Advertisement
Ember

the force

Feb 20th, 2015
211
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 0.89 KB | None | 0 0
  1. // Default3D Input Layout--------------------------------------------------------------
  2. D3D11_INPUT_ELEMENT_DESC default3DLayout[] =
  3. {
  4.     {"POSITION", 0, DXGI_FORMAT_R16_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Position X
  5.     {"POSITION", 1, DXGI_FORMAT_R16_FLOAT, 0, 2, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Position Y
  6.     {"POSITION", 2, DXGI_FORMAT_R16_FLOAT, 0, 4, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Position Z
  7.     {"NORMAL", 0, DXGI_FORMAT_R16_SNORM, 0, 6, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Normal X
  8.     {"NORMAL", 1, DXGI_FORMAT_R16_SNORM, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Normal Y
  9.     {"NORMAL", 2, DXGI_FORMAT_R16_SNORM, 0, 10, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Normal Z
  10.     {"TEXCOORD", 0, DXGI_FORMAT_R16_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Texcoord X
  11.     {"TEXCOORD", 1, DXGI_FORMAT_R16_UNORM, 0, 14, D3D11_INPUT_PER_VERTEX_DATA, 0}  // Texcoord Y
  12. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement