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Oct 10th, 2013
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  1. --------------------------------------------------------------
  2.  
  3. Channel ID: (('solarsystemid2', 30002068),)
  4. Channel Name: Local
  5. Listener: Zorae Decker
  6. Session started: 2013.10.10 18:07:06
  7. ---------------------------------------------------------------
  8.  
  9. [ 2013.10.10 19:51:02 ] MisterTallyman > hiyya
  10. [ 2013.10.10 19:51:58 ] Inquisitor Reyalstob > are you aware of how concord mechanics work in regards to suicide ganks?
  11. [ 2013.10.10 19:51:59 ] Inquisitor Reyalstob > honest question
  12. [ 2013.10.10 19:52:15 ] Inquisitor Reyalstob > your incursus would've changed exactly nada even if you'd had been on grid sooner
  13. [ 2013.10.10 19:52:16 ] MisterTallyman > you asking me?
  14. [ 2013.10.10 19:52:19 ] Inquisitor Reyalstob > yea
  15. [ 2013.10.10 19:52:33 ] MisterTallyman > I'm not suicide ganking son, I have kill rights
  16. [ 2013.10.10 19:52:40 ] Inquisitor Reyalstob > errr
  17. [ 2013.10.10 19:52:51 ] MisterTallyman > so maybe i AM confused ;)
  18. [ 2013.10.10 19:52:52 ] Inquisitor Reyalstob > to rephrase my question, do you realize how kill rights interact with suspect flags and security status?
  19. [ 2013.10.10 19:53:10 ] Inquisitor Reyalstob > also, do you realize that once i engage and incur a criminal flag you don't need to suicide gank me since i'm freely shootable by anyone
  20. [ 2013.10.10 19:53:53 ] Inquisitor Reyalstob > I mean, if you don't, I'm happy to explain
  21. [ 2013.10.10 19:53:58 ] Inquisitor Reyalstob > that's what my corp's all about after all
  22. [ 2013.10.10 19:53:59 ] MisterTallyman > lol ok yeah I'm just fresh back into eve after years of absence. I should read up on the changes :D
  23. [ 2013.10.10 19:54:27 ] MisterTallyman > I know if you're red and flashy I can shoot you :D
  24. [ 2013.10.10 19:54:39 ] Zorae Decker > alright, first off, kill rights
  25. [ 2013.10.10 19:54:50 ] Zorae Decker > if you activate a kill right you make the target gain a suspect flag
  26. [ 2013.10.10 19:54:52 ] Zorae Decker > for 15 minutes
  27. [ 2013.10.10 19:55:04 ] Zorae Decker > suspect flag means that they can freely be shot by everyone but can only shoot back at targets that have shot them
  28. [ 2013.10.10 19:55:18 ] MisterTallyman > oki
  29. [ 2013.10.10 19:55:33 ] Zorae Decker > same thing my scout here has right now
  30. [ 2013.10.10 19:55:37 ] Zorae Decker > flashy yellow skull in local by default, i think
  31. [ 2013.10.10 19:55:40 ] Zorae Decker > should also be flashy on the overview
  32. [ 2013.10.10 19:55:49 ] Zorae Decker > my scout has it because i took loot from someone elses wreck
  33. [ 2013.10.10 19:55:54 ] Zorae Decker > same deal, freely shootable for 15 min
  34. [ 2013.10.10 19:56:08 ] Zorae Decker > now as you may have noticed, my ganker has a security status of negative 10
  35. [ 2013.10.10 19:56:16 ] Zorae Decker > this has two effects
  36. [ 2013.10.10 19:56:21 ] MisterTallyman > yup he just crossed into hek
  37. [ 2013.10.10 19:56:26 ] Zorae Decker > yup
  38. [ 2013.10.10 19:56:31 ] Zorae Decker > i base in nakugard two jumps over
  39. [ 2013.10.10 19:56:34 ] Zorae Decker > one, faction police will shoot me if i'm on grid for too long
  40. [ 2013.10.10 19:56:38 ] Zorae Decker > so i need to keep moving while in space
  41. [ 2013.10.10 19:56:53 ] Zorae Decker > two, once i drop below -5 security status i'm always freely shootable no matter where i am
  42. [ 2013.10.10 19:57:04 ] Zorae Decker > in other words, a kill right against a <= -5 sec status character does exactly nothing
  43. [ 2013.10.10 19:57:16 ] Zorae Decker > it makes them freely shootable, but they're already freely shootable, so no change
  44. [ 2013.10.10 19:57:29 ] MisterTallyman > oh ok
  45. [ 2013.10.10 19:57:55 ] Zorae Decker > also, choice of ship
  46. [ 2013.10.10 19:58:02 ] Zorae Decker > first off, the warp disruptor won't do anything in this case
  47. [ 2013.10.10 19:58:11 ] Zorae Decker > once i initiate a suicide gank and get a criminal flag, I can't warp in anything that isn't a pod
  48. [ 2013.10.10 19:58:16 ] Zorae Decker > so my cata isn't going anywhere after i start shooting
  49. [ 2013.10.10 19:58:41 ] Zorae Decker > two, my cata will die ~25 seconds after it starts shooting to concord
  50. [ 2013.10.10 19:58:53 ] Zorae Decker > unless you can actually kill it before then, all your gun will do is get you on the kill report
  51. [ 2013.10.10 19:59:07 ] Zorae Decker > a incursus won't kill a catalyst in <25 seconds (especially not with rails)
  52. [ 2013.10.10 19:59:48 ] MisterTallyman > lol yeah I figured... I'm a low sp alt, I was just looking to fight back :D
  53. [ 2013.10.10 19:59:53 ] Zorae Decker > if you really want to prevent a gank, you'll need to use some way to stop the cata from actually dealing damage
  54. [ 2013.10.10 20:00:11 ] MisterTallyman > anyways I'm off to purchase a spanking new procurer with a tank
  55. [ 2013.10.10 20:00:24 ] Zorae Decker > if you want a low-price, low skill way to do that, a Griffin with a full rack of gallente jammers works nicely
  56. [ 2013.10.10 20:00:38 ] Zorae Decker > also, yay, procurer, good
  57. [ 2013.10.10 20:01:04 ] MisterTallyman > thanks for the chat thogh :)
  58. [ 2013.10.10 20:01:08 ] MisterTallyman > brb
  59. [ 2013.10.10 20:01:09 ] Zorae Decker > sure, no problem
  60. [ 2013.10.10 20:01:12 ] Zorae Decker > hit me up if you need anything else
  61. [ 2013.10.10 20:01:53 ] Carvor > woah, now thats a coincidence, I was reading your blog today Inquisitor Reyalstob / Zorae Decker
  62. [ 2013.10.10 20:02:08 ] Zorae Decker > not actually my blog, but go on
  63. [ 2013.10.10 20:02:23 ] Zorae Decker > but if you have any feedback for gev i can forward
  64. [ 2013.10.10 20:02:38 ] Carvor > just a coincidence to see u in system, also made interesting reading
  65. [ 2013.10.10 20:02:43 ] Zorae Decker > any other questions i'm happy to help
  66. [ 2013.10.10 20:03:19 ] Carvor > nope it was clear as crystal to me :)
  67. [ 2013.10.10 20:04:46 ] Carvor > think a few TEST pilots may need to read it, had one fail a gank on a venture on me the other day, funny as cake :)
  68. [ 2013.10.10 20:05:03 ] Zorae Decker > who actually bothers to gank ventures
  69. [ 2013.10.10 20:05:21 ] Zorae Decker > if i see an untanked one i just toss the pilot a convo and ask them if they're new
  70. [ 2013.10.10 20:05:30 ] Carvor > 1 thats what i thought 2 he failed 3 then asked for my fit
  71. [ 2013.10.10 20:05:52 ] Zorae Decker > ....hu
  72. [ 2013.10.10 20:05:53 ] Zorae Decker > h
  73. [ 2013.10.10 20:05:57 ] Zorae Decker > i mean you can get a venture to 9kish ehp
  74. [ 2013.10.10 20:05:59 ] Zorae Decker > against anti
  75. [ 2013.10.10 20:06:16 ] Zorae Decker > Venture - Tanked
  76. [ 2013.10.10 20:06:23 ] Zorae Decker > something like that is what i recommend to newbies that ask
  77. [ 2013.10.10 20:06:59 ] Carvor > wasn't even rigeed just a MSE, or maybe 2
  78. [ 2013.10.10 20:07:07 ] Zorae Decker > yea the rigs are a bonus
  79. [ 2013.10.10 20:07:16 ] Zorae Decker > i think it gets 8kish with just the dcu and the extenders+invuln
  80. [ 2013.10.10 20:07:20 ] Zorae Decker > mostly dcu and invuln
  81. [ 2013.10.10 20:07:49 ] Zorae Decker > but with the price tag of a venture
  82. [ 2013.10.10 20:08:00 ] Zorae Decker > i mean, if there's an untanked one sitting right next to an untanked ret, sure, i'll take it as bonus content
  83. [ 2013.10.10 20:08:15 ] Carvor > anyways RL calls, enjoy, and the rest of you read his bio...... its not too hard to keep it real :)
  84. [ 2013.10.10 20:08:19 ] Carvor > o/
  85. [ 2013.10.10 20:08:22 ] Zorae Decker > i've seen worse (cov/industrial pairs)
  86. [ 2013.10.10 20:08:24 ] Zorae Decker > o/
  87. [ 2013.10.10 20:08:26 ] Zorae Decker > going back to naku now anyways
  88. [ 2013.10.10 20:08:59 ] Zorae Decker > bye uttindar
  89. [ 2013.10.10 20:09:03 ] Zorae Decker > ask if you have any questions
  90. [ 2013.10.10 20:09:05 ] EVE System > Channel changed to Local : Hek
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