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- '---------------
- #org 0x24731E
- lockall
- setvar 0x4002 0x1
- applymovement 0x2 0x81C6A52
- waitmovement 0x0
- applymovement 0xFF 0x81C6A66
- waitmovement 0x0
- msgbox 0x81BABCB 0x6 '"Goodmorning [player]! I have been\..."
- setflag 0x829
- fanfare 0x13E
- msgbox 0x81BAC83 0x4 '"[player] received a Pokedex!"
- waitfanfare
- msgbox 0x81C68F2 0x6 '"Ofcourse you need a Pokemon\ntoo, ..."
- givepokemon 0x85 0x5 0x8B 0x0 0x0 0x0
- fanfare 0x13E
- msgbox 0x81C69B0 0x4 '"[player] received an Eevee!"
- waitfanfare
- closeonkeypress
- setflag 0x828
- msgbox 0x81C69C8 0x5 '"Would you like to give a\nnickname..."
- compare 0x800D 0x1
- if 0x1 call 0x81A74EB
- msgbox 0x8247595 0x6 '"Well then, Grandma's going\nback h..."
- giveitem 0x4 0xA 0x4
- closeonkeypress
- msgbox 0x8247601 0x4 '"That's all! Good luck [player]!\nA..."
- closeonkeypress
- applymovement 0x2 0x81C6A5A
- waitmovement 0x0
- fadescreen 0x1
- hidesprite 0x2C
- fadescreen 0x0
- setflag 0x2C
- releaseall
- end
- '---------------
- #org 0x1A74EB
- fadescreen 0x1
- special 0x9E
- waitstate
- return
- '---------
- ' Strings
- '---------
- #org 0x1BABCB
- = Goodmorning [player]! I have been\nlooking for you! [rival] already left\land you can't stay behind!\pYou know how happy Grandma is for\nyou both. So here is a Pokedex to\lhelp you out in the wild!
- #org 0x1BAC83
- = [player] received a Pokedex!
- #org 0x1C68F2
- = Ofcourse you need a Pokemon\ntoo, wild pokemon can be dangerous!\pLuckily for you, I found this Eevee\nabandonned in the woods this week!\pYou both need protection,\nso it's a perfect starter!
- #org 0x1C69B0
- = [player] received an Eevee!
- #org 0x1C69C8
- = Would you like to give a\nnickname to Eevee?
- #org 0x247595
- = Well then, Grandma's going\nback home to cook some diner.\pOh wait! Almost forgot. You\nneed some Pokeballs!
- #org 0x247601
- = That's all! Good luck [player]!\nAnd come over sometimes!
- '-----------
- ' Movements
- '-----------
- #org 0x1C6A52
- #raw 0x62 'Exclamation Mark (!)
- #raw 0x11 'Step Up (Normal)
- #raw 0xD 'Step Up (Slow)
- #raw 0xD 'Step Up (Slow)
- #raw 0x11 'Step Up (Normal)
- #raw 0x2 'Face Left
- #raw 0xFE 'End of Movements
- #org 0x1C6A66
- #raw 0x3 'Face Right
- #raw 0xFE 'End of Movements
- #org 0x1C6A5A
- #raw 0x10 'Step Down (Normal)
- #raw 0xC 'Step Down (Slow)
- #raw 0xC 'Step Down (Slow)
- #raw 0x10 'Step Down (Normal)
- #raw 0x13 'Step Right (Normal)
- #raw 0x13 'Step Right (Normal)
- #raw 0x13 'Step Right (Normal)
- #raw 0x10 'Step Down (Normal)
- #raw 0x10 'Step Down (Normal)
- #raw 0xC 'Step Down (Slow)
- #raw 0xFE 'End of Movements
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