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TheInsidiousOne

jun10

Jun 10th, 2020
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  1. Biomechanical Submersible
  2. Level 7 WATER Aqua/Fusion/Effect
  3. 2400/2500
  4. 2 Effect Monsters with different Types, Attributes and Levels
  5. If this card is Special Summoned: You can target 1 monster in your GY; inflict damage to your opponent equal to that target's Level x 300, also this card gains that much ATK until the end of this turn. You can only use this effect of "Biomechanical Submersible" once per turn.
  6. [Extra Burst 2] If this card inflicts battle or effect damage to your opponent: You can gain LP equal to that damage.
  7.  
  8. Deep Abyss
  9. Normal Spell
  10. Fusion Summon 1 WATER Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls more monsters than you do, you can also use up to 1 WATER monster in your Deck as Fusion Material. You can only activate 1 "Deep Abyss" per turn.
  11.  
  12. Freeblade Assaulter
  13. Level 8 DARK Warrior/Phalanx/Effect
  14. 0/0
  15. You can Phalanx Summon this card with "Vicious Fang". If your LP is lower than your opponent's, your opponent's monsters lose ATK equal to the difference. If your LP is 1000 or less, this card gains ATK equal to 4 times your current LP.
  16.  
  17. Vicious Fang
  18. Item Spell
  19. Pay 3200 LP; Phalanx Summon 1 "Freeblade Assaulter" from your hand or Deck.
  20.  
  21. Corrosive Corona
  22. Normal Trap
  23. Target 1 monster with 1900 ATK you control; destroy it, then your opponent destroys 1 monster they control with DEF less than or equal to the targeted monster's original DEF.
  24.  
  25. Gryphon's Feather Storm
  26. Normal Trap
  27. If you control a WIND Winged Beast monster: Destroy all Monster Cards in your opponent's Spell & Trap Zones, and if you do, inflict 1000 damage to your opponent for each card destroyed this way. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can destroy 1 card on the field.
  28.  
  29. Vector's Madness
  30. Equip Spell
  31. Equip only to "Number 104: Masquerade" or 1 "Umbral Horror" monster you control. Each time your opponent takes effect damage, the equipped monster gains that much ATK. Each time a card(s) is sent from your opponent's Deck to the GY, inflict 100 damage to your opponent for each of those cards.
  32.  
  33. Brainstorm Dragon
  34. Level 6 WIND Dragon/Synchro/Effect
  35. 200/2800
  36. 1 Tuner + 1+ non-Tuner Normal Monsters
  37. Once per turn, during your End Phase: Destroy this card. When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, and if you do, end the Battle Phase. You can only use this effect of "Brainstorm Dragon" once per Duel.
  38.  
  39. Mononuclear Device
  40. Normal Spell
  41. Target 1 Normal Monster you control; Dimension Jump that target. You can only activate 1 "Mononuclear Device" per turn.
  42.  
  43. Aperture Psychosis
  44. Quick-Play Spell
  45. Discard 1 card, and if you do, Special Summon 2 "Psychosis Tokens" (Psychic/WIND/Level 2/ATK 0/DEF 0), then you can apply this effect up to twice.
  46. ● Time Leap 1 WIND monster you control.
  47. You can only activate 1 "Aperture Psychosis" per turn.
  48.  
  49. Dark Doppelganger
  50. Level 1 DARK Warrior/Effect
  51. 100/100
  52. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step. You can only use this effect of "Dark Doppelganger" once per turn.
  53.  
  54. ====
  55.  
  56. Extra Burst is a keyword for a monster effect that applies or can be activate when the number of monsters you control or in your GY that were originally in the Extra Deck is the stated number of more. For example:
  57. [Extra Burst 2] If this card attacks: It gains 1000 ATK, until the end of the Battle Step.
  58.  
  59. Phalanx is like Ritual, need an Item Spell to be Summoned, and instead of Tributes, you pay LP.
  60.  
  61. Dimension Jump is a keyword that is a shortened version of the following effect:
  62. Banish 1 monster you control: Special Summon, from your Deck, 1 monster of the same Type but whose Level is the banished monster's Level +1 or 2. During the End Phase, place that summoned monster at the bottom of the Deck, and then return the banished monster to the field.
  63.  
  64. In short, it appears:
  65. Dimension Jump 1 [Type] monster you control
  66.  
  67.  
  68. Time Leap is similar to Dimension Jump, but with Attributes.
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