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- // Default3D Input Layout--------------------------------------------------------------
- D3D11_INPUT_ELEMENT_DESC default3DLayout[] =
- {
- {"POSITION", 0, DXGI_FORMAT_R16_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Position X
- {"POSITION", 1, DXGI_FORMAT_R16_FLOAT, 0, 2, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Position Y
- {"POSITION", 2, DXGI_FORMAT_R16_FLOAT, 0, 4, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Position Z
- {"NORMAL", 0, DXGI_FORMAT_R16_SNORM, 0, 6, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Normal X
- {"NORMAL", 1, DXGI_FORMAT_R16_SNORM, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Normal Y
- {"NORMAL", 2, DXGI_FORMAT_R16_SNORM, 0, 10, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Normal Z
- {"TEXCOORD", 0, DXGI_FORMAT_R16_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Texcoord X
- {"TEXCOORD", 1, DXGI_FORMAT_R16_UNORM, 0, 14, D3D11_INPUT_PER_VERTEX_DATA, 0} // Texcoord Y
- };
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