to 85%
- Large Blue Laser
- * Max damage increased from 47 to 48
- * Accuracy increased from 75% to 80%
- Small UV Laser
- * Max damage reduced from 13 to 12
- * Accuracy increased from 82% to 90%
- Medium UV Laser
- * Max damage reduced from 27 to 26
- * Accuracy increased from 80% to 85%
- Large UV Laser
- * Max damage increased from 57 to 56
- * Accuracy increased from 75% to 80%
- Small XRAY Laser
- * Max damage reduced from 15 to 13
- * Accuracy increased from 82% to 90%
- Medium XRAY Laser
- * Max damage reduced from 31 to 30
- * Accuracy increased from 80% to 85%
- Large XRAY Laser
- * Max damage increased from 66 to 63
- * Accuracy increased from 75% to 80%
- Small Gamma Laser
- * Max damage reduced from 16 to 14
- * Accuracy increased from 82% to 90%
- Medium Gamma Laser
- * Max damage reduced from 36 to 33
- * Accuracy increased from 80% to 85%
- Large Gamma Laser
- * Max damage increased from 76 to 71
- * Accuracy increased from 75% to 80%
- Particle Lance
- * Armor penetration reduced from 100% to 75%
- Tachyon Lance
- * Armor penetration reduced from 100% to 75%
- Large Fusion Missiles
- * Max damage increased from 55 to 57
- Medium Antimatter Missiles
- * Max damage increased from 33 to 34
- Large Antimatter Missiles
- * Max damage increased from 62 to 65
- Medium Quantum Missiles
- * Max damage increased from 37 to 39
- Large Quantum Missiles
- * Max damage increased from 68 to 72
- Medium Marauder Missiles
- * Min damage increased from 24 to 25
- Large Marauder Missiles
- * Damage increased from [48 to 80] to [50 to 83]
- Sentinel Point-Defense
- * Accuracy reduced from 40% to 20%
- * Range increased from 8 to 10
- Barrier Point-Defense
- * Accuracy reduced from 40% to 30%
- * Range increased from 8 to 10
- Guardian Point-Defense
- * Range increased from 8 to 10
- # Resources
- * Doubled the spawn rate of Garanthium Ore, Lythuric Gas, Engos Vapor, Teldar Crystals, Pitharan Dust, Orillium Ore and Satramene Gas
- # End Game Crisis
- * End-Game Crises fleets are now significantly tougher
- * End-Game Crises now occur later on average, with the earliest appearances of the Prethoryn Scourge and Unbidden being delayed by at least 50 years compared to 1.1
- * Extradimensional Invaders will now reinforce more aggressively
- * Extradimensional Invader Portal has had its base Hull Points tripled
- # Governments
- * Democratic governments have had their election terms increased to 10 years
- Military Republic
- * Ship Upkeep effect removed
- * War Happiness effect removed
- * Army Upkeep increased from -10% to -20%
- * (NEW) Army Damage increased by 10%
- * (NEW) Military Station build cost reduced by 15%
- * (NEW) Military Station damage increased by 10%
- Martial Demarchy
- * Ship Upkeep effect removed
- * War Happiness effect removed
- * Army Upkeep increased from -20% to -40%
- * (NEW) Army Damage increased by 20%
- * (NEW) Military Station build cost reduced by 30%
- * (NEW) Military Station damage increased by 20%
- Military Junta
- * Ship build cost effect removed
- * (NEW) Ship Upkeep reduced by 5%
- * (NEW) Admiral starting level increased by 1
- Ordered Stratocracy
- * Ship build cost effect removed
- * (NEW) Ship Upkeep reduced by 10%
- * (NEW) Admiral starting level increased by 2
- Military Dictatorship
- * Ship Upkeep effet removed
- * Naval Capacity effect reduced from +20% to +10%
- * (NEW) Ship build cost reduced by 10%
- * (NEW) Rivalry Influence Gain increased by 25%
- Martial Empire
- * Ship Upkeep effet removed
- * Naval Capacity effect reduced from +40% to +20%
- * (NEW) Ship build cost reduced by 20%
- * (NEW) Rivalry Influence Gain increased by 50%
- Theocratic Republic
- * Ethics Divergence effect removed
- * Core Systems effect removed
- * (NEW) Happiness increased by 5%
- * (NEW) Food Requirement reduced by 10%
- Transcendent Republic
- * Ethics Divergence effect removed
- * Core Systems effect removed
- * (NEW) Happiness increased by 10%
- * (NEW) Food Requirement reduced by 20%
- Theocratic Oligarchy
- * Ethics Divergence effect removed
- * Leader Influence cost effect removed
- * (NEW) Leader Lifespan increased by 20 years
- * (NEW) Resettlement Cost reduced by 15%
- Transcendent Oligarchy
- * Ethics Divergence effect removed
- * Leader Influence cost effect removed
- * (NEW) Leader Lifespan increased by 40 years
- * (NEW) Resettlement Cost reduced by 30%
- Divine Mandate
- * Slavery Tolerance effect removed
- * Resettlement Cost effect removed
- * (NEW) Edict Influence cost reduced by 15%
- * (NEW) Edict duration increased by 15%
- * (NEW) Ethics Divergence reduced by 10%
- Transcendent Empire
- * Slavery Tolerance effect removed
- * Resettlement Cost effect removed
- * (NEW) Edict Influence cost reduced by 30%
- * (NEW) Edict duration increased by 30%
- * (NEW) Ethics Divergence reduced by 20%
- Direct Democracy
- * Core Systems effect removed
- * (NEW) Happiness increased by 5%
- * (NEW) Leader Experience Gain increased by 15%
- Subconscious Consensus
- * Core Systems effect removed
- * (NEW) Happiness increased by 10%
- * (NEW) Leader Experience Gain increased by 30%
- Despotic Hegemony
- * Survey Speed effect removed
- * (NEW) Research Station cost reduced by 25%
- Neural Network Administration
- * Survey Speed effect removed
- * (NEW) Research Station cost reduced by 50%
- Moral Democracy
- * Happiness effect removed
- * (NEW) Leader Pool increased by 1
- * (NEW) Empire Leader Cap increased by 1
- * (NEW) Core Systems increased by 2
- Irenic Democracy
- * Happiness effect removed
- * (NEW) Leader Pool increased by 2
- * (NEW) Empire Leader Cap increased by 2
- * (NEW) Core Systems increased by 4
- Peaceful Beaurocracy
- * Leader Pool effect removed
- * Leader Influence Cost effect removed
- * Empire Leader Cap effect removed
- * (NEW) Core Systems increased by 5
- Irenic Protectorate
- * Leader Pool effect removed
- * Leader Influence Cost effect removed
- * Empire Leader Cap effect removed
- * (NEW) Core Systems increased by 10
- Enlightened Monarchy
- * Edict duration reduced from +25% to +15%
- * Edict cost reduced from -25% to -15%
- * Core Systems increased from +1 to +2
- Irenic Monarchy
- * Edict duration reduced from +50% to +30%
- * Edict cost reduced from -50% to -30%
- * Core Systems increased from +2 to +4
- Indirect Democracy
- * Leader Influence cost reduced from -10% to -15%
- Democratic Utopia
- * Leader Influence cost reduced from -10% to -30%
- Plutocratic Oligarchy
- * (NEW) Mining Station build cost reduced by 25%
- Mega Corporation
- * (NEW) Mining Station build cost reduced by 50%
- Despotic Empire
- * Slavery Tolerance effect removed
- * (NEW) Building construction cost reduced by 15%
- Star Empire
- * Slavery Tolerance effect removed
- * (NEW) Building construction cost reduced by 30%
- # Leaders
- # Factions
- # Technology
- # Units
- * Colony Ship mineral cost now depends on components and is no longer static
- * Private Colony Ship now costs 50% of Colony Ship, but in Energy Credits
- * Private Colony Ship cost now depends on components and is no longer static
- # War
- ###################
- # AI
- ###################
- # Misc
- * AI Empires will start outlawing AI Robotics over time during a certain Crisis
- * AI Empires no longer pick "dialogue-only" event options in diplomatic events
- * Fixed AI colonizing holy worlds despite not having the strength to tackle the Fallen Empire protecting them under some circumstances
- * Fixed a bug where the AI would not upgrade federation fleets
- * AI now creates auto-generated designs for federation ships
- * AI now builds federation fleets
- * AI will open borders during end-game crises
- * AI now dismantles non-sentient robots if they are unemployed
- * AI no longer build robots if unemployment exists or pop would be unemployed
- * AI and sectors now upgrade military stations
- * Fixed bug where the AI would not upgrades spaceports if there already existed a max-level spaceport in the empire
- * AI will now cancel follow fleet orders if target fleet's system has more hostiles than they can take on
- * Fixed a bug where AI didn't choose the species with highest damage when building a new army
- # Sector
- * Sectors should now build and appropriately handle special buildings (such as +Happiness buildings)
- * Sector AI will now abort spaceport construction if hostiles are nearby
- * All sectors will now build military stations
- * Fixed a bug that could cause the sector AI to sometimes not build buildings
- * Fixed a bug where player could give resources to sectors and sectors could store resources over cap
- * Fixed a bug where sectors try to build stations by a planet that the empire already is building a station by
- # Diplomacy
- * AI allies will now be upset if you vote down their proposals, and may leave the alliance or attempt to kick you
- * AI is now less selfish when selecting wargoals
- #End Game Crises
- * Crises empires are more aggressive and computer-controller Empires respond more aggressively to the Prethoryn Scourge
- ###################
- # User Interface
- ###################
- * Weapons that cannot be evaded are now properly labeled
- * Added ALT+B shortcut for opening the help browser in-game
- * Heir portrait in government view is no longer offset incorrectly
- * Attacking general portrait in planet view is no longer offset incorrectly
- * Portraits in resettlement view, multiplayer lobby and genetic modification are no longer offset incorrectly
- * "Construction queue completed" message now only triggers for space ports in directly controlled systems
- * Diplomacy view now shows the leader name, species and trait of the nation you're communicating with
- * Now possible to see information about the wars empires are having in diplomatic status
- * You are now able to see how much minerals you gain from your subjects, and how much you pay as a subject
- * No longer possible to dismiss an alliance vote message
- * Fixed so you get some descriptive text for alliance vote messages
- * Implemented a diplomacy status which lists everyone guaranteeing the country
- * Armies and fleet construction now automatically opens when entering the assocatied tabs in planet view
- * Fixed so that you get a context menu when right-clicking systems while the fleet is in FTL
- * Power in a ship design is now shown as green if you have excess power, and red if you have too little
- * Buildings that can be upgraded but you lack the resources to upgrade now show a grey upgrade arrow
- * Ship view is now drag-able by the header line
- * Galaxy view now goes all the way to the left when hiding
- * Galaxy view selected empire government type no longer overlaps the founder species ethics
- * Empire view now goes all the way to the left when hiding
- * Trust status in diplomacy view now has a background and is aligned like the other elements
- * Open and Close Borders diplomatic action is now shown even if not clickable due to access control
- * Diplomatic actions in diplomacy now sort based on possibility
- ###################
- # User modding
- ###################
- # Misc.
- * Browser base URL is now set in defines instead hard-coded
- * Fixed so that boolean effects print to the error log when receiving bad values
- * Fixed so fallen_empire_initializers.txt script uses effect instead of referencing last_created_fleet
- * Added a check for set_graphical_culture to make sure the graphical culture exists
- * Fixed so that create_ship effect reports errors when writing unsupported variables
- * Added an error for when set_owner fails to evaluate a country
- * Fixed so that variables not read in create_fleet and set_location effects are reported as unexpected
- * Added new localization promotions
- * Added new localization functions in SpeciesScope; GetNamePlural, GetClass, GetClassPlural, GetNameInsult, GetNamePluralInsult, GetNameCompliment, GetNamePluralCompliment, GetSpawnName, GetSpawnNamePlural, GetOrganName, GetMouthName, GetRandomSpeciesSound
- * Added new localization function in LeaderScope: GetRulerTitle
- * Fixed an issue with random_owned_fleet effect
- * Added every_owned_fleet effect to complement random_owned_fleet
- * Implemented a guarantee_country effect
- * Improved the begin_event_chain to print more errors when failing and load order independence
- * Fixed so that create_species effect attempts to randomize a namelist from the uplifted version of the species class
- * has_established_communications = { who = from } was changed to has_established_communications = from for consistency
- * Fixed so that the create_pop effect uses a proper event target for specifying ethos
- * Implemented set_closed_borders effect to set if a country has borders opened/closed towards another country
- * Added every_subject, random_subject effects
- * Description for can_control_access_for now shows reasons why
- * Added an effect variable to create_country effects, which should be used instead of referencing last_created_country
- * Implemented an effect variable for create_fleet, which should be used instead of referencing the fleet immediately after using last_created_fleet
- * Added support for effectButtonType in container windows
- * Implemented a "on_planet_surveyed" onaction
- * Unified so that owned pops trigger is generated in the same way as the effect
- * Added clear_resources effect
- * Added set_species_homeworld effect
- * Fixed so that boolean effects print to the error log when receiving bad values
- * Added support to be able to use weights to decide how the AI builds buildings
- * Purge effect now actually purges all pops, previously it only purged pops of the same species as the first pop in the planet
- * Improved how ship data can be scripted in country types
- # Triggers
- * Adding heir = yes to a kill_leader = { type = ruler } effect will now kill heir instead of ruler
- * Added scripted trigger "is_robot" checking if a pop is a non-sentient robot
- * Added calc_true_if trigger
- * Added trigger has_spaceport_construction
- * Added trigger is_researching_technology
- * Added is_subject and is_overlord triggers
- * Added any_subject trigger
- * is_same_species now compares the identity of the two species
- * Added is_exact_same_species that works like is_same_species used to work
- * Fixed an issue with the potential trigger in country edicts not always hiding the edicts
- * Added minerals ><= trigger
- * Updated some trigger_docs documentation
- ###################
- # Performance
- ###################
- * Fixed a stall that could happen with large sectors
- * Improved performance in factions view
- * Improved performance in fleet view
- * Improved performance in Sector AI's monthly updates
- * Minor improvements in AI calculations
- ###################
- # Bugfixes
- ###################
- * Leader death chance tooltip now displays correctly for leaders with non-standard Lifespan
- * Fixed some cases where technology research would end up before special projects in the tech queue, causing some weird issues
- * Fixed so that the progress rate of special projects in the situation log entry tooltip shows the correct value
- * Fixed so you get mouseover effects for "track on map/"stop tracking" button in situation log
- * Fixed bug where sector outliner members icons would flicker when list is rebuilt
- * Fixed bug where where outliner integration would be constantly created/deleted
- * Save games will now be saved in the same folder as they where loaded from
- * Fixed a bug where random_planet_within_border effect would scope to invalid planets
- * Fixed a crash when canceling construction for inexistent spaceports
- * Fixed so you can't build military stations within someone elses borders unless you're allied or at war
- * Fixed multitudes of Sentinel nations spawning during the Prethoryn Scourge crisis
- * "Change of Heart" colony event and Xeno Integration tech weights no longer count non-sentient robots as alien pops
- * "Grimacing" anomaly will no longer result in too-large habitable planets
- * "Mothballed Fleet" event will no longer spawn a fleet that is permanently missing in action
- * Fixed so the edict "Master's Teachings: Warring States" correctly grants 10% larger naval capacity
- * Can no longer play galactic abolitionist and emancipate pops on planets you do not own
- * Purge tooltips now give the correct information for robots
- * Species list during game setup no longer animates at start
- * Fixed an edge case where a Nationalist faction would seek to be repatriated to the empire it already belongs to
- * Fixed issues with bad deposits ending up on tiles, also made a savegame fix to repair previously broken savegames
- * Fixed so you cannot build Frontier Outposts within the territory of others
- * Fixed so that vassals cannot give you borders if their overlord has closed borders against you
- * Fixed Fleet command buttons and leader be off screen with large enough fleet and high UI scaling
- * Planet view now scales correctly with UI scaling
- * Fixed a bug where colonzation and tile blocker technologies were incorrectly weighted after repeatable techs instead of their own tech groups
- * Randomly generated species will no longer have a negative sum of traits
- * You now get notifications when other countries leave your alliance or federation
- * Changing government from one monarchy to another no longer kills your heir
- * Crisis countries and Fallen Empires now count towards Conquest victory, and have to be destroyed before it can be achieved (if they exist on the map)
- * Right-clicking on a country shield now actually goes to homeworld rather than home system
- * Can now properly see health of fleets of uncontacted empires if they are within sensor range
- * Fallen Empires should no longer attempt to re-contact empires they already have communications with
- * Fixed robot pops joining the AI Uprising when not yet fully grown
- * Fixed CTD related to strike craft of killed carrier
- * Pops will no longer be xenophobic against gene-manipulated version of their species
- * Fixed so that fleets stuck in FTL will go MIA if they have no path back to their empire
- * Fixed a bug where the resettlement screen didn't show all planets
- * Fixed a bug where player couldn't surrender in war
- * Empire-unique buildings are now destroyed when changing owner if the owner already has a building of that type
- * Reassembled Ship Shelters are now properly removed from planets without owners
- * Fixed a bug where the ship designer didn't add armor and shields to some ship sizes
- * Fixed a bug where ships could get stuck between two stations in combat
- * Fixed a bug where ending a war ended non-war-related occupation
- * Fixed a bug where the message after losing an invasion was sent to the owner instead of controller
- ###################
- # Graphics
- ###################
- * The galaxy background used in solar systems now change depending on type of star and star's position in the galaxy
- * Aura effects should now be slightly smaller and less intrusive
- * Fixed an issue where a gun would float next to the Arthropoid Hope Breaker Destroyer section
- * Fixed an issue where a mammalian portrait would have black squares as eyes
- * Fixed an issue where an avian portrait didn't have eyes
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