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Nov 29th, 2014
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  1. def createMaterial(material):
  2. tex = bpy.data.textures.new('ColorTex', type = 'IMAGE')
  3. tex.image = bpy.data.images.load(realpath_of_image)
  4. tex.use_alpha = True
  5. # Create shadeless material and MTex
  6. mat = bpy.data.materials.new('TexMat')
  7. mat.use_shadeless = True
  8. mtex = mat.texture_slots.add()
  9. mtex.texture = tex
  10. mtex.texture_coords = 'UV'
  11. mtex.use_map_color_diffuse = True
  12. return mat
  13.  
  14. def make_chnges(components, randomno):
  15. ob = bpy.data.objects[0]
  16. mat = createMaterial(material)
  17. ob.data.materials.append(mat)
  18. ob.active_material = mat
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