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garfield

[FS]: Sprites on Connect / Exemple

Mar 15th, 2012
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  1. /*
  2.             @Nome: Sprite / Exemplo
  3.             @Créditos: SuYaNw
  4. */
  5. #include <a_samp>
  6.  
  7. new Text:Sprite0;
  8.  
  9. new Sprites[][128] =
  10. {
  11.     "loadsc10:loadsc10",
  12.     "loadsuk:loadsc2",
  13.     "loadsuk:loadsc3",
  14.     "loadsuk:loadsc4",
  15.     "loadsuk:loadsc5",
  16.     "loadsuk:loadsc6",
  17.     "loadsuk:loadsc8",
  18.     "loadsuk:loadsc9",
  19.     "loadsc13:loadsc13",
  20.     "loadsc12:loadsc12"
  21. };
  22.  
  23. public OnFilterScriptInit()
  24. {
  25.     Sprite0 = TextDrawCreate(-3.500, -0.500, "loadsc10:loadsc10");
  26.     TextDrawFont(Sprite0, 4);
  27.     TextDrawTextSize(Sprite0, 661.000, 466.000);
  28.     TextDrawColor(Sprite0, -1);
  29.     return 1;
  30. }
  31.  
  32.  
  33. public OnFilterScriptExit()
  34. {
  35.     TextDrawDestroy(Sprite0);
  36.     return 1;
  37. }
  38.  
  39.  
  40. public OnPlayerConnect(playerid)
  41. {
  42.     TextDrawSetString(Sprite0, Sprites[random(sizeof(Sprites))]);
  43.     TextDrawShowForPlayer(playerid,Sprite0);
  44.     SetTimerEx("Unload", 60000 * 2, false, "d", playerid);
  45.     return 1;
  46. }
  47.  
  48. forward Unload(p); public Unload(p)
  49. {
  50.     TextDrawHideForPlayer(p, Sprite0);
  51.     return true;
  52. }
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