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- #include "LevelEditorTileLayerType.h"
- // Initializes the type names.
- const std::map<ELevelEditorTileLayerType, const TString> g_LevelEditorTileLayerTypeNames = {
- { ELevelEditorTileLayerType::BACKGROUND, "Background"},
- { ELevelEditorTileLayerType::BACKGROUND_NOISE, "Background Noise" },
- { ELevelEditorTileLayerType::BACKGROUND_OVERLAY, "Background Overlay" },
- { ELevelEditorTileLayerType::BACKGROUND_TREE, "Background Tree" },
- { ELevelEditorTileLayerType::FOREGROUND_TREE, "Foreground Tree" },
- { ELevelEditorTileLayerType::FOREGROUND_STRUCTURE_BACKGROUND, "Foreground Structure Background" },
- { ELevelEditorTileLayerType::FOREGROUND_STRUCTURE_SUPPORT, "Foreground Structure Support" },
- { ELevelEditorTileLayerType::FOREGROUND_STRUCTURE_BAR, "Foreground Structure Bar" },
- { ELevelEditorTileLayerType::FOREGROUND_STRUCTURE_BASE, "Foreground Structure Base" },
- { ELevelEditorTileLayerType::FOREGROUND_STRUCTURE_ROOF, "Foreground Structure Roof" },
- { ELevelEditorTileLayerType::FOREGROUND_BRIDGE, "Foreground Bridge" },
- { ELevelEditorTileLayerType::FOREGROUND_BUNKER, "Foreground Bunker" },
- { ELevelEditorTileLayerType::FOREGROUND, "Foreground" },
- { ELevelEditorTileLayerType::FOREGROUND_SPIKE, "Foreground Spike" },
- { ELevelEditorTileLayerType::FOREGROUND_NOISE, "Foreground Noise" },
- { ELevelEditorTileLayerType::FOREGROUND_OVERLAY_BACKGROUND, "Foreground Overlay Background" },
- { ELevelEditorTileLayerType::FOREGROUND_OVERLAY_FOREGROUND_1, "Foreground Overlay Foreground 1" },
- { ELevelEditorTileLayerType::FOREGROUND_OVERLAY_FOREGROUND_2, "Foreground Overlay Foreground 2" },
- { ELevelEditorTileLayerType::FOREGROUND_LADDER, "Foreground Ladder" },
- { ELevelEditorTileLayerType::FOREGROUND_VINE, "Foreground Vine" }
- };
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