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Jul 23rd, 2014
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  1. Rule 0: Any and all below defined rules that mandate any restrictions on actions do not apply during an introductory post so long as they remain purely superficial or aesthetic in nature. This applies only so long as the listed actions do not potentially directly affect the fight in a way that cannot also be achieved through use of other actions that are not against the rules. In short, this protects people from being dicked over for RULE OF COOL intros that don't actually hurt anything.
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  3. Rule 1: No Godmod. No metagaming, reality bending, character control, invulnerability, lightspeed, autohit, etc. etc. etc. If you really need all this stuff spelled out for you, then you shouldn't be here.
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  5. Rule 2: No use of OP character abilities. This is subjective and will be determined on a case by case basis. In general if you are leveling entire city blocks in the blink of an eye without issue or tanking massive amounts of damage with no actual consequences then like above you need to leave.
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  7. Rule 3: No post size limit. Be as descriptive as you need to be in your postings. This in mind please refrain from dropping enormous amounts of irrelevant information into your posts or being overly repetitive in the retelling of actions if possible.
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  9. Rule 4: Posting time limit is <2 days (48 hours)>, and failure to post within that limit will be treated as a forfeit. You should also inform your opponent upon posting a reply, instead of being an ass so they can post in a timely manner. Exceptions and extensions can be made from outstanding circumstances however this should not be abused.
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  11. Rule 5: No numerical speeds or other numeric values aside from physical constants. For clarity this means quantity, size, and area of effect or other such things can be detailed. This rule is in place to prevent escalation of values which leads to pissing matches instead of tactical engagements.
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  13. Rule 6: No teleporting. If you or a force under your control does not go from point A to point B without traveling the distance between in its entirety in a speed that is not considered OP then its counted under this rule. Exceptions can be made for the purpose of summoning weapons/allies/etc.
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  15. Rule 7: No bunnying. You are allowed one attack per turn, and that is all. Actions that transpire as a result of that attack are, of course, perfectly fine, and your one attack may consist of multiple offensive actions so long as they do not cause a "barraging" effect like seen in a chain of separate attacks. This is to prevent continuity breaks that lead to confusion when a chain of actions is interrupted.
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  17. Rule 8: No retro-active prevention of your opponent's actions via your own AKA no time-lining. As long as your opponent's sum totaled actions take place in a time-frame that is not obviously stretched beyond the normal capacity of a fight post you may not 'interrupt' them in your own post in a way that would cause them not to happen. In short, unless your opponent does so much stuff (in sequence, not simultaneously) in a time-frame that there is no feasible way your character could not(and should not) stop them don't even try. [Example, monologue-ing, incredibly extensive prep, repeatedly relocating acting then relocating, and extensive exposition.]
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  19. Rule 9: Player derived NPC limit at <2>. NPC are treated as full characters in regards to being hit and receiving damage but their power must be relative to the controllers character in terms of balance to be treated as full characters for this purpose, otherwise they may be autohit and damage assigned as if they were environmental NPC. This will be discussed and agreed upon when relevant.
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  21. Rule 10: First post goes to <Arsteel>, who will set the stage in his/her post. They may be asked to repost if their setting is found to be biased inherently towards themselves and their talents as a combatant or if they have taken steps to make the arena inhospitable to an unfair extreme prior to the opponent's actual IC arrival. Refusal to repost in such a situation will be treated as a forfeit.
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  23. Rule 11: As this is a universal fantasy/sci-fi RP, science can be bent, but not to bullshit capacities. Remember, this IS Earth, or at least functions under the same laws and basic environmental principles. This means your setting can NOT be mandatorally detrimental to anything that could survive on earth in a non extreme environment.
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  25. Rule 12: Locked Fight, no entrance from an outside party, at all. -OR- Additional fighters may intervene at the consent of the already existing participants.
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  27. Rule 13: Any information not on your character sheet at the time the match starts or not stated in your introduction post is completely invalidated, and cannot be used within the confines of the battle itself. You aren't allowed to make up abilities as you go along, don't even try. Being caught doing so will result in instant disqualification.
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  29. Rule 14: Failure to comply with any rule, except those with an already defined consequence, will result in a repost. You are allowed TWO reposts, and thereafter an infringement results in a disqualification, forfeit of any bounty or other assets wagered, and in the case of a death match the character involved being rendered dead.
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  31. Rule 15: A judge has the right to dismiss any claims made should they find that the actual issue at hand does not in any real way affect the match itself. This applies both to inconsequential details that don't actually affect combat in any way being used as a point of contention AND cases where the involved action is being disputed due to an aesthetic process rather than its actual effects or outcomes which would be found to be perfectly acceptable if done by another process. In short Don't nitpick.
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  33. Rule 16: You not only reserve the right to have a post explained to you by your opponent in laymen's terms and to have any and all questions answered but may request a pause in the match room for until such concerns are addressed. Refusal to answer questions asked by an opponent about your post or abilities, within reason, will be treated as a forfeit. A judge has the right to waive this privilege if they find it to be used for the purposes of stalling, but only after initial questions have been addressed.
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  35. Rule 17: Before a match begins both combatants should mutually agree upon a single judge who is ideally not directly affiliated with either party to resolve these issues. Judging decisions must, and I mean MUST, be made with both parties having been able to speak with the judge and have their concerns addressed prior to the judgement. Once a judge call is made it is final.
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  37. Rule 18: Mock-Deathmatch, loser is declared when one combatant is dead or otherwise incapacitated, however there are no lasting effects on the character beyond the roleplay. Dead means he isn't functional so the 'lol never alive to begin with' shit cant be used as a get out. -OR- Deathmatch, loser is the first man dead or otherwise incapacitated (at the opponent's discretion to let them live), this has lasting consequences, namely that they have to scrap their character if dead or apply any other changes if not. Dead means he isn't functional so the 'lol never alive to begin with' shit cant be used as a get out.
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  39. Acceptance clause: Your acceptance of and understanding of these rules as written is implicit with your responding with a post in-match and is to be treated as absolute. Any variables or modifications need to be made before hand and once the match itself has started any disputing of the rules themselves after that point is to be considered moot.
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