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- @name Crew Camera
- @inputs Button Chair:entity
- @outputs [Position]:vector
- @outputs [FOV]:number
- @outputs [Parent]:entity
- @persist CamToggle Offset:vector Offset2:vector
- if(first()|dupefinished())
- {
- # Camera settings
- Offset = vec(0, 0.455, 52.396) # Offset Position
- Offset2 = vec(0, 0.455, 26.396) # Default Position
- Parent = Chair
- Position = Chair:massCenter() + Offset
- }
- if( changed(Shift) & Shift)
- {
- CamToggle = !CamToggle
- Position = CamToggle ? Chair:toWorld(Offset2) : Chair:toWorld(Offset)
- Distance = CamToggle ? Dist : 0
- FOV = 90
- }
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